kwin/po/ko/kcmkwincompositing.po

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# translation of kcmkwincompositing.po to Korean.
# Copyright (C) 2007 This_file_is_part_of_KDE
# This file is distributed under the same license as the kdebase package.
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# Shinjo Park <kde@peremen.name>, 2007, 2008, 2009, 2010, 2011, 2012, 2013, 2014, 2016, 2017, 2018, 2019, 2020, 2021, 2023.
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#
msgid ""
msgstr ""
"Project-Id-Version: kcmkwincompositing\n"
"Report-Msgid-Bugs-To: https://bugs.kde.org\n"
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"POT-Creation-Date: 2023-01-29 00:59+0000\n"
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"PO-Revision-Date: 2023-07-23 21:15+0200\n"
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"Last-Translator: Shinjo Park <kde@peremen.name>\n"
"Language-Team: Korean <kde-kr@kde.org>\n"
"Language: ko\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
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"X-Generator: Lokalize 22.12.3\n"
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#. i18n: ectx: property (text), widget (KMessageWidget, glCrashedWarning)
#: compositing.ui:31
#, kde-format
msgid ""
"OpenGL compositing (the default) has crashed KWin in the past.\n"
"This was most likely due to a driver bug.\n"
"If you think that you have meanwhile upgraded to a stable driver,\n"
"you can reset this protection but be aware that this might result in an "
"immediate crash!"
msgstr ""
"예전에 KWin을 실행시켰을 때 OpenGL 컴포지팅(기본값)이 충돌했습니다.\n"
"드라이버 버그 때문에 문제가 발생했을 수도 있습니다.\n"
"만약 안정적인 드라이버로 업그레이드했다면 이 보호 장치를 해제할 수도 있으나\n"
"시스템이 언제든지 충돌할 수도 있습니다!"
#. i18n: ectx: property (text), widget (KMessageWidget, windowThumbnailWarning)
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#: compositing.ui:44
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#, kde-format
msgid ""
"Keeping the window thumbnail always interferes with the minimized state of "
"windows. This can result in windows not suspending their work when minimized."
msgstr ""
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"창 섬네일을 항상 그리도록 설정하면 창의 최소화 상태에 영향을 줍니다. 창을 최"
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"소화해도 진행 중인 작업이 계속될 수도 있습니다."
#. i18n: ectx: property (text), widget (QLabel, compositingLabel)
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#: compositing.ui:56
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#, kde-format
msgid "Compositing:"
msgstr "컴포지팅:"
#. i18n: ectx: property (text), widget (QCheckBox, kcfg_Enabled)
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#: compositing.ui:63
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#, kde-format
msgid "Enable on startup"
msgstr "시작할 때 활성화"
#. i18n: ectx: property (toolTip), widget (QCheckBox, kcfg_WindowsBlockCompositing)
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#: compositing.ui:72
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#, kde-format
msgid ""
"Applications can set a hint to block compositing when the window is open.\n"
" This brings performance improvements for e.g. games.\n"
" The setting can be overruled by window-specific rules."
msgstr ""
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"앱의 창이 열려 있을 때 컴포지팅을 중단하는 신호를 보낼 수 있습니다.\n"
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"게임과 같은 일부 환경에서 성능을 향상시킬 수 있습니다.\n"
"창 지정 설정에서 이 설정을 덮어쓸 수 있습니다."
