kwin/effects.cpp

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2020-08-02 22:22:19 +00:00
/*
KWin - the KDE window manager
This file is part of the KDE project.
2020-08-02 22:22:19 +00:00
SPDX-FileCopyrightText: 2006 Lubos Lunak <l.lunak@kde.org>
SPDX-FileCopyrightText: 2010, 2011 Martin Gräßlin <mgraesslin@kde.org>
2020-08-02 22:22:19 +00:00
SPDX-License-Identifier: GPL-2.0-or-later
*/
#include "effects.h"
#include "effectsadaptor.h"
#include "effectloader.h"
#ifdef KWIN_BUILD_ACTIVITIES
#include "activities.h"
#endif
#include "deleted.h"
#include "x11client.h"
#include "cursor.h"
#include "group.h"
#include "internal_client.h"
#include "osd.h"
#include "pointer_input.h"
#include "unmanaged.h"
#ifdef KWIN_BUILD_TABBOX
#include "tabbox.h"
#endif
#include "screenedge.h"
#include "scripting/scriptedeffect.h"
#include "screens.h"
#include "screenlockerwatcher.h"
#include "thumbnailitem.h"
#include "virtualdesktops.h"
#include "window_property_notify_x11_filter.h"
#include "workspace.h"
#include "kwinglutils.h"
[libkwineffects] Introduce API to easily show a QtQuick scene in an effect Summary: EffectQuickView/Scene is a convenient class to render a QtQuick scenegraph into an effect. Current methods (such as present windows) involve creating an underlying platform window which is expensive, causes a headache to filter out again in the rest of the code, and only works as an overlay. The new class exposes things more natively to an effect where we don't mess with real windows, we can perform the painting anywhere in the view and we don't have issues with hiding/closing. QtQuick has both software and hardware accelerated modes, and kwin also has 3 render backends. Every combination is supported. * When used in OpenGL mode for both, we render into an FBO export the texture ID then it's up to the effect to render that into a scene. * When using software QtQuick rendering we blit into an image, upload that into a KWinGLTexture which serves as an abstraction layer and render that into the scene. * When using GL for QtQuick and XRender/QPainter in kwin everything is rendered into the internal FBO, blit and exported as an image. * When using software rendering for both an image gets passed directly. Mouse and keyboard events can be forwarded, only if the effect intercepts them. The class is meant to be generic enough that we can remove all the QtQuick code from Aurorae. The intention is also to replace EffectFrameImpl using this backend and we can kill all of the EffectFrame code throughout the scenes. The close button in present windows will also be ported to this, simplifiying that code base. Classes that handle the rendering and handling QML are intentionally split so that in the future we can have a declarative effects API create overlays from within the same context. Similar to how one can instantiate windows from a typical QML scene. Notes: I don't like how I pass the kwin GL context from the backends into the effect, but I need something that works with the library separation. It also currently has wayland problem if I create a QOpenGLContext before the QPA is set up with a scene - but I don't have anything better? I know for the EffectFrame we need an API to push things through the effects stack to handle blur/invert etc. Will deal with that when we port the EffectFrame. Test Plan: Used in an effect Reviewers: #kwin, zzag Reviewed By: #kwin, zzag Subscribers: zzag, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D24215
2019-09-27 15:06:37 +00:00
#include "kwineffectquickview.h"
#include <QDebug>
#include <Plasma/Theme>
#include "composite.h"
#include "xcbutils.h"
#include "platform.h"
#include "waylandclient.h"
#include "wayland_server.h"
#include "decorations/decorationbridge.h"
#include <KDecoration2/DecorationSettings>
namespace KWin
{
//---------------------
// Static
static QByteArray readWindowProperty(xcb_window_t win, xcb_atom_t atom, xcb_atom_t type, int format)
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{
if (win == XCB_WINDOW_NONE) {
return QByteArray();
}
uint32_t len = 32768;
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for (;;) {
Xcb::Property prop(false, win, atom, XCB_ATOM_ANY, 0, len);
if (prop.isNull()) {
// get property failed
return QByteArray();
}
if (prop->bytes_after > 0) {
len *= 2;
continue;
}
return prop.toByteArray(format, type);
}
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}
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static void deleteWindowProperty(Window win, long int atom)
{
if (win == XCB_WINDOW_NONE) {
return;
}
xcb_delete_property(kwinApp()->x11Connection(), win, atom);
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}
static xcb_atom_t registerSupportProperty(const QByteArray &propertyName)
{
auto c = kwinApp()->x11Connection();
if (!c) {
return XCB_ATOM_NONE;
}
// get the atom for the propertyName
ScopedCPointer<xcb_intern_atom_reply_t> atomReply(xcb_intern_atom_reply(c,
xcb_intern_atom_unchecked(c, false, propertyName.size(), propertyName.constData()),
nullptr));
if (atomReply.isNull()) {
return XCB_ATOM_NONE;
}
// announce property on root window
unsigned char dummy = 0;
xcb_change_property(c, XCB_PROP_MODE_REPLACE, kwinApp()->x11RootWindow(), atomReply->atom, atomReply->atom, 8, 1, &dummy);
// TODO: add to _NET_SUPPORTED
return atomReply->atom;
}
//---------------------
EffectsHandlerImpl::EffectsHandlerImpl(Compositor *compositor, Scene *scene)
: EffectsHandler(scene->compositingType())
, keyboard_grab_effect(nullptr)
, fullscreen_effect(nullptr)
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, next_window_quad_type(EFFECT_QUAD_TYPE_START)
, m_compositor(compositor)
, m_scene(scene)
, m_desktopRendering(false)
, m_currentRenderedDesktop(0)
, m_effectLoader(new EffectLoader(this))
, m_trackingCursorChanges(0)
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{
qRegisterMetaType<QVector<KWin::EffectWindow*>>();
connect(m_effectLoader, &AbstractEffectLoader::effectLoaded, this,
[this](Effect *effect, const QString &name) {
effect_order.insert(effect->requestedEffectChainPosition(), EffectPair(name, effect));
loaded_effects << EffectPair(name, effect);
effectsChanged();
}
);
m_effectLoader->setConfig(kwinApp()->config());
new EffectsAdaptor(this);
QDBusConnection dbus = QDBusConnection::sessionBus();
dbus.registerObject(QStringLiteral("/Effects"), this);
// init is important, otherwise causes crashes when quads are build before the first painting pass start
m_currentBuildQuadsIterator = m_activeEffects.constEnd();
Workspace *ws = Workspace::self();
VirtualDesktopManager *vds = VirtualDesktopManager::self();
connect(ws, &Workspace::showingDesktopChanged,
this, &EffectsHandlerImpl::showingDesktopChanged);
connect(ws, &Workspace::currentDesktopChanged, this,
[this](int old, AbstractClient *c) {
const int newDesktop = VirtualDesktopManager::self()->current();
if (old != 0 && newDesktop != old) {
emit desktopChanged(old, newDesktop, c ? c->effectWindow() : nullptr);
// TODO: remove in 4.10
emit desktopChanged(old, newDesktop);
}
}
);
connect(ws, &Workspace::desktopPresenceChanged, this,
[this](AbstractClient *c, int old) {
if (!c->effectWindow()) {
return;
}
emit desktopPresenceChanged(c->effectWindow(), old, c->desktop());
}
);
connect(ws, &Workspace::clientAdded, this,
[this](AbstractClient *c) {
if (c->readyForPainting())
slotClientShown(c);
else
connect(c, &Toplevel::windowShown, this, &EffectsHandlerImpl::slotClientShown);
}
);
connect(ws, &Workspace::unmanagedAdded, this,
[this](Unmanaged *u) {
// it's never initially ready but has synthetic 50ms delay
connect(u, &Toplevel::windowShown, this, &EffectsHandlerImpl::slotUnmanagedShown);
}
);
connect(ws, &Workspace::internalClientAdded, this,
[this](InternalClient *client) {
setupClientConnections(client);
emit windowAdded(client->effectWindow());
}
);
connect(ws, &Workspace::clientActivated, this,
[this](KWin::AbstractClient *c) {
emit windowActivated(c ? c->effectWindow() : nullptr);
}
);
connect(ws, &Workspace::deletedRemoved, this,
[this](KWin::Deleted *d) {
emit windowDeleted(d->effectWindow());
elevated_windows.removeAll(d->effectWindow());
}
);
connect(ws->sessionManager(), &SessionManager::stateChanged, this,
&KWin::EffectsHandler::sessionStateChanged);
connect(vds, &VirtualDesktopManager::countChanged, this, &EffectsHandler::numberDesktopsChanged);
connect(Cursors::self()->mouse(), &Cursor::mouseChanged, this, &EffectsHandler::mouseChanged);
connect(screens(), &Screens::countChanged, this, &EffectsHandler::numberScreensChanged);
connect(screens(), &Screens::sizeChanged, this, &EffectsHandler::virtualScreenSizeChanged);
connect(screens(), &Screens::geometryChanged, this, &EffectsHandler::virtualScreenGeometryChanged);
#ifdef KWIN_BUILD_ACTIVITIES
if (Activities *activities = Activities::self()) {
connect(activities, &Activities::added, this, &EffectsHandler::activityAdded);
connect(activities, &Activities::removed, this, &EffectsHandler::activityRemoved);
connect(activities, &Activities::currentChanged, this, &EffectsHandler::currentActivityChanged);
}
#endif
connect(ws, &Workspace::stackingOrderChanged, this, &EffectsHandler::stackingOrderChanged);
#ifdef KWIN_BUILD_TABBOX
TabBox::TabBox *tabBox = TabBox::TabBox::self();
connect(tabBox, &TabBox::TabBox::tabBoxAdded, this, &EffectsHandler::tabBoxAdded);
connect(tabBox, &TabBox::TabBox::tabBoxUpdated, this, &EffectsHandler::tabBoxUpdated);
connect(tabBox, &TabBox::TabBox::tabBoxClosed, this, &EffectsHandler::tabBoxClosed);
connect(tabBox, &TabBox::TabBox::tabBoxKeyEvent, this, &EffectsHandler::tabBoxKeyEvent);
#endif
connect(ScreenEdges::self(), &ScreenEdges::approaching, this, &EffectsHandler::screenEdgeApproaching);
connect(ScreenLockerWatcher::self(), &ScreenLockerWatcher::locked, this, &EffectsHandler::screenLockingChanged);
connect(ScreenLockerWatcher::self(), &ScreenLockerWatcher::aboutToLock, this, &EffectsHandler::screenAboutToLock);
connect(kwinApp(), &Application::x11ConnectionChanged, this,
[this] {
registered_atoms.clear();
for (auto it = m_propertiesForEffects.keyBegin(); it != m_propertiesForEffects.keyEnd(); it++) {
const auto atom = registerSupportProperty(*it);
if (atom == XCB_ATOM_NONE) {
continue;
}
m_compositor->keepSupportProperty(atom);
m_managedProperties.insert(*it, atom);
registerPropertyType(atom, true);
}
if (kwinApp()->x11Connection()) {
m_x11WindowPropertyNotify = std::make_unique<WindowPropertyNotifyX11Filter>(this);
} else {
m_x11WindowPropertyNotify.reset();
}
emit xcbConnectionChanged();
}
);
if (kwinApp()->x11Connection()) {
m_x11WindowPropertyNotify = std::make_unique<WindowPropertyNotifyX11Filter>(this);
}
// connect all clients
for (AbstractClient *client : ws->allClientList()) {
if (client->readyForPainting()) {
setupClientConnections(client);
} else {
connect(client, &Toplevel::windowShown, this, &EffectsHandlerImpl::slotClientShown);
}
}
for (Unmanaged *u : ws->unmanagedList()) {
setupUnmanagedConnections(u);
}
for (InternalClient *client : ws->internalClients()) {
setupClientConnections(client);
}
reconfigure();
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}
EffectsHandlerImpl::~EffectsHandlerImpl()
{
unloadAllEffects();
}
void EffectsHandlerImpl::unloadAllEffects()
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{
for (const EffectPair &pair : loaded_effects) {
destroyEffect(pair.second);
}
effect_order.clear();
m_effectLoader->clear();
effectsChanged();
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}
void EffectsHandlerImpl::setupClientConnections(AbstractClient* c)
{
connect(c, &AbstractClient::windowClosed, this, &EffectsHandlerImpl::slotWindowClosed);
connect(c, static_cast<void (AbstractClient::*)(KWin::AbstractClient*, MaximizeMode)>(&AbstractClient::clientMaximizedStateChanged),
this, &EffectsHandlerImpl::slotClientMaximized);
connect(c, &AbstractClient::clientStartUserMovedResized, this,
[this](AbstractClient *c) {
emit windowStartUserMovedResized(c->effectWindow());
}
);
connect(c, &AbstractClient::clientStepUserMovedResized, this,
[this](AbstractClient *c, const QRect &geometry) {
emit windowStepUserMovedResized(c->effectWindow(), geometry);
}
);
connect(c, &AbstractClient::clientFinishUserMovedResized, this,
[this](AbstractClient *c) {
emit windowFinishUserMovedResized(c->effectWindow());
}
);
connect(c, &AbstractClient::opacityChanged, this, &EffectsHandlerImpl::slotOpacityChanged);
connect(c, &AbstractClient::clientMinimized, this,
[this](AbstractClient *c, bool animate) {
// TODO: notify effects even if it should not animate?
