kwin/src/window.h

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2020-08-02 22:22:19 +00:00
/*
KWin - the KDE window manager
This file is part of the KDE project.
2020-08-02 22:22:19 +00:00
SPDX-FileCopyrightText: 2015 Martin Gräßlin <mgraesslin@kde.org>
SPDX-FileCopyrightText: 2019 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
2020-08-02 22:22:19 +00:00
SPDX-License-Identifier: GPL-2.0-or-later
*/
#pragma once
#include "cursor.h"
#include "options.h"
#include "rules.h"
#include "utils/common.h"
#include "utils/xcbutils.h"
#include <functional>
#include <memory>
#include <NETWM>
#include <QElapsedTimer>
#include <QIcon>
#include <QKeySequence>
#include <QMatrix4x4>
#include <QObject>
#include <QPointer>
#include <QRect>
#include <QUuid>
class QMouseEvent;
class QOpenGLFramebufferObject;
namespace KWaylandServer
{
class PlasmaWindowInterface;
class SurfaceInterface;
}
namespace KDecoration2
{
class Decoration;
}
namespace KWin
{
class Group;
class Output;
class ClientMachine;
class Deleted;
class EffectWindowImpl;
class Shadow;
class SurfaceItem;
class VirtualDesktop;
class WindowItem;
/**
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* Enum to describe the reason why a Window has to be released.
*/
enum class ReleaseReason {
Release, ///< Normal Release after e.g. an Unmap notify event (window still valid)
Destroyed, ///< Release after an Destroy notify event (window no longer valid)
KWinShutsDown ///< Release on KWin Shutdown (window still valid)
};
namespace TabBox
{
class TabBoxClientImpl;
}
namespace Decoration
{
class DecoratedClientImpl;
class DecorationPalette;
}
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class KWIN_EXPORT Window : public QObject
{
Q_OBJECT
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Q_PROPERTY(bool alpha READ hasAlpha NOTIFY hasAlphaChanged)
Q_PROPERTY(qulonglong frameId READ frameId)
/**
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* This property holds rectangle that the pixmap or buffer of this Window
* occupies on the screen. This rectangle includes invisible portions of the
* window, e.g. client-side drop shadows, etc.
*/
Q_PROPERTY(QRect bufferGeometry READ bufferGeometry)
/**
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* This property holds the position of the Window's frame geometry.
*/
Q_PROPERTY(QPoint pos READ pos)
/**
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* This property holds the size of the Window's frame geometry.
*/
Q_PROPERTY(QSize size READ size)
/**
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* This property holds the x position of the Window's frame geometry.
*/
Q_PROPERTY(int x READ x NOTIFY frameGeometryChanged)
/**
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* This property holds the y position of the Window's frame geometry.
*/
Q_PROPERTY(int y READ y NOTIFY frameGeometryChanged)
/**
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* This property holds the width of the Window's frame geometry.
*/
Q_PROPERTY(int width READ width NOTIFY frameGeometryChanged)
/**
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* This property holds the height of the Window's frame geometry.
*/
Q_PROPERTY(int height READ height NOTIFY frameGeometryChanged)
Q_PROPERTY(QRect visibleRect READ visibleGeometry)
Q_PROPERTY(qreal opacity READ opacity WRITE setOpacity NOTIFY opacityChanged)
Q_PROPERTY(int screen READ screen NOTIFY screenChanged)
Q_PROPERTY(qulonglong windowId READ window CONSTANT)
Q_PROPERTY(QRect rect READ rect)
Q_PROPERTY(QPoint clientPos READ clientPos)
Q_PROPERTY(QSize clientSize READ clientSize)
Q_PROPERTY(QByteArray resourceName READ resourceName NOTIFY windowClassChanged)
Q_PROPERTY(QByteArray resourceClass READ resourceClass NOTIFY windowClassChanged)
Q_PROPERTY(QByteArray windowRole READ windowRole NOTIFY windowRoleChanged)
/**
* Returns whether the window is a desktop background window (the one with wallpaper).
* See _NET_WM_WINDOW_TYPE_DESKTOP at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool desktopWindow READ isDesktop)
/**
* Returns whether the window is a dock (i.e. a panel).
* See _NET_WM_WINDOW_TYPE_DOCK at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool dock READ isDock)
/**
* Returns whether the window is a standalone (detached) toolbar window.
* See _NET_WM_WINDOW_TYPE_TOOLBAR at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool toolbar READ isToolbar)
/**
* Returns whether the window is a torn-off menu.
* See _NET_WM_WINDOW_TYPE_MENU at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool menu READ isMenu)
/**
* Returns whether the window is a "normal" window, i.e. an application or any other window
* for which none of the specialized window types fit.
* See _NET_WM_WINDOW_TYPE_NORMAL at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool normalWindow READ isNormalWindow)
/**
* Returns whether the window is a dialog window.
* See _NET_WM_WINDOW_TYPE_DIALOG at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool dialog READ isDialog)
/**
* Returns whether the window is a splashscreen. Note that many (especially older) applications
* do not support marking their splash windows with this type.
* See _NET_WM_WINDOW_TYPE_SPLASH at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool splash READ isSplash)
/**
* Returns whether the window is a utility window, such as a tool window.
* See _NET_WM_WINDOW_TYPE_UTILITY at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool utility READ isUtility)
/**
* Returns whether the window is a dropdown menu (i.e. a popup directly or indirectly open
* from the applications menubar).
* See _NET_WM_WINDOW_TYPE_DROPDOWN_MENU at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool dropdownMenu READ isDropdownMenu)
/**
* Returns whether the window is a popup menu (that is not a torn-off or dropdown menu).
* See _NET_WM_WINDOW_TYPE_POPUP_MENU at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool popupMenu READ isPopupMenu)
/**
* Returns whether the window is a tooltip.
* See _NET_WM_WINDOW_TYPE_TOOLTIP at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool tooltip READ isTooltip)
/**
* Returns whether the window is a window with a notification.
* See _NET_WM_WINDOW_TYPE_NOTIFICATION at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool notification READ isNotification)
/**
* Returns whether the window is a window with a critical notification.
*/
Q_PROPERTY(bool criticalNotification READ isCriticalNotification)
/**
* Returns whether the window is an On Screen Display.
*/
Q_PROPERTY(bool onScreenDisplay READ isOnScreenDisplay)
/**
* Returns whether the window is a combobox popup.
* See _NET_WM_WINDOW_TYPE_COMBO at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool comboBox READ isComboBox)
/**
* Returns whether the window is a Drag&Drop icon.
* See _NET_WM_WINDOW_TYPE_DND at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(bool dndIcon READ isDNDIcon)
/**
* Returns the NETWM window type
* See https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
*/
Q_PROPERTY(int windowType READ windowType)
/**
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* Whether this Window is managed by KWin (it has control over its placement and other
* aspects, as opposed to override-redirect windows that are entirely handled by the application).
*/
Q_PROPERTY(bool managed READ isClient CONSTANT)
/**
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* Whether this Window represents an already deleted window and only kept for the compositor for animations.
*/
Q_PROPERTY(bool deleted READ isDeleted CONSTANT)
/**
* Whether the window has an own shape
*/
Q_PROPERTY(bool shaped READ shape NOTIFY shapedChanged)
/**
* Whether the window does not want to be animated on window close.
* There are legit reasons for this like a screenshot application which does not want it's
* window being captured.
*/
Q_PROPERTY(bool skipsCloseAnimation READ skipsCloseAnimation WRITE setSkipCloseAnimation NOTIFY skipCloseAnimationChanged)
/**
* Interface to the Wayland Surface.
* Relevant only in Wayland, in X11 it will be nullptr
*/
Q_PROPERTY(KWaylandServer::SurfaceInterface *surface READ surface)
/**
* Whether the window is a popup.
*/
Q_PROPERTY(bool popupWindow READ isPopupWindow)
/**
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* Whether this Window represents the outline.
*
* @note It's always @c false if compositing is turned off.
*/
Q_PROPERTY(bool outline READ isOutline)
/**
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* This property holds a UUID to uniquely identify this Window.
*/
Q_PROPERTY(QUuid internalId READ internalId CONSTANT)
/**
* The pid of the process owning this window.
*
* @since 5.20
*/
Q_PROPERTY(int pid READ pid CONSTANT)
/**
* The position of this window within Workspace's window stack.
*/
Q_PROPERTY(int stackingOrder READ stackingOrder NOTIFY stackingOrderChanged)
/**
* Whether this Window is fullScreen. A Window might either be fullScreen due to the _NET_WM property
* or through a legacy support hack. The fullScreen state can only be changed if the Window does not
* use the legacy hack. To be sure whether the state changed, connect to the notify signal.
*/
Q_PROPERTY(bool fullScreen READ isFullScreen WRITE setFullScreen NOTIFY fullScreenChanged)
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/**
* Whether the Window can be set to fullScreen. The property is evaluated each time it is invoked.
* Because of that there is no notify signal.
*/
Q_PROPERTY(bool fullScreenable READ isFullScreenable)
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/**
* Whether this Window is active or not. Use Workspace::activateWindow() to activate a Window.
* @see Workspace::activateWindow
*/
Q_PROPERTY(bool active READ isActive NOTIFY activeChanged)
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/**
* The desktop this Window is on. If the Window is on all desktops the property has value -1.
* This is a legacy property, use x11DesktopIds instead
*
* @deprecated Use the desktops property instead.
*/
Q_PROPERTY(int desktop READ desktop WRITE setDesktop NOTIFY desktopChanged)
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/**
* The virtual desktops this client is on. If it's on all desktops, the list is empty.
*/
Q_PROPERTY(QVector<KWin::VirtualDesktop *> desktops READ desktops WRITE setDesktops NOTIFY desktopChanged)
/**
* Whether the Window is on all desktops. That is desktop is -1.
*/
Q_PROPERTY(bool onAllDesktops READ isOnAllDesktops WRITE setOnAllDesktops NOTIFY desktopChanged)
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/**
* The activities this client is on. If it's on all activities the property is empty.
*/
Q_PROPERTY(QStringList activities READ activities WRITE setOnActivities NOTIFY activitiesChanged)
/**
* The x11 ids for all desktops this client is in. On X11 this list will always have a length of 1
*
* @deprecated prefer using apis that use VirtualDesktop objects
*/
Q_PROPERTY(QVector<uint> x11DesktopIds READ x11DesktopIds NOTIFY x11DesktopIdsChanged)
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/**
* Indicates that the window should not be included on a taskbar.
*/
Q_PROPERTY(bool skipTaskbar READ skipTaskbar WRITE setSkipTaskbar NOTIFY skipTaskbarChanged)
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/**
* Indicates that the window should not be included on a Pager.
*/
Q_PROPERTY(bool skipPager READ skipPager WRITE setSkipPager NOTIFY skipPagerChanged)
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/**
* Whether the Window should be excluded from window switching effects.
*/
Q_PROPERTY(bool skipSwitcher READ skipSwitcher WRITE setSkipSwitcher NOTIFY skipSwitcherChanged)
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/**
* Whether the window can be closed by the user.
*/
Q_PROPERTY(bool closeable READ isCloseable NOTIFY closeableChanged)
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Q_PROPERTY(QIcon icon READ icon NOTIFY iconChanged)
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/**
* Whether the Window is set to be kept above other windows.
