kwin/eglonxbackend.cpp

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/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2010, 2012 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "eglonxbackend.h"
// kwin
#include "options.h"
#include "overlaywindow.h"
// kwin libs
#include <kwinglplatform.h>
namespace KWin
{
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EglOnXBackend::EglOnXBackend()
: OpenGLBackend()
, surfaceHasSubPost(0)
{
init();
// Egl is always direct rendering
setIsDirectRendering(true);
// Egl is always double buffered
setDoubleBuffer(true);
}
EglOnXBackend::~EglOnXBackend()
{
cleanupGL();
eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglDestroyContext(dpy, ctx);
eglDestroySurface(dpy, surface);
eglTerminate(dpy);
eglReleaseThread();
if (overlayWindow()->window()) {
overlayWindow()->destroy();
}
}
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void EglOnXBackend::init()
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{
if (!initRenderingContext()) {
setFailed("Could not initialize rendering context");
return;
}
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initEGL();
if (!hasGLExtension("EGL_KHR_image") &&
(!hasGLExtension("EGL_KHR_image_base") ||
!hasGLExtension("EGL_KHR_image_pixmap"))) {
setFailed("Required support for binding pixmaps to EGLImages not found, disabling compositing");
return;
}
GLPlatform *glPlatform = GLPlatform::instance();
glPlatform->detect(EglPlatformInterface);
glPlatform->printResults();
initGL(EglPlatformInterface);
if (!hasGLExtension("GL_OES_EGL_image")) {
setFailed("Required extension GL_OES_EGL_image not found, disabling compositing");
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return;
}
// TODO: activate once this is resolved. currently the explicit invocation seems pointless
#if 0
// - internet rumors say: it doesn't work with TBDR
// - eglSwapInterval has no impact on intel GMA chips
has_waitSync = options->isGlVSync();
if (has_waitSync) {
has_waitSync = (eglSwapInterval(dpy, 1) == EGL_TRUE);
if (!has_waitSync)
kWarning(1212) << "Could not activate EGL v'sync on this system";
}
if (!has_waitSync)
eglSwapInterval(dpy, 0); // deactivate syncing
#endif
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}
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bool EglOnXBackend::initRenderingContext()
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{
dpy = eglGetDisplay(display());
if (dpy == EGL_NO_DISPLAY)
return false;
EGLint major, minor;
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if (eglInitialize(dpy, &major, &minor) == EGL_FALSE)
return false;
#ifdef KWIN_HAVE_OPENGLES
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eglBindAPI(EGL_OPENGL_ES_API);
#else
if (eglBindAPI(EGL_OPENGL_API) == EGL_FALSE) {
kError(1212) << "bind OpenGL API failed";
return false;
}
#endif
initBufferConfigs();
if (!overlayWindow()->create()) {
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kError(1212) << "Could not get overlay window";
return false;
} else {
overlayWindow()->setup(None);
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}
surface = eglCreateWindowSurface(dpy, config, overlayWindow()->window(), 0);
eglSurfaceAttrib(dpy, surface, EGL_SWAP_BEHAVIOR, EGL_BUFFER_PRESERVED);
if (eglQuerySurface(dpy, surface, EGL_POST_SUB_BUFFER_SUPPORTED_NV, &surfaceHasSubPost) == EGL_FALSE) {
EGLint error = eglGetError();
if (error != EGL_SUCCESS && error != EGL_BAD_ATTRIBUTE) {
kError(1212) << "query surface failed";
return false;
} else {
surfaceHasSubPost = EGL_FALSE;
}
}
const EGLint context_attribs[] = {
#ifdef KWIN_HAVE_OPENGLES
EGL_CONTEXT_CLIENT_VERSION, 2,
#endif
EGL_NONE
};
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ctx = eglCreateContext(dpy, config, EGL_NO_CONTEXT, context_attribs);
if (ctx == EGL_NO_CONTEXT) {
kError(1212) << "Create Context failed";
return false;
}
if (eglMakeCurrent(dpy, surface, surface, ctx) == EGL_FALSE) {
kError(1212) << "Make Context Current failed";
return false;
}
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kDebug(1212) << "EGL version: " << major << "." << minor;
EGLint error = eglGetError();
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if (error != EGL_SUCCESS) {
kWarning(1212) << "Error occurred while creating context " << error;
return false;
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}
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return true;
}
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bool EglOnXBackend::initBufferConfigs()
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{
const EGLint config_attribs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT|EGL_SWAP_BEHAVIOR_PRESERVED_BIT,
EGL_RED_SIZE, 1,
EGL_GREEN_SIZE, 1,
EGL_BLUE_SIZE, 1,
EGL_ALPHA_SIZE, 0,
#ifdef KWIN_HAVE_OPENGLES
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
#else
EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
#endif
EGL_CONFIG_CAVEAT, EGL_NONE,