if (animate) {
emit windowMinimized(c->effectWindow());
}
}
);
connect(c, &AbstractClient::clientUnminimized, this,
[this](AbstractClient* c, bool animate) {
// TODO: notify effects even if it should not animate?
if (animate) {
emit windowUnminimized(c->effectWindow());
}
}
);
connect(c, &AbstractClient::modalChanged, this, &EffectsHandlerImpl::slotClientModalityChanged);
connect(c, &AbstractClient::geometryShapeChanged, this, &EffectsHandlerImpl::slotGeometryShapeChanged);
connect(c, &AbstractClient::frameGeometryChanged, this, &EffectsHandlerImpl::slotFrameGeometryChanged);
connect(c, &AbstractClient::damaged, this, &EffectsHandlerImpl::slotWindowDamaged);
connect(c, &AbstractClient::paddingChanged, this, &EffectsHandlerImpl::slotPaddingChanged);
connect(c, &AbstractClient::unresponsiveChanged, this,
[this, c](bool unresponsive) {
emit windowUnresponsiveChanged(c->effectWindow(), unresponsive);
}
);
connect(c, &AbstractClient::windowShown, this,
[this](Toplevel *c) {
emit windowShown(c->effectWindow());
}
);
connect(c, &AbstractClient::windowHidden, this,
[this](Toplevel *c) {
emit windowHidden(c->effectWindow());
}
);
connect(c, &AbstractClient::keepAboveChanged, this,
[this, c](bool above) {
Q_UNUSED(above)
emit windowKeepAboveChanged(c->effectWindow());
}
);
connect(c, &AbstractClient::keepBelowChanged, this,
[this, c](bool below) {
Q_UNUSED(below)
emit windowKeepBelowChanged(c->effectWindow());
}
);
connect(c, &AbstractClient::fullScreenChanged, this,
[this, c]() {
emit windowFullScreenChanged(c->effectWindow());
}
);
}
void EffectsHandlerImpl::setupUnmanagedConnections(Unmanaged* u)
{
connect(u, &Unmanaged::windowClosed, this, &EffectsHandlerImpl::slotWindowClosed);
connect(u, &Unmanaged::opacityChanged, this, &EffectsHandlerImpl::slotOpacityChanged);
connect(u, &Unmanaged::geometryShapeChanged, this, &EffectsHandlerImpl::slotGeometryShapeChanged);
connect(u, &Unmanaged::frameGeometryChanged, this, &EffectsHandlerImpl::slotFrameGeometryChanged);
connect(u, &Unmanaged::paddingChanged, this, &EffectsHandlerImpl::slotPaddingChanged);
connect(u, &Unmanaged::damaged, this, &EffectsHandlerImpl::slotWindowDamaged);
}
void EffectsHandlerImpl::reconfigure()
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{
m_effectLoader->queryAndLoadAll();
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}
// the idea is that effects call this function again which calls the next one
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void EffectsHandlerImpl::prePaintScreen(ScreenPrePaintData& data, int time)
{
if (m_currentPaintScreenIterator != m_activeEffects.constEnd()) {
(*m_currentPaintScreenIterator++)->prePaintScreen(data, time);
--m_currentPaintScreenIterator;
}
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// no special final code
}
void EffectsHandlerImpl::paintScreen(int mask, const QRegion &region, ScreenPaintData& data)
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{
if (m_currentPaintScreenIterator != m_activeEffects.constEnd()) {
(*m_currentPaintScreenIterator++)->paintScreen(mask, region, data);
--m_currentPaintScreenIterator;
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} else
m_scene->finalPaintScreen(mask, region, data);
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}
void EffectsHandlerImpl::paintDesktop(int desktop, int mask, QRegion region, ScreenPaintData &data)
{
if (desktop < 1 || desktop > numberOfDesktops()) {
return;
}
m_currentRenderedDesktop = desktop;
m_desktopRendering = true;
// save the paint screen iterator
EffectsIterator savedIterator = m_currentPaintScreenIterator;
m_currentPaintScreenIterator = m_activeEffects.constBegin();
effects->paintScreen(mask, region, data);
// restore the saved iterator
m_currentPaintScreenIterator = savedIterator;
m_desktopRendering = false;
}
void EffectsHandlerImpl::postPaintScreen()
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{
if (m_currentPaintScreenIterator != m_activeEffects.constEnd()) {
(*m_currentPaintScreenIterator++)->postPaintScreen();
--m_currentPaintScreenIterator;
}
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// no special final code
}
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void EffectsHandlerImpl::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time)
{
if (m_currentPaintWindowIterator != m_activeEffects.constEnd()) {
(*m_currentPaintWindowIterator++)->prePaintWindow(w, data, time);
--m_currentPaintWindowIterator;
}
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// no special final code
}
void EffectsHandlerImpl::paintWindow(EffectWindow* w, int mask, const QRegion &region, WindowPaintData& data)
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{
if (m_currentPaintWindowIterator != m_activeEffects.constEnd()) {
(*m_currentPaintWindowIterator++)->paintWindow(w, mask, region, data);
--m_currentPaintWindowIterator;
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} else
m_scene->finalPaintWindow(static_cast<EffectWindowImpl*>(w), mask, region, data);
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}
void EffectsHandlerImpl::paintEffectFrame(EffectFrame* frame, const QRegion &region, double opacity, double frameOpacity)
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{
if (m_currentPaintEffectFrameIterator != m_activeEffects.constEnd()) {
(*m_currentPaintEffectFrameIterator++)->paintEffectFrame(frame, region, opacity, frameOpacity);
--m_currentPaintEffectFrameIterator;
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} else {
const EffectFrameImpl* frameImpl = static_cast<const EffectFrameImpl*>(frame);
frameImpl->finalRender(region, opacity, frameOpacity);
}
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}
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void EffectsHandlerImpl::postPaintWindow(EffectWindow* w)
{
if (m_currentPaintWindowIterator != m_activeEffects.constEnd()) {
(*m_currentPaintWindowIterator++)->postPaintWindow(w);
--m_currentPaintWindowIterator;
}
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// no special final code
}
Effect *EffectsHandlerImpl::provides(Effect::Feature ef)
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{
for (int i = 0; i < loaded_effects.size(); ++i)
if (loaded_effects.at(i).second->provides(ef))
return loaded_effects.at(i).second;
return nullptr;
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}
void EffectsHandlerImpl::drawWindow(EffectWindow* w, int mask, const QRegion &region, WindowPaintData& data)
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{
if (m_currentDrawWindowIterator != m_activeEffects.constEnd()) {
(*m_currentDrawWindowIterator++)->drawWindow(w, mask, region, data);
--m_currentDrawWindowIterator;
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} else
m_scene->finalDrawWindow(static_cast<EffectWindowImpl*>(w), mask, region, data);
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}
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void EffectsHandlerImpl::buildQuads(EffectWindow* w, WindowQuadList& quadList)
{
static bool initIterator = true;
if (initIterator) {
m_currentBuildQuadsIterator = m_activeEffects.constBegin();
initIterator = false;
}
if (m_currentBuildQuadsIterator != m_activeEffects.constEnd()) {
(*m_currentBuildQuadsIterator++)->buildQuads(w, quadList);
--m_currentBuildQuadsIterator;
}
if (m_currentBuildQuadsIterator == m_activeEffects.constBegin())
initIterator = true;
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}
bool EffectsHandlerImpl::hasDecorationShadows() const
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{
return false;
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}
bool EffectsHandlerImpl::decorationsHaveAlpha() const
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{
return true;
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}
bool EffectsHandlerImpl::decorationSupportsBlurBehind() const
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{
return Decoration::DecorationBridge::self()->needsBlur();
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}
// start another painting pass
void EffectsHandlerImpl::startPaint()
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{
m_activeEffects.clear();
m_activeEffects.reserve(loaded_effects.count());
for(QVector< KWin::EffectPair >::const_iterator it = loaded_effects.constBegin(); it != loaded_effects.constEnd(); ++it) {
if (it->second->isActive()) {
m_activeEffects << it->second;
}
}
m_currentDrawWindowIterator = m_activeEffects.constBegin();
m_currentPaintWindowIterator = m_activeEffects.constBegin();
m_currentPaintScreenIterator = m_activeEffects.constBegin();
m_currentPaintEffectFrameIterator = m_activeEffects.constBegin();
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}
void EffectsHandlerImpl::slotClientMaximized(KWin::AbstractClient *c, MaximizeMode maxMode)
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{
bool horizontal = false;
bool vertical = false;
switch (maxMode) {
case MaximizeHorizontal:
horizontal = true;
break;
case MaximizeVertical:
vertical = true;
break;
case MaximizeFull:
horizontal = true;
vertical = true;
break;
case MaximizeRestore: // fall through
default:
// default - nothing to do
break;
}
if (EffectWindowImpl *w = c->effectWindow()) {
emit windowMaximizedStateChanged(w, horizontal, vertical);
}
}
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void EffectsHandlerImpl::slotOpacityChanged(Toplevel *t, qreal oldOpacity)
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{
if (t->opacity() == oldOpacity || !t->effectWindow()) {
return;
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}
emit windowOpacityChanged(t->effectWindow(), oldOpacity, (qreal)t->opacity());
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}
void EffectsHandlerImpl::slotClientShown(KWin::Toplevel *t)
{
Q_ASSERT(qobject_cast<AbstractClient *>(t));
AbstractClient *c = static_cast<AbstractClient *>(t);
disconnect(c, &Toplevel::windowShown, this, &EffectsHandlerImpl::slotClientShown);
setupClientConnections(c);
emit windowAdded(c->effectWindow());
}
void EffectsHandlerImpl::slotUnmanagedShown(KWin::Toplevel *t)
{ // regardless, unmanaged windows are -yet?- not synced anyway
Q_ASSERT(qobject_cast<Unmanaged *>(t));
Unmanaged *u = static_cast<Unmanaged*>(t);
setupUnmanagedConnections(u);
emit windowAdded(u->effectWindow());
}
void EffectsHandlerImpl::slotWindowClosed(KWin::Toplevel *c, KWin::Deleted *d)
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{
c->disconnect(this);
if (d) {
emit windowClosed(c->effectWindow());
}
}
void EffectsHandlerImpl::slotClientModalityChanged()
{
emit windowModalityChanged(static_cast<X11Client *>(sender())->effectWindow());
}
void EffectsHandlerImpl::slotCurrentTabAboutToChange(EffectWindow *from, EffectWindow *to)
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{
emit currentTabAboutToChange(from, to);
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}
void EffectsHandlerImpl::slotTabAdded(EffectWindow* w, EffectWindow* to)
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{
emit tabAdded(w, to);
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}
void EffectsHandlerImpl::slotTabRemoved(EffectWindow *w, EffectWindow* leaderOfFormerGroup)
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{
emit tabRemoved(w, leaderOfFormerGroup);
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}
void EffectsHandlerImpl::slotWindowDamaged(Toplevel* t, const QRegion& r)
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{
if (!t->effectWindow()) {
// can happen during tear down of window
return;
}
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emit windowDamaged(t->effectWindow(), r);
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}
void EffectsHandlerImpl::slotGeometryShapeChanged(Toplevel* t, const QRect& old)
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{
// during late cleanup effectWindow() may be already NULL
// in some functions that may still call this
if (t == nullptr || t->effectWindow() == nullptr)
return;
emit windowGeometryShapeChanged(t->effectWindow(), old);
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}
void EffectsHandlerImpl::slotFrameGeometryChanged(Toplevel *toplevel, const QRect &oldGeometry)
{
// effectWindow() might be nullptr during tear down of the client.
if (toplevel->effectWindow()) {
emit windowFrameGeometryChanged(toplevel->effectWindow(), oldGeometry);
}
}
void EffectsHandlerImpl::slotPaddingChanged(Toplevel* t, const QRect& old)
{
// during late cleanup effectWindow() may be already NULL
// in some functions that may still call this
if (t == nullptr || t->effectWindow() == nullptr)
return;
emit windowPaddingChanged(t->effectWindow(), old);
}
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void EffectsHandlerImpl::setActiveFullScreenEffect(Effect* e)
{
if (fullscreen_effect == e) {
return;
}
const bool activeChanged = (e == nullptr || fullscreen_effect == nullptr);
fullscreen_effect = e;
emit activeFullScreenEffectChanged();
if (activeChanged) {
emit hasActiveFullScreenEffectChanged();
}
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}
Effect* EffectsHandlerImpl::activeFullScreenEffect() const
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{
return fullscreen_effect;
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}
bool EffectsHandlerImpl::hasActiveFullScreenEffect() const
{
return fullscreen_effect;
}
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bool EffectsHandlerImpl::grabKeyboard(Effect* effect)
{
if (keyboard_grab_effect != nullptr)
return false;
if (!doGrabKeyboard()) {
return false;
}
keyboard_grab_effect = effect;
return true;
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}
bool EffectsHandlerImpl::doGrabKeyboard()
{
return true;
}
void EffectsHandlerImpl::ungrabKeyboard()
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{
Q_ASSERT(keyboard_grab_effect != nullptr);
doUngrabKeyboard();
keyboard_grab_effect = nullptr;
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}
void EffectsHandlerImpl::doUngrabKeyboard()
{
}
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void EffectsHandlerImpl::grabbedKeyboardEvent(QKeyEvent* e)
{
if (keyboard_grab_effect != nullptr)
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keyboard_grab_effect->grabbedKeyboardEvent(e);
}
void EffectsHandlerImpl::startMouseInterception(Effect *effect, Qt::CursorShape shape)
{
if (m_grabbedMouseEffects.contains(effect)) {
return;
}
m_grabbedMouseEffects.append(effect);
if (m_grabbedMouseEffects.size() != 1) {
return;
}
doStartMouseInterception(shape);
}
void EffectsHandlerImpl::doStartMouseInterception(Qt::CursorShape shape)
{
input()->pointer()->setEffectsOverrideCursor(shape);
}
void EffectsHandlerImpl::stopMouseInterception(Effect *effect)
{
if (!m_grabbedMouseEffects.contains(effect)) {
return;
}
m_grabbedMouseEffects.removeAll(effect);
if (m_grabbedMouseEffects.isEmpty()) {
doStopMouseInterception();
}
}
void EffectsHandlerImpl::doStopMouseInterception()
{
input()->pointer()->removeEffectsOverrideCursor();
}
bool EffectsHandlerImpl::isMouseInterception() const
{
return m_grabbedMouseEffects.count() > 0;
}
bool EffectsHandlerImpl::touchDown(qint32 id, const QPointF &pos, quint32 time)
{
// TODO: reverse call order?
for (auto it = loaded_effects.constBegin(); it != loaded_effects.constEnd(); ++it) {
if (it->second->touchDown(id, pos, time)) {
return true;
}
}
return false;
}
bool EffectsHandlerImpl::touchMotion(qint32 id, const QPointF &pos, quint32 time)
{
// TODO: reverse call order?
for (auto it = loaded_effects.constBegin(); it != loaded_effects.constEnd(); ++it) {
if (it->second->touchMotion(id, pos, time)) {
return true;
}
}
return false;
}
bool EffectsHandlerImpl::touchUp(qint32 id, quint32 time)
{
// TODO: reverse call order?
for (auto it = loaded_effects.constBegin(); it != loaded_effects.constEnd(); ++it) {
if (it->second->touchUp(id, time)) {
return true;
}
}
return false;
}
void EffectsHandlerImpl::registerGlobalShortcut(const QKeySequence &shortcut, QAction *action)
{
input()->registerShortcut(shortcut, action);
}
void EffectsHandlerImpl::registerPointerShortcut(Qt::KeyboardModifiers modifiers, Qt::MouseButton pointerButtons, QAction *action)
{
input()->registerPointerShortcut(modifiers, pointerButtons, action);
}
void EffectsHandlerImpl::registerAxisShortcut(Qt::KeyboardModifiers modifiers, PointerAxisDirection axis, QAction *action)
{
input()->registerAxisShortcut(modifiers, axis, action);
}
Add support for global touchpad swipe gestures Summary: This change adds global touchpad swipe gestures to the GlobalShortcutsManager and hooks up the swipe gestures as defined at the Plasma Affenfels sprint: * swipe up: Desktop Grid * swipe down: Present Windows * swipe left: previous virtual desktop * swipe right: next virtual desktop The main work is handled by two new classes: SwipeGesture and GestureRecognizer. This is implemented in a way that it can be extended to also recognize touch screen gestures and pinch gestures. The SwipeGesture defines what is required for the gesture to trigger. Currently this includes the minimum and maximum number of fingers participating in the gesture and the direction. The gesture gets registered in the GestureRecognizer. The events for the gesture are fed into the GestureRecognizer. It evaluates which gestures could trigger and tracks them for every update of the gesture. In the process of the gesture tracking the GestureRecognizer emits signals on the Gesture: * started: when the Gesture gets considered for a sequence * cancelled: the Gesture no longer matches the sequence * triggered: the sequence ended and the Gesture still matches The remaining changes are related to hook up the existing shortcut framework with the new touchpad gestures. The GlobalShortcutManager gained support for it, InputRedirection and EffectsHandler offer methods to register a QAction. VirtualDesktopManager, PresentWindows and DesktopGrid are adjusted to support the gesture. Reviewers: #kwin, #plasma_on_wayland Subscribers: plasma-devel Tags: #plasma_on_wayland Differential Revision: https://phabricator.kde.org/D5097
2017-03-18 10:00:30 +00:00
void EffectsHandlerImpl::registerTouchpadSwipeShortcut(SwipeDirection direction, QAction *action)
{
input()->registerTouchpadSwipeShortcut(direction, action);
}
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void* EffectsHandlerImpl::getProxy(QString name)
{
for (QVector< EffectPair >::const_iterator it = loaded_effects.constBegin(); it != loaded_effects.constEnd(); ++it)
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if ((*it).first == name)
return (*it).second->proxy();
return nullptr;
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}
void EffectsHandlerImpl::startMousePolling()
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{
if (Cursors::self()->mouse())
Cursors::self()->mouse()->startMousePolling();
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}
void EffectsHandlerImpl::stopMousePolling()
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{
if (Cursors::self()->mouse())
Cursors::self()->mouse()->stopMousePolling();
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}
bool EffectsHandlerImpl::hasKeyboardGrab() const
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{
return keyboard_grab_effect != nullptr;
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}
void EffectsHandlerImpl::desktopResized(const QSize &size)
{
m_scene->screenGeometryChanged(size);
emit screenGeometryChanged(size);
}
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void EffectsHandlerImpl::registerPropertyType(long atom, bool reg)
{
if (reg)
++registered_atoms[ atom ]; // initialized to 0 if not present yet
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else {
if (--registered_atoms[ atom ] == 0)
registered_atoms.remove(atom);
}
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}
xcb_atom_t EffectsHandlerImpl::announceSupportProperty(const QByteArray &propertyName, Effect *effect)
{
PropertyEffectMap::iterator it = m_propertiesForEffects.find(propertyName);
if (it != m_propertiesForEffects.end()) {
// property has already been registered for an effect
// just append Effect and return the atom stored in m_managedProperties
if (!it.value().contains(effect)) {
it.value().append(effect);
}
return m_managedProperties.value(propertyName, XCB_ATOM_NONE);
}
m_propertiesForEffects.insert(propertyName, QList<Effect*>() << effect);
const auto atom = registerSupportProperty(propertyName);
if (atom == XCB_ATOM_NONE) {
return atom;
}
m_compositor->keepSupportProperty(atom);
m_managedProperties.insert(propertyName, atom);
registerPropertyType(atom, true);
return atom;
}
void EffectsHandlerImpl::removeSupportProperty(const QByteArray &propertyName, Effect *effect)
{
PropertyEffectMap::iterator it = m_propertiesForEffects.find(propertyName);
if (it == m_propertiesForEffects.end()) {
// property is not registered - nothing to do
return;
}
if (!it.value().contains(effect)) {
// property is not registered for given effect - nothing to do
return;
}
it.value().removeAll(effect);
if (!it.value().isEmpty()) {
// property still registered for another effect - nothing further to do
return;
}
const xcb_atom_t atom = m_managedProperties.take(propertyName);
registerPropertyType(atom, false);
m_propertiesForEffects.remove(propertyName);
m_compositor->removeSupportProperty(atom); // delayed removal
}
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QByteArray EffectsHandlerImpl::readRootProperty(long atom, long type, int format) const
{
if (!kwinApp()->x11Connection()) {
return QByteArray();
}
return readWindowProperty(kwinApp()->x11RootWindow(), atom, type, format);
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}
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void EffectsHandlerImpl::activateWindow(EffectWindow* c)
{
if (auto cl = qobject_cast<AbstractClient *>(static_cast<EffectWindowImpl *>(c)->window())) {
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Workspace::self()->activateClient(cl, true);
}
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}
EffectWindow* EffectsHandlerImpl::activeWindow() const
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{
return Workspace::self()->activeClient() ? Workspace::self()->activeClient()->effectWindow() : nullptr;
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}
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void EffectsHandlerImpl::moveWindow(EffectWindow* w, const QPoint& pos, bool snap, double snapAdjust)
{
auto cl = qobject_cast<AbstractClient *>(static_cast<EffectWindowImpl *>(w)->window());
if (!cl || !cl->isMovable())
return;
if (snap)
cl->move(Workspace::self()->adjustClientPosition(cl, pos, true, snapAdjust));
else
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cl->move(pos);
}
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void EffectsHandlerImpl::windowToDesktop(EffectWindow* w, int desktop)
{
auto cl = qobject_cast<AbstractClient *>(static_cast<EffectWindowImpl *>(w)->window());
if (cl && !cl->isDesktop() && !cl->isDock()) {
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Workspace::self()->sendClientToDesktop(cl, desktop, true);
}
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}
void EffectsHandlerImpl::windowToDesktops(EffectWindow *w, const QVector<uint> &desktopIds)
{
AbstractClient* cl = qobject_cast< AbstractClient* >(static_cast<EffectWindowImpl*>(w)->window());
if (!cl || cl->isDesktop() || cl->isDock()) {
return;
}
QVector<VirtualDesktop*> desktops;
desktops.reserve(desktopIds.count());
for (uint x11Id: desktopIds) {
if (x11Id > VirtualDesktopManager::self()->count()) {
continue;
}
VirtualDesktop *d = VirtualDesktopManager::self()->desktopForX11Id(x11Id);
Q_ASSERT(d);
if (desktops.contains(d)) {
continue;
}
desktops << d;
}
cl->setDesktops(desktops);
}
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void EffectsHandlerImpl::windowToScreen(EffectWindow* w, int screen)
{
auto cl = qobject_cast<AbstractClient *>(static_cast<EffectWindowImpl *>(w)->window());
if (cl && !cl->isDesktop() && !cl->isDock())
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Workspace::self()->sendClientToScreen(cl, screen);
}
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void EffectsHandlerImpl::setShowingDesktop(bool showing)
{
Workspace::self()->setShowingDesktop(showing);
}
QString EffectsHandlerImpl::currentActivity() const
{
#ifdef KWIN_BUILD_ACTIVITIES
if (!Activities::self()) {
return QString();
}
return Activities::self()->current();
#else
return QString();
#endif
}
int EffectsHandlerImpl::currentDesktop() const
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{
return VirtualDesktopManager::self()->current();
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}
int EffectsHandlerImpl::numberOfDesktops() const
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{
return VirtualDesktopManager::self()->count();
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}
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void EffectsHandlerImpl::setCurrentDesktop(int desktop)
{
VirtualDesktopManager::self()->setCurrent(desktop);
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}
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void EffectsHandlerImpl::setNumberOfDesktops(int desktops)