#. i18n: ectx: property (text), widget (QCheckBox, kcfg_WindowsBlockCompositing)
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#: compositing.ui:75
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#, kde-format
msgid "Allow applications to block compositing"
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msgstr "앱에서 컴포지팅 차단 허용"
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#. i18n: ectx: property (text), widget (QLabel, animationSpeedLabel)
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#: compositing.ui:82
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#, kde-format
msgid "Animation speed:"
msgstr "애니메이션 속도:"
#. i18n: ectx: property (text), widget (QLabel, label_3)
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#: compositing.ui:119
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#, kde-format
msgid "Very slow"
msgstr "매우 느리게"
#. i18n: ectx: property (text), widget (QLabel, label)
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#: compositing.ui:139
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#, kde-format
msgid "Instant"
msgstr "즉시"
#. i18n: ectx: property (text), widget (QLabel, label_HiddenPreviews)
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#: compositing.ui:151
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#, kde-format
msgid "Keep window thumbnails:"
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msgstr "창 섬네일 계속 그리기:"
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#. i18n: ectx: property (text), item, widget (QComboBox, kcfg_HiddenPreviews)
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#: compositing.ui:159
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#, kde-format
msgid "Never"
msgstr "하지 않음"
#. i18n: ectx: property (text), item, widget (QComboBox, kcfg_HiddenPreviews)
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#: compositing.ui:164
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#, kde-format
msgid "Only for Shown Windows"
msgstr "보이는 창만"
#. i18n: ectx: property (text), item, widget (QComboBox, kcfg_HiddenPreviews)
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#: compositing.ui:169
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#, kde-format
msgid "Always"
msgstr "항상"
#. i18n: ectx: property (text), widget (QLabel, latencyLabel)
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#: compositing.ui:177
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#, kde-format
msgid "Latency:"
msgstr "지연 시간:"
#. i18n: ectx: property (text), item, widget (QComboBox, kcfg_LatencyPolicy)
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#: compositing.ui:185
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#, kde-format
msgid "Force lowest latency (may cause dropped frames)"
msgstr "최소 지연 시간 강제(프레임 드롭이 발생할 수도 있음)"
#. i18n: ectx: property (text), item, widget (QComboBox, kcfg_LatencyPolicy)
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#: compositing.ui:190
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#, kde-format
msgid "Prefer lower latency"
msgstr "낮은 지연 시간 선호"
#. i18n: ectx: property (text), item, widget (QComboBox, kcfg_LatencyPolicy)
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#: compositing.ui:195
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#, kde-format
msgid "Balance of latency and smoothness"
msgstr "지연 시간과 부드러움 균형 조정"
#. i18n: ectx: property (text), item, widget (QComboBox, kcfg_LatencyPolicy)
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#: compositing.ui:200
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#, kde-format
msgid "Prefer smoother animations"
msgstr "부드러운 애니메이션 선호"
#. i18n: ectx: property (text), item, widget (QComboBox, kcfg_LatencyPolicy)
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#: compositing.ui:205
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#, kde-format
msgid "Force smoothest animations"
msgstr "매우 부드러운 애니메이션 강제"
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#. i18n: ectx: property (text), widget (QCheckBox, kcfg_AllowTearing)
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#: compositing.ui:213
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#, kde-format
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msgid ""
"Reduce latency by allowing screen tearing artifacts in fullscreen windows"
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msgstr "전체 화면 창의 화면 티어링 흔적을 허용하여 지연 시간 감소"
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#: main.cpp:78
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#, kde-format
msgid "Re-enable OpenGL detection"
msgstr "OpenGL 감지 다시 활성화"
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#~ msgid ""
#~ "Scale method \"Accurate\" is not supported by all hardware and can cause "
#~ "performance regressions and rendering artifacts."
#~ msgstr ""
#~ "\"정확하게\" 크기 조정 방식은 모든 하드웨어에서 지원하지 않으며 성능 저하 "
#~ "및 화면 잔상이 생길 수도 있습니다."
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#~ msgid "Scale method:"
#~ msgstr "크기 조절 방법:"
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#~ msgid "Smooth"
#~ msgstr "부드럽게"
#~ msgid "Accurate"
#~ msgstr "정확하게"
#~ msgid "Tearing prevention (\"vsync\"):"
#~ msgstr "티어링 방지(VSync):"
#~ msgid "Automatic"
#~ msgstr "자동"
#~ msgid "Only when cheap"
#~ msgstr "부담되지 않는 경우에만"
#~ msgid "Full screen repaints"
#~ msgstr "전체 화면 다시 그리기"
#~ msgid "Re-use screen content"
#~ msgstr "화면 내용 다시 사용"
#~ msgid ""
#~ "\"Only when cheap\" only prevents tearing for full screen changes like a "
#~ "video."
