f5efd9ca28
svn path=/trunk/KDE/kdebase/workspace/; revision=875089
289 lines
7.9 KiB
C++
289 lines
7.9 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2007 Martin Gräßlin <ubuntu@martin-graesslin.com>
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Copyright (C) 2008 Torgny Johansson <torgny.johansson@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "snow.h"
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#include <kwinconfig.h>
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#include <kaction.h>
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#include <kactioncollection.h>
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#include <kconfiggroup.h>
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#include <kglobal.h>
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#include <klocale.h>
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#include <kstandarddirs.h>
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#include <kdebug.h>
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#include <QApplication>
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#include <QDesktopWidget>
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#include <ctime>
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#ifdef KWIN_HAVE_OPENGL_COMPOSITING
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#include <GL/gl.h>
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#endif
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namespace KWin
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{
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KWIN_EFFECT( snow, SnowEffect )
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SnowEffect::SnowEffect()
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: texture( NULL )
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, flakes( NULL )
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, active( false)
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{
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srandom( std::time( NULL ) );
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lastFlakeTime = QTime::currentTime();
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nextFlakeMillis = 0;
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KActionCollection* actionCollection = new KActionCollection( this );
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KAction* a = static_cast< KAction* >( actionCollection->addAction( "Snow" ));
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a->setText( i18n("Snow" ));
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a->setGlobalShortcut( KShortcut( Qt::CTRL + Qt::META + Qt::Key_F12 ));
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connect( a, SIGNAL( triggered( bool )), this, SLOT( toggle()));
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reconfigure( ReconfigureAll );
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}
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SnowEffect::~SnowEffect()
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{
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delete texture;
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delete flakes;
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}
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void SnowEffect::reconfigure( ReconfigureFlags )
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{
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KConfigGroup conf = effects->effectConfig("Snow");
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mNumberFlakes = conf.readEntry("Number", 200);
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mMinFlakeSize = conf.readEntry("MinFlakes", 10);
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mMaxFlakeSize = conf.readEntry("MaxFlakes", 50);
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mMaxVSpeed = conf.readEntry("MaxVSpeed", 2);
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mMaxHSpeed = conf.readEntry("MaxHSpeed", 1);
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}
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void SnowEffect::prePaintScreen( ScreenPrePaintData& data, int time )
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{
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if ( active )
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{
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if (! flakes )
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{
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flakes = new QList<SnowFlake>();
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lastFlakeTime.start();
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}
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int count = flakes->count();
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for (int i=0; i<count; i++)
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{
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// move flake to bottom. Therefore pop the flake, change x and y and push
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// flake back to QVector
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SnowFlake flake = flakes->first();
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flakes->pop_front();
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// if flake has reached bottom, left or right don't push it back
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if ( flake.getY() >= QApplication::desktop()->geometry().bottom() )
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{
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continue;
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}
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else if (flake.getX()+flake.getWidth() <= QApplication::desktop()->geometry().left() )
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{
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continue;
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}
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else if (flake.getX() >= QApplication::desktop()->geometry().right() )
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{
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continue;
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}
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flake.updateSpeedAndRotation();
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flakes->append(flake);
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}
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// if number of active snowflakes is smaller than maximum number
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// create a random new snowflake
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if ( ( lastFlakeTime.elapsed() >= nextFlakeMillis ) && flakes->count() < mNumberFlakes)
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{
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int size = 0;
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while ( size < mMinFlakeSize )
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size = random() % mMaxFlakeSize;
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SnowFlake flake = SnowFlake( random() % (QApplication::desktop()->geometry().right() - size), -1 * size, size, size, mMaxVSpeed, mMaxHSpeed );
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flakes->append( flake );
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// calculation of next time of snowflake
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// depends on the time the flow needs to get to the bottom (screen size)
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// and the fps
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long next = ((500/(time+5))*(Effect::displayHeight()/flake.getVSpeed()))/mNumberFlakes;
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nextFlakeMillis = next;
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lastFlakeTime.restart();
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}
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}
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effects->prePaintScreen( data, time );
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}
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void SnowEffect::paintScreen( int mask, QRegion region, ScreenPaintData& data )
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{
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effects->paintScreen( mask, region, data ); // paint normal screen
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#ifdef KWIN_HAVE_OPENGL_COMPOSITING
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if( active )
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{
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if(! texture ) loadTexture();