{
VirtualDesktopManager::self()->setCount(desktops);
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}
QSize EffectsHandlerImpl::desktopGridSize() const
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{
return VirtualDesktopManager::self()->grid().size();
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}
int EffectsHandlerImpl::desktopGridWidth() const
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{
return desktopGridSize().width();
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}
int EffectsHandlerImpl::desktopGridHeight() const
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{
return desktopGridSize().height();
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}
int EffectsHandlerImpl::workspaceWidth() const
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{
return desktopGridWidth() * screens()->size().width();
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}
int EffectsHandlerImpl::workspaceHeight() const
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{
return desktopGridHeight() * screens()->size().height();
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}
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int EffectsHandlerImpl::desktopAtCoords(QPoint coords) const
{
if (auto vd = VirtualDesktopManager::self()->grid().at(coords)) {
return vd->x11DesktopNumber();
}
return 0;
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}
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QPoint EffectsHandlerImpl::desktopGridCoords(int id) const
{
return VirtualDesktopManager::self()->grid().gridCoords(id);
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}
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QPoint EffectsHandlerImpl::desktopCoords(int id) const
{
QPoint coords = VirtualDesktopManager::self()->grid().gridCoords(id);
if (coords.x() == -1)
return QPoint(-1, -1);
const QSize displaySize = screens()->size();
return QPoint(coords.x() * displaySize.width(), coords.y() * displaySize.height());
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}
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int EffectsHandlerImpl::desktopAbove(int desktop, bool wrap) const
{
return getDesktop<DesktopAbove>(desktop, wrap);
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}
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int EffectsHandlerImpl::desktopToRight(int desktop, bool wrap) const
{
return getDesktop<DesktopRight>(desktop, wrap);
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}
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int EffectsHandlerImpl::desktopBelow(int desktop, bool wrap) const
{
return getDesktop<DesktopBelow>(desktop, wrap);
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}
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int EffectsHandlerImpl::desktopToLeft(int desktop, bool wrap) const
{
return getDesktop<DesktopLeft>(desktop, wrap);
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}
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QString EffectsHandlerImpl::desktopName(int desktop) const
{
return VirtualDesktopManager::self()->name(desktop);
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}
bool EffectsHandlerImpl::optionRollOverDesktops() const
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{
return options->isRollOverDesktops();
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}
double EffectsHandlerImpl::animationTimeFactor() const
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{
return options->animationTimeFactor();
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}
WindowQuadType EffectsHandlerImpl::newWindowQuadType()
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{
return WindowQuadType(next_window_quad_type++);
}
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EffectWindow* EffectsHandlerImpl::findWindow(WId id) const
{
if (X11Client *w = Workspace::self()->findClient(Predicate::WindowMatch, id))
return w->effectWindow();
if (Unmanaged* w = Workspace::self()->findUnmanaged(id))
return w->effectWindow();
return nullptr;
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}
EffectWindow* EffectsHandlerImpl::findWindow(KWaylandServer::SurfaceInterface *surf) const
{
if (waylandServer()) {
if (AbstractClient *w = waylandServer()->findClient(surf)) {
return w->effectWindow();
}
}
return nullptr;
}
Add windowsystem plugin for KWin's qpa Summary: KWindowSystem provides a plugin interface to have platform specific implementations. So far KWin relied on the implementation in KWayland-integration repository. This is something I find unsuited, for the following reasons: * any test in KWin for functionality set through the plugin would fail * it's not clear what's going on where * in worst case some code could deadlock * KWin shouldn't use KWindowSystem and only a small subset is allowed to be used The last point needs some further explanation. KWin internally does not and cannot use KWindowSystem. KWindowSystem (especially KWindowInfo) is exposing information which KWin sets. It's more than weird if KWin asks KWindowSystem for the state of a window it set itself. On X11 it's just slow, on Wayland it can result in roundtrips to KWin itself which is dangerous. But due to using Plasma components we have a few areas where we use KWindowSystem. E.g. a Plasma::Dialog sets a window type, the slide in direction, blur and background contrast. This we want to support and need to support. Other API elements we do not want, like for examples the available windows. KWin internal windows either have direct access to KWin or a scripting interface exposed providing (limited) access - there is just no need to have this in KWindowSystem. To make it more clear what KWin supports as API of KWindowSystem for internal windows this change implements a stripped down version of the kwayland-integration plugin. The main difference is that it does not use KWayland at all, but a QWindow internal side channel. To support this EffectWindow provides an accessor for internalWindow and the three already mentioned effects are adjusted to read from the internal QWindow and it's dynamic properties. This change is a first step for a further refactoring. I plan to split the internal window out of ShellClient into a dedicated class. I think there are nowadays too many special cases. If it moves out there is the question whether we really want to use Wayland for the internal windows or whether this is just historic ballast (after all we used to use qwayland for that in the beginning). As the change could introduce regressions I'm targetting 5.16. Test Plan: new test case for window type, manual testing using Alt+Tab for the effects integration. Sliding popups, blur and contrast worked fine. Reviewers: #kwin Subscribers: kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D18228
2019-01-13 16:50:32 +00:00
EffectWindow *EffectsHandlerImpl::findWindow(QWindow *w) const
{
if (Toplevel *toplevel = workspace()->findInternal(w)) {
return toplevel->effectWindow();
Add windowsystem plugin for KWin's qpa Summary: KWindowSystem provides a plugin interface to have platform specific implementations. So far KWin relied on the implementation in KWayland-integration repository. This is something I find unsuited, for the following reasons: * any test in KWin for functionality set through the plugin would fail * it's not clear what's going on where * in worst case some code could deadlock * KWin shouldn't use KWindowSystem and only a small subset is allowed to be used The last point needs some further explanation. KWin internally does not and cannot use KWindowSystem. KWindowSystem (especially KWindowInfo) is exposing information which KWin sets. It's more than weird if KWin asks KWindowSystem for the state of a window it set itself. On X11 it's just slow, on Wayland it can result in roundtrips to KWin itself which is dangerous. But due to using Plasma components we have a few areas where we use KWindowSystem. E.g. a Plasma::Dialog sets a window type, the slide in direction, blur and background contrast. This we want to support and need to support. Other API elements we do not want, like for examples the available windows. KWin internal windows either have direct access to KWin or a scripting interface exposed providing (limited) access - there is just no need to have this in KWindowSystem. To make it more clear what KWin supports as API of KWindowSystem for internal windows this change implements a stripped down version of the kwayland-integration plugin. The main difference is that it does not use KWayland at all, but a QWindow internal side channel. To support this EffectWindow provides an accessor for internalWindow and the three already mentioned effects are adjusted to read from the internal QWindow and it's dynamic properties. This change is a first step for a further refactoring. I plan to split the internal window out of ShellClient into a dedicated class. I think there are nowadays too many special cases. If it moves out there is the question whether we really want to use Wayland for the internal windows or whether this is just historic ballast (after all we used to use qwayland for that in the beginning). As the change could introduce regressions I'm targetting 5.16. Test Plan: new test case for window type, manual testing using Alt+Tab for the effects integration. Sliding popups, blur and contrast worked fine. Reviewers: #kwin Subscribers: kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D18228
2019-01-13 16:50:32 +00:00
}
return nullptr;
}
EffectWindow *EffectsHandlerImpl::findWindow(const QUuid &id) const
{
if (const auto client = workspace()->findAbstractClient([&id] (const AbstractClient *c) { return c->internalId() == id; })) {
return client->effectWindow();
}
if (const auto unmanaged = workspace()->findUnmanaged([&id] (const Unmanaged *c) { return c->internalId() == id; })) {
return unmanaged->effectWindow();
}
return nullptr;
}
EffectWindowList EffectsHandlerImpl::stackingOrder() const
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{
QList<Toplevel *> list = Workspace::self()->xStackingOrder();
EffectWindowList ret;
for (Toplevel *t : list) {
if (EffectWindow *w = effectWindow(t))
ret.append(w);
}
return ret;
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}
2015-03-28 23:13:41 +00:00
void EffectsHandlerImpl::setElevatedWindow(KWin::EffectWindow* w, bool set)
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{
elevated_windows.removeAll(w);
if (set)
elevated_windows.append(w);
}
void EffectsHandlerImpl::setTabBoxWindow(EffectWindow* w)
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{
#ifdef KWIN_BUILD_TABBOX
if (auto c = qobject_cast<AbstractClient *>(static_cast<EffectWindowImpl *>(w)->window())) {
TabBox::TabBox::self()->setCurrentClient(c);
}
#else
Q_UNUSED(w)
#endif
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}
void EffectsHandlerImpl::setTabBoxDesktop(int desktop)
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{
#ifdef KWIN_BUILD_TABBOX
TabBox::TabBox::self()->setCurrentDesktop(desktop);
#else
Q_UNUSED(desktop)
#endif
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}
EffectWindowList EffectsHandlerImpl::currentTabBoxWindowList() const
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{
#ifdef KWIN_BUILD_TABBOX
const auto clients = TabBox::TabBox::self()->currentClientList();
EffectWindowList ret;
ret.reserve(clients.size());
std::transform(std::cbegin(clients), std::cend(clients),
std::back_inserter(ret),
[](auto client) { return client->effectWindow(); });
return ret;
#else
return EffectWindowList();
#endif
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}
void EffectsHandlerImpl::refTabBox()
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{
#ifdef KWIN_BUILD_TABBOX
TabBox::TabBox::self()->reference();
#endif
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}
void EffectsHandlerImpl::unrefTabBox()
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{
#ifdef KWIN_BUILD_TABBOX
TabBox::TabBox::self()->unreference();
#endif
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}
void EffectsHandlerImpl::closeTabBox()
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{
#ifdef KWIN_BUILD_TABBOX
TabBox::TabBox::self()->close();
#endif
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}
QList< int > EffectsHandlerImpl::currentTabBoxDesktopList() const
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{
#ifdef KWIN_BUILD_TABBOX
return TabBox::TabBox::self()->currentDesktopList();
#else
return QList< int >();
#endif
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}
int EffectsHandlerImpl::currentTabBoxDesktop() const
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{
#ifdef KWIN_BUILD_TABBOX
return TabBox::TabBox::self()->currentDesktop();
#else
return -1;
#endif
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}
EffectWindow* EffectsHandlerImpl::currentTabBoxWindow() const