#~ msgstr ""
#~ "\"부담되지 않는 경우에만\" 옵션은 동영상과 같은 전체 화면의 티어링만 방지"
#~ "합니다."
#~ msgid "\"Full screen repaints\" can cause performance problems."
#~ msgstr "\"전체 화면 다시 그리기\" 옵션은 성능에 영향을 줄 수도 있습니다."
#~ msgid ""
#~ "\"Re-use screen content\" causes severe performance problems on MESA "
#~ "drivers."
#~ msgstr ""
#~ "\"화면 내용 다시 사용\" 옵션은 MESA 드라이버에서 문제를 발생시킬 수 있습니"
#~ "다."
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#~ msgid "Rendering backend:"
#~ msgstr "렌더링 백엔드:"
#~ msgid "OpenGL 3.1"
#~ msgstr "OpenGL 3.1"
#~ msgid "OpenGL 2.0"
#~ msgstr "OpenGL 2.0"
#~ msgid "Crisp"
#~ msgstr "빠르게"
#~ msgid "Smooth (slower)"
#~ msgstr "부드럽게 (느림)"
#~ msgid "XRender"
#~ msgstr "XRender"
#~ msgctxt "OpenGL Platform Interface"
#~ msgid "EGL"
#~ msgstr "EGL"
#~ msgctxt "OpenGL Platform Interface"
#~ msgid "GLX"
#~ msgstr "GLX"
#~ msgid ""
#~ "Author: %1\n"
#~ "License: %2"
#~ msgstr ""
#~ "작성자: %1\n"
#~ "라이선스: %2"
#~ msgid ""
#~ "Hint: To find out or configure how to activate an effect, look at the "
#~ "effect's settings."
#~ msgstr ""
#~ "정보: 효과를 활성화시키고 설정하는 방법을 알아 보시려면 효과의 설정을 보십"
#~ "시오"
#, fuzzy
#~| msgid "Search"
#~ msgid "Search..."
#~ msgstr "찾기"
#~ msgid "Configure filter"
#~ msgstr "필터 설정"
#~ msgid "Exclude Desktop Effects not supported by the Compositor"
#~ msgstr "컴포지터에서 지원하지 않는 데스크톱 효과 제외"
#~ msgid "Exclude internal Desktop Effects"
#~ msgstr "내부 데스크톱 효과 제외"
#, fuzzy
#~| msgid "Get New Effects..."
#~ msgid "Get New Desktop Effects..."
#~ msgstr "새 효과 가져오기..."
