kwin/effects.cpp

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/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
Copyright (C) 2010, 2011 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "effects.h"
#include "effectsadaptor.h"
#ifdef KWIN_BUILD_ACTIVITIES
#include "activities.h"
#endif
#include "decorations.h"
#include "deleted.h"
#include "client.h"
#include "cursor.h"
#include "group.h"
#include "scene_xrender.h"
#include "scene_qpainter.h"
#include "unmanaged.h"
#ifdef KWIN_BUILD_TABBOX
#include "tabbox.h"
#endif
#ifdef KWIN_BUILD_SCREENEDGES
#include "screenedge.h"
#endif
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#ifdef KWIN_BUILD_SCRIPTING
#include "scripting/scriptedeffect.h"
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#endif
#include "screens.h"
#include "thumbnailitem.h"
#include "virtualdesktops.h"
#include "workspace.h"
#include "kwinglutils.h"
#include "effects/effect_builtins.h"
#include <QDebug>
#include <QFile>
#include <QFutureWatcher>
#include <QtConcurrentRun>
#include <QDBusServiceWatcher>
#include <QDBusPendingCallWatcher>
#include <QStandardPaths>
#include <KDE/KLibrary>
#include <KDE/KDesktopFile>
#include <KDE/KConfigGroup>
#include <KDE/KService>
#include <KDE/KServiceTypeTrader>
#include <KDE/KPluginInfo>
#include <Plasma/Theme>
#include <assert.h>
#include "composite.h"
#include "xcbutils.h"
// dbus generated
#include "screenlocker_interface.h"
namespace KWin
{
static const QString SCREEN_LOCKER_SERVICE_NAME = QStringLiteral("org.freedesktop.ScreenSaver");
ScreenLockerWatcher::ScreenLockerWatcher(QObject *parent)
: QObject(parent)
, m_interface(NULL)
, m_serviceWatcher(new QDBusServiceWatcher(this))
, m_locked(false)
{
connect(m_serviceWatcher, SIGNAL(serviceOwnerChanged(QString,QString,QString)), SLOT(serviceOwnerChanged(QString,QString,QString)));
m_serviceWatcher->setWatchMode(QDBusServiceWatcher::WatchForOwnerChange);
m_serviceWatcher->addWatchedService(SCREEN_LOCKER_SERVICE_NAME);
// check whether service is registered
QFutureWatcher<QDBusReply<bool> > *watcher = new QFutureWatcher<QDBusReply<bool> >(this);
connect(watcher, SIGNAL(finished()), SLOT(serviceRegisteredQueried()));
connect(watcher, SIGNAL(canceled()), watcher, SLOT(deleteLater()));
watcher->setFuture(QtConcurrent::run(QDBusConnection::sessionBus().interface(),
&QDBusConnectionInterface::isServiceRegistered,
SCREEN_LOCKER_SERVICE_NAME));
}
ScreenLockerWatcher::~ScreenLockerWatcher()
{
}
void ScreenLockerWatcher::serviceOwnerChanged(const QString &serviceName, const QString &oldOwner, const QString &newOwner)
{
Q_UNUSED(oldOwner)
if (serviceName != SCREEN_LOCKER_SERVICE_NAME) {
return;
}
delete m_interface;
m_interface = NULL;
m_locked = false;
if (!newOwner.isEmpty()) {
m_interface = new OrgFreedesktopScreenSaverInterface(newOwner, QString(), QDBusConnection::sessionBus(), this);
connect(m_interface, SIGNAL(ActiveChanged(bool)), SLOT(setLocked(bool)));
QDBusPendingCallWatcher *watcher = new QDBusPendingCallWatcher(m_interface->GetActive(), this);
connect(watcher, SIGNAL(finished(QDBusPendingCallWatcher*)), SLOT(activeQueried(QDBusPendingCallWatcher*)));
}
}
void ScreenLockerWatcher::serