2020-08-02 22:22:19 +00:00
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/*
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KWin - the KDE window manager
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This file is part of the KDE project.
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2010-07-31 20:55:48 +00:00
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2020-08-02 22:22:19 +00:00
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SPDX-FileCopyrightText: 2010 Martin Gräßlin <mgraesslin@kde.org>
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SPDX-FileCopyrightText: 2010 Nokia Corporation and /or its subsidiary(-ies)
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effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
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SPDX-FileCopyrightText: 2021 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
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2010-07-31 20:55:48 +00:00
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2020-08-02 22:22:19 +00:00
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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2010-07-31 20:55:48 +00:00
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#include "screenshot.h"
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effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
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#include "screenshotdbusinterface1.h"
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2021-03-02 18:13:25 +00:00
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#include "screenshotdbusinterface2.h"
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effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
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2015-10-30 09:14:55 +00:00
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#include <kwinglplatform.h>
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2010-07-31 20:55:48 +00:00
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#include <kwinglutils.h>
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2016-11-16 08:50:18 +00:00
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effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
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#include <QPainter>
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2016-11-18 09:02:04 +00:00
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effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
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namespace KWin
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2020-04-22 09:31:46 +00:00
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{
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effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
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struct ScreenShotWindowData
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{
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QFutureInterface<QImage> promise;
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ScreenShotFlags flags;
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EffectWindow *window = nullptr;
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2020-04-22 09:31:46 +00:00
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};
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effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
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struct ScreenShotAreaData
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2010-07-31 20:55:48 +00:00
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{
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effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
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QFutureInterface<QImage> promise;
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ScreenShotFlags flags;
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QRect area;
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QImage result;
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QList<EffectScreen *> screens;
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};
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2010-07-31 20:55:48 +00:00
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effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
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struct ScreenShotScreenData
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2011-01-30 14:34:42 +00:00
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{
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effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
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QFutureInterface<QImage> promise;
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ScreenShotFlags flags;
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EffectScreen *screen = nullptr;
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};
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2010-07-31 20:55:48 +00:00
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effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
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static void convertFromGLImage(QImage &img, int w, int h)
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2011-01-30 14:34:42 +00:00
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{
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effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
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// from QtOpenGL/qgl.cpp
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// SPDX-FileCopyrightText: 2010 Nokia Corporation and /or its subsidiary(-ies)
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// see https://github.com/qt/qtbase/blob/dev/src/opengl/qgl.cpp
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if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
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// OpenGL gives RGBA; Qt wants ARGB
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uint *p = reinterpret_cast<uint *>(img.bits());
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uint *end = p + w * h;
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while (p < end) {
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uint a = *p << 24;
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*p = (*p >> 8) | a;
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p++;
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}
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} else {
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// OpenGL gives ABGR (i.e. RGBA backwards); Qt wants ARGB
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for (int y = 0; y < h; y++) {
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uint *q = reinterpret_cast<uint *>(img.scanLine(y));
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for (int x = 0; x < w; ++x) {
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const uint pixel = *q;
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*q = ((pixel << 16) & 0xff0000) | ((pixel >> 16) & 0xff)
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| (pixel & 0xff00ff00);
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q++;
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}
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}
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}
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img = img.mirrored();
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2011-01-30 14:34:42 +00:00
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}
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2010-07-31 20:55:48 +00:00
|
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effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
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bool ScreenShotEffect::supported()
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2019-05-23 18:21:11 +00:00
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{
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2021-06-08 18:38:43 +00:00
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return effects->isOpenGLCompositing() && GLRenderTarget::supported();
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2019-05-23 18:21:11 +00:00
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}
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effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
ScreenShotEffect::ScreenShotEffect()
|
|
|
|
: m_dbusInterface1(new ScreenShotDBusInterface1(this))
|
2021-03-02 18:13:25 +00:00
|
|
|
, m_dbusInterface2(new ScreenShotDBusInterface2(this))
|
2019-05-23 18:21:11 +00:00
|
|
|
{
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
connect(effects, &EffectsHandler::screenAdded, this, &ScreenShotEffect::handleScreenAdded);
|
|
|
|
connect(effects, &EffectsHandler::screenRemoved, this, &ScreenShotEffect::handleScreenRemoved);
|
|
|
|
connect(effects, &EffectsHandler::windowClosed, this, &ScreenShotEffect::handleWindowClosed);
|
2019-05-23 18:21:11 +00:00
|
|
|
}
|
|
|
|
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
ScreenShotEffect::~ScreenShotEffect()
|
2016-10-14 13:53:02 +00:00
|
|
|
{
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
cancelWindowScreenShots();
|
|
|
|
cancelAreaScreenShots();
|
|
|
|
cancelScreenScreenShots();
|
2016-10-14 13:53:02 +00:00
|
|
|
}
|
|
|
|
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
QFuture<QImage> ScreenShotEffect::scheduleScreenShot(EffectScreen *screen, ScreenShotFlags flags)
|
2020-04-22 09:31:46 +00:00
|
|
|
{
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
for (ScreenShotScreenData &data : m_screenScreenShots) {
|
|
|
|
if (data.screen == screen && data.flags == flags) {
|
|
|
|
return data.promise.future();
|
2020-04-22 09:31:46 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
ScreenShotScreenData data;
|
|
|
|
data.screen = screen;
|
|
|
|
data.flags = flags;
|
|
|
|
|
|
|
|
m_screenScreenShots.append(data);
|
|
|
|
effects->addRepaint(screen->geometry());
|
|
|
|
|
|
|
|
data.promise.reportStarted();
|
|
|
|
return data.promise.future();
|
2020-04-22 09:31:46 +00:00
|
|
|
}
|
|
|
|
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
QFuture<QImage> ScreenShotEffect::scheduleScreenShot(const QRect &area, ScreenShotFlags flags)
|
2011-01-30 14:34:42 +00:00
|
|
|
{
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
for (ScreenShotAreaData &data : m_areaScreenShots) {
|
|
|
|
if (data.area == area && data.flags == flags) {
|
|
|
|
return data.promise.future();
|
2013-01-08 09:46:10 +00:00
|
|
|
}
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
}
|
2012-03-04 08:53:12 +00:00
|
|
|
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
ScreenShotAreaData data;
|
|
|
|
data.area = area;
|
|
|
|
data.flags = flags;
|
2012-03-04 08:53:12 +00:00
|
|
|
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
const QList<EffectScreen *> screens = effects->screens();
|
|
|
|
for (EffectScreen *screen : screens) {
|
|
|
|
if (screen->geometry().intersects(area)) {
|
|
|
|
data.screens.append(screen);
|
2011-01-30 14:34:42 +00:00
|
|
|
}
|
2010-07-31 20:55:48 +00:00
|
|
|
}
|
2016-10-14 09:34:56 +00:00
|
|
|
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
qreal devicePixelRatio = 1.0;
|
|
|
|
if (flags & ScreenShotNativeResolution) {
|
|
|
|
for (const EffectScreen *screen : qAsConst(data.screens)) {
|
|
|
|
if (screen->devicePixelRatio() > devicePixelRatio) {
|
|
|
|
devicePixelRatio = screen->devicePixelRatio();
|
2016-10-14 13:53:02 +00:00
|
|
|
}
|
|
|
|
}
|
2016-10-14 09:34:56 +00:00
|
|
|
}
|
2010-07-31 20:55:48 +00:00
|
|
|
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
data.result = QImage(area.size() * devicePixelRatio, QImage::Format_ARGB32_Premultiplied);
|
|
|
|
data.result.fill(Qt::transparent);
|
|
|
|
data.result.setDevicePixelRatio(devicePixelRatio);
|
|
|
|
|
|
|
|
m_areaScreenShots.append(data);
|
|
|
|
effects->addRepaint(area);
|
2020-08-26 16:21:54 +00:00
|
|
|
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
data.promise.reportStarted();
|
|
|
|
return data.promise.future();
|
2020-08-26 16:21:54 +00:00
|
|
|
}
|
|
|
|
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
QFuture<QImage> ScreenShotEffect::scheduleScreenShot(EffectWindow *window, ScreenShotFlags flags)
|
2020-08-26 16:21:54 +00:00
|
|
|
{
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
for (ScreenShotWindowData &data : m_windowScreenShots) {
|
|
|
|
if (data.window == window && data.flags == flags) {
|
|
|
|
return data.promise.future();
|
2020-08-26 16:21:54 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
ScreenShotWindowData data;
|
|
|
|
data.window = window;
|
|
|
|
data.flags = flags;
|
2020-08-26 16:21:54 +00:00
|
|
|
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
m_windowScreenShots.append(data);
|
|
|
|
window->addRepaintFull();
|
2016-10-14 13:53:02 +00:00
|
|
|
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
data.promise.reportStarted();
|
|
|
|
return data.promise.future();
|
2016-10-14 13:53:02 +00:00
|
|
|
}
|
|
|
|
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
void ScreenShotEffect::cancelWindowScreenShots()
|
2011-01-30 14:34:42 +00:00
|
|
|
{
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
while (!m_windowScreenShots.isEmpty()) {
|
|
|
|
ScreenShotWindowData screenshot = m_windowScreenShots.takeLast();
|
|
|
|
screenshot.promise.reportCanceled();
|
2016-11-25 07:50:02 +00:00
|
|
|
}
|
2020-09-30 03:34:32 +00:00
|
|
|
}
|
|
|
|
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
void ScreenShotEffect::cancelAreaScreenShots()
|
2020-09-30 03:34:32 +00:00
|
|
|
{
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
while (!m_areaScreenShots.isEmpty()) {
|
|
|
|
ScreenShotAreaData screenshot = m_areaScreenShots.takeLast();
|
|
|
|
screenshot.promise.reportCanceled();
|
2010-07-31 20:55:48 +00:00
|
|
|
}
|
2011-01-30 14:34:42 +00:00
|
|
|
}
|
2011-08-17 17:20:15 +00:00
|
|
|
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
void ScreenShotEffect::cancelScreenScreenShots()
|
2012-04-12 11:13:49 +00:00
|
|
|
{
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
while (!m_screenScreenShots.isEmpty()) {
|
|
|
|
ScreenShotScreenData screenshot = m_screenScreenShots.takeLast();