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{
#ifdef KWIN_BUILD_TABBOX
if (auto c = TabBox::TabBox::self()->currentClient())
return c->effectWindow();
#endif
return nullptr;
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}
void EffectsHandlerImpl::addRepaintFull()
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{
m_compositor->addRepaintFull();
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}
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void EffectsHandlerImpl::addRepaint(const QRect& r)
{
m_compositor->addRepaint(r);
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}
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void EffectsHandlerImpl::addRepaint(const QRegion& r)
{
m_compositor->addRepaint(r);
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}
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void EffectsHandlerImpl::addRepaint(int x, int y, int w, int h)
{
m_compositor->addRepaint(x, y, w, h);
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}
int EffectsHandlerImpl::activeScreen() const
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{
return screens()->current();
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}
int EffectsHandlerImpl::numScreens() const
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{
return screens()->count();
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}
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int EffectsHandlerImpl::screenNumber(const QPoint& pos) const
{
return screens()->number(pos);
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}
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QRect EffectsHandlerImpl::clientArea(clientAreaOption opt, int screen, int desktop) const
{
return Workspace::self()->clientArea(opt, screen, desktop);
}
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QRect EffectsHandlerImpl::clientArea(clientAreaOption opt, const EffectWindow* c) const
{
const Toplevel* t = static_cast< const EffectWindowImpl* >(c)->window();
if (const auto *cl = qobject_cast<const AbstractClient *>(t)) {
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return Workspace::self()->clientArea(opt, cl);
} else {
return Workspace::self()->clientArea(opt, t->frameGeometry().center(), VirtualDesktopManager::self()->current());
}
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}
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QRect EffectsHandlerImpl::clientArea(clientAreaOption opt, const QPoint& p, int desktop) const
{
return Workspace::self()->clientArea(opt, p, desktop);
}
QRect EffectsHandlerImpl::virtualScreenGeometry() const
{
return screens()->geometry();
}
QSize EffectsHandlerImpl::virtualScreenSize() const
{
return screens()->size();
}
void EffectsHandlerImpl::defineCursor(Qt::CursorShape shape)
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{
input()->pointer()->setEffectsOverrideCursor(shape);
}
bool EffectsHandlerImpl::checkInputWindowEvent(QMouseEvent *e)
{
if (m_grabbedMouseEffects.isEmpty()) {
return false;
}
foreach (Effect *effect, m_grabbedMouseEffects) {
effect->windowInputMouseEvent(e);
}
return true;
}
bool EffectsHandlerImpl::checkInputWindowEvent(QWheelEvent *e)
{
if (m_grabbedMouseEffects.isEmpty()) {
return false;
}
foreach (Effect *effect, m_grabbedMouseEffects) {
effect->windowInputMouseEvent(e);
}
return true;
}
void EffectsHandlerImpl::connectNotify(const QMetaMethod &signal)
{
if (signal == QMetaMethod::fromSignal(&EffectsHandler::cursorShapeChanged)) {
if (!m_trackingCursorChanges) {
connect(Cursors::self()->mouse(), &Cursor::cursorChanged, this, &EffectsHandler::cursorShapeChanged);
Cursors::self()->mouse()->startCursorTracking();
}
++m_trackingCursorChanges;
}
EffectsHandler::connectNotify(signal);
}
void EffectsHandlerImpl::disconnectNotify(const QMetaMethod &signal)
{
if (signal == QMetaMethod::fromSignal(&EffectsHandler::cursorShapeChanged)) {
Q_ASSERT(m_trackingCursorChanges > 0);
if (!--m_trackingCursorChanges) {
Cursors::self()->mouse()->stopCursorTracking();
disconnect(Cursors::self()->mouse(), &Cursor::cursorChanged, this, &EffectsHandler::cursorShapeChanged);
}
}
EffectsHandler::disconnectNotify(signal);
}
void EffectsHandlerImpl::checkInputWindowStacking()
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{
if (m_grabbedMouseEffects.isEmpty()) {
return;
}
doCheckInputWindowStacking();
}
void EffectsHandlerImpl::doCheckInputWindowStacking()
{
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}
QPoint EffectsHandlerImpl::cursorPos() const
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{
return Cursors::self()->mouse()->pos();
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}
void EffectsHandlerImpl::reserveElectricBorder(ElectricBorder border, Effect *effect)
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{
ScreenEdges::self()->reserve(border, effect, "borderActivated");
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}
void EffectsHandlerImpl::unreserveElectricBorder(ElectricBorder border, Effect *effect)
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{
ScreenEdges::self()->unreserve(border, effect);
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}
void EffectsHandlerImpl::registerTouchBorder(ElectricBorder border, QAction *action)
{
ScreenEdges::self()->reserveTouch(border, action);
}
void EffectsHandlerImpl::unregisterTouchBorder(ElectricBorder border, QAction *action)
{
ScreenEdges::self()->unreserveTouch(border, action);
}
unsigned long EffectsHandlerImpl::xrenderBufferPicture()
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{
return m_scene->xrenderBufferPicture();
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}
QPainter *EffectsHandlerImpl::scenePainter()
{
return m_scene->scenePainter();
}
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void EffectsHandlerImpl::toggleEffect(const QString& name)
{
if (isEffectLoaded(name))
unloadEffect(name);
else
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loadEffect(name);
}
QStringList EffectsHandlerImpl::loadedEffects() const
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{
QStringList listModules;
listModules.reserve(loaded_effects.count());
std::transform(loaded_effects.constBegin(), loaded_effects.constEnd(),
std::back_inserter(listModules),
[](const EffectPair &pair) { return pair.first; });
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return listModules;
}
QStringList EffectsHandlerImpl::listOfEffects() const
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{
return m_effectLoader->listOfKnownEffects();
}
bool EffectsHandlerImpl::loadEffect(const QString& name)
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{
Better handling for making the compositing OpenGL context current With QtQuick2 it's possible that the scene graph rendering context either lives in an own thread or uses the main GUI thread. In the latter case it's the same thread as our compositing OpenGL context lives in. This means our basic assumption that between two rendering passes the context stays current does not hold. The code already ensured that before we start a rendering pass the context is made current, but there are many more possible cases. If we use OpenGL in areas not triggered by the rendering loop but in response to other events the context needs to be made current. This includes the loading and unloading of effects (some effects use OpenGL in the static effect check, in the ctor and dtor), background loading of texture data, lazy loading after first usage invoked by shortcut, etc. etc. To properly handle these cases new methods are added to EffectsHandler to make the compositing OpenGL context current. These calls delegate down into the scene. On non-OpenGL scenes they are noop, but on OpenGL they go into the backend and make the context current. In addition they ensure that Qt doesn't think that it's QOpenGLContext is current by calling doneCurrent() on the QOpenGLContext::currentContext(). This unfortunately causes an additional call to makeCurrent with a null context, but there is no other way to tell Qt - it doesn't notice when a different context is made current with low level API calls. In the multi-threaded architecture this doesn't matter as ::currentContext() returns null. A short evaluation showed that a transition to QOpenGLContext doesn't seem feasible. Qt only supports either GLX or EGL while KWin supports both and when entering the transition phase for Wayland, it would become extremely tricky if our native platform is X11, but we want a Wayland EGL context. A future solution might be to have a "KWin-QPA plugin" which uses either xcb or Wayland and hides everything from Qt. The API documentation is extended to describe when the effects-framework ensures that an OpenGL context is current. The effects are changed to make the context current in cases where it's not guaranteed. This has been done by looking for creation or deletion of GLTextures and Shaders. If there are other OpenGL usages outside the rendering loop, ctor/dtor this needs to be changed, too.
2013-11-22 14:05:36 +00:00
makeOpenGLContextCurrent();
m_compositor->addRepaintFull();
return m_effectLoader->loadEffect(name);
}
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void EffectsHandlerImpl::unloadEffect(const QString& name)
{
auto it = std::find_if(effect_order.begin(), effect_order.end(),
[name](EffectPair &pair) {
return pair.first == name;
}
);
if (it == effect_order.end()) {
qCDebug(KWIN_CORE) << "EffectsHandler::unloadEffect : Effect not loaded :" << name;
return;
}
qCDebug(KWIN_CORE) << "EffectsHandler::unloadEffect : Unloading Effect :" << name;
destroyEffect((*it).second);
effect_order.erase(it);
effectsChanged();
m_compositor->addRepaintFull();
}
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void EffectsHandlerImpl::destroyEffect(Effect *effect)
{
makeOpenGLContextCurrent();
if (fullscreen_effect == effect) {
setActiveFullScreenEffect(nullptr);
}
if (keyboard_grab_effect == effect) {
ungrabKeyboard();
}
stopMouseInterception(effect);
const QList<QByteArray> properties = m_propertiesForEffects.keys();
for (const QByteArray &property : properties) {
removeSupportProperty(property, effect);
}
delete effect;
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}
void EffectsHandlerImpl::reconfigureEffect(const QString& name)
{
for (QVector< EffectPair >::const_iterator it = loaded_effects.constBegin(); it != loaded_effects.constEnd(); ++it)
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if ((*it).first == name) {
kwinApp()->config()->reparseConfiguration();
Better handling for making the compositing OpenGL context current With QtQuick2 it's possible that the scene graph rendering context either lives in an own thread or uses the main GUI thread. In the latter case it's the same thread as our compositing OpenGL context lives in. This means our basic assumption that between two rendering passes the context stays current does not hold. The code already ensured that before we start a rendering pass the context is made current, but there are many more possible cases. If we use OpenGL in areas not triggered by the rendering loop but in response to other events the context needs to be made current. This includes the loading and unloading of effects (some effects use OpenGL in the static effect check, in the ctor and dtor), background loading of texture data, lazy loading after first usage invoked by shortcut, etc. etc. To properly handle these cases new methods are added to EffectsHandler to make the compositing OpenGL context current. These calls delegate down into the scene. On non-OpenGL scenes they are noop, but on OpenGL they go into the backend and make the context current. In addition they ensure that Qt doesn't think that it's QOpenGLContext is current by calling doneCurrent() on the QOpenGLContext::currentContext(). This unfortunately causes an additional call to makeCurrent with a null context, but there is no other way to tell Qt - it doesn't notice when a different context is made current with low level API calls. In the multi-threaded architecture this doesn't matter as ::currentContext() returns null. A short evaluation showed that a transition to QOpenGLContext doesn't seem feasible. Qt only supports either GLX or EGL while KWin supports both and when entering the transition phase for Wayland, it would become extremely tricky if our native platform is X11, but we want a Wayland EGL context. A future solution might be to have a "KWin-QPA plugin" which uses either xcb or Wayland and hides everything from Qt. The API documentation is extended to describe when the effects-framework ensures that an OpenGL context is current. The effects are changed to make the context current in cases where it's not guaranteed. This has been done by looking for creation or deletion of GLTextures and Shaders. If there are other OpenGL usages outside the rendering loop, ctor/dtor this needs to be changed, too.