#~ msgctxt "NAME OF TRANSLATORS"
#~ msgid "Your names"
#~ msgstr "Shinjo Park"
#~ msgctxt "EMAIL OF TRANSLATORS"
#~ msgid "Your emails"
#~ msgstr "kde@peremen.name"
#~ msgctxt "Category of Desktop Effects, used as section header"
#~ msgid "Accessibility"
#~ msgstr "접근성"
#~ msgctxt "Category of Desktop Effects, used as section header"
#~ msgid "Appearance"
#~ msgstr "모양"
#~ msgctxt "Category of Desktop Effects, used as section header"
#~ msgid "Candy"
#~ msgstr "볼거리"
#~ msgctxt "Category of Desktop Effects, used as section header"
#~ msgid "Focus"
#~ msgstr "초점"
#~ msgctxt "Category of Desktop Effects, used as section header"
#~ msgid "Show Desktop Animation"
#~ msgstr "데스크톱 애니메이션 표시"
#~ msgctxt "Category of Desktop Effects, used as section header"
#~ msgid "Tools"
#~ msgstr "도구"
#~ msgctxt "Category of Desktop Effects, used as section header"
#~ msgid "Virtual Desktop Switching Animation"
#~ msgstr "가상 데스크톱 전환 애니메이션"
#~ msgctxt "Category of Desktop Effects, used as section header"
#~ msgid "Window Management"
#~ msgstr "창 관리"
#, fuzzy
#~| msgctxt "Category of Desktop Effects, used as section header"
#~| msgid "Show Desktop Animation"
#~ msgctxt "Category of Desktop Effects, used as section header"
#~ msgid "Window Open/Close Animation"
#~ msgstr "데스크톱 애니메이션 표시"
#~ msgid "KWin development team"
#~ msgstr "KWin 개발 팀"
#~ msgid "Experimental:"
#~ msgstr "실험실:"
#~ msgid "Enable color correction"
#~ msgstr "색 보정 사용"
#~ msgid ""
#~ "Having full screen windows bypass the compositor is not supported on "
#~ "every hardware."
#~ msgstr ""
#~ "전체 화면 창에서 컴포지팅 비활성화는 모든 하드웨어에서 지원하지 않습니다."
#~ msgid "Expert:"
#~ msgstr "전문가:"
#~ msgid "Suspend compositor for full screen windows"
#~ msgstr "전체 화면 창의 데스크톱 효과 중단하기"
#~ msgid "OpenGL interface:"
#~ msgstr "OpenGL 인터페이스:"
#~ msgid ""
#~ "EGL is not supported by all OpenGL drivers. If not supported the "
#~ "Compositor will be disabled."
#~ msgstr ""
#~ "모든 OpenGL 드라이버에서 EGL을 지원하는 것은 아닙니다. 지원하지 않는 경우 "
#~ "컴포지터를 비활성화합니다."
#~ msgid "Animation Speed:"
#~ msgstr "애니메이션 속도:"
#~ msgid "Scale Method:"
#~ msgstr "크기 조절 방법:"
#~ msgid "Tearing Prevention (VSync):"
#~ msgstr "티어링 방지(VSync):"
#~ msgid "Keep Window Thumbnails:"
#~ msgstr "창 미리 보기 그림 계속 그리기:"
#~ msgid "Always (Breaks Animations)"
#~ msgstr "항상(애니메이션에 영향을 줌)"
#~ msgid "OpenGL Platform Interface:"
#~ msgstr "OpenGL 플랫폼 인터페이스:"
#~ msgid "Form"
#~ msgstr "형태"
#~ msgid "1 second remaining:"
#~ msgid_plural "%1 seconds remaining:"
#~ msgstr[0] "%1초 남았습니다:"
#~ msgid "Confirm Desktop Effects Change"
#~ msgstr "데스크톱 효과 변경 확인"
#~ msgid "&Accept Configuration"
#~ msgstr "설정 적용하기(&A)"
#~ msgid "&Return to Previous Configuration"
#~ msgstr "이전 설정으로 돌아가기(&R)"
#~ msgid ""
#~ "Desktop effects settings have changed.\n"
#~ "Do you want to keep the new settings?\n"
#~ "They will be automatically reverted in 10 seconds."
#~ msgstr ""
#~ "데스크톱 효과 설정이 변경되었습니다.\n"
#~ "새로운 설정을 저장하시겠습니까?\n"
#~ "10초 후에 기존 설정으로 돌아갑니다."
#~ msgctxt ""
#~ "Action to open a dialog showing detailed information why an effect could "
#~ "not be loaded"
#~ msgid "Details"
#~ msgstr "자세한 정보"
#~ msgctxt "Prevent warning from bein displayed again"
#~ msgid "Don't show again!"
#~ msgstr "다시 보이지 않음!"
#~ msgid "Use GLSL shaders"
#~ msgstr "GLSL 셰이더 사용하기"
#~ msgid "None"
#~ msgstr "없음"
#~ msgid "The painting is not synchronized with the screen."