*/
Q_PROPERTY(bool keepAbove READ keepAbove WRITE setKeepAbove NOTIFY keepAboveChanged)
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/**
* Whether the Window is set to be kept below other windows.
*/
Q_PROPERTY(bool keepBelow READ keepBelow WRITE setKeepBelow NOTIFY keepBelowChanged)
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/**
* Whether the Window can be shaded. The property is evaluated each time it is invoked.
* Because of that there is no notify signal.
*/
Q_PROPERTY(bool shadeable READ isShadeable)
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/**
* Whether the Window is shaded.
*/
Q_PROPERTY(bool shade READ isShade WRITE setShade NOTIFY shadeChanged)
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/**
* Whether the Window can be minimized. The property is evaluated each time it is invoked.
* Because of that there is no notify signal.
*/
Q_PROPERTY(bool minimizable READ isMinimizable)
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/**
* Whether the Window is minimized.
*/
Q_PROPERTY(bool minimized READ isMinimized WRITE setMinimized NOTIFY minimizedChanged)
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/**
* The optional geometry representing the minimized Window in e.g a taskbar.
* See _NET_WM_ICON_GEOMETRY at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html .
* The value is evaluated each time the getter is called.
* Because of that no changed signal is provided.
*/
Q_PROPERTY(QRect iconGeometry READ iconGeometry)
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/**
* Returns whether the window is any of special windows types (desktop, dock, splash, ...),
* i.e. window types that usually don't have a window frame and the user does not use window
* management (moving, raising,...) on them.
* The value is evaluated each time the getter is called.
* Because of that no changed signal is provided.
*/
Q_PROPERTY(bool specialWindow READ isSpecialWindow)
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/**
* Whether window state _NET_WM_STATE_DEMANDS_ATTENTION is set. This state indicates that some
* action in or with the window happened. For example, it may be set by the Window Manager if
* the window requested activation but the Window Manager refused it, or the application may set
* it if it finished some work. This state may be set by both the Window and the Window Manager.
* It should be unset by the Window Manager when it decides the window got the required attention
* (usually, that it got activated).
*/
Q_PROPERTY(bool demandsAttention READ isDemandingAttention WRITE demandAttention NOTIFY demandsAttentionChanged)
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/**
* The Caption of the Window. Read from WM_NAME property together with a suffix for hostname and shortcut.
* To read only the caption as provided by WM_NAME, use the getter with an additional @c false value.
*/
Q_PROPERTY(QString caption READ caption NOTIFY captionChanged)
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/**
* Minimum size as specified in WM_NORMAL_HINTS
*/
Q_PROPERTY(QSize minSize READ minSize)
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/**
* Maximum size as specified in WM_NORMAL_HINTS
*/
Q_PROPERTY(QSize maxSize READ maxSize)
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/**
* Whether the Window can accept keyboard focus.
* The value is evaluated each time the getter is called.
* Because of that no changed signal is provided.
*/
Q_PROPERTY(bool wantsInput READ wantsInput)
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/**
* Whether the Window is a transient Window to another Window.
* @see transientFor
*/
Q_PROPERTY(bool transient READ isTransient NOTIFY transientChanged)
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/**
* The Window to which this Window is a transient if any.
*/
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Q_PROPERTY(KWin::Window *transientFor READ transientFor NOTIFY transientChanged)
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/**
* Whether the Window represents a modal window.
*/
Q_PROPERTY(bool modal READ isModal NOTIFY modalChanged)
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/**
* The geometry of this Window. Be aware that depending on resize mode the frameGeometryChanged
* signal might be emitted at each resize step or only at the end of the resize operation.
*
* @deprecated Use frameGeometry
*/
Q_PROPERTY(QRect geometry READ frameGeometry WRITE moveResize NOTIFY frameGeometryChanged)
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/**
* The geometry of this Window. Be aware that depending on resize mode the frameGeometryChanged
* signal might be emitted at each resize step or only at the end of the resize operation.
*/
Q_PROPERTY(QRect frameGeometry READ frameGeometry WRITE moveResize NOTIFY frameGeometryChanged)
/**
* Whether the Window is currently being moved by the user.
* Notify signal is emitted when the Window starts or ends move/resize mode.
*/
Q_PROPERTY(bool move READ isInteractiveMove NOTIFY moveResizedChanged)
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/**
* Whether the Window is currently being resized by the user.
* Notify signal is emitted when the Window starts or ends move/resize mode.
*/
Q_PROPERTY(bool resize READ isInteractiveResize NOTIFY moveResizedChanged)
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/**
* Whether the decoration is currently using an alpha channel.
*/
Q_PROPERTY(bool decorationHasAlpha READ decorationHasAlpha)
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/**
* Whether the window has a decoration or not.
* This property is not allowed to be set by applications themselves.
* The decision whether a window has a border or not belongs to the window manager.
* If this property gets abused by application developers, it will be removed again.
*/
Q_PROPERTY(bool noBorder READ noBorder WRITE setNoBorder)
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/**
* Whether the Window provides context help. Mostly needed by decorations to decide whether to
* show the help button or not.
*/
Q_PROPERTY(bool providesContextHelp READ providesContextHelp CONSTANT)
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/**
* Whether the Window can be maximized both horizontally and vertically.
* The property is evaluated each time it is invoked.
* Because of that there is no notify signal.
*/
Q_PROPERTY(bool maximizable READ isMaximizable)
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/**
* Whether the Window is moveable. Even if it is not moveable, it might be possible to move
* it to another screen. The property is evaluated each time it is invoked.
* Because of that there is no notify signal.
* @see moveableAcrossScreens
*/
Q_PROPERTY(bool moveable READ isMovable)
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/**
* Whether the Window can be moved to another screen. The property is evaluated each time it is invoked.
* Because of that there is no notify signal.
* @see moveable
*/
Q_PROPERTY(bool moveableAcrossScreens READ isMovableAcrossScreens)
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/**
* Whether the Window can be resized. The property is evaluated each time it is invoked.
* Because of that there is no notify signal.
*/
Q_PROPERTY(bool resizeable READ isResizable)
/**
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* The desktop file name of the application this Window belongs to.
*
* This is either the base name without full path and without file extension of the
* desktop file for the window's application (e.g. "org.kde.foo").
*
* The application's desktop file name can also be the full path to the desktop file
* (e.g. "/opt/kde/share/org.kde.foo.desktop") in case it's not in a standard location.
*/
Q_PROPERTY(QByteArray desktopFileName READ desktopFileName NOTIFY desktopFileNameChanged)
/**
* Whether an application menu is available for this Window
*/
Q_PROPERTY(bool hasApplicationMenu READ hasApplicationMenu NOTIFY hasApplicationMenuChanged)
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/**
* Whether the application menu for this Window is currently opened
*/
Q_PROPERTY(bool applicationMenuActive READ applicationMenuActive NOTIFY applicationMenuActiveChanged)
/**
* Whether this window is unresponsive.
*
* When an application failed to react on a ping request in time, it is
* considered unresponsive. This usually indicates that the application froze or crashed.
*/
Q_PROPERTY(bool unresponsive READ unresponsive NOTIFY unresponsiveChanged)
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/**
* The color scheme set on this window
* Absolute file path, or name of palette in the user's config directory following KColorSchemes format.
* An empty string indicates the default palette from kdeglobals is used.
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* @note this indicates the colour scheme requested, which might differ from the theme applied if the colorScheme cannot be found
*/
Q_PROPERTY(QString colorScheme READ colorScheme NOTIFY colorSchemeChanged)
Q_PROPERTY(KWin::Layer layer READ layer)
/**
* Whether this window is hidden. It's usually the case with auto-hide panels.
*/
Q_PROPERTY(bool hidden READ isHiddenInternal NOTIFY hiddenChanged)
public:
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~Window() override;
virtual xcb_window_t frameId() const;
xcb_window_t window() const;
/**
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* Returns the geometry of the pixmap or buffer attached to this Window.
*
* For X11 windows, this method returns server-side geometry of the Window.
*
* For Wayland windows, this method returns rectangle that the main surface
* occupies on the screen, in global screen coordinates.
*/
QRect bufferGeometry() const;
/**
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* Returns the geometry of the Window, excluding invisible portions, e.g.
* server-side and client-side drop shadows, etc.
*/
QRect frameGeometry() const;
/**
* Returns the geometry of the client window, in global screen coordinates.
*/
QRect clientGeometry() const;
/**
* Returns the extents of the server-side decoration.
*
* Note that the returned margins object will have all margins set to 0 if
* the window doesn't have a server-side decoration.
*
* Default implementation returns a margins object with all margins set to 0.
*/
virtual QMargins frameMargins() const;
/**
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* The geometry of the Window which accepts input events. This might be larger
* than the actual geometry, e.g. to support resizing outside the window.
*
* Default implementation returns same as geometry.
*/
virtual QRect inputGeometry() const;
QSize size() const;
QPoint pos() const;
QRect rect() const;
int x() const;
int y() const;
int width() const;
int height() const;
bool isOnOutput(Output *output) const;
bool isOnActiveOutput() const;
int screen() const; // the screen where the center is
Output *output() const;
void setOutput(Output *output);
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virtual QPoint clientPos() const
{
return QPoint(borderLeft(), borderTop());
}; // inside of geometry()
QSize clientSize() const;
/**
* Returns a rectangle that the window occupies on the screen, including drop-shadows.
*/
QRect visibleGeometry() const;
virtual bool isClient() const;
virtual bool isDeleted() const;
/**
* Maps the specified @a point from the global screen coordinates to the frame coordinates.
*/
QPoint mapToFrame(const QPoint &point) const;
/**
* Maps the specified @a point from the global screen coordinates to the surface-local
* coordinates of the main surface. For X11 windows, this function maps the specified point
* from the global screen coordinates to the buffer-local coordinates.
*/
QPoint mapToLocal(const QPoint &point) const;
QPointF mapToLocal(const QPointF &point) const;
QPointF mapFromLocal(const QPointF &point) const;
// prefer isXXX() instead
// 0 for supported types means default for managed/unmanaged types
virtual NET::WindowType windowType(bool direct = false, int supported_types = 0) const = 0;
bool hasNETSupport() const;
bool isDesktop() const;
bool isDock() const;
bool isToolbar() const;
bool isMenu() const;
bool isNormalWindow() const; // normal as in 'NET::Normal or NET::Unknown non-transient'
bool isDialog() const;
bool isSplash() const;
bool isUtility() const;
bool isDropdownMenu() const;
bool isPopupMenu() const; // a context popup, not dropdown, not torn-off
bool isTooltip() const;
bool isNotification() const;
bool isCriticalNotification() const;
bool isOnScreenDisplay() const;
bool isComboBox() const;
bool isDNDIcon() const;
virtual bool isLockScreen() const;
virtual bool isInputMethod() const;
virtual bool isOutline() const;
virtual bool isInternal() const;
/**
* Returns the virtual desktop within the workspace() the client window
* is located in, 0 if it isn't located on any special desktop (not mapped yet),
* or NET::OnAllDesktops. Do not use desktop() directly, use
* isOnDesktop() instead.
