kwin/effects/snow.cpp

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/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Martin Gräßlin <ubuntu@martin-graesslin.com>
Copyright (C) 2008 Torgny Johansson <torgny.johansson@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "snow.h"
#include <kwinconfig.h>
#include <kaction.h>
#include <kactioncollection.h>
#include <kconfiggroup.h>
#include <kglobal.h>
#include <klocale.h>
#include <kstandarddirs.h>
#include <kdebug.h>
#include <QApplication>
#include <QDesktopWidget>
#include <ctime>
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
#include <GL/gl.h>
#endif
namespace KWin
{
KWIN_EFFECT( snow, SnowEffect )
SnowEffect::SnowEffect()
: texture( NULL )
, flakes( NULL )
, active( false)
{
srandom( std::time( NULL ) );
lastFlakeTime = QTime::currentTime();
nextFlakeMillis = 0;
KActionCollection* actionCollection = new KActionCollection( this );
KAction* a = static_cast< KAction* >( actionCollection->addAction( "Snow" ));
a->setText( i18n("Snow" ));
a->setGlobalShortcut( KShortcut( Qt::CTRL + Qt::META + Qt::Key_F12 ));
connect( a, SIGNAL( triggered( bool )), this, SLOT( toggle()));
reconfigure( ReconfigureAll );
}
SnowEffect::~SnowEffect()
{
delete texture;
delete flakes;
}
void SnowEffect::reconfigure( ReconfigureFlags )
{
KConfigGroup conf = effects->effectConfig("Snow");
mNumberFlakes = conf.readEntry("Number", 200);
mMinFlakeSize = conf.readEntry("MinFlakes", 10);
mMaxFlakeSize = conf.readEntry("MaxFlakes", 50);
mMaxVSpeed = conf.readEntry("MaxVSpeed", 2);
mMaxHSpeed = conf.readEntry("MaxHSpeed", 1);
}
void SnowEffect::prePaintScreen( ScreenPrePaintData& data, int time )
{
if ( active )
{
if (! flakes )
{
flakes = new QList<SnowFlake>();
lastFlakeTime.start();
}
int count = flakes->count();
for (int i=0; i<count; i++)
{
// move flake to bottom. Therefore pop the flake, change x and y and push
// flake back to QVector
SnowFlake flake = flakes->first();
flakes->pop_front();
// if flake has reached bottom, left or right don't push it back
if ( flake.getY() >= QApplication::desktop()->geometry().bottom() )
{
continue;
}
else if (flake.getX()+flake.getWidth() <= QApplication::desktop()->geometry().left() )
{
continue;
}
else if (flake.getX() >= QApplication::desktop()->geometry().right() )
{
continue;
}
flake.updateSpeedAndRotation();
flakes->append(flake);
}
// if number of active snowflakes is smaller than maximum number
// create a random new snowflake
if ( ( lastFlakeTime.elapsed() >= nextFlakeMillis ) && flakes->count() < mNumberFlakes)
{
int size = 0;
while ( size < mMinFlakeSize )
size = random() % mMaxFlakeSize;
SnowFlake flake = SnowFlake( random() % (QApplication::desktop()->geometry().right() - size), -1 * size, size, size, mMaxVSpeed, mMaxHSpeed );
flakes->append( flake );
// calculation of next time of snowflake
// depends on the time the flow needs to get to the bottom (screen size)
// and the fps
long next = ((500/(time+5))*(Effect::displayHeight()/flake.getVSpeed()))/mNumberFlakes;
nextFlakeMillis = next;
lastFlakeTime.restart();
}
}
effects->prePaintScreen( data, time );
}
void SnowEffect::paintScreen( int mask, QRegion region, ScreenPaintData& data )
{
effects->paintScreen( mask, region, data ); // paint normal screen
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
if( active )
{
if(! texture ) loadTexture();
if( texture )
{
glPushAttrib( GL_CURRENT_BIT | GL_ENABLE_BIT );
texture->bind();
glEnable( GL_BLEND );
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
for (int i=0; i<flakes->count(); i++)
{
SnowFlake flake = flakes->at(i);
// save the matrix
glPushMatrix();
// translate to the center of the flake
glTranslatef(flake.getWidth()/2 + flake.getX(), flake.getHeight()/2 + flake.getY(), 0);
// rotate around the Z-axis
glRotatef(flake.getRotationAngle(), 0.0, 0.0, 1.0);
// translate back to the starting point
glTranslatef(-flake.getWidth()/2 - flake.getX(), -flake.getHeight()/2 - flake.getY(), 0);
// paint the snowflake
texture->render( region, flake.getRect());
// restore the matrix
glPopMatrix();
}
texture->unbind();
glPopAttrib();
}
}
#endif
}
void SnowEffect::postPaintScreen()
{
if( active )
{
effects->addRepaintFull();
}
effects->postPaintScreen();
}
void SnowEffect::toggle()
{
active = !active;
if (!active) flakes->clear();
effects->addRepaintFull();
}
void SnowEffect::loadTexture()
{
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
QString file = KGlobal::dirs()->findResource( "appdata", "snowflake.png" );
if( file.isEmpty())
return;
texture = new GLTexture( file );
#endif
}
// the snowflake class
SnowFlake::SnowFlake(int x, int y, int width, int height, int maxVSpeed, int maxHSpeed)
{
int minVSpeed = maxVSpeed - 8; // 8 gives a nice difference in speed
if(minVSpeed < 1) minVSpeed = 1;
vSpeed = random()%maxVSpeed + minVSpeed;
hSpeed = random()%(maxHSpeed+1);
if(random()%2 < 1) hSpeed = -hSpeed; // to create negative hSpeeds at random
rotationAngle = 0;
rotationSpeed = random()%4 - 2;
if(rotationSpeed == 0) rotationSpeed = 0.5;
rect = QRect(x, y, width, height);
}
SnowFlake::~SnowFlake()
{
}
int SnowFlake::getHSpeed()
{
return hSpeed;
}
QRect SnowFlake::getRect()
{
return rect;
}
void SnowFlake::updateSpeedAndRotation()
{
rotationAngle = rotationAngle+rotationSpeed;
rect.translate(hSpeed, vSpeed);
}
float SnowFlake::getRotationAngle()
{
return rotationAngle;
}
int SnowFlake::getVSpeed()
{
return vSpeed;
}
int SnowFlake::getHeight()
{
return rect.height();
}
int SnowFlake::getWidth()
{
return rect.width();
}
int SnowFlake::getX()
{
return rect.x();
}
int SnowFlake::getY()
{
return rect.y();
}
void SnowFlake::setHeight(int height)
{
rect.setHeight(height);
}
void SnowFlake::setWidth(int width)
{
rect.setWidth(width);
}
void SnowFlake::setX(int x)
{
rect.setX(x);
}
void SnowFlake::setY(int y)
{
rect.setY(y);
}
} // namespace