#~ msgstr "그리는 과정이 화면과 동기화되지 않았습니다."
#~ msgid ""
#~ "Tries to re-use older buffers and if that is not possible,\n"
#~ "picks a strategy matching your hardware."
#~ msgstr ""
#~ "과거에 사용했던 버퍼를 다시 사용하는 것을 시도할 것이며\n"
#~ "사용 불가능한 경우 하드웨어에 따른 동작을 수행합니다."
#~ msgid ""
#~ "When major regions of the screen are updated,\n"
#~ "the entire screen will be repainted.\n"
#~ "Can cause tearing with small updates."
#~ msgstr ""
#~ "화면의 여러 영역이 갱신되면\n"
#~ "전체 화면이 다시 칠해집니다.\n"
#~ "작은 영역 갱신 시 티어링이 발생할 수 있습니다."
#~ msgid ""
#~ "The complete screen is repainted for every frame.\n"
#~ "Can be slow with large blurred areas."
#~ msgstr ""
#~ "매 프레임마다 전체 화면을 다시 그립니다.\n"
#~ "큰 흐린 영역에서 느려질 수도 있습니다."
#~ msgid ""
#~ "WARNING:\n"
#~ "This strategy is usually slow with Open Source drivers.\n"
#~ "Undamaged pixels will be copied from GL_FRONT to GL_BACK"
#~ msgstr ""
#~ "경고:\n"
#~ "이 전략은 대부분 오픈 소스 드라이버에서 느립니다.\n"
#~ "갱신되지 않은 픽셀이 GL_FRONT에서 GL_BACK으로 복사됩니다"
#~ msgid "kcmkwincompositing"
#~ msgstr "kcmkwincompositing"
#~ msgid "KWin Desktop Effects Configuration Module"
#~ msgstr "KWin 데스크톱 효과 설정 모듈"
#~ msgid "(c) 2007 Rivo Laks"
#~ msgstr "(c) 2007 Rivo Laks"
#~ msgid "Rivo Laks"
#~ msgstr "Rivo Laks"
#~ msgid "No effect"
#~ msgstr "효과 없음"
#~ msgid ""
#~ "Failed to activate desktop effects using the given configuration options. "
#~ "Settings will be reverted to their previous values.\n"
#~ "\n"
#~ "Check your X configuration. You may also consider changing advanced "
#~ "options, especially changing the compositing type."
#~ msgstr ""
#~ "설정한 옵션대로 데스크톱 효과를 활성화하는 데 실패하였습니다. 이전 값으로 "
#~ "돌아갈 것입니다. \n"
#~ "\n"
#~ "X 설정을 확인해 보십시오. 컴포지팅 종류와 같은 고급 설정도 바꾸어 보십시"
#~ "오."
#~ msgid "Demos"
#~ msgstr "데모"
#~ msgid "Tests"
#~ msgstr "테스트"
#~ msgid ""
#~ "Desktop effects are not available on this system due to the following "
#~ "technical issues:"
#~ msgstr "다음 문제로 인하여 데스크톱 효과를 사용할 수 없습니다:"
#~ msgctxt ""
#~ "Reason shown when trying to activate desktop effects and KWin (most "
#~ "likely) crashes"
#~ msgid "Window Manager seems not to be running"
#~ msgstr "실행 중인 창 관리자를 찾을 수 없음"
#~ msgid ""
#~ "Your settings have been saved but as KDE is currently running in failsafe "
#~ "mode desktop effects cannot be enabled at this time.\n"
#~ "\n"
#~ "Please exit failsafe mode to enable desktop effects."
#~ msgstr ""
#~ "설정이 저장되었습니다. 현재 KDE가 실패-안전 모드로 실행되고 있어서 데스크"
#~ "톱 효과를 사용할 수 없습니다.\n"
#~ "\n"
#~ "실패-안전 모드를 종료하면 데스크톱 효과를 사용할 수 있습니다."