*/
virtual int desktop() const;
virtual QVector<VirtualDesktop *> desktops() const;
virtual QStringList activities() const;
bool isOnDesktop(VirtualDesktop *desktop) const;
bool isOnDesktop(int d) const;
bool isOnActivity(const QString &activity) const;
bool isOnCurrentDesktop() const;
bool isOnCurrentActivity() const;
bool isOnAllDesktops() const;
bool isOnAllActivities() const;
virtual QByteArray windowRole() const;
QByteArray sessionId() const;
QByteArray resourceName() const;
QByteArray resourceClass() const;
QByteArray wmCommand();
QByteArray wmClientMachine(bool use_localhost) const;
const ClientMachine *clientMachine() const;
virtual bool isLocalhost() const;
xcb_window_t wmClientLeader() const;
virtual pid_t pid() const;
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static bool resourceMatch(const Window *c1, const Window *c2);
bool readyForPainting() const; // true if the window has been already painted its contents
xcb_visualid_t visual() const;
bool shape() const;
QRegion inputShape() const;
void setOpacity(qreal opacity);
qreal opacity() const;
int depth() const;
bool hasAlpha() const;
virtual bool setupCompositing();
virtual void finishCompositing(ReleaseReason releaseReason = ReleaseReason::Release);
Q_INVOKABLE void addRepaint(const QRect &r);
Q_INVOKABLE void addRepaint(const QRegion &r);
Q_INVOKABLE void addRepaint(int x, int y, int w, int h);
Q_INVOKABLE void addLayerRepaint(const QRect &r);
Q_INVOKABLE void addLayerRepaint(const QRegion &r);
Q_INVOKABLE void addLayerRepaint(int x, int y, int w, int h);
Q_INVOKABLE virtual void addRepaintFull();
// these call workspace->addRepaint(), but first transform the damage if needed
void addWorkspaceRepaint(const QRect &r);
void addWorkspaceRepaint(int x, int y, int w, int h);
void addWorkspaceRepaint(const QRegion &region);
EffectWindowImpl *effectWindow();
const EffectWindowImpl *effectWindow() const;
SurfaceItem *surfaceItem() const;
WindowItem *windowItem() const;
/**
* Window will be temporarily painted as if being at the top of the stack.
* Only available if Compositor is active, if not active, this method is a no-op.
*/
void elevate(bool elevate);
/**
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* Returns the Shadow associated with this Window or @c null if it has no shadow.
*/
Shadow *shadow() const;
/**
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* Updates the Shadow associated with this Window from X11 Property.
* Call this method when the Property changes or Compositing is started.
*/
void updateShadow();
/**
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* Whether the Window currently wants the shadow to be rendered. Default
* implementation always returns @c true.
*/
virtual bool wantsShadowToBeRendered() const;
/**
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* This method returns the area that the Window window reports to be opaque.
* It is supposed to only provide valuable information if hasAlpha is @c true .
* @see hasAlpha
*/
const QRegion &opaqueRegion() const;
QRegion shapeRegion() const;
bool skipsCloseAnimation() const;
void setSkipCloseAnimation(bool set);
quint32 pendingSurfaceId() const;
KWaylandServer::SurfaceInterface *surface() const;
void setSurface(KWaylandServer::SurfaceInterface *surface);
const QSharedPointer<QOpenGLFramebufferObject> &internalFramebufferObject() const;
QImage internalImageObject() const;
/**
* @returns Transformation to map from global to window coordinates.
*
* Default implementation returns a translation on negative pos().
* @see pos
*/
virtual QMatrix4x4 inputTransformation() const;
/**
* Returns @c true if the toplevel can accept input at the specified position @a point.
*/
virtual bool hitTest(const QPoint &point) const;
/**
* The window has a popup grab. This means that when it got mapped the
* parent window had an implicit (pointer) grab.
*
* Normally this is only relevant for transient windows.
*
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* Once the popup grab ends (e.g. pointer press outside of any Window of
* the client), the method popupDone should be invoked.
*
* The default implementation returns @c false.
* @see popupDone
* @since 5.10
*/
virtual bool hasPopupGrab() const
{
return false;
}
/**
* This method should be invoked for Toplevels with a popup grab when
* the grab ends.
*
* The default implementation does nothing.
* @see hasPopupGrab
* @since 5.10
*/
virtual void popupDone(){};
/**
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* @brief Finds the Window matching the condition expressed in @p func in @p list.
*
* The method is templated to operate on either a list of Toplevels or on a list of
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* a subclass type of Window.
* @param list The list to search in
* @param func The condition function (compare std::find_if)
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* @return T* The found Window or @c null if there is no matching Window
*/
template<class T, class U>
static T *findInList(const QList<T *> &list, std::function<bool(const U *)> func);
/**
* Whether the window is a popup.
*
* Popups can be used to implement popup menus, tooltips, combo boxes, etc.
*
* @since 5.15
*/
virtual bool isPopupWindow() const;
/**
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* A UUID to uniquely identify this Window independent of windowing system.
*/
QUuid internalId() const
{
return m_internalId;
}
int stackingOrder() const;
void setStackingOrder(int order); ///< @internal
QWeakPointer<TabBox::TabBoxClientImpl> tabBoxClient() const
{
return m_tabBoxClient.toWeakRef();
}
bool isFirstInTabBox() const
{
return m_firstInTabBox;
}
bool skipSwitcher() const
{
return m_skipSwitcher;
}
void setSkipSwitcher(bool set);
bool skipTaskbar() const
{
return m_skipTaskbar;
}
void setSkipTaskbar(bool set);
void setOriginalSkipTaskbar(bool set);
bool originalSkipTaskbar() const
{
return m_originalSkipTaskbar;
}
bool skipPager() const
{
return m_skipPager;
}
void setSkipPager(bool set);
const QIcon &icon() const
{
return m_icon;
}
bool isZombie() const;
bool isActive() const
{
return m_active;
}
/**
* Sets the window's active state to \a act.
*
* This function does only change the visual appearance of the window,
* it does not change the focus setting. Use
* Workspace::activateClient() or Workspace::requestFocus() instead.
*
* If a window receives or looses the focus, it calls setActive() on
* its own.
*/
void setActive(bool);
bool keepAbove() const
{
return m_keepAbove;
}
void setKeepAbove(bool);
bool keepBelow() const
{
return m_keepBelow;
}
void setKeepBelow(bool);
void demandAttention(bool set = true);
bool isDemandingAttention() const
{
return m_demandsAttention;
}
void cancelAutoRaise();
bool wantsTabFocus() const;
virtual void updateMouseGrab();
/**
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* @returns The caption consisting of captionNormal and captionSuffix
* @see captionNormal
* @see captionSuffix
*/
QString caption() const;
/**
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* @returns The caption as set by the Window without any suffix.
* @see caption
* @see captionSuffix
*/
virtual QString captionNormal() const = 0;
/**
* @returns The suffix added to the caption (e.g. shortcut, machine name, etc.)
* @see caption
* @see captionNormal
*/
virtual QString captionSuffix() const = 0;
virtual bool isPlaceable() const;
virtual bool isCloseable() const = 0;
virtual bool isShown() const = 0;
virtual bool isHiddenInternal() const = 0;
virtual void hideClient() = 0;
virtual void showClient() = 0;
virtual bool isFullScreenable() const;
virtual bool isFullScreen() const;
virtual bool isRequestedFullScreen() const;
// TODO: remove boolean trap
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virtual Window *findModal(bool allow_itself = false) = 0;
virtual bool isTransient() const;
/**
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* @returns Whether there is a hint available to place the Window on it's parent, default @c false.
* @see transientPlacementHint
*/
virtual bool hasTransientPlacementHint() const;
/**
* Only valid id hasTransientPlacementHint is true
* @returns The position the transient wishes to position itself
*/
virtual QRect transientPlacement(const QRect &bounds) const;
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const Window *transientFor() const;
Window *transientFor();
/**
* @returns @c true if transient is the transient_for window for this window,
* or recursively the transient_for window
* @todo: remove boolean trap
*/
virtual bool hasTransient(const Window *transient, bool indirect) const;
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const QList<Window *> &transients() const; // Is not indirect
virtual void addTransient(Window *transient);
virtual void removeTransient(Window *transient);
virtual QList<Window *> mainWindows() const; // Call once before loop , is not indirect
QList<Window *> allMainWindows() const; // Call once before loop , is indirect
/**
* Returns true for "special" windows and false for windows which are "normal"
* (normal=window which has a border, can be moved by the user, can be closed, etc.)
* true for Desktop, Dock, Splash, Override and TopMenu (and Toolbar??? - for now)
* false for Normal, Dialog, Utility and Menu (and Toolbar??? - not yet) TODO
*/
bool isSpecialWindow() const;
void sendToOutput(Output *output);
void updateGeometryRestoresForFullscreen(Output *output);
const QKeySequence &shortcut() const
{
return _shortcut;
}
void setShortcut(const QString &cut);
bool performMouseCommand(Options::MouseCommand, const QPoint &globalPos);
void setOnAllDesktops(bool set);
void setDesktop(int);
void enterDesktop(VirtualDesktop *desktop);
void leaveDesktop(VirtualDesktop *desktop);
/**
* Set the window as being on the attached list of desktops
* On X11 it will be set to the last entry
*/
void setDesktops(QVector<VirtualDesktop *> desktops);
QVector<uint> x11DesktopIds() const;
QStringList desktopIds() const;
void setMinimized(bool set);
/**
* Minimizes this window plus its transients
*/
void minimize(bool avoid_animation = false);
void unminimize(bool avoid_animation = false);
bool isMinimized() const
{
return m_minimized;
}
virtual void setFullScreen(bool set, bool user = true);
virtual void setClientShown(bool shown);
QRect geometryRestore() const;
virtual MaximizeMode maximizeMode() const;
virtual MaximizeMode requestedMaximizeMode() const;
void maximize(MaximizeMode);
/**
* Sets the maximization according to @p vertically and @p horizontally.
*/
Q_INVOKABLE void setMaximize(bool vertically, bool horizontally);
virtual bool noBorder() const;
virtual void setNoBorder(bool set);
QPalette palette() const;
const Decoration::DecorationPalette *decorationPalette() const;
/**
* Returns whether the window is resizable or has a fixed size.
*/
virtual bool isResizable() const = 0;
/**
* Returns whether the window is moveable or has a fixed position.
*/
virtual bool isMovable() const = 0;
/**
* Returns whether the window can be moved to another screen.
*/
virtual bool isMovableAcrossScreens() const = 0;
/**
* Returns @c true if the window is shaded and shadeMode is @c ShadeNormal; otherwise returns @c false.
*/
virtual bool isShade() const
{
return shadeMode() == ShadeNormal;
}
ShadeMode shadeMode() const; // Prefer isShade()
void setShade(bool set);
void setShade(ShadeMode mode);
void toggleShade();
void cancelShadeHoverTimer();
/**
* Whether the Window can be shaded. Default implementation returns @c false.
*/
virtual bool isShadeable() const;
virtual bool isMaximizable() const;
virtual bool isMinimizable() const;
virtual QRect iconGeometry() const;
virtual bool userCanSetFullScreen() const;
virtual bool userCanSetNoBorder() const;
virtual void checkNoBorder();
void setOnActivity(const QString &activity, bool enable);
void setOnActivities(const QStringList &newActivitiesList);
void setOnAllActivities(bool all);
virtual void updateActivities(bool includeTransients);
void blockActivityUpdates(bool b = true);
const WindowRules *rules() const
{
return &m_rules;
}
void removeRule(Rules *r);
void setupWindowRules(bool ignore_temporary);
void evaluateWindowRules();
virtual void applyWindowRules();
virtual bool takeFocus() = 0;
virtual bool wantsInput() const = 0;
/**
* Whether a dock window wants input.
