kwin/effects/cube/data/1.10/sphere.vert

42 lines
1.3 KiB
GLSL
Raw Normal View History

2020-08-02 22:22:19 +00:00
/*
KWin - the KDE window manager
This file is part of the KDE project.
2020-08-02 22:22:19 +00:00
SPDX-FileCopyrightText: 2008, 2011 Martin Gräßlin <kde@martin-graesslin.com>
2020-08-02 22:22:19 +00:00
SPDX-License-Identifier: GPL-2.0-or-later
*/
uniform mat4 modelViewProjectionMatrix;
uniform float width;
uniform float height;
uniform float cubeAngle;
uniform vec2 u_offset;
uniform float timeLine;
attribute vec4 position;
attribute vec4 texcoord;
varying vec2 texcoord0;
void main()
{
texcoord0 = texcoord.st;
vec4 transformedVertex = position;
transformedVertex.x = transformedVertex.x - width;
transformedVertex.y = transformedVertex.y - height;
transformedVertex.xy = transformedVertex.xy + u_offset;
float radian = radians(cubeAngle);
float radius = (width)/cos(radian);
float zenithAngle = acos(transformedVertex.y/radius);
float azimuthAngle = asin(transformedVertex.x/radius);
transformedVertex.z = radius * sin( zenithAngle ) * cos( azimuthAngle ) - radius*cos( radians( 90.0 - cubeAngle ) );
transformedVertex.x = radius * sin( zenithAngle ) * sin( azimuthAngle );
transformedVertex.xy += vec2( width - u_offset.x, height - u_offset.y );
vec3 diff = (position.xyz - transformedVertex.xyz)*timeLine;
transformedVertex.xyz += diff;
gl_Position = modelViewProjectionMatrix*transformedVertex;
}