#~ msgctxt "Error Message shown when a desktop effect could not be loaded"
#~ msgid "One desktop effect could not be loaded."
#~ msgid_plural "%1 desktop effects could not be loaded."
#~ msgstr[0] "데스크톱 효과 중 %1개를 불러올 수 없습니다."
#~ msgctxt ""
#~ "Effect with given name could not be activated due to unknown reason"
#~ msgid "%1 effect failed to load due to unknown reason."
#~ msgstr "알 수 없는 이유로 %1 효과를 불러올 수 없습니다."
#~ msgctxt ""
#~ "Effect with given name could not be activated as it requires hardware "
#~ "shaders"
#~ msgid "%1 effect requires hardware support."
#~ msgstr "%1 효과에는 하드웨어 지원이 필요합니다."
#~ msgctxt ""
#~ "Effect with given name could not be activated as it requires OpenGL"
#~ msgid "%1 effect requires OpenGL."
#~ msgstr "%1 효과에는 OpenGL이 필요합니다."
#~ msgctxt ""
#~ "Effect with given name could not be activated as it requires OpenGL 2"
#~ msgid "%1 effect requires OpenGL 2."
#~ msgstr "%1 효과에는 OpenGL 2가 필요합니다."
#~ msgctxt "Window title"
#~ msgid "List of effects which could not be loaded"
#~ msgstr "불러올 수 없는 효과 목록"
#~ msgid ""
#~ "For technical reasons it is not possible to determine all possible error "
#~ "causes."
#~ msgstr ""
#~ "기술적인 이유로 오류가 발생할 수 있는 모든 원인을 알아볼 수는 없습니다."
#~ msgctxt ""
#~ "Error Message shown when compositing is not active after tried activation"
#~ msgid "Desktop effect system is not running."
#~ msgstr "데스크톱 효과 시스템이 실행 중이 아닙니다."
#~ msgid "<h1>Desktop Effects</h1>"
#~ msgstr "<h1>데스크톱 효과</h1>"
#~ msgid "General"
#~ msgstr "일반"
#~ msgid "Pressing this button can crash the desktop."
#~ msgstr "이 단추를 누르면 데스크톱이 멈출 수 있습니다."
#~ msgid "I have saved my data."
#~ msgstr "데이터를 저장하였습니다."
#~ msgid "Activation"
#~ msgstr "활성화"
#~ msgid "Desktop effects can be toggled anytime using this shortcut:"
#~ msgstr "다음 단축 키로 데스크톱 효과 전환:"
#~ msgctxt "@title:group a few general options to set up desktop effects"
#~ msgid "Simple effect setup"
#~ msgstr "간단한 효과 설정"
#~ msgid "Improved window management"
#~ msgstr "향상된 창 관리"
#~ msgid "Effect for desktop switching:"
#~ msgstr "데스크톱 전환 효과"
#~ msgid "Very Fast"
#~ msgstr "매우 빠르게"
#~ msgid "Fast"
#~ msgstr "빠르게"
#~ msgid "Normal"
#~ msgstr "보통"
#~ msgid "Slow"
#~ msgstr "느리게"
#~ msgid "Extremely Slow"
#~ msgstr "엄청나게 느리게"
#~ msgid ""
#~ "You can find more effects, as well as effect-specific settings, in the "
#~ "\"All Effects\" tab above."