|
|
|
|
screenshot.promise.reportCanceled();
|
2012-04-12 11:13:49 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
void ScreenShotEffect::paintScreen(int mask, const QRegion ®ion, ScreenPaintData &data)
|
2016-11-15 14:40:30 +00:00
|
|
|
{
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
m_paintedScreen = data.screen();
|
|
|
|
effects->paintScreen(mask, region, data);
|
2020-06-16 16:59:59 +00:00
|
|
|
}
|
|
|
|
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
void ScreenShotEffect::takeScreenShot(ScreenShotWindowData *screenshot)
|
2020-06-16 16:59:59 +00:00
|
|
|
{
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
EffectWindow *window = screenshot->window;
|
2020-10-22 09:58:36 +00:00
|
|
|
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
WindowPaintData d(window);
|
2021-05-28 08:13:56 +00:00
|
|
|
QRect geometry = window->expandedGeometry();
|
2021-05-28 14:33:26 +00:00
|
|
|
qreal devicePixelRatio = 1;
|
2021-05-28 08:13:56 +00:00
|
|
|
if (window->hasDecoration() && !(screenshot->flags & ScreenShotIncludeDecoration)) {
|
|
|
|
geometry = window->clientGeometry();
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
}
|
2021-05-28 14:33:26 +00:00
|
|
|
if (screenshot->flags & ScreenShotNativeResolution) {
|
2021-10-01 07:23:30 +00:00
|
|
|
if (const EffectScreen *screen = window->screen()) {
|
2021-05-28 14:33:26 +00:00
|
|
|
devicePixelRatio = screen->devicePixelRatio();
|
|
|
|
}
|
|
|
|
}
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
bool validTarget = true;
|
|
|
|
QScopedPointer<GLTexture> offscreenTexture;
|
|
|
|
QScopedPointer<GLRenderTarget> target;
|
|
|
|
if (effects->isOpenGLCompositing()) {
|
2021-05-28 14:33:26 +00:00
|
|
|
offscreenTexture.reset(new GLTexture(GL_RGBA8, geometry.size() * devicePixelRatio));
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
offscreenTexture->setFilter(GL_LINEAR);
|
|
|
|
offscreenTexture->setWrapMode(GL_CLAMP_TO_EDGE);
|
2022-02-15 11:17:43 +00:00
|
|
|
target.reset(new GLRenderTarget(offscreenTexture.data()));
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
validTarget = target->valid();
|
|
|
|
}
|
|
|
|
if (validTarget) {
|
2021-05-28 08:13:56 +00:00
|
|
|
d.setXTranslation(-geometry.x());
|
|
|
|
d.setYTranslation(-geometry.y());
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
|
|
|
|
// render window into offscreen texture
|
|
|
|
int mask = PAINT_WINDOW_TRANSFORMED | PAINT_WINDOW_TRANSLUCENT;
|
|
|
|
QImage img;
|
|
|
|
if (effects->isOpenGLCompositing()) {
|
|
|
|
GLRenderTarget::pushRenderTarget(target.data());
|
|
|
|
glClearColor(0.0, 0.0, 0.0, 0.0);
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
glClearColor(0.0, 0.0, 0.0, 1.0);
|
2016-11-17 15:12:28 +00:00
|
|
|
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
QMatrix4x4 projection;
|
2021-05-28 08:13:56 +00:00
|
|
|
projection.ortho(QRect(0, 0, geometry.width(), geometry.height()));
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
d.setProjectionMatrix(projection);
|
2016-11-17 15:12:28 +00:00
|
|
|
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
effects->drawWindow(window, mask, infiniteRegion(), d);
|
2020-10-22 09:58:36 +00:00
|
|
|
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
// copy content from framebuffer into image
|
2021-05-28 08:13:56 +00:00
|
|
|
img = QImage(offscreenTexture->size(), QImage::Format_ARGB32);
|
2021-05-28 14:33:26 +00:00
|
|
|
img.setDevicePixelRatio(devicePixelRatio);
|
2021-05-28 08:13:56 +00:00
|
|
|
glReadnPixels(0, 0, img.width(), img.height(), GL_RGBA, GL_UNSIGNED_BYTE, img.sizeInBytes(),
|
2021-03-01 12:19:11 +00:00
|
|
|
static_cast<GLvoid *>(img.bits()));
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
GLRenderTarget::popRenderTarget();
|
2021-05-28 08:13:56 +00:00
|
|
|
convertFromGLImage(img, img.width(), img.height());
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
}
|
2016-11-18 09:02:04 +00:00
|
|
|
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
if (screenshot->flags & ScreenShotIncludeCursor) {
|
2021-05-28 08:13:56 +00:00
|
|
|
grabPointerImage(img, geometry.x(), geometry.y());
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
}
|
2016-11-18 09:02:04 +00:00
|
|
|
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
screenshot->promise.reportResult(img);
|
|
|
|
screenshot->promise.reportFinished();
|
|
|
|
} else {
|
|
|
|
screenshot->promise.reportCanceled();
|
2016-11-23 14:53:17 +00:00
|
|
|
}
|
2016-11-18 09:02:04 +00:00
|
|
|
}
|
|
|
|
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
bool ScreenShotEffect::takeScreenShot(ScreenShotAreaData *screenshot)
|
2016-11-18 09:02:04 +00:00
|
|
|
{
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
if (!m_paintedScreen) {
|
|
|
|
// On X11, all screens are painted simultaneously and there is no native HiDPI support.