*
* By default KWin doesn't pass focus to a dock window unless a force activate
* request is provided.
*
* This method allows to have dock windows take focus also through flags set on
* the window.
*
* The default implementation returns @c false.
*/
virtual bool dockWantsInput() const;
Make checkWorkspacePosition() work without client geometry A good portion of geometry handling code was written during the X11 times. The main difference between X11 and Wayland is that kwin doesn't know where a window will exactly be after resize() or moveResize(). In order to handle Wayland specifics, every window has a bounding geometry that is being manipulated by move(), resize(), and moveResize(). The frameGeometry(), the clientGeometry(), and the bufferGeometry() are not manipulated by move(), resize(), and moveResize() directly. Almost everything that manipulates geometry should use moveResizeGeometry(). This creates a problem though, since the clientGeometry() will be updated only after the client provides a new buffer, kwin has absolutely no idea what the client geometry for a given move resize geometry will be. Another side of the coin is that decoration updates are performed asynchronously on wayland, meaning that you cannot use border properties for anything related to geometry handling and you should avoid using borderLeft(), borderTop(), borderRight(), and borderBottom() in general. clientGeometry(), bufferGeometry(), and border*() are good only if you want to forward an event or render something. They can't be used for manipulating the geometry. Unfortunately, AbstractClient::checkWorkspacePosition() needs both, which is a bit of a problem. To add more oil to the fire, contents of a decorated window can be snapped to a screen edge. This goes against the nature of geometry updates on wayland, where we try to indicate the bounds of the frame geometry and avoid using client and buffer geometries. In order to make geometry handling more correct on wayland, this change removes the ability to snap the contents of a decorated window to a screen edge. This allows to avoid using the client geometry in checkWorkspacePosition(), which is a very important function that ensures the window is inside the workspace. There is nothing wrong with snapping the frame rather than its contents and that's what kwin used to do. It was changed with the removal of "Display borders on maximized windows" option, the relevant commit didn't provide any reasoning behind the change.
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void checkWorkspacePosition(QRect oldGeometry = QRect(), const VirtualDesktop *oldDesktop = nullptr);
virtual xcb_timestamp_t userTime() const;
virtual void updateWindowRules(Rules::Types selection);
void growHorizontal();
void shrinkHorizontal();
void growVertical();
void shrinkVertical();
void updateInteractiveMoveResize(const QPointF &currentGlobalCursor);
/**
* Ends move resize when all pointer buttons are up again.
*/
void endInteractiveMoveResize();
void keyPressEvent(uint key_code);
virtual void pointerEnterEvent(const QPoint &globalPos);
virtual void pointerLeaveEvent();
Qt::Edge titlebarPosition() const;
bool titlebarPositionUnderMouse() const;
// a helper for the workspace window packing. tests for screen validity and updates since in maximization case as with normal moving
void packTo(int left, int top);
/**
* Sets the quick tile mode ("snap") of this window.
* This will also handle preserving and restoring of window geometry as necessary.
* @param mode The tile mode (left/right) to give this window.
2019-01-13 07:22:11 +00:00
* @param keyboard Defines whether to take keyboard cursor into account.
*/
void setQuickTileMode(QuickTileMode mode, bool keyboard = false);
QuickTileMode quickTileMode() const
{
return QuickTileMode(m_quickTileMode);
}
virtual Layer layer() const;
void updateLayer();
Rework async geometry updates Window management features were written with synchronous geometry updates in mind. Currently, this poses a big problem on Wayland because geometry updates are done in asynchronous fashion there. At the moment, geometry is updated in a so called pseudo-asynchronous fashion, meaning that the frame geometry will be reset to the old value once geometry updates are unblocked. The main drawback of this approach is that it is too error prone, the data flow is hard to comprehend, etc. It is worth noting that there is already a machinery to perform async geometry which is used during interactive move/resize operations. This change extends the move/resize geometry usage beyond interactive move/resize to make asynchronous geometry updates less error prone and easier to comprehend. With the proposed solution, all geometry updates must be done on the move/resize geometry first. After that, the new geometry is passed on to the Client-specific implementation of moveResizeInternal(). To be more specific, the frameGeometry() returns the current frame geometry, it is primarily useful only to the scene. If you want to move or resize a window, you need to use moveResizeGeometry() because it corresponds to the last requested frame geometry. It is worth noting that the moveResizeGeometry() returns the desired bounding geometry. The client may commit the xdg_toplevel surface with a slightly smaller window geometry, for example to enforce a specific aspect ratio. The client is not allowed to resize beyond the size as indicated in moveResizeGeometry(). The data flow is very simple: moveResize() updates the move/resize geometry and calls the client-specific implementation of the moveResizeInternal() method. Based on whether a configure event is needed, moveResizeInternal() will update the frameGeometry() either immediately or after the client commits a new buffer. Unfortunately, both the compositor and xdg-shell clients try to update the window geometry. It means that it's possible to have conflicts between the two. With this change, the compositor's move resize geometry will be synced only if there are no pending configure events, meaning that the user doesn't try to resize the window.
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void move(const QPoint &point);
void resize(const QSize &size);
void moveResize(const QRect &rect);
virtual void resizeWithChecks(const QSize &s) = 0;
2015-05-27 09:51:45 +00:00
void keepInArea(QRect area, bool partial = false);
virtual QSize minSize() const;
virtual QSize maxSize() const;
/**
* How to resize the window in order to obey constraints (mainly aspect ratios).
*/
enum SizeMode {
SizeModeAny,
SizeModeFixedW, ///< Try not to affect width
SizeModeFixedH, ///< Try not to affect height
SizeModeMax ///< Try not to make it larger in either direction
};
virtual QSize constrainClientSize(const QSize &size, SizeMode mode = SizeModeAny) const;
QSize constrainFrameSize(const QSize &size, SizeMode mode = SizeModeAny) const;
QSize implicitSize() const;
[x11] Add support for _GTK_FRAME_EXTENTS Summary: KDE is known for having a strong view on the client-side decorations vs server-side decorations issue. The main argument raised against CSD is that desktop will look less consistent when clients start drawing window decorations by themselves, which is somewhat true. It all ties to how well each toolkit is integrated with the desktop environment. KDE doesn't control the desktop market on Linux. Another big "player" is GNOME. Both KDE and GNOME have very polarized views on in which direction desktop should move forward. The KDE community is pushing more toward server-side decorations while the GNOME community is pushing more toward client-side decorations. Both communities have developed great applications and it's not rare to see a GNOME application being used in KDE Plasma. The only problem is that these different views are not left behind the curtain and our users pay the price. Resizing GTK clients in Plasma became practically impossible due to resize borders having small hit area. When a client draws its window decoration, it's more likely that it also draws the drop-shadow around the decoration. The compositor must know the extents of the shadow so things like snapping and so on work as expected. And here lies the problem... While the xdg-shell protocol has a way to specify such things, the NetWM spec doesn't have anything like that. There's _GTK_FRAME_EXTENTS in the wild, however the problem with it is that it's a proprietary atom, which is specific only to GTK apps. Due to that, _GTK_FRAME_EXTENTS wasn't implemented because implementing anything like that would require major changes in how we think about geometry. Recent xdg-shell window geometry patches adjusted geometry abstractions in kwin to such a degree that it's very easy to add support for client side decorated clients on X11. We just have to make sure that the X11Client class provides correct buffer geometry and frame geometry when the gtk frame extents are set. Even though the X11 code is feature frozen, I still think it's worth to have _GTK_FRAME_EXTENTS support in kwin because it will fix the resize issues. Also, because KWin/Wayland is unfortunately far from becoming default, it will help us with testing some implementation bits of the window geometry from xdg-shell. BUG: 390550 FIXED-IN: 5.18.0 Test Plan: Things like quick tiling, maximizing, tiling scripts and so on work as expected with GTK clients. Reviewers: #kwin, davidedmundson Reviewed By: #kwin, davidedmundson Subscribers: cblack, trmdi, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D24660
2019-10-08 08:46:59 +00:00
/**
* Calculates the matching client position for the given frame position @p point.
*/
virtual QPoint framePosToClientPos(const QPoint &point) const;
/**
* Calculates the matching frame position for the given client position @p point.
*/
virtual QPoint clientPosToFramePos(const QPoint &point) const;
/**
* Calculates the matching client size for the given frame size @p size.
*
* Notice that size constraints won't be applied.
*
* Default implementation returns the frame size with frame margins being excluded.
*/
virtual QSize frameSizeToClientSize(const QSize &size) const;
/**
* Calculates the matching frame size for the given client size @p size.
*
* Notice that size constraints won't be applied.
*
* Default implementation returns the client size with frame margins being included.
*/
virtual QSize clientSizeToFrameSize(const QSize &size) const;
/**
* Calculates the matching client rect for the given frame rect @p rect.
*
* Notice that size constraints won't be applied.
*/
QRect frameRectToClientRect(const QRect &rect) const;
/**
* Calculates the matching frame rect for the given client rect @p rect.
*
* Notice that size constraints won't be applied.
*/
QRect clientRectToFrameRect(const QRect &rect) const;
Rework async geometry updates Window management features were written with synchronous geometry updates in mind. Currently, this poses a big problem on Wayland because geometry updates are done in asynchronous fashion there. At the moment, geometry is updated in a so called pseudo-asynchronous fashion, meaning that the frame geometry will be reset to the old value once geometry updates are unblocked. The main drawback of this approach is that it is too error prone, the data flow is hard to comprehend, etc. It is worth noting that there is already a machinery to perform async geometry which is used during interactive move/resize operations. This change extends the move/resize geometry usage beyond interactive move/resize to make asynchronous geometry updates less error prone and easier to comprehend. With the proposed solution, all geometry updates must be done on the move/resize geometry first. After that, the new geometry is passed on to the Client-specific implementation of moveResizeInternal(). To be more specific, the frameGeometry() returns the current frame geometry, it is primarily useful only to the scene. If you want to move or resize a window, you need to use moveResizeGeometry() because it corresponds to the last requested frame geometry. It is worth noting that the moveResizeGeometry() returns the desired bounding geometry. The client may commit the xdg_toplevel surface with a slightly smaller window geometry, for example to enforce a specific aspect ratio. The client is not allowed to resize beyond the size as indicated in moveResizeGeometry(). The data flow is very simple: moveResize() updates the move/resize geometry and calls the client-specific implementation of the moveResizeInternal() method. Based on whether a configure event is needed, moveResizeInternal() will update the frameGeometry() either immediately or after the client commits a new buffer. Unfortunately, both the compositor and xdg-shell clients try to update the window geometry. It means that it's possible to have conflicts between the two. With this change, the compositor's move resize geometry will be synced only if there are no pending configure events, meaning that the user doesn't try to resize the window.
2021-04-30 18:26:09 +00:00
/**
* Returns the last requested geometry. The returned value indicates the bounding
* geometry, meaning that the client can commit smaller window geometry if the window
* is resized.
*
* The main difference between the frame geometry and the move-resize geometry is
* that the former specifies the current geometry while the latter specifies the next
* geometry.
*/
QRect moveResizeGeometry() const;
/**
* Returns @c true if the Client is being interactively moved; otherwise @c false.