#~ msgstr ""
#~ "\"모든 효과\" 탭에서 더 많은 효과 및 개별 효과의 설정을 찾을 수 있습니다"
#~ msgid "All Effects"
#~ msgstr "모든 효과"
#~ msgid "Advanced"
#~ msgstr "고급"
#~ msgid "OpenGL Options"
#~ msgstr "OpenGL 설정"
#~ msgid ""
#~ "<p>Activates color correction if possible, using the Kolor-Manager. "
#~ "Requires OpenGL 2 Shaders to be enabled and Kolor-Manager to be "
#~ "installed. May fail silently.</p><p><strong>Experimental</strong>.</p>"
#~ msgstr ""
#~ "<p>Kolor-Manager를 사용할 수 있는 경우 색 보정을 사용합니다. OpenGL 2 셰이"
#~ "더를 활성화해야 하며 Kolor-Manager가 설치되어야 합니다. 오류 메시지 없이 "
#~ "동작하지 않을 수도 있습니다.</p><p><strong>실험적 기능입니다.</strong></p>"
#~ msgid "General Options"
#~ msgstr "일반 옵션"
#~ msgid ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
#~ "REC-html40/strict.dtd\">\n"
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
#~ "css\">\n"
#~ "p, li { white-space: pre-wrap; }\n"
#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
#~ "weight:400; font-style:normal;\">\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "weight:600;\">Crisp:</span></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "style:italic;\">XRenderSetPictureFilter(\"fast\")</span> - Pretty fast "
#~ "on all GPUs but looks bricky</p>\n"
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "weight:600;\">Smooth:</span></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "style:italic;\">XRenderSetPictureFilter(\"good\") </span>- linear "
#~ "blending.</p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Fast enough on newer "
#~ "nvidia GPUs and maybe others but also can be <span style=\" text-"
#~ "decoration: underline;\">very</span> slow, you will have to try it.</p></"
#~ "body></html>"
#~ msgstr ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
#~ "REC-html40/strict.dtd\">\n"
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
#~ "css\">\n"
#~ "p, li { white-space: pre-wrap; }\n"
#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
#~ "weight:400; font-style:normal;\">\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "weight:600;\">빠르게:</span></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "style:italic;\">XRenderSetPictureFilter(\"fast\")</span> - 대부분의 GPU에"
#~ "서 빠르게 처리되지만 계단 현상이 생길 수도 있습니다</p>\n"
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "weight:600;\">부드럽게:</span></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "style:italic;\">XRenderSetPictureFilter(\"good\") </span>- 선형 블렌딩.</"
#~ "p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">새로운 엔비디아 GPU에서 "
#~ "사용하기에 충분히 빠르지만, <span style=\" text-decoration: underline;\">"
#~ "매우</span> 느릴 수도 있으므로 시험해 보십시오.</p></body></html>"
#~ msgid ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
#~ "REC-html40/strict.dtd\">\n"
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
#~ "css\">\n"
#~ "p, li { white-space: pre-wrap; }\n"
#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
#~ "weight:400; font-style:normal;\">\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "weight:600;\">Crisp:</span></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "style:italic;\">GL_NEAREST</span> - (very) fast on all GPUs but looks "
#~ "bricky</p>\n"
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "weight:600;\">Smooth:</span></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "style:italic;\">GL_LINEAR</span> - fast on most GPUs but a little blurry</"
#~ "p>\n"
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "weight:600;\">Accurate:</span></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Lanczos filter, "
#~ "requires glsl shader support.</p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Might be slow on weaker "
#~ "GPUs and even cause various troubles with broken drivers (from "
#~ "overbrightening to segfaults).</p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Fall back to \"Smooth\" "
#~ "if you have problems.</p></body></html>"
#~ msgstr ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
#~ "REC-html40/strict.dtd\">\n"