|
|
|
|
QImage snapshot = blitScreenshot(screenshot->area);
|
|
|
|
if (screenshot->flags & ScreenShotIncludeCursor) {
|
|
|
|
grabPointerImage(snapshot, screenshot->area.x(), screenshot->area.y());
|
|
|
|
}
|
|
|
|
screenshot->promise.reportResult(snapshot);
|
|
|
|
screenshot->promise.reportFinished();
|
|
|
|
} else {
|
|
|
|
if (!screenshot->screens.contains(m_paintedScreen)) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
screenshot->screens.removeOne(m_paintedScreen);
|
2016-11-15 14:40:30 +00:00
|
|
|
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
const QRect sourceRect = screenshot->area & m_paintedScreen->geometry();
|
|
|
|
qreal sourceDevicePixelRatio = 1.0;
|
|
|
|
if (screenshot->flags & ScreenShotNativeResolution) {
|
|
|
|
sourceDevicePixelRatio = m_paintedScreen->devicePixelRatio();
|
|
|
|
}
|
2011-08-17 17:20:15 +00:00
|
|
|
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
const QImage snapshot = blitScreenshot(sourceRect, sourceDevicePixelRatio);
|
|
|
|
const QRect nativeArea(screenshot->area.topLeft(),
|
|
|
|
screenshot->area.size() * screenshot->result.devicePixelRatio());
|
2016-11-23 14:53:17 +00:00
|
|
|
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
QPainter painter(&screenshot->result);
|
|
|
|
painter.setWindow(nativeArea);
|
|
|
|
painter.drawImage(sourceRect, snapshot);
|
|
|
|
painter.end();
|
2016-11-23 14:53:17 +00:00
|
|
|
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
if (screenshot->screens.isEmpty()) {
|
|
|
|
if (screenshot->flags & ScreenShotIncludeCursor) {
|
|
|
|
grabPointerImage(screenshot->result, screenshot->area.x(), screenshot->area.y());
|
|
|
|
}
|
|
|
|
screenshot->promise.reportResult(screenshot->result);
|
|
|
|
screenshot->promise.reportFinished();
|
|
|
|
}
|
2016-10-14 09:34:56 +00:00
|
|
|
}
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
|
|
|
|
return screenshot->promise.isFinished();
|
2011-08-17 17:20:15 +00:00
|
|
|
}
|
|
|
|
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
bool ScreenShotEffect::takeScreenShot(ScreenShotScreenData *screenshot)
|
2016-11-23 14:53:17 +00:00
|
|
|
{
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
if (!m_paintedScreen || screenshot->screen == m_paintedScreen) {
|
|
|
|
qreal devicePixelRatio = 1.0;
|
|
|
|
if (screenshot->flags & ScreenShotNativeResolution) {
|
|
|
|
devicePixelRatio = screenshot->screen->devicePixelRatio();
|
2016-11-23 14:53:17 +00:00
|
|
|
}
|
|
|
|
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
QImage snapshot = blitScreenshot(screenshot->screen->geometry(), devicePixelRatio);
|
|
|
|
if (screenshot->flags & ScreenShotIncludeCursor) {
|
2021-05-03 17:52:35 +00:00
|
|
|
const int xOffset = screenshot->screen->geometry().x();
|
|
|
|
const int yOffset = screenshot->screen->geometry().y();
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
grabPointerImage(snapshot, xOffset, yOffset);
|
2020-08-26 16:21:54 +00:00
|
|
|
}
|
|
|
|
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
screenshot->promise.reportResult(snapshot);
|
|
|
|
screenshot->promise.reportFinished();
|
2020-08-26 16:21:54 +00:00
|
|
|
}
|
|
|
|
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
return screenshot->promise.isFinished();
|
2020-08-26 16:21:54 +00:00
|
|
|
}
|
|
|
|
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
void ScreenShotEffect::postPaintScreen()
|
2011-08-17 17:20:15 +00:00
|
|
|
{
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