*/
bool isInteractiveMove() const
{
return isInteractiveMoveResize() && interactiveMoveResizeGravity() == Gravity::None;
}
/**
* Returns @c true if the Client is being interactively resized; otherwise @c false.
*/
bool isInteractiveResize() const
{
return isInteractiveMoveResize() && interactiveMoveResizeGravity() != Gravity::None;
}
/**
* Cursor shape for move/resize mode.
*/
CursorShape cursor() const
{
return m_interactiveMoveResize.cursor;
}
2020-08-17 13:14:20 +00:00
virtual StrutRect strutRect(StrutArea area) const;
StrutRects strutRects() const;
virtual bool hasStrut() const;
void setModal(bool modal);
bool isModal() const;
/**
* Determines the mouse command for the given @p button in the current state.
*
* The @p handled argument specifies whether the button was handled or not.
* This value should be used to determine whether the mouse button should be
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* passed to the Window or being filtered out.
*/
Options::MouseCommand getMouseCommand(Qt::MouseButton button, bool *handled) const;
Options::MouseCommand getWheelCommand(Qt::Orientation orientation, bool *handled) const;
// decoration related
KDecoration2::Decoration *decoration()
{
return m_decoration.decoration.data();
}
const KDecoration2::Decoration *decoration() const
{
return m_decoration.decoration.data();
}
bool isDecorated() const
{
return m_decoration.decoration != nullptr;
}
QPointer<Decoration::DecoratedClientImpl> decoratedClient() const;
void setDecoratedClient(QPointer<Decoration::DecoratedClientImpl> client);
bool decorationHasAlpha() const;
void triggerDecorationRepaint();
virtual void layoutDecorationRects(QRect &left, QRect &top, QRect &right, QRect &bottom) const;
void processDecorationMove(const QPoint &localPos, const QPoint &globalPos);
bool processDecorationButtonPress(QMouseEvent *event, bool ignoreMenu = false);
void processDecorationButtonRelease(QMouseEvent *event);
virtual void invalidateDecoration();
/**
* Returns whether the window provides context help or not. If it does,
* you should show a help menu item or a help button like '?' and call
* contextHelp() if this is invoked.
*
* Default implementation returns @c false.
* @see showContextHelp;
*/
virtual bool providesContextHelp() const;
/**
* Invokes context help on the window. Only works if the window
* actually provides context help.
*
* Default implementation does nothing.
*
* @see providesContextHelp()
*/
virtual void showContextHelp();
/**
* @returns the geometry of the virtual keyboard
* This geometry is in global coordinates
*/
QRect virtualKeyboardGeometry() const;
/**
* Sets the geometry of the virtual keyboard, The window may resize itself in order to make space for the keybaord
* This geometry is in global coordinates
*/
virtual void setVirtualKeyboardGeometry(const QRect &geo);
/**
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* Restores the Window after it had been hidden due to show on screen edge functionality.
* The Window also gets raised (e.g. Panel mode windows can cover) and the Window
* gets informed in a window specific way that it is shown and raised again.
*/
virtual void showOnScreenEdge();
QByteArray desktopFileName() const
{
return m_desktopFileName;
}
/**
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* Tries to terminate the process of this Window.
*
* Implementing subclasses can perform a windowing system solution for terminating.
*/
virtual void killWindow() = 0;
virtual void destroyWindow() = 0;
Allow a cross-process check for same applications Summary: Commit 5d9027b110 introduced a regression in TabBox by using the generic framework inside KWin to test for same application. What I did not consider was that the code in TabBox was "broken by design". It didn't use the generic check as that is too strict and considers windows from different processes as not belonging to the same application. But this is not wanted in the case of TabBox. On the other hand the change itself is an improvement to also support Wayland in a better way and not have special handling situations. Thus just reverting would not help. Instead this change addresses the problem by extending the internal API and to allow more adjustements. So far there was already an "active_hack" boolean flag. This is extended to proper flags with an additional flag to allow cross application checks. The checks in Client which would filter out different applications check for this flag and are skipped if set. In addition ShellClient also adds support for this flag and compares for the desktop file name. Thus we get in TabBox the same behavior as before with the advantage of having a better shared code base working on both X11 and Wayland. BUG: 386043 FIXED-IN: 5.11.4 Test Plan: Started two kwrite processes on X11, clicked new in one of them, used Alt+` and verified that there are three windows shown. Reviewers: #kwin, #plasma Subscribers: plasma-devel, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D8661
2017-11-05 09:10:17 +00:00
enum class SameApplicationCheck {
RelaxedForActive = 1 << 0,
AllowCrossProcesses = 1 << 1
};
Q_DECLARE_FLAGS(SameApplicationChecks, SameApplicationCheck)
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static bool belongToSameApplication(const Window *c1, const Window *c2, SameApplicationChecks checks = SameApplicationChecks());
bool hasApplicationMenu() const;
bool applicationMenuActive() const
{
return m_applicationMenuActive;
}
void setApplicationMenuActive(bool applicationMenuActive);
QString applicationMenuServiceName() const
{
return m_applicationMenuServiceName;
}
QString applicationMenuObjectPath() const
{
return m_applicationMenuObjectPath;
}
virtual QString preferredColorScheme() const;
QString colorScheme() const;
void setColorScheme(const QString &colorScheme);
/**
* Request showing the application menu bar
* @param actionId The DBus menu ID of the action that should be highlighted, 0 for the root menu
*/
void showApplicationMenu(int actionId);
bool unresponsive() const;
/**
* Default implementation returns @c null.
* Mostly intended for X11 clients, from EWMH:
2019-01-13 07:22:11 +00:00
* @verbatim
* If the WM_TRANSIENT_FOR property is set to None or Root window, the window should be
* treated as a transient for all other windows in the same group. It has been noted that this
* is a slight ICCCM violation, but as this behavior is pretty standard for many toolkits and
* window managers, and is extremely unlikely to break anything, it seems reasonable to document
* it as standard.
2019-01-13 07:22:11 +00:00
* @endverbatim
*/
virtual bool groupTransient() const;
/**
* Default implementation returns @c null.
*
* Mostly for X11 clients, holds the client group
*/
virtual const Group *group() const;
/**
* Default implementation returns @c null.
*
* Mostly for X11 clients, holds the client group
*/
virtual Group *group();
/**
* Returns whether window rules can be applied to this client.
*
* Default implementation returns @c false.
*/
virtual bool supportsWindowRules() const;
/**
* Return window management interface
*/
KWaylandServer::PlasmaWindowInterface *windowManagementInterface() const
{
return m_windowManagementInterface;
}
QRect fullscreenGeometryRestore() const;
/**
* Helper function to compute the icon out of an application id defined by @p fileName
*
* @returns an icon name that can be used with QIcon::fromTheme()
*/
static QString iconFromDesktopFile(const QString &fileName);
public Q_SLOTS:
virtual void closeWindow() = 0;
protected Q_SLOTS:
void setReadyForPainting();
Q_SIGNALS:
void stackingOrderChanged();
void shadeChanged();
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void opacityChanged(KWin::Window *toplevel, qreal oldOpacity);
void damaged(KWin::Window *toplevel, const QRegion &damage);
void inputTransformationChanged();
/**
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* This signal is emitted when the Window's frame geometry changes.
* @deprecated since 5.19, use frameGeometryChanged instead
*/
void geometryChanged();
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void geometryShapeChanged(KWin::Window *toplevel, const QRect &old);
void windowClosed(KWin::Window *toplevel, KWin::Deleted *deleted);
void windowShown(KWin::Window *toplevel);
void windowHidden(KWin::Window *toplevel);
/**
* Signal emitted when the window's shape state changed. That is if it did not have a shape
* and received one or if the shape was withdrawn. Think of Chromium enabling/disabling KWin's
* decoration.
*/
void shapedChanged();
/**
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* Emitted whenever the Window's screen changes. This can happen either in consequence to
* a screen being removed/added or if the Window's geometry changes.
* @since 4.11
*/
void screenChanged();
void skipCloseAnimationChanged();
/**
* Emitted whenever the window role of the window changes.
* @since 5.0
*/
void windowRoleChanged();
/**
* Emitted whenever the window class name or resource name of the window changes.
* @since 5.0
*/
void windowClassChanged();
/**
* @since 5.4
*/
void hasAlphaChanged();
/**
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* Emitted whenever the Surface for this Window changes.
*/
void surfaceChanged();
/**
* Emitted whenever the window's shadow changes.
* @since 5.15
*/
void shadowChanged();
/**
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* This signal is emitted when the Window's buffer geometry changes.
*/
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void bufferGeometryChanged(KWin::Window *toplevel, const QRect &oldGeometry);
/**
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* This signal is emitted when the Window's frame geometry changes.
*/
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void frameGeometryChanged(KWin::Window *toplevel, const QRect &oldGeometry);
/**
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* This signal is emitted when the Window's client geometry has changed.
*/
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void clientGeometryChanged(KWin::Window *toplevel, const QRect &oldGeometry);
/**
* This signal is emitted when the visible geometry has changed.
*/
void visibleGeometryChanged();
void fullScreenChanged();
void skipTaskbarChanged();
void skipPagerChanged();
void skipSwitcherChanged();
void iconChanged();
void activeChanged();
void keepAboveChanged(bool);
void keepBelowChanged(bool);
/**
* Emitted whenever the demands attention state changes.
*/
void demandsAttentionChanged();
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void desktopPresenceChanged(KWin::Window *, int); // to be forwarded by Workspace
void desktopChanged();
void activitiesChanged(KWin::Window *window);
void x11DesktopIdsChanged();
void minimizedChanged();
void clientMinimized(KWin::Window *window, bool animate);
void clientUnminimized(KWin::Window *window, bool animate);
void paletteChanged(const QPalette &p);
void colorSchemeChanged();
void captionChanged();
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void clientMaximizedStateChanged(KWin::Window *, MaximizeMode);
void clientMaximizedStateChanged(KWin::Window *c, bool h, bool v);
void transientChanged();
void modalChanged();
void quickTileModeChanged();
void moveResizedChanged();
void moveResizeCursorChanged(CursorShape);
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void clientStartUserMovedResized(KWin::Window *);
void clientStepUserMovedResized(KWin::Window *, const QRect &);
void clientFinishUserMovedResized(KWin::Window *);
void closeableChanged(bool);
void minimizeableChanged(bool);
void shadeableChanged(bool);
void maximizeableChanged(bool);
void desktopFileNameChanged();
void applicationMenuChanged();
void hasApplicationMenuChanged(bool);
void applicationMenuActiveChanged(bool);
void unresponsiveChanged(bool);
void decorationChanged();
void hiddenChanged();
protected:
void setWindowHandles(xcb_window_t client);
void detectShape(xcb_window_t id);
virtual void propertyNotifyEvent(xcb_property_notify_event_t *e);
virtual void clientMessageEvent(xcb_client_message_event_t *e);
Xcb::Property fetchWmClientLeader() const;
void readWmClientLeader(Xcb::Property &p);
void getWmClientLeader();
void getWmClientMachine();
/**
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* This function fetches the opaque region from this Window.
* Will only be called on corresponding property changes and for initialization.