EGL_NONE,
};
EGLint count;
EGLConfig configs[1024];
if (eglChooseConfig(dpy, config_attribs, configs, 1024, &count) == EGL_FALSE) {
kError(1212) << "choose config failed";
return false;
}
EGLint visualId = XVisualIDFromVisual((Visual*)QX11Info::appVisual());
config = configs[0];
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for (int i = 0; i < count; i++) {
EGLint val;
if (eglGetConfigAttrib(dpy, configs[i], EGL_NATIVE_VISUAL_ID, &val) == EGL_FALSE) {
kError(1212) << "egl get config attrib failed";
}
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if (visualId == val) {
config = configs[i];
break;
}
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}
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return true;
}
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void EglOnXBackend::present()
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{
const bool swap = (options->glPreferBufferSwap() && options->glPreferBufferSwap() != Options::ExtendDamage) ||
!(lastMask() & Scene::PAINT_SCREEN_REGION && surfaceHasSubPost && eglPostSubBufferNV);
if (swap) {
eglSwapBuffers(dpy, surface);
} else {
const QRect damageRect = lastDamage().boundingRect();
eglPostSubBufferNV(dpy, surface, damageRect.left(), displayHeight() - damageRect.bottom() - 1, damageRect.width(), damageRect.height());
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}
eglWaitGL();
XFlush(display());
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}
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void EglOnXBackend::screenGeometryChanged(const QSize &size)
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{
Q_UNUSED(size)
// no backend specific code needed
// TODO: base implementation in OpenGLBackend
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}
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SceneOpenGL::TexturePrivate *EglOnXBackend::createBackendTexture(SceneOpenGL::Texture *texture)
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{
return new EglTexture(texture, this);
}
void EglOnXBackend::prepareRenderingFrame()
{
if (!lastDamage().isEmpty())
present();
startRenderTimer();
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}
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void EglOnXBackend::endRenderingFrame(int mask, const QRegion &damage)
{
setLastDamage(damage);
setLastMask(mask);
glFlush();
if (overlayWindow()->window()) // show the window only after the first pass,
overlayWindow()->show(); // since that pass may take long
}
/************************************************
* EglTexture
************************************************/
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EglTexture::EglTexture(KWin::SceneOpenGL::Texture *texture, KWin::EglOnXBackend *backend)
: SceneOpenGL::TexturePrivate()
, q(texture)
, m_backend(backend)
, m_image(EGL_NO_IMAGE_KHR)
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{
m_target = GL_TEXTURE_2D;
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}
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EglTexture::~EglTexture()
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{
if (m_image != EGL_NO_IMAGE_KHR) {
eglDestroyImageKHR(m_backend->dpy, m_image);
}
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}
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OpenGLBackend *EglTexture::backend()
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{
return m_backend;
}
void EglTexture::findTarget()
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{
if (m_target != GL_TEXTURE_2D) {
m_target = GL_TEXTURE_2D;
}
}
bool EglTexture::loadTexture(const Pixmap &pix, const QSize &size, int depth)
{
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Q_UNUSED(depth)
if (pix == None)
return false;
glGenTextures(1, &m_texture);
q->setWrapMode(GL_CLAMP_TO_EDGE);
q->setFilter(GL_LINEAR);
q->bind();
const EGLint attribs[] = {
EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
EGL_NONE
};
m_image = eglCreateImageKHR(m_backend->dpy, EGL_NO_CONTEXT, EGL_NATIVE_PIXMAP_KHR,
(EGLClientBuffer)pix, attribs);
if (EGL_NO_IMAGE_KHR == m_image) {
kDebug(1212) << "failed to create egl image";
q->unbind();
q->discard();
return false;
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}
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)m_image);
q->unbind();
checkGLError("load texture");
q->setYInverted(true);
m_size = size;
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return true;
}
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void KWin::EglTexture::onDamage()
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{
if (options->isGlStrictBinding()) {
// This is just implemented to be consistent with
// the example in mesa/demos/src/egl/opengles1/texture_from_pixmap.c
eglWaitNative(EGL_CORE_NATIVE_ENGINE);
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES) m_image);
}
GLTexturePrivate::onDamage();
}
} // namespace