effects->postPaintScreen();
|
|
|
|
|
|
|
|
while (!m_windowScreenShots.isEmpty()) {
|
|
|
|
ScreenShotWindowData screenshot = m_windowScreenShots.takeLast();
|
|
|
|
takeScreenShot(&screenshot);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int i = m_areaScreenShots.count() - 1; i >= 0; --i) {
|
|
|
|
if (takeScreenShot(&m_areaScreenShots[i])) {
|
|
|
|
m_areaScreenShots.removeAt(i);
|
|
|
|
}
|
2016-10-14 09:34:56 +00:00
|
|
|
}
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
|
|
|
|
for (int i = m_screenScreenShots.count() - 1; i >= 0; --i) {
|
|
|
|
if (takeScreenShot(&m_screenScreenShots[i])) {
|
|
|
|
m_screenScreenShots.removeAt(i);
|
|
|
|
}
|
2016-10-14 09:34:56 +00:00
|
|
|
}
|
2011-08-17 17:20:15 +00:00
|
|
|
}
|
|
|
|
|
2021-03-01 12:19:11 +00:00
|
|
|
QImage ScreenShotEffect::blitScreenshot(const QRect &geometry, qreal devicePixelRatio) const
|
2011-08-17 17:20:15 +00:00
|
|
|
{
|
2021-03-01 12:19:11 +00:00
|
|
|
QImage image;
|
2020-04-20 14:11:21 +00:00
|
|
|
|
2021-03-01 12:19:11 +00:00
|
|
|
if (effects->isOpenGLCompositing()) {
|
|
|
|
const QSize nativeSize = geometry.size() * devicePixelRatio;
|
2020-04-20 14:11:21 +00:00
|
|
|
|
2021-03-01 12:19:11 +00:00
|
|
|
if (GLRenderTarget::blitSupported() && !GLPlatform::instance()->isGLES()) {
|
2021-08-16 09:28:40 +00:00
|
|
|
image = QImage(nativeSize.width(), nativeSize.height(), QImage::Format_ARGB32);
|
2021-03-01 12:19:11 +00:00
|
|
|
GLTexture texture(GL_RGBA8, nativeSize.width(), nativeSize.height());
|
2022-02-15 11:17:43 +00:00
|
|
|
GLRenderTarget target(&texture);
|
2022-02-06 12:07:48 +00:00
|
|
|
target.blitFromFramebuffer(effects->mapToRenderTarget(geometry));
|
2021-08-16 09:28:40 +00:00
|
|
|
// copy content from framebuffer into image
|
|
|
|
texture.bind();
|
|
|
|
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE,
|
|
|
|
static_cast<GLvoid *>(image.bits()));
|
|
|
|
texture.unbind();
|
2018-11-10 12:32:18 +00:00
|
|
|
} else {
|
2021-03-01 12:19:11 +00:00
|
|
|
image = QImage(nativeSize.width(), nativeSize.height(), QImage::Format_ARGB32);
|
|
|
|
glReadPixels(0, 0, nativeSize.width(), nativeSize.height(), GL_RGBA,
|
|
|
|
GL_UNSIGNED_BYTE, static_cast<GLvoid *>(image.bits()));
|
2015-10-30 09:14:55 +00:00
|
|
|
}
|
2021-03-01 12:19:11 +00:00
|
|
|
convertFromGLImage(image, nativeSize.width(), nativeSize.height());
|
2012-03-04 08:53:12 +00:00
|
|
|
}
|
|
|
|
|
2021-03-01 12:19:11 +00:00
|
|
|
image.setDevicePixelRatio(devicePixelRatio);
|
|
|
|
return image;
|
2011-08-17 17:20:15 +00:00
|
|
|
}
|
2010-07-31 20:55:48 +00:00
|
|
|
|
2021-03-01 12:19:11 +00:00
|
|
|
void ScreenShotEffect::grabPointerImage(QImage &snapshot, int xOffset, int yOffset) const
|
2010-09-14 19:52:44 +00:00
|
|
|
{
|
2021-03-01 12:19:11 +00:00
|
|
|
const PlatformCursorImage cursor = effects->cursorImage();
|
|
|
|
if (cursor.image().isNull()) {
|
2011-01-30 14:34:42 +00:00
|
|
|
return;
|
2021-03-01 12:19:11 +00:00
|
|
|
}
|
2010-09-14 19:52:44 +00:00
|
|
|
|
|
|
|
QPainter painter(&snapshot);
|
2021-12-09 14:51:06 +00:00
|
|
|
painter.setRenderHint(QPainter::SmoothPixmapTransform);
|
2021-03-01 12:19:11 +00:00
|
|
|
painter.drawImage(effects->cursorPos() - cursor.hotSpot() - QPoint(xOffset, yOffset), cursor.image());
|
2010-09-14 19:52:44 +00:00
|
|
|
}
|
|
|
|
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
bool ScreenShotEffect::isActive() const
|
2010-07-31 20:55:48 +00:00