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
#~ "css\">\n"
#~ "p, li { white-space: pre-wrap; }\n"
#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
#~ "weight:400; font-style:normal;\">\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "weight:600;\">빠르게:</span></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "style:italic;\">GL_NEAREST</span> - 모든 GPU에서 (매우) 빠르지만 경계면"
#~ "이 보일 수도 있습니다.</p>\n"
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "weight:600;\">부드럽게:</span></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "style:italic;\">GL_LINEAR</span> - 대부분 GPU에서 빠르지만 약간 번져 보일 "
#~ "수도 있습니다</p>\n"
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "weight:600;\">정확하게:</span></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">Lanczos 필터, GLSL 셰이"
#~ "더 지원이 필요합니다.</p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">저사양 GPU에서는 느릴 수"
#~ "도 있으며 품질이 좋지 않은 드라이버에서는 문제가 생길 수도 있습니다 (밝기"
#~ "가 과도해지거나 세그먼테이션 오류가 발생할 수도 있음).</p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">문제가 발생한 경우 \"부"
#~ "드럽게\" 옵션을 사용하십시오.</p></body></html>"
#~ msgid "OpenGL 1.2"
#~ msgstr "OpenGL 1.2"
#~ msgid "Qt graphics system:"
#~ msgstr "Qt 그래픽 시스템:"
#~ msgid ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
#~ "REC-html40/strict.dtd\">\n"
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
#~ "css\">\n"
#~ "p, li { white-space: pre-wrap; }\n"
#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
#~ "weight:400; font-style:normal;\">\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">It is <span style=\" "
#~ "font-weight:600;\">strongly recommended</span> to use the <span style=\" "
#~ "font-weight:600;\">native</span> system when using the <span style=\" "
#~ "font-weight:600;\">XRender</span> backend.</p>\n"
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">On the other hand, many "
#~ "decorations perform better with the <span style=\" font-weight:600;"
#~ "\">raster</span> system on the <span style=\" font-weight:600;\">default "
#~ "and generally preferred OpenGL</span> backend (though some don't - also "
#~ "the impact here can be anything between \"slight\" and \"incredible\" "
#~ "depending on the GPU and driver)</p></body></html>"
#~ msgstr ""
#~ "<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.0//EN\" \"http://www.w3.org/TR/"
#~ "REC-html40/strict.dtd\">\n"
#~ "<html><head><meta name=\"qrichtext\" content=\"1\" /><style type=\"text/"
#~ "css\">\n"
#~ "p, li { white-space: pre-wrap; }\n"
#~ "</style></head><body style=\" font-family:'Segoe'; font-size:8pt; font-"
#~ "weight:400; font-style:normal;\">\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\"><span style=\" font-"
#~ "weight:600;\">XRander</span> 백엔드를 사용할 때에는<span style=\" font-"
#~ "weight:600;\">네이티브</span> 시스템을 사용하는 것을 <span style=\" font-"
#~ "weight:600;\">강력하게</span> 권장합니다.</p>\n"
#~ "<p style=\"-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; "
#~ "margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"
#~ "\"></p>\n"
#~ "<p style=\" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-"
#~ "right:0px; -qt-block-indent:0; text-indent:0px;\">On the other hand, many "
#~ "decorations perform better with the <span style=\" font-weight:600;"
#~ "\">raster</span> system on the <span style=\" font-weight:600;\">default "
#~ "and generally preferred OpenGL</span> backend (though some don't - also "
#~ "the impact here can be anything between \"slight\" and \"incredible\" "
#~ "depending on the GPU and driver)</p></body></html>"
#~ msgid "Native"
#~ msgstr "네이티브"
#~ msgid "Raster"
#~ msgstr "래스터"
#~ msgid ""
#~ "If enabled all rendering will be performed with Shaders written in the "
#~ "OpenGL Shading Language.\n"
#~ "On legacy hardware disabling Shaders can improve the performance."
#~ msgstr ""
#~ "이 옵션을 사용하면 OpenGL 셰이딩 언어로 작성된 셰이더로 렌더링을 수행합니"
#~ "다.\n"
#~ "구형 하드웨어에서는 셰이더를 껐을 때 성능이 향상될 수 있습니다."
#~ msgid "Use OpenGL 2 Shaders"
#~ msgstr "OpenGL 2 셰이더 사용하기"
#~ msgid "Use VSync"
#~ msgstr "VSync 사용하기"