*/
void getWmOpaqueRegion();
void discardShapeRegion();
void getResourceClass();
void setResourceClass(const QByteArray &name, const QByteArray &className = QByteArray());
Xcb::Property fetchSkipCloseAnimation() const;
void readSkipCloseAnimation(Xcb::Property &prop);
void getSkipCloseAnimation();
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void copyToDeleted(Window *c);
void disownDataPassedToDeleted();
void deleteShadow();
void deleteEffectWindow();
void setDepth(int depth);
Output *m_output = nullptr;
QRect m_frameGeometry;
QRect m_clientGeometry;
QRect m_bufferGeometry;
xcb_visualid_t m_visual;
int bit_depth;
NETWinInfo *info;
bool ready_for_painting;
/**
* An FBO object KWin internal windows might render to.
*/
QSharedPointer<QOpenGLFramebufferObject> m_internalFBO;
QImage m_internalImage;
protected:
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Window();
void setFirstInTabBox(bool enable)
{
m_firstInTabBox = enable;
}
void setIcon(const QIcon &icon);
void startAutoRaise();
void autoRaise();
bool isMostRecentlyRaised() const;
void markAsZombie();
/**
* Whether the window accepts focus.
* The difference to wantsInput is that the implementation should not check rules and return
* what the window effectively supports.
*/
virtual bool acceptsFocus() const = 0;
/**
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* Called from setActive once the active value got updated, but before the changed signal
* is emitted.
*
* Default implementation does nothing.
*/
virtual void doSetActive();
/**
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* Called from setKeepAbove once the keepBelow value got updated, but before the changed signal
* is emitted.
*
* Default implementation does nothing.
*/
virtual void doSetKeepAbove();
/**
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* Called from setKeepBelow once the keepBelow value got updated, but before the changed signal
* is emitted.
*
* Default implementation does nothing.
*/
virtual void doSetKeepBelow();
/**
* Called from setShade() once the shadeMode value got updated, but before the changed signal
* is emitted.
*
* Default implementation does nothing.
*/
virtual void doSetShade(ShadeMode previousShadeMode);
/**
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* Called from setDeskop once the desktop value got updated, but before the changed signal
* is emitted.
*
* Default implementation does nothing.
*/
virtual void doSetDesktop();
/**
* Called from @ref setOnActivities just after the activity list member has been updated, but before
* @ref updateActivities is called.
*
* @param activityList the new list of activities set on that window
*
* Default implementation does nothing
*/
virtual void doSetOnActivities(const QStringList &activityList);
/**
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* Called from @ref minimize and @ref unminimize once the minimized value got updated, but before the
* changed signal is emitted.
*
* Default implementation does nothig.
*/
virtual void doMinimize();
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virtual bool belongsToSameApplication(const Window *other, SameApplicationChecks checks) const = 0;
virtual void doSetSkipTaskbar();
virtual void doSetSkipPager();
virtual void doSetSkipSwitcher();
virtual void doSetDemandsAttention();
virtual void doSetQuickTileMode();
void setupWindowManagementInterface();
void updateColorScheme();
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void setTransientFor(Window *transientFor);
/**
* Just removes the @p cl from the transients without any further checks.
*/
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void removeTransientFromList(Window *cl);
virtual Layer belongsToLayer() const;
virtual bool belongsToDesktop() const;
void invalidateLayer();
bool isActiveFullScreen() const;
virtual Layer layerForDock() const;
// electric border / quick tiling
void setElectricBorderMode(QuickTileMode mode);
QuickTileMode electricBorderMode() const
{
return m_electricMode;
}
void setElectricBorderMaximizing(bool maximizing);
bool isElectricBorderMaximizing() const
{
return m_electricMaximizing;
}
void updateElectricGeometryRestore();
QRect quickTileGeometryRestore() const;
QRect quickTileGeometry(QuickTileMode mode, const QPoint &pos) const;
void updateQuickTileMode(QuickTileMode newMode)
{
m_quickTileMode = newMode;
}
// geometry handling
void checkOffscreenPosition(QRect *geom, const QRect &screenArea);
int borderLeft() const;
int borderRight() const;
int borderTop() const;
int borderBottom() const;
virtual void changeMaximize(bool horizontal, bool vertical, bool adjust);
void setGeometryRestore(const QRect &rect);
void blockGeometryUpdates(bool block);
void blockGeometryUpdates();
void unblockGeometryUpdates();
bool areGeometryUpdatesBlocked() const;
Rework async geometry updates Window management features were written with synchronous geometry updates in mind. Currently, this poses a big problem on Wayland because geometry updates are done in asynchronous fashion there. At the moment, geometry is updated in a so called pseudo-asynchronous fashion, meaning that the frame geometry will be reset to the old value once geometry updates are unblocked. The main drawback of this approach is that it is too error prone, the data flow is hard to comprehend, etc. It is worth noting that there is already a machinery to perform async geometry which is used during interactive move/resize operations. This change extends the move/resize geometry usage beyond interactive move/resize to make asynchronous geometry updates less error prone and easier to comprehend. With the proposed solution, all geometry updates must be done on the move/resize geometry first. After that, the new geometry is passed on to the Client-specific implementation of moveResizeInternal(). To be more specific, the frameGeometry() returns the current frame geometry, it is primarily useful only to the scene. If you want to move or resize a window, you need to use moveResizeGeometry() because it corresponds to the last requested frame geometry. It is worth noting that the moveResizeGeometry() returns the desired bounding geometry. The client may commit the xdg_toplevel surface with a slightly smaller window geometry, for example to enforce a specific aspect ratio. The client is not allowed to resize beyond the size as indicated in moveResizeGeometry(). The data flow is very simple: moveResize() updates the move/resize geometry and calls the client-specific implementation of the moveResizeInternal() method. Based on whether a configure event is needed, moveResizeInternal() will update the frameGeometry() either immediately or after the client commits a new buffer. Unfortunately, both the compositor and xdg-shell clients try to update the window geometry. It means that it's possible to have conflicts between the two. With this change, the compositor's move resize geometry will be synced only if there are no pending configure events, meaning that the user doesn't try to resize the window.
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enum class MoveResizeMode : uint {
None,
Move = 0x1,
Resize = 0x2,
MoveResize = Move | Resize,
};
Rework async geometry updates Window management features were written with synchronous geometry updates in mind. Currently, this poses a big problem on Wayland because geometry updates are done in asynchronous fashion there. At the moment, geometry is updated in a so called pseudo-asynchronous fashion, meaning that the frame geometry will be reset to the old value once geometry updates are unblocked. The main drawback of this approach is that it is too error prone, the data flow is hard to comprehend, etc. It is worth noting that there is already a machinery to perform async geometry which is used during interactive move/resize operations. This change extends the move/resize geometry usage beyond interactive move/resize to make asynchronous geometry updates less error prone and easier to comprehend. With the proposed solution, all geometry updates must be done on the move/resize geometry first. After that, the new geometry is passed on to the Client-specific implementation of moveResizeInternal(). To be more specific, the frameGeometry() returns the current frame geometry, it is primarily useful only to the scene. If you want to move or resize a window, you need to use moveResizeGeometry() because it corresponds to the last requested frame geometry. It is worth noting that the moveResizeGeometry() returns the desired bounding geometry. The client may commit the xdg_toplevel surface with a slightly smaller window geometry, for example to enforce a specific aspect ratio. The client is not allowed to resize beyond the size as indicated in moveResizeGeometry(). The data flow is very simple: moveResize() updates the move/resize geometry and calls the client-specific implementation of the moveResizeInternal() method. Based on whether a configure event is needed, moveResizeInternal() will update the frameGeometry() either immediately or after the client commits a new buffer. Unfortunately, both the compositor and xdg-shell clients try to update the window geometry. It means that it's possible to have conflicts between the two. With this change, the compositor's move resize geometry will be synced only if there are no pending configure events, meaning that the user doesn't try to resize the window.
2021-04-30 18:26:09 +00:00
MoveResizeMode pendingMoveResizeMode() const;
void setPendingMoveResizeMode(MoveResizeMode mode);
virtual void moveResizeInternal(const QRect &rect, MoveResizeMode mode) = 0;
/**
* @returns whether the Window is currently in move resize mode
*/
bool isInteractiveMoveResize() const
{
return m_interactiveMoveResize.enabled;
}
/**
* Sets whether the Window is in move resize mode to @p enabled.
*/
void setInteractiveMoveResize(bool enabled)
{
m_interactiveMoveResize.enabled = enabled;
}
/**
* @returns whether the move resize mode is unrestricted.
*/
bool isUnrestrictedInteractiveMoveResize() const
{
return m_interactiveMoveResize.unrestricted;
}
/**
* Sets whether move resize mode is unrestricted to @p set.
*/
void setUnrestrictedInteractiveMoveResize(bool set)
{
m_interactiveMoveResize.unrestricted = set;
}
QPoint interactiveMoveOffset() const
{
return m_interactiveMoveResize.offset;
}
void setInteractiveMoveOffset(const QPoint &offset)
{
m_interactiveMoveResize.offset = offset;
}
QPoint invertedInteractiveMoveOffset() const
{
return m_interactiveMoveResize.invertedOffset;
}
void setInvertedInteractiveMoveOffset(const QPoint &offset)
{
m_interactiveMoveResize.invertedOffset = offset;
}
QRect initialInteractiveMoveResizeGeometry() const
{
return m_interactiveMoveResize.initialGeometry;
}
/**
* Sets the initial move resize geometry to the current geometry.
*/
void updateInitialMoveResizeGeometry();
Rework async geometry updates Window management features were written with synchronous geometry updates in mind. Currently, this poses a big problem on Wayland because geometry updates are done in asynchronous fashion there. At the moment, geometry is updated in a so called pseudo-asynchronous fashion, meaning that the frame geometry will be reset to the old value once geometry updates are unblocked. The main drawback of this approach is that it is too error prone, the data flow is hard to comprehend, etc. It is worth noting that there is already a machinery to perform async geometry which is used during interactive move/resize operations. This change extends the move/resize geometry usage beyond interactive move/resize to make asynchronous geometry updates less error prone and easier to comprehend. With the proposed solution, all geometry updates must be done on the move/resize geometry first. After that, the new geometry is passed on to the Client-specific implementation of moveResizeInternal(). To be more specific, the frameGeometry() returns the current frame geometry, it is primarily useful only to the scene. If you want to move or resize a window, you need to use moveResizeGeometry() because it corresponds to the last requested frame geometry. It is worth noting that the moveResizeGeometry() returns the desired bounding geometry. The client may commit the xdg_toplevel surface with a slightly smaller window geometry, for example to enforce a specific aspect ratio. The client is not allowed to resize beyond the size as indicated in moveResizeGeometry(). The data flow is very simple: moveResize() updates the move/resize geometry and calls the client-specific implementation of the moveResizeInternal() method. Based on whether a configure event is needed, moveResizeInternal() will update the frameGeometry() either immediately or after the client commits a new buffer. Unfortunately, both the compositor and xdg-shell clients try to update the window geometry. It means that it's possible to have conflicts between the two. With this change, the compositor's move resize geometry will be synced only if there are no pending configure events, meaning that the user doesn't try to resize the window.