2013-11-22 14:05:36 +00:00
makeOpenGLContextCurrent();
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(*it).second->reconfigure(Effect::ReconfigureAll);
return;
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}
}
bool EffectsHandlerImpl::isEffectLoaded(const QString& name) const
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{
auto it = std::find_if(loaded_effects.constBegin(), loaded_effects.constEnd(),
[&name](const EffectPair &pair) { return pair.first == name; });
return it != loaded_effects.constEnd();
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}
bool EffectsHandlerImpl::isEffectSupported(const QString &name)
{
// If the effect is loaded, it is obviously supported.
if (isEffectLoaded(name)) {
return true;
}
// next checks might require a context
makeOpenGLContextCurrent();
m_compositor->addRepaintFull();
return m_effectLoader->isEffectSupported(name);
}
QList<bool> EffectsHandlerImpl::areEffectsSupported(const QStringList &names)
{
QList<bool> retList;
retList.reserve(names.count());
std::transform(names.constBegin(), names.constEnd(),
std::back_inserter(retList),
[this](const QString &name) {
return isEffectSupported(name);
});
return retList;
}
void EffectsHandlerImpl::reloadEffect(Effect *effect)
{
QString effectName;
for (QVector< EffectPair >::const_iterator it = loaded_effects.constBegin(); it != loaded_effects.constEnd(); ++it) {
if ((*it).second == effect) {
effectName = (*it).first;
break;
}
}
if (!effectName.isNull()) {
unloadEffect(effectName);
m_effectLoader->loadEffect(effectName);
}
}
void EffectsHandlerImpl::effectsChanged()
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{
loaded_effects.clear();
m_activeEffects.clear(); // it's possible to have a reconfigure and a quad rebuild between two paint cycles - bug #308201
loaded_effects.reserve(effect_order.count());
std::copy(effect_order.constBegin(), effect_order.constEnd(),
std::back_inserter(loaded_effects));
m_activeEffects.reserve(loaded_effects.count());
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}
QStringList EffectsHandlerImpl::activeEffects() const
{
QStringList ret;
for(QVector< KWin::EffectPair >::const_iterator it = loaded_effects.constBegin(),
end = loaded_effects.constEnd(); it != end; ++it) {
if (it->second->isActive()) {
ret << it->first;
}
}
return ret;
}
KWaylandServer::Display *EffectsHandlerImpl::waylandDisplay() const
{
if (waylandServer()) {
return waylandServer()->display();
}
return nullptr;
}
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EffectFrame* EffectsHandlerImpl::effectFrame(EffectFrameStyle style, bool staticSize, const QPoint& position, Qt::Alignment alignment) const
{
return new EffectFrameImpl(style, staticSize, position, alignment);
}
QVariant EffectsHandlerImpl::kwinOption(KWinOption kwopt)
{
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switch (kwopt) {
case CloseButtonCorner:
// TODO: this could become per window and be derived from the actual position in the deco
return Decoration::DecorationBridge::self()->settings()->decorationButtonsLeft().contains(KDecoration2::DecorationButtonType::Close) ? Qt::TopLeftCorner : Qt::TopRightCorner;
case SwitchDesktopOnScreenEdge:
return ScreenEdges::self()->isDesktopSwitching();
case SwitchDesktopOnScreenEdgeMovingWindows:
return ScreenEdges::self()->isDesktopSwitchingMovingClients();
default:
return QVariant(); // an invalid one
}
}
QString EffectsHandlerImpl::supportInformation(const QString &name) const
{
auto it = std::find_if(loaded_effects.constBegin(), loaded_effects.constEnd(),
[name](const EffectPair &pair) { return pair.first == name; });
if (it == loaded_effects.constEnd()) {
return QString();
}
QString support((*it).first + QLatin1String(":\n"));
const QMetaObject *metaOptions = (*it).second->metaObject();
for (int i=0; i<metaOptions->propertyCount(); ++i) {
const QMetaProperty property = metaOptions->property(i);
if (qstrcmp(property.name(), "objectName") == 0) {
continue;
}
support += QString::fromUtf8(property.name()) + QLatin1String(": ") + (*it).second->property(property.name()).toString() + QLatin1Char('\n');
}
return support;
}
bool EffectsHandlerImpl::isScreenLocked() const
{
return ScreenLockerWatcher::self()->isLocked();
}
QString EffectsHandlerImpl::debug(const QString& name, const QString& parameter) const
{
QString internalName = name.toLower();;
for (QVector< EffectPair >::const_iterator it = loaded_effects.constBegin(); it != loaded_effects.constEnd(); ++it) {
if ((*it).first == internalName) {
return it->second->debug(parameter);
}
}
return QString();
}
Better handling for making the compositing OpenGL context current With QtQuick2 it's possible that the scene graph rendering context either lives in an own thread or uses the main GUI thread. In the latter case it's the same thread as our compositing OpenGL context lives in. This means our basic assumption that between two rendering passes the context stays current does not hold. The code already ensured that before we start a rendering pass the context is made current, but there are many more possible cases. If we use OpenGL in areas not triggered by the rendering loop but in response to other events the context needs to be made current. This includes the loading and unloading of effects (some effects use OpenGL in the static effect check, in the ctor and dtor), background loading of texture data, lazy loading after first usage invoked by shortcut, etc. etc. To properly handle these cases new methods are added to EffectsHandler to make the compositing OpenGL context current. These calls delegate down into the scene. On non-OpenGL scenes they are noop, but on OpenGL they go into the backend and make the context current. In addition they ensure that Qt doesn't think that it's QOpenGLContext is current by calling doneCurrent() on the QOpenGLContext::currentContext(). This unfortunately causes an additional call to makeCurrent with a null context, but there is no other way to tell Qt - it doesn't notice when a different context is made current with low level API calls. In the multi-threaded architecture this doesn't matter as ::currentContext() returns null. A short evaluation showed that a transition to QOpenGLContext doesn't seem feasible. Qt only supports either GLX or EGL while KWin supports both and when entering the transition phase for Wayland, it would become extremely tricky if our native platform is X11, but we want a Wayland EGL context. A future solution might be to have a "KWin-QPA plugin" which uses either xcb or Wayland and hides everything from Qt. The API documentation is extended to describe when the effects-framework ensures that an OpenGL context is current. The effects are changed to make the context current in cases where it's not guaranteed. This has been done by looking for creation or deletion of GLTextures and Shaders. If there are other OpenGL usages outside the rendering loop, ctor/dtor this needs to be changed, too.
2013-11-22 14:05:36 +00:00
bool EffectsHandlerImpl::makeOpenGLContextCurrent()
{
return m_scene->makeOpenGLContextCurrent();
}
void EffectsHandlerImpl::doneOpenGLContextCurrent()
{
m_scene->doneOpenGLContextCurrent();
}
bool EffectsHandlerImpl::animationsSupported() const
{
static const QByteArray forceEnvVar = qgetenv("KWIN_EFFECTS_FORCE_ANIMATIONS");
if (!forceEnvVar.isEmpty()) {
static const int forceValue = forceEnvVar.toInt();
return forceValue == 1;
}
return m_scene->animationsSupported();
}
void EffectsHandlerImpl::highlightWindows(const QVector<EffectWindow *> &windows)
{
Effect *e = provides(Effect::HighlightWindows);
if (!e) {
return;
}
e->perform(Effect::HighlightWindows, QVariantList{QVariant::fromValue(windows)});
}
PlatformCursorImage EffectsHandlerImpl::cursorImage() const
{
return kwinApp()->platform()->cursorImage();
}
void EffectsHandlerImpl::hideCursor()
{
kwinApp()->platform()->hideCursor();
}
void EffectsHandlerImpl::showCursor()
{
kwinApp()->platform()->showCursor();
}
void EffectsHandlerImpl::startInteractiveWindowSelection(std::function<void(KWin::EffectWindow*)> callback)
{
kwinApp()->platform()->startInteractiveWindowSelection(
[callback] (KWin::Toplevel *t) {
if (t && t->effectWindow()) {
callback(t->effectWindow());
} else {
callback(nullptr);
}
}
);
}
void EffectsHandlerImpl::startInteractivePositionSelection(std::function<void(const QPoint&)> callback)
{
kwinApp()->platform()->startInteractivePositionSelection(callback);
}
void EffectsHandlerImpl::showOnScreenMessage(const QString &message, const QString &iconName)
{
OSD::show(message, iconName);
}
void EffectsHandlerImpl::hideOnScreenMessage(OnScreenMessageHideFlags flags)
{
OSD::HideFlags osdFlags;
if (flags.testFlag(OnScreenMessageHideFlag::SkipsCloseAnimation)) {
osdFlags |= OSD::HideFlag::SkipCloseAnimation;
}
OSD::hide(osdFlags);
}
KSharedConfigPtr EffectsHandlerImpl::config() const
{
return kwinApp()->config();
}
KSharedConfigPtr EffectsHandlerImpl::inputConfig() const
{
return InputConfig::self()->inputConfig();
}
Effect *EffectsHandlerImpl::findEffect(const QString &name) const
{
auto it = std::find_if(loaded_effects.constBegin(), loaded_effects.constEnd(),
[name] (const EffectPair &pair) {
return pair.first == name;
}
);
if (it == loaded_effects.constEnd()) {
return nullptr;
}
return (*it).second;
}
[libkwineffects] Introduce API to easily show a QtQuick scene in an effect Summary: EffectQuickView/Scene is a convenient class to render a QtQuick scenegraph into an effect. Current methods (such as present windows) involve creating an underlying platform window which is expensive, causes a headache to filter out again in the rest of the code, and only works as an overlay. The new class exposes things more natively to an effect where we don't mess with real windows, we can perform the painting anywhere in the view and we don't have issues with hiding/closing. QtQuick has both software and hardware accelerated modes, and kwin also has 3 render backends. Every combination is supported. * When used in OpenGL mode for both, we render into an FBO export the texture ID then it's up to the effect to render that into a scene. * When using software QtQuick rendering we blit into an image, upload that into a KWinGLTexture which serves as an abstraction layer and render that into the scene. * When using GL for QtQuick and XRender/QPainter in kwin everything is rendered into the internal FBO, blit and exported as an image. * When using software rendering for both an image gets passed directly. Mouse and keyboard events can be forwarded, only if the effect intercepts them. The class is meant to be generic enough that we can remove all the QtQuick code from Aurorae. The intention is also to replace EffectFrameImpl using this backend and we can kill all of the EffectFrame code throughout the scenes. The close button in present windows will also be ported to this, simplifiying that code base. Classes that handle the rendering and handling QML are intentionally split so that in the future we can have a declarative effects API create overlays from within the same context. Similar to how one can instantiate windows from a typical QML scene. Notes: I don't like how I pass the kwin GL context from the backends into the effect, but I need something that works with the library separation. It also currently has wayland problem if I create a QOpenGLContext before the QPA is set up with a scene - but I don't have anything better? I know for the EffectFrame we need an API to push things through the effects stack to handle blur/invert etc. Will deal with that when we port the EffectFrame. Test Plan: Used in an effect Reviewers: #kwin, zzag Reviewed By: #kwin, zzag Subscribers: zzag, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D24215
2019-09-27 15:06:37 +00:00
void EffectsHandlerImpl::renderEffectQuickView(EffectQuickView *w) const
{
if (!w->isVisible()) {
return;
}
scene()->paintEffectQuickView(w);
}
SessionState EffectsHandlerImpl::sessionState() const
{
return Workspace::self()->sessionManager()->state();
}
//****************************************
// EffectWindowImpl
//****************************************
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EffectWindowImpl::EffectWindowImpl(Toplevel *toplevel)
: EffectWindow(toplevel)
, toplevel(toplevel)
, sw(nullptr)
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{
// Deleted windows are not managed. So, when windowClosed signal is
// emitted, effects can't distinguish managed windows from unmanaged
// windows(e.g. combo box popups, popup menus, etc). Save value of the
// managed property during construction of EffectWindow. At that time,
// parent can be Client, XdgShellClient, or Unmanaged. So, later on, when
// an instance of Deleted becomes parent of the EffectWindow, effects
// can still figure out whether it is/was a managed window.