|
|
|
{
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
return (!m_windowScreenShots.isEmpty() || !m_areaScreenShots.isEmpty() || !m_screenScreenShots.isEmpty())
|
|
|
|
&& !effects->isScreenLocked();
|
|
|
|
}
|
2010-07-31 20:55:48 +00:00
|
|
|
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
int ScreenShotEffect::requestedEffectChainPosition() const
|
|
|
|
{
|
|
|
|
return 50;
|
2010-07-31 20:55:48 +00:00
|
|
|
}
|
|
|
|
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
void ScreenShotEffect::handleScreenAdded()
|
2011-08-27 09:21:31 +00:00
|
|
|
{
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
cancelAreaScreenShots();
|
2011-08-27 09:21:31 +00:00
|
|
|
}
|
|
|
|
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
void ScreenShotEffect::handleScreenRemoved(EffectScreen *screen)
|
2011-12-07 14:04:11 +00:00
|
|
|
{
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
cancelAreaScreenShots();
|
|
|
|
|
|
|
|
for (int i = m_screenScreenShots.count() - 1; i >= 0; --i) {
|
|
|
|
if (m_screenScreenShots[i].screen == screen) {
|
|
|
|
m_screenScreenShots[i].promise.reportCanceled();
|
|
|
|
m_screenScreenShots.removeAt(i);
|
|
|
|
}
|
2011-12-07 14:04:11 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
void ScreenShotEffect::handleWindowClosed(EffectWindow *window)
|
2016-11-25 07:50:02 +00:00
|
|
|
{
|
effects/screenshot: Prepare for versioned dbus interface
On Wayland, when the compositor sends a screenshot to the requesting
app, it encodes the screenshot as a PNG image and sends the encoded data
over the pipe. The requesting app (Spectacle) then needs to decode the
data.
The issue is that encoding PNG images is not cheap. This is the main
reason why Spectacle is shown with a huge delay after you press the
PrtScr key.
In order to fix the latency issue, we need to transfer raw image data.
Unfortunately, the current dbus api of the screenshot is too cluttered
and the best option at the moment is to start with a clean slate.
This change prepares the screenshot effect for versioned dbus interface.
Most of existing dbus logic was moved out in a separate class. In order
to schedule screen shots, the screenshot effect got some new API.
QFuture<QImage> scheduleScreenShot(window, flags)
QFuture<QImage> scheduleScreenShot(area, flags)
QFuture<QImage> scheduleScreenShot(screen, flags)
If a dbus interface needs to take a screenshot, it needs to call one of
the overloaded scheduleScreenShot() functions. Every overload returns a
QFuture object that can be used for querying the result.
This change also introduces "sink" and "source" objects in the dbus api
implementation to simplify handling of QFuture objects.
Note that the QFutureInterface is undocumented, so if you use it, you do
it on your own risk. However, since Qt 5.15 is frozen for non-commercial
use and some other Plasma projects already use QFutureInterface, this
is not a big concern. For what it's worth, in Qt 6, there's the QPromise
class, which is equivalent to the QFutureInterface class.
CCBUG: 433776
CCBUG: 430869
2021-03-01 11:58:57 +00:00
|
|
|
for (int i = m_windowScreenShots.count() - 1; i >= 0; --i) {
|
|
|
|
if (m_windowScreenShots[i].window == window) {
|
|
|
|
m_windowScreenShots[i].promise.reportCanceled();
|
|
|
|
m_windowScreenShots.removeAt(i);
|
|
|
|
}
|
2016-11-25 07:50:02 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-03-01 12:19:11 +00:00
|
|
|
} // namespace KWin
|