2021-04-30 18:26:09 +00:00
void setMoveResizeGeometry(const QRect &geo);
Gravity interactiveMoveResizeGravity() const
{
return m_interactiveMoveResize.gravity;
}
void setInteractiveMoveResizeGravity(Gravity gravity)
{
m_interactiveMoveResize.gravity = gravity;
}
bool isInteractiveMoveResizePointerButtonDown() const
{
return m_interactiveMoveResize.buttonDown;
}
void setInteractiveMoveResizePointerButtonDown(bool down)
{
m_interactiveMoveResize.buttonDown = down;
}
Output *interactiveMoveResizeStartOutput() const
{
return m_interactiveMoveResize.startOutput;
}
void checkUnrestrictedInteractiveMoveResize();
/**
* Sets an appropriate cursor shape for the logical mouse position.
*/
void updateCursor();
void startDelayedInteractiveMoveResize();
void stopDelayedInteractiveMoveResize();
bool startInteractiveMoveResize();
/**
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* Called from startMoveResize.
*
* Implementing classes should return @c false if starting move resize should
2019-01-12 10:31:32 +00:00
* get aborted. In that case startMoveResize will also return @c false.
*
* Base implementation returns @c true.
*/
virtual bool doStartInteractiveMoveResize();
virtual void doFinishInteractiveMoveResize();
void finishInteractiveMoveResize(bool cancel);
/**
* Leaves the move resize mode.
*
* Inheriting classes must invoke the base implementation which
* ensures that the internal mode is properly ended.
*/
virtual void leaveInteractiveMoveResize();
/*
* Checks if the mouse cursor is near the edge of the screen and if so
* activates quick tiling or maximization
*/
void checkQuickTilingMaximizationZones(int xroot, int yroot);
/**
* Whether a sync request is still pending.
* Default implementation returns @c false.
*/
virtual bool isWaitingForInteractiveMoveResizeSync() const;
/**
* Called during handling a resize. Implementing subclasses can use this
* method to perform windowing system specific syncing.
*
* Default implementation does nothing.
*/
virtual void doInteractiveResizeSync();
void handleInteractiveMoveResize(int x, int y, int x_root, int y_root);
void handleInteractiveMoveResize(const QPoint &local, const QPoint &global);
void dontInteractiveMoveResize();
virtual QSize resizeIncrements() const;
/**
* Returns the interactive move resize gravity depending on the Decoration's section
* under mouse. If no decoration it returns Gravity::None.
*/
Gravity mouseGravity() const;
wayland: Properly handle async xdg-decoration updates Currently, if a window switches between SSD and CSD, it is possible to encounter a "corrupted" state where the server-side decoration is wrapped around the window while it still has the client-side decoration. The xdg-decoration protocol fixes this problem by saying that decoration updates are bound to xdg_surface configure events. At the moment, kwin sort of applies decoration updates immediately. With this change, decoration updates will be done according to the spec. If the compositor wants to create a decoration, it will send a configure event and apply the decoration when the configure event is acked by the client. In order to send the configure event with a good window geometry size, kwin will create the decoration to query the border size but not assign it to the client yet. As is, KDecoration api doesn't make querying the border size ahead of time easy. The decoration plugin can assign arbitrary border sizes to windows as it pleases it. We could change that, but it effectively means starting KDecoration3 and setting existing window deco ecosystem around kwin on fire the second time, that's off the table. If the compositor wants to remove the decoration, it will send a configure event. When the configure event is acked and the surface is committed, the window decoration will be destroyed. Sync'ing decoration updates to configure events ensures that we cannot end up with having both client-side and server-side decoration. It also helps us to fix a bunch of geometry related issues caused by creating and destroying the decoration without any surface buffer attached yet. BUG: 445259
2021-01-27 15:35:13 +00:00
void setDecoration(QSharedPointer<KDecoration2::Decoration> decoration);
void startDecorationDoubleClickTimer();
void invalidateDecorationDoubleClickTimer();
void updateDecorationInputShape();
void setDesktopFileName(QByteArray name);
QString iconFromDesktopFile() const;
void updateApplicationMenuServiceName(const QString &serviceName);
void updateApplicationMenuObjectPath(const QString &objectPath);
void setUnresponsive(bool unresponsive);
virtual void setShortcutInternal();
QString shortcutCaptionSuffix() const;
virtual void updateCaption() = 0;
/**
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* Looks for another Window with same captionNormal and captionSuffix.
* If no such Window exists @c nullptr is returned.
*/
Window *findWindowWithSameCaption() const;
void finishWindowRules();
void discardTemporaryRules();
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bool tabTo(Window *other, bool behind, bool activate);
void startShadeHoverTimer();
void startShadeUnhoverTimer();
// The geometry that the window should be restored when the virtual keyboard closes
QRect keyboardGeometryRestore() const;
void setKeyboardGeometryRestore(const QRect &geom);
QRect m_virtualKeyboardGeometry;
void setFullscreenGeometryRestore(const QRect &geom);
2021-03-24 17:44:52 +00:00
void cleanTabBox();
QStringList m_activityList;
private Q_SLOTS:
void shadeHover();
void shadeUnhover();
private:
// when adding new data members, check also copyToDeleted()
QUuid m_internalId;
Xcb::Window m_client;
bool is_shape;
EffectWindowImpl *effect_window;
Shadow *m_shadow = nullptr;
QByteArray resource_name;
QByteArray resource_class;
ClientMachine *m_clientMachine;
xcb_window_t m_wmClientLeader;
QRegion opaque_region;
mutable QRegion m_shapeRegion;
mutable bool m_shapeRegionIsValid = false;
bool m_skipCloseAnimation;
quint32 m_pendingSurfaceId = 0;
QPointer<KWaylandServer::SurfaceInterface> m_surface;
// when adding new data members, check also copyToDeleted()
qreal m_opacity = 1.0;
int m_stackingOrder = 0;
private:
void handlePaletteChange();
QSharedPointer<TabBox::TabBoxClientImpl> m_tabBoxClient;
bool m_firstInTabBox = false;
bool m_skipTaskbar = false;
/**
* Unaffected by KWin
*/
bool m_originalSkipTaskbar = false;
bool m_skipPager = false;
bool m_skipSwitcher = false;
QIcon m_icon;
bool m_active = false;
bool m_zombie = false;
bool m_keepAbove = false;
bool m_keepBelow = false;
bool m_demandsAttention = false;
bool m_minimized = false;
QTimer *m_autoRaiseTimer = nullptr;
QTimer *m_shadeHoverTimer = nullptr;
ShadeMode m_shadeMode = ShadeNone;
QVector<VirtualDesktop *> m_desktops;
int m_activityUpdatesBlocked = 0;
bool m_blockedActivityUpdatesRequireTransients = false;
QString m_colorScheme;
std::shared_ptr<Decoration::DecorationPalette> m_palette;
static QHash<QString, std::weak_ptr<Decoration::DecorationPalette>> s_palettes;
static std::shared_ptr<Decoration::DecorationPalette> s_defaultPalette;
KWaylandServer::PlasmaWindowInterface *m_windowManagementInterface = nullptr;
2022-04-22 17:39:12 +00:00
Window *m_transientFor = nullptr;
QList<Window *> m_transients;
bool m_modal = false;
Layer m_layer = UnknownLayer;
// electric border/quick tiling
QuickTileMode m_electricMode = QuickTileFlag::None;
QRect m_electricGeometryRestore;
bool m_electricMaximizing = false;
// The quick tile mode of this window.
int m_quickTileMode = int(QuickTileFlag::None);
QTimer *m_electricMaximizingDelay = nullptr;
// geometry
int m_blockGeometryUpdates = 0; // > 0 = New geometry is remembered, but not actually set
Rework async geometry updates Window management features were written with synchronous geometry updates in mind. Currently, this poses a big problem on Wayland because geometry updates are done in asynchronous fashion there. At the moment, geometry is updated in a so called pseudo-asynchronous fashion, meaning that the frame geometry will be reset to the old value once geometry updates are unblocked. The main drawback of this approach is that it is too error prone, the data flow is hard to comprehend, etc. It is worth noting that there is already a machinery to perform async geometry which is used during interactive move/resize operations. This change extends the move/resize geometry usage beyond interactive move/resize to make asynchronous geometry updates less error prone and easier to comprehend. With the proposed solution, all geometry updates must be done on the move/resize geometry first. After that, the new geometry is passed on to the Client-specific implementation of moveResizeInternal(). To be more specific, the frameGeometry() returns the current frame geometry, it is primarily useful only to the scene. If you want to move or resize a window, you need to use moveResizeGeometry() because it corresponds to the last requested frame geometry. It is worth noting that the moveResizeGeometry() returns the desired bounding geometry. The client may commit the xdg_toplevel surface with a slightly smaller window geometry, for example to enforce a specific aspect ratio. The client is not allowed to resize beyond the size as indicated in moveResizeGeometry(). The data flow is very simple: moveResize() updates the move/resize geometry and calls the client-specific implementation of the moveResizeInternal() method. Based on whether a configure event is needed, moveResizeInternal() will update the frameGeometry() either immediately or after the client commits a new buffer. Unfortunately, both the compositor and xdg-shell clients try to update the window geometry. It means that it's possible to have conflicts between the two. With this change, the compositor's move resize geometry will be synced only if there are no pending configure events, meaning that the user doesn't try to resize the window.
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MoveResizeMode m_pendingMoveResizeMode = MoveResizeMode::None;
friend class GeometryUpdatesBlocker;
Rework async geometry updates Window management features were written with synchronous geometry updates in mind. Currently, this poses a big problem on Wayland because geometry updates are done in asynchronous fashion there. At the moment, geometry is updated in a so called pseudo-asynchronous fashion, meaning that the frame geometry will be reset to the old value once geometry updates are unblocked. The main drawback of this approach is that it is too error prone, the data flow is hard to comprehend, etc. It is worth noting that there is already a machinery to perform async geometry which is used during interactive move/resize operations. This change extends the move/resize geometry usage beyond interactive move/resize to make asynchronous geometry updates less error prone and easier to comprehend. With the proposed solution, all geometry updates must be done on the move/resize geometry first. After that, the new geometry is passed on to the Client-specific implementation of moveResizeInternal(). To be more specific, the frameGeometry() returns the current frame geometry, it is primarily useful only to the scene. If you want to move or resize a window, you need to use moveResizeGeometry() because it corresponds to the last requested frame geometry. It is worth noting that the moveResizeGeometry() returns the desired bounding geometry. The client may commit the xdg_toplevel surface with a slightly smaller window geometry, for example to enforce a specific aspect ratio. The client is not allowed to resize beyond the size as indicated in moveResizeGeometry(). The data flow is very simple: moveResize() updates the move/resize geometry and calls the client-specific implementation of the moveResizeInternal() method. Based on whether a configure event is needed, moveResizeInternal() will update the frameGeometry() either immediately or after the client commits a new buffer. Unfortunately, both the compositor and xdg-shell clients try to update the window geometry. It means that it's possible to have conflicts between the two. With this change, the compositor's move resize geometry will be synced only if there are no pending configure events, meaning that the user doesn't try to resize the window.