managed = toplevel->isClient();
waylandClient = qobject_cast<KWin::WaylandClient *>(toplevel) != nullptr;
x11Client = qobject_cast<KWin::X11Client *>(toplevel) != nullptr ||
qobject_cast<KWin::Unmanaged *>(toplevel) != nullptr;
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}
EffectWindowImpl::~EffectWindowImpl()
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{
QVariant cachedTextureVariant = data(LanczosCacheRole);
if (cachedTextureVariant.isValid()) {
GLTexture *cachedTexture = static_cast< GLTexture*>(cachedTextureVariant.value<void*>());
delete cachedTexture;
}
2011-01-30 14:34:42 +00:00
}
bool EffectWindowImpl::isPaintingEnabled()
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{
return sceneWindow()->isPaintingEnabled();
2011-01-30 14:34:42 +00:00
}
2011-01-30 14:34:42 +00:00
void EffectWindowImpl::enablePainting(int reason)
{
sceneWindow()->enablePainting(reason);
}
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void EffectWindowImpl::disablePainting(int reason)
{
sceneWindow()->disablePainting(reason);
}
void EffectWindowImpl::addRepaint(const QRect &r)
{
toplevel->addRepaint(r);
}
void EffectWindowImpl::addRepaint(int x, int y, int w, int h)
{
toplevel->addRepaint(x, y, w, h);
}
void EffectWindowImpl::addRepaintFull()
{
toplevel->addRepaintFull();
}
void EffectWindowImpl::addLayerRepaint(const QRect &r)
{
toplevel->addLayerRepaint(r);
}
void EffectWindowImpl::addLayerRepaint(int x, int y, int w, int h)
{
toplevel->addLayerRepaint(x, y, w, h);
}
const EffectWindowGroup* EffectWindowImpl::group() const
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{
if (auto c = qobject_cast<X11Client *>(toplevel)) {
return c->group()->effectGroup();
}
return nullptr; // TODO
2011-01-30 14:34:42 +00:00
}
void EffectWindowImpl::refWindow()
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{
if (auto d = qobject_cast<Deleted *>(toplevel)) {
return d->refWindow();
}
abort(); // TODO
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}
void EffectWindowImpl::unrefWindow()
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{
if (auto d = qobject_cast<Deleted *>(toplevel)) {
return d->unrefWindow(); // delays deletion in case
}
abort(); // TODO
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}
#define TOPLEVEL_HELPER( rettype, prototype, toplevelPrototype) \
rettype EffectWindowImpl::prototype ( ) const \
{ \
return toplevel->toplevelPrototype(); \
}
TOPLEVEL_HELPER(double, opacity, opacity)
TOPLEVEL_HELPER(bool, hasAlpha, hasAlpha)
TOPLEVEL_HELPER(int, x, x)
TOPLEVEL_HELPER(int, y, y)
TOPLEVEL_HELPER(int, width, width)
TOPLEVEL_HELPER(int, height, height)
TOPLEVEL_HELPER(QPoint, pos, pos)
TOPLEVEL_HELPER(QSize, size, size)
TOPLEVEL_HELPER(int, screen, screen)
TOPLEVEL_HELPER(QRect, geometry, frameGeometry)
TOPLEVEL_HELPER(QRect, frameGeometry, frameGeometry)
TOPLEVEL_HELPER(QRect, bufferGeometry, bufferGeometry)
TOPLEVEL_HELPER(QRect, expandedGeometry, visibleRect)
TOPLEVEL_HELPER(QRect, rect, rect)
TOPLEVEL_HELPER(int, desktop, desktop)
TOPLEVEL_HELPER(bool, isDesktop, isDesktop)
TOPLEVEL_HELPER(bool, isDock, isDock)
TOPLEVEL_HELPER(bool, isToolbar, isToolbar)
TOPLEVEL_HELPER(bool, isMenu, isMenu)
TOPLEVEL_HELPER(bool, isNormalWindow, isNormalWindow)
TOPLEVEL_HELPER(bool, isDialog, isDialog)
TOPLEVEL_HELPER(bool, isSplash, isSplash)
TOPLEVEL_HELPER(bool, isUtility, isUtility)
TOPLEVEL_HELPER(bool, isDropdownMenu, isDropdownMenu)
TOPLEVEL_HELPER(bool, isPopupMenu, isPopupMenu)
TOPLEVEL_HELPER(bool, isTooltip, isTooltip)
TOPLEVEL_HELPER(bool, isNotification, isNotification)
TOPLEVEL_HELPER(bool, isCriticalNotification, isCriticalNotification)
TOPLEVEL_HELPER(bool, isOnScreenDisplay, isOnScreenDisplay)
TOPLEVEL_HELPER(bool, isComboBox, isComboBox)
TOPLEVEL_HELPER(bool, isDNDIcon, isDNDIcon)
TOPLEVEL_HELPER(bool, isDeleted, isDeleted)
TOPLEVEL_HELPER(bool, hasOwnShape, shape)
TOPLEVEL_HELPER(QString, windowRole, windowRole)
TOPLEVEL_HELPER(QStringList, activities, activities)
TOPLEVEL_HELPER(bool, skipsCloseAnimation, skipsCloseAnimation)
TOPLEVEL_HELPER(KWaylandServer::SurfaceInterface *, surface, surface)
TOPLEVEL_HELPER(bool, isPopupWindow, isPopupWindow)
TOPLEVEL_HELPER(bool, isOutline, isOutline)
TOPLEVEL_HELPER(pid_t, pid, pid)
TOPLEVEL_HELPER(qlonglong, windowId, window)
#undef TOPLEVEL_HELPER
#define CLIENT_HELPER_WITH_DELETED( rettype, prototype, propertyname, defaultValue ) \
rettype EffectWindowImpl::prototype ( ) const \
{ \
auto client = qobject_cast<AbstractClient *>(toplevel); \
if (client) { \
return client->propertyname(); \
} \
auto deleted = qobject_cast<Deleted *>(toplevel); \
if (deleted) { \
return deleted->propertyname(); \
} \
return defaultValue; \
}
CLIENT_HELPER_WITH_DELETED(bool, isMinimized, isMinimized, false)
CLIENT_HELPER_WITH_DELETED(bool, isModal, isModal, false)
CLIENT_HELPER_WITH_DELETED(bool, isFullScreen, isFullScreen, false)
CLIENT_HELPER_WITH_DELETED(bool, keepAbove, keepAbove, false)
CLIENT_HELPER_WITH_DELETED(bool, keepBelow, keepBelow, false)
CLIENT_HELPER_WITH_DELETED(QString, caption, caption, QString());
CLIENT_HELPER_WITH_DELETED(QVector<uint>, desktops, x11DesktopIds, QVector<uint>());
#undef CLIENT_HELPER_WITH_DELETED
// legacy from tab groups, can be removed when no effects use this any more.
bool EffectWindowImpl::isCurrentTab() const
{
return true;
}
QString EffectWindowImpl::windowClass() const
{
return toplevel->resourceName() + QLatin1Char(' ') + toplevel->resourceClass();
}
QRect EffectWindowImpl::contentsRect() const
{
return QRect(toplevel->clientPos(), toplevel->clientSize());
}
NET::WindowType EffectWindowImpl::windowType() const
{
return toplevel->windowType();
}
#define CLIENT_HELPER( rettype, prototype, propertyname, defaultValue ) \
rettype EffectWindowImpl::prototype ( ) const \
{ \
auto client = qobject_cast<AbstractClient *>(toplevel); \
if (client) { \
return client->propertyname(); \
} \
return defaultValue; \
}
CLIENT_HELPER(bool, isMovable, isMovable, false)
CLIENT_HELPER(bool, isMovableAcrossScreens, isMovableAcrossScreens, false)
CLIENT_HELPER(bool, isUserMove, isMove, false)
CLIENT_HELPER(bool, isUserResize, isResize, false)
CLIENT_HELPER(QRect, iconGeometry, iconGeometry, QRect())
CLIENT_HELPER(bool, isSpecialWindow, isSpecialWindow, true)
CLIENT_HELPER(bool, acceptsFocus, wantsInput, true) // We don't actually know...
CLIENT_HELPER(QIcon, icon, icon, QIcon())
CLIENT_HELPER(bool, isSkipSwitcher, skipSwitcher, false)
CLIENT_HELPER(bool, decorationHasAlpha, decorationHasAlpha, false)
CLIENT_HELPER(bool, isUnresponsive, unresponsive, false)
#undef CLIENT_HELPER
QSize EffectWindowImpl::basicUnit() const
{
if (auto client = qobject_cast<X11Client *>(toplevel)){
return client->basicUnit();
}
return QSize(1,1);
}
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void EffectWindowImpl::setWindow(Toplevel* w)
{
toplevel = w;
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setParent(w);
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}
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void EffectWindowImpl::setSceneWindow(Scene::Window* w)
{
sw = w;
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}
QRegion EffectWindowImpl::shape() const
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{
if (isX11Client() && sceneWindow()) {
return sceneWindow()->bufferShape();
}
return toplevel->rect();
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}
QRect EffectWindowImpl::decorationInnerRect() const
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{
auto client = qobject_cast<X11Client *>(toplevel);
return client ? client->transparentRect() : contentsRect();
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}
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QByteArray EffectWindowImpl::readProperty(long atom, long type, int format) const
{
if (!kwinApp()->x11Connection()) {
return QByteArray();
}
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return readWindowProperty(window()->window(), atom, type, format);
}
void EffectWindowImpl::deleteProperty(long int atom) const
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{
if (kwinApp()->x11Connection()) {
deleteWindowProperty(window()->window(), atom);
}
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}
EffectWindow* EffectWindowImpl::findModal()
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{
auto client = qobject_cast<AbstractClient *>(toplevel);
if (!client) {
return nullptr;
}
AbstractClient *modal = client->findModal();
if (modal) {
return modal->effectWindow();
}
return nullptr;
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}
EffectWindow* EffectWindowImpl::transientFor()
{
auto client = qobject_cast<AbstractClient *>(toplevel);
if (!client) {
return nullptr;
}
AbstractClient *transientFor = client->transientFor();
if (transientFor) {
return transientFor->effectWindow();
}
return nullptr;
}
Add windowsystem plugin for KWin's qpa Summary: KWindowSystem provides a plugin interface to have platform specific implementations. So far KWin relied on the implementation in KWayland-integration repository. This is something I find unsuited, for the following reasons: * any test in KWin for functionality set through the plugin would fail * it's not clear what's going on where * in worst case some code could deadlock * KWin shouldn't use KWindowSystem and only a small subset is allowed to be used The last point needs some further explanation. KWin internally does not and cannot use KWindowSystem. KWindowSystem (especially KWindowInfo) is exposing information which KWin sets. It's more than weird if KWin asks KWindowSystem for the state of a window it set itself. On X11 it's just slow, on Wayland it can result in roundtrips to KWin itself which is dangerous. But due to using Plasma components we have a few areas where we use KWindowSystem. E.g. a Plasma::Dialog sets a window type, the slide in direction, blur and background contrast. This we want to support and need to support. Other API elements we do not want, like for examples the available windows. KWin internal windows either have direct access to KWin or a scripting interface exposed providing (limited) access - there is just no need to have this in KWindowSystem. To make it more clear what KWin supports as API of KWindowSystem for internal windows this change implements a stripped down version of the kwayland-integration plugin. The main difference is that it does not use KWayland at all, but a QWindow internal side channel. To support this EffectWindow provides an accessor for internalWindow and the three already mentioned effects are adjusted to read from the internal QWindow and it's dynamic properties. This change is a first step for a further refactoring. I plan to split the internal window out of ShellClient into a dedicated class. I think there are nowadays too many special cases. If it moves out there is the question whether we really want to use Wayland for the internal windows or whether this is just historic ballast (after all we used to use qwayland for that in the beginning). As the change could introduce regressions I'm targetting 5.16. Test Plan: new test case for window type, manual testing using Alt+Tab for the effects integration. Sliding popups, blur and contrast worked fine. Reviewers: #kwin Subscribers: kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D18228
2019-01-13 16:50:32 +00:00
QWindow *EffectWindowImpl::internalWindow() const
{
auto client = qobject_cast<InternalClient *>(toplevel);
Add windowsystem plugin for KWin's qpa Summary: KWindowSystem provides a plugin interface to have platform specific implementations. So far KWin relied on the implementation in KWayland-integration repository. This is something I find unsuited, for the following reasons: * any test in KWin for functionality set through the plugin would fail * it's not clear what's going on where * in worst case some code could deadlock * KWin shouldn't use KWindowSystem and only a small subset is allowed to be used The last point needs some further explanation. KWin internally does not and cannot use KWindowSystem. KWindowSystem (especially KWindowInfo) is exposing information which KWin sets. It's more than weird if KWin asks KWindowSystem for the state of a window it set itself. On X11 it's just slow, on Wayland it can result in roundtrips to KWin itself which is dangerous. But due to using Plasma components we have a few areas where we use KWindowSystem. E.g. a Plasma::Dialog sets a window type, the slide in direction, blur and background contrast. This we want to support and need to support. Other API elements we do not want, like for examples the available windows. KWin internal windows either have direct access to KWin or a scripting interface exposed providing (limited) access - there is just no need to have this in KWindowSystem. To make it more clear what KWin supports as API of KWindowSystem for internal windows this change implements a stripped down version of the kwayland-integration plugin. The main difference is that it does not use KWayland at all, but a QWindow internal side channel. To support this EffectWindow provides an accessor for internalWindow and the three already mentioned effects are adjusted to read from the internal QWindow and it's dynamic properties. This change is a first step for a further refactoring. I plan to split the internal window out of ShellClient into a dedicated class. I think there are nowadays too many special cases. If it moves out there is the question whether we really want to use Wayland for the internal windows or whether this is just historic ballast (after all we used to use qwayland for that in the beginning). As the change could introduce regressions I'm targetting 5.16. Test Plan: new test case for window type, manual testing using Alt+Tab for the effects integration. Sliding popups, blur and contrast worked fine. Reviewers: #kwin Subscribers: kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D18228