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if( texture )
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{
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glPushAttrib( GL_CURRENT_BIT | GL_ENABLE_BIT );
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texture->bind();
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glEnable( GL_BLEND );
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glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
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for (int i=0; i<flakes->count(); i++)
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{
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SnowFlake flake = flakes->at(i);
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// save the matrix
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glPushMatrix();
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// translate to the center of the flake
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glTranslatef(flake.getWidth()/2 + flake.getX(), flake.getHeight()/2 + flake.getY(), 0);
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// rotate around the Z-axis
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glRotatef(flake.getRotationAngle(), 0.0, 0.0, 1.0);
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// translate back to the starting point
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glTranslatef(-flake.getWidth()/2 - flake.getX(), -flake.getHeight()/2 - flake.getY(), 0);
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// paint the snowflake
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texture->render( region, flake.getRect());
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// restore the matrix
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glPopMatrix();
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}
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texture->unbind();
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glPopAttrib();
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}
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}
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#endif
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}
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void SnowEffect::postPaintScreen()
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{
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if( active )
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{
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effects->addRepaintFull();
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}
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effects->postPaintScreen();
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}
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void SnowEffect::toggle()
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{
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active = !active;
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if (!active) flakes->clear();
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effects->addRepaintFull();
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}
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void SnowEffect::loadTexture()
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{
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#ifdef KWIN_HAVE_OPENGL_COMPOSITING
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QString file = KGlobal::dirs()->findResource( "appdata", "snowflake.png" );
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if( file.isEmpty())
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return;
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texture = new GLTexture( file );
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#endif
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}
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// the snowflake class
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SnowFlake::SnowFlake(int x, int y, int width, int height, int maxVSpeed, int maxHSpeed)
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{
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int minVSpeed = maxVSpeed - 8; // 8 gives a nice difference in speed
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if(minVSpeed < 1) minVSpeed = 1;
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vSpeed = random()%maxVSpeed + minVSpeed;
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hSpeed = random()%(maxHSpeed+1);
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if(random()%2 < 1) hSpeed = -hSpeed; // to create negative hSpeeds at random
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rotationAngle = 0;
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rotationSpeed = random()%4 - 2;
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if(rotationSpeed == 0) rotationSpeed = 0.5;
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rect = QRect(x, y, width, height);
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}
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SnowFlake::~SnowFlake()
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{
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}
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int SnowFlake::getHSpeed()
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{
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return hSpeed;
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}
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QRect SnowFlake::getRect()
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{
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return rect;
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}
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void SnowFlake::updateSpeedAndRotation()
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{
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rotationAngle = rotationAngle+rotationSpeed;
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rect.translate(hSpeed, vSpeed);
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}
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float SnowFlake::getRotationAngle()
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{
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return rotationAngle;
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}
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int SnowFlake::getVSpeed()
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{
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return vSpeed;
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}
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int SnowFlake::getHeight()
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{
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return rect.height();
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}
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int SnowFlake::getWidth()
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{
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return rect.width();
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}
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int SnowFlake::getX()
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{
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return rect.x();
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}
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int SnowFlake::getY()
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{
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return rect.y();
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}
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void SnowFlake::setHeight(int height)
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{
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rect.setHeight(height);
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}
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void SnowFlake::setWidth(int width)
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{
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rect.setWidth(width);
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}
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void SnowFlake::setX(int x)
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{
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rect.setX(x);
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}
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void SnowFlake::setY(int y)
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{
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rect.setY(y);
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}
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} // namespace
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