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QRect m_moveResizeGeometry;
QRect m_keyboardGeometryRestore;
QRect m_maximizeGeometryRestore;
QRect m_fullscreenGeometryRestore;
struct
{
bool enabled = false;
bool unrestricted = false;
QPoint offset;
QPoint invertedOffset;
QRect initialGeometry;
Gravity gravity = Gravity::None;
bool buttonDown = false;
CursorShape cursor = Qt::ArrowCursor;
Output *startOutput = nullptr;
QTimer *delayedTimer = nullptr;
} m_interactiveMoveResize;
struct
{
wayland: Properly handle async xdg-decoration updates Currently, if a window switches between SSD and CSD, it is possible to encounter a "corrupted" state where the server-side decoration is wrapped around the window while it still has the client-side decoration. The xdg-decoration protocol fixes this problem by saying that decoration updates are bound to xdg_surface configure events. At the moment, kwin sort of applies decoration updates immediately. With this change, decoration updates will be done according to the spec. If the compositor wants to create a decoration, it will send a configure event and apply the decoration when the configure event is acked by the client. In order to send the configure event with a good window geometry size, kwin will create the decoration to query the border size but not assign it to the client yet. As is, KDecoration api doesn't make querying the border size ahead of time easy. The decoration plugin can assign arbitrary border sizes to windows as it pleases it. We could change that, but it effectively means starting KDecoration3 and setting existing window deco ecosystem around kwin on fire the second time, that's off the table. If the compositor wants to remove the decoration, it will send a configure event. When the configure event is acked and the surface is committed, the window decoration will be destroyed. Sync'ing decoration updates to configure events ensures that we cannot end up with having both client-side and server-side decoration. It also helps us to fix a bunch of geometry related issues caused by creating and destroying the decoration without any surface buffer attached yet. BUG: 445259
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QSharedPointer<KDecoration2::Decoration> decoration;
QPointer<Decoration::DecoratedClientImpl> client;
QElapsedTimer doubleClickTimer;
QRegion inputRegion;
} m_decoration;
QByteArray m_desktopFileName;
bool m_applicationMenuActive = false;
QString m_applicationMenuServiceName;
QString m_applicationMenuObjectPath;
bool m_unresponsive = false;
QKeySequence _shortcut;
WindowRules m_rules;
};
/**
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* Helper for Window::blockGeometryUpdates() being called in pairs (true/false)
*/
class GeometryUpdatesBlocker
{
public:
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explicit GeometryUpdatesBlocker(Window *c)
: cl(c)
{
cl->blockGeometryUpdates(true);
}
~GeometryUpdatesBlocker()
{
cl->blockGeometryUpdates(false);
}
private:
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Window *cl;
};
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inline xcb_window_t Window::window() const
{
return m_client;
}
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inline void Window::setWindowHandles(xcb_window_t w)
{
Q_ASSERT(!m_client.isValid() && w != XCB_WINDOW_NONE);
m_client.reset(w, false);
}
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inline QRect Window::bufferGeometry() const
{
return m_bufferGeometry;
}
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inline QRect Window::clientGeometry() const
{
return m_clientGeometry;
}
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inline QSize Window::clientSize() const
{
return m_clientGeometry.size();
}
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inline QRect Window::frameGeometry() const
{
return m_frameGeometry;
}
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inline QSize Window::size() const
{
return m_frameGeometry.size();
}
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inline QPoint Window::pos() const
{
return m_frameGeometry.topLeft();
}
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inline int Window::x() const
{
return m_frameGeometry.x();
}
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inline int Window::y() const
{
return m_frameGeometry.y();
}
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inline int Window::width() const
{
return m_frameGeometry.width();
}
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inline int Window::height() const
{
return m_frameGeometry.height();
}
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inline QRect Window::rect() const
{
return QRect(0, 0, width(), height());
}
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inline bool Window::readyForPainting() const
{
return ready_for_painting;
}
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inline xcb_visualid_t Window::visual() const
{
return m_visual;
}
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inline bool Window::isDesktop() const
{
return windowType() == NET::Desktop;
}
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inline bool Window::isDock() const
{
return windowType() == NET::Dock;
}
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inline bool Window::isMenu() const
{
return windowType() == NET::Menu;
}
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inline bool Window::isToolbar() const
{
return windowType() == NET::Toolbar;
}
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inline bool Window::isSplash() const
{
return windowType() == NET::Splash;
}
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inline bool Window::isUtility() const
{
return windowType() == NET::Utility;
}
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inline bool Window::isDialog() const
{
return windowType() == NET::Dialog;
}
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inline bool Window::isNormalWindow() const
{
return windowType() == NET::Normal;
}
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inline bool Window::isDropdownMenu() const
{
return windowType() == NET::DropdownMenu;
}
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inline bool Window::isPopupMenu() const
{
return windowType() == NET::PopupMenu;
}
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inline bool Window::isTooltip() const
{
return windowType() == NET::Tooltip;
}
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inline bool Window::isNotification() const
{
return windowType() == NET::Notification;
}
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inline bool Window::isCriticalNotification() const
{
return windowType() == NET::CriticalNotification;
}
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inline bool Window::isOnScreenDisplay() const
{
return windowType() == NET::OnScreenDisplay;
}
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inline bool Window::isComboBox() const
{
return windowType() == NET::ComboBox;
}
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inline bool Window::isDNDIcon() const
{
return windowType() == NET::DNDIcon;
}
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inline bool Window::isLockScreen() const
{
return false;
}
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inline bool Window::isInputMethod() const
{
return false;
}
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inline bool Window::isOutline() const
{
return false;
}
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inline bool Window::isInternal() const
{
return false;
}
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inline bool Window::shape() const
{
return is_shape;
}
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inline int Window::depth() const
{
return bit_depth;
}
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inline bool Window::hasAlpha() const
{
return depth() == 32;
}
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inline const QRegion &Window::opaqueRegion() const
{
return opaque_region;
}
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inline EffectWindowImpl *Window::effectWindow()
{
return effect_window;
}
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inline const EffectWindowImpl *Window::effectWindow() const
{
return effect_window;
}
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inline bool Window::isOnAllDesktops() const
{
return desktops().isEmpty();
}
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inline bool Window::isOnAllActivities() const
{
return activities().isEmpty();
}
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inline bool Window::isOnActivity(const QString &activity) const
{
return activities().isEmpty() || activities().contains(activity);
}
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inline QByteArray Window::resourceName() const
{
return resource_name; // it is always lowercase
}
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inline QByteArray Window::resourceClass() const
{
return resource_class; // it is always lowercase
}
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inline const ClientMachine *Window::clientMachine() const
{
return m_clientMachine;
}
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inline quint32 Window::pendingSurfaceId() const
{
return m_pendingSurfaceId;
}
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inline const QSharedPointer<QOpenGLFramebufferObject> &Window::internalFramebufferObject() const
{
return m_internalFBO;
}
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inline QImage Window::internalImageObject() const
{
return m_internalImage;
}
template<class T, class U>
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inline T *Window::findInList(const QList<T *> &list, std::function<bool(const U *)> func)
{
static_assert(std::is_base_of<U, T>::value,
"U must be derived from T");
const auto it = std::find_if(list.begin(), list.end(), func);
if (it == list.end()) {
return nullptr;
}
return *it;
}
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inline bool Window::isPopupWindow() const
{
switch (windowType()) {
case NET::ComboBox:
case NET::DropdownMenu:
case NET::PopupMenu:
case NET::Tooltip:
return true;
default:
return false;
}
}
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inline const QList<Window *> &Window::transients() const
{
return m_transients;
}
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inline bool Window::areGeometryUpdatesBlocked() const
{
return m_blockGeometryUpdates != 0;
}
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inline void Window::blockGeometryUpdates()
{
m_blockGeometryUpdates++;
}
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inline void Window::unblockGeometryUpdates()
{
m_blockGeometryUpdates--;
}
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inline Window::MoveResizeMode Window::pendingMoveResizeMode() const
{
Rework async geometry updates Window management features were written with synchronous geometry updates in mind. Currently, this poses a big problem on Wayland because geometry updates are done in asynchronous fashion there. At the moment, geometry is updated in a so called pseudo-asynchronous fashion, meaning that the frame geometry will be reset to the old value once geometry updates are unblocked. The main drawback of this approach is that it is too error prone, the data flow is hard to comprehend, etc. It is worth noting that there is already a machinery to perform async geometry which is used during interactive move/resize operations. This change extends the move/resize geometry usage beyond interactive move/resize to make asynchronous geometry updates less error prone and easier to comprehend. With the proposed solution, all geometry updates must be done on the move/resize geometry first. After that, the new geometry is passed on to the Client-specific implementation of moveResizeInternal(). To be more specific, the frameGeometry() returns the current frame geometry, it is primarily useful only to the scene. If you want to move or resize a window, you need to use moveResizeGeometry() because it corresponds to the last requested frame geometry. It is worth noting that the moveResizeGeometry() returns the desired bounding geometry. The client may commit the xdg_toplevel surface with a slightly smaller window geometry, for example to enforce a specific aspect ratio. The client is not allowed to resize beyond the size as indicated in moveResizeGeometry(). The data flow is very simple: moveResize() updates the move/resize geometry and calls the client-specific implementation of the moveResizeInternal() method. Based on whether a configure event is needed, moveResizeInternal() will update the frameGeometry() either immediately or after the client commits a new buffer. Unfortunately, both the compositor and xdg-shell clients try to update the window geometry. It means that it's possible to have conflicts between the two. With this change, the compositor's move resize geometry will be synced only if there are no pending configure events, meaning that the user doesn't try to resize the window.
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return m_pendingMoveResizeMode;
}
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inline void Window::setPendingMoveResizeMode(MoveResizeMode mode)
{
Rework async geometry updates Window management features were written with synchronous geometry updates in mind. Currently, this poses a big problem on Wayland because geometry updates are done in asynchronous fashion there. At the moment, geometry is updated in a so called pseudo-asynchronous fashion, meaning that the frame geometry will be reset to the old value once geometry updates are unblocked. The main drawback of this approach is that it is too error prone, the data flow is hard to comprehend, etc. It is worth noting that there is already a machinery to perform async geometry which is used during interactive move/resize operations. This change extends the move/resize geometry usage beyond interactive move/resize to make asynchronous geometry updates less error prone and easier to comprehend. With the proposed solution, all geometry updates must be done on the move/resize geometry first. After that, the new geometry is passed on to the Client-specific implementation of moveResizeInternal(). To be more specific, the frameGeometry() returns the current frame geometry, it is primarily useful only to the scene. If you want to move or resize a window, you need to use moveResizeGeometry() because it corresponds to the last requested frame geometry. It is worth noting that the moveResizeGeometry() returns the desired bounding geometry. The client may commit the xdg_toplevel surface with a slightly smaller window geometry, for example to enforce a specific aspect ratio. The client is not allowed to resize beyond the size as indicated in moveResizeGeometry(). The data flow is very simple: moveResize() updates the move/resize geometry and calls the client-specific implementation of the moveResizeInternal() method. Based on whether a configure event is needed, moveResizeInternal() will update the frameGeometry() either immediately or after the client commits a new buffer. Unfortunately, both the compositor and xdg-shell clients try to update the window geometry. It means that it's possible to have conflicts between the two. With this change, the compositor's move resize geometry will be synced only if there are no pending configure events, meaning that the user doesn't try to resize the window.
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m_pendingMoveResizeMode = MoveResizeMode(uint(m_pendingMoveResizeMode) | uint(mode));
}
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KWIN_EXPORT QDebug operator<<(QDebug debug, const Window *toplevel);
} // namespace KWin
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Q_DECLARE_METATYPE(KWin::Window *)
Q_DECLARE_METATYPE(QList<KWin::Window *>)
Q_DECLARE_OPERATORS_FOR_FLAGS(KWin::Window::SameApplicationChecks)