2019-01-13 16:50:32 +00:00
if (!client) {
return nullptr;
}
return client->internalWindow();
}
template <typename T>
EffectWindowList getMainWindows(T *c)
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{
const auto mainclients = c->mainClients();
EffectWindowList ret;
ret.reserve(mainclients.size());
std::transform(std::cbegin(mainclients), std::cend(mainclients),
std::back_inserter(ret),
[](auto client) { return client->effectWindow(); });
return ret;
}
EffectWindowList EffectWindowImpl::mainWindows() const
{
if (auto client = qobject_cast<AbstractClient *>(toplevel)) {
return getMainWindows(client);
}
if (auto deleted = qobject_cast<Deleted *>(toplevel)) {
return getMainWindows(deleted);
}
return {};
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}
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WindowQuadList EffectWindowImpl::buildQuads(bool force) const
{
return sceneWindow()->buildQuads(force);
}
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void EffectWindowImpl::setData(int role, const QVariant &data)
{
if (!data.isNull())
dataMap[ role ] = data;
else
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dataMap.remove(role);
emit effects->windowDataChanged(this, role);
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}
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QVariant EffectWindowImpl::data(int role) const
{
return dataMap.value(role);
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}
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EffectWindow* effectWindow(Toplevel* w)
{
EffectWindowImpl* ret = w->effectWindow();
return ret;
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}
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EffectWindow* effectWindow(Scene::Window* w)
{
EffectWindowImpl* ret = w->window()->effectWindow();
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ret->setSceneWindow(w);
return ret;
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}
void EffectWindowImpl::elevate(bool elevate)
{
effects->setElevatedWindow(this, elevate);
}
void EffectWindowImpl::registerThumbnail(AbstractThumbnailItem *item)
{
if (WindowThumbnailItem *thumb = qobject_cast<WindowThumbnailItem*>(item)) {
insertThumbnail(thumb);
connect(thumb, &QObject::destroyed, this, &EffectWindowImpl::thumbnailDestroyed);
connect(thumb, &WindowThumbnailItem::wIdChanged, this, &EffectWindowImpl::thumbnailTargetChanged);
} else if (DesktopThumbnailItem *desktopThumb = qobject_cast<DesktopThumbnailItem*>(item)) {
m_desktopThumbnails.append(desktopThumb);
connect(desktopThumb, &QObject::destroyed, this, &EffectWindowImpl::desktopThumbnailDestroyed);
}
}
void EffectWindowImpl::thumbnailDestroyed(QObject *object)
{
// we know it is a ThumbnailItem
m_thumbnails.remove(static_cast<WindowThumbnailItem*>(object));
}
void EffectWindowImpl::thumbnailTargetChanged()
{
if (WindowThumbnailItem *item = qobject_cast<WindowThumbnailItem*>(sender())) {
insertThumbnail(item);
}
}
void EffectWindowImpl::insertThumbnail(WindowThumbnailItem *item)
{
EffectWindow *w = effects->findWindow(item->wId());
if (w) {
m_thumbnails.insert(item, QPointer<EffectWindowImpl>(static_cast<EffectWindowImpl*>(w)));
} else {
m_thumbnails.insert(item, QPointer<EffectWindowImpl>());
}
}
void EffectWindowImpl::desktopThumbnailDestroyed(QObject *object)
{
// we know it is a DesktopThumbnailItem
m_desktopThumbnails.removeAll(static_cast<DesktopThumbnailItem*>(object));
}
void EffectWindowImpl::minimize()
{
if (auto client = qobject_cast<AbstractClient *>(toplevel)) {
client->minimize();
}
}
void EffectWindowImpl::unminimize()
{
if (auto client = qobject_cast<AbstractClient *>(toplevel)) {
client->unminimize();
}
}
void EffectWindowImpl::closeWindow()
{
if (auto client = qobject_cast<AbstractClient *>(toplevel)) {
client->closeWindow();
}
}
void EffectWindowImpl::referencePreviousWindowPixmap()
{
if (sw) {
sw->referencePreviousPixmap();
}
}
void EffectWindowImpl::unreferencePreviousWindowPixmap()
{
if (sw) {
sw->unreferencePreviousPixmap();
}
}
bool EffectWindowImpl::isManaged() const
{
return managed;
}
bool EffectWindowImpl::isWaylandClient() const
{
return waylandClient;
}
bool EffectWindowImpl::isX11Client() const
{
return x11Client;
}
//****************************************
// EffectWindowGroupImpl
//****************************************
EffectWindowList EffectWindowGroupImpl::members() const
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{
const auto memberList = group->members();
EffectWindowList ret;
ret.reserve(memberList.size());
std::transform(std::cbegin(memberList), std::cend(memberList),
std::back_inserter(ret),
[](auto toplevel) { return toplevel->effectWindow(); });
return ret;
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}
//****************************************
// EffectFrameImpl
//****************************************
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EffectFrameImpl::EffectFrameImpl(EffectFrameStyle style, bool staticSize, QPoint position, Qt::Alignment alignment)
: QObject(nullptr)
, EffectFrame()
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, m_style(style)
, m_static(staticSize)
, m_point(position)
, m_alignment(alignment)
, m_shader(nullptr)
, m_theme(new Plasma::Theme(this))
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{
if (m_style == EffectFrameStyled) {
m_frame.setImagePath(QStringLiteral("widgets/background"));
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m_frame.setCacheAllRenderedFrames(true);
connect(m_theme, &Plasma::Theme::themeChanged, this, &EffectFrameImpl::plasmaThemeChanged);
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}
m_selection.setImagePath(QStringLiteral("widgets/viewitem"));
m_selection.setElementPrefix(QStringLiteral("hover"));
m_selection.setCacheAllRenderedFrames(true);
m_selection.setEnabledBorders(Plasma::FrameSvg::AllBorders);
m_sceneFrame = Compositor::self()->scene()->createEffectFrame(this);
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}
EffectFrameImpl::~EffectFrameImpl()
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{
delete m_sceneFrame;
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}
const QFont& EffectFrameImpl::font() const
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{
return m_font;
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}
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void EffectFrameImpl::setFont(const QFont& font)
{
if (m_font == font) {
return;
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}
m_font = font;
QRect oldGeom = m_geometry;
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if (!m_text.isEmpty()) {
autoResize();
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}
if (oldGeom == m_geometry) {
// Wasn't updated in autoResize()
m_sceneFrame->freeTextFrame();
}
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}
void EffectFrameImpl::free()
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{
m_sceneFrame->free();
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}
const QRect& EffectFrameImpl::geometry() const
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{
return m_geometry;
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}
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void EffectFrameImpl::setGeometry(const QRect& geometry, bool force)
{
QRect oldGeom = m_geometry;
m_geometry = geometry;
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if (m_geometry == oldGeom && !force) {
return;
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}
effects->addRepaint(oldGeom);
effects->addRepaint(m_geometry);
if (m_geometry.size() == oldGeom.size() && !force) {
return;
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}
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if (m_style == EffectFrameStyled) {
qreal left, top, right, bottom;
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m_frame.getMargins(left, top, right, bottom); // m_geometry is the inner geometry
m_frame.resizeFrame(m_geometry.adjusted(-left, -top, right, bottom).size());
}
free();
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}
const QIcon& EffectFrameImpl::icon() const
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{
return m_icon;
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}
void EffectFrameImpl::setIcon(const QIcon& icon)
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{
m_icon = icon;
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if (isCrossFade()) {
m_sceneFrame->crossFadeIcon();
}
if (m_iconSize.isEmpty() && !m_icon.availableSizes().isEmpty()) { // Set a size if we don't already have one
setIconSize(m_icon.availableSizes().first());
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}
m_sceneFrame->freeIconFrame();
}
const QSize& EffectFrameImpl::iconSize() const
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{
return m_iconSize;
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}
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void EffectFrameImpl::setIconSize(const QSize& size)
{
if (m_iconSize == size) {
return;
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}
m_iconSize = size;
autoResize();
m_sceneFrame->freeIconFrame();
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}
void EffectFrameImpl::plasmaThemeChanged()
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{
free();
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}
void EffectFrameImpl::render(const QRegion &region, double opacity, double frameOpacity)
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{
if (m_geometry.isEmpty()) {
return; // Nothing to display
}
m_shader = nullptr;
setScreenProjectionMatrix(static_cast<EffectsHandlerImpl*>(effects)->scene()->screenProjectionMatrix());
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effects->paintEffectFrame(this, region, opacity, frameOpacity);
}
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void EffectFrameImpl::finalRender(QRegion region, double opacity, double frameOpacity) const
{
region = infiniteRegion(); // TODO: Old region doesn't seem to work with OpenGL
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m_sceneFrame->render(region, opacity, frameOpacity);
}
Qt::Alignment EffectFrameImpl::alignment() const
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{
return m_alignment;
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}
void
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EffectFrameImpl::align(QRect &geometry)
{
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if (m_alignment & Qt::AlignLeft)
geometry.moveLeft(m_point.x());
else if (m_alignment & Qt::AlignRight)
geometry.moveLeft(m_point.x() - geometry.width());
else
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geometry.moveLeft(m_point.x() - geometry.width() / 2);
if (m_alignment & Qt::AlignTop)
geometry.moveTop(m_point.y());
else if (m_alignment & Qt::AlignBottom)
geometry.moveTop(m_point.y() - geometry.height());
else
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geometry.moveTop(m_point.y() - geometry.height() / 2);
}
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void EffectFrameImpl::setAlignment(Qt::Alignment alignment)
{
m_alignment = alignment;
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align(m_geometry);
setGeometry(m_geometry);
}
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void EffectFrameImpl::setPosition(const QPoint& point)
{
m_point = point;
QRect geometry = m_geometry; // this is important, setGeometry need call repaint for old & new geometry
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align(geometry);
setGeometry(geometry);
}
const QString& EffectFrameImpl::text() const
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{
return m_text;
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}
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void EffectFrameImpl::setText(const QString& text)
{
if (m_text == text) {
return;
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}
if (isCrossFade()) {
m_sceneFrame->crossFadeText();
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}
m_text = text;
QRect oldGeom = m_geometry;
autoResize();
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if (oldGeom == m_geometry) {
// Wasn't updated in autoResize()
m_sceneFrame->freeTextFrame();
}
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}
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void EffectFrameImpl::setSelection(const QRect& selection)
{
if (selection == m_selectionGeometry) {
return;
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}
m_selectionGeometry = selection;
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if (m_selectionGeometry.size() != m_selection.frameSize().toSize()) {
m_selection.resizeFrame(m_selectionGeometry.size());
}
// TODO; optimize to only recreate when resizing
m_sceneFrame->freeSelection();
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}
void EffectFrameImpl::autoResize()
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{
if (m_static)
return; // Not automatically resizing
QRect geometry;
// Set size
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if (!m_text.isEmpty()) {
QFontMetrics metrics(m_font);
geometry.setSize(metrics.size(0, m_text));
}
if (!m_icon.isNull() && !m_iconSize.isEmpty()) {
geometry.setLeft(-m_iconSize.width());
if (m_iconSize.height() > geometry.height())
geometry.setHeight(m_iconSize.height());
}
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align(geometry);
setGeometry(geometry);
}
QColor EffectFrameImpl::styledTextColor()
{
return m_theme->color(Plasma::Theme::TextColor);
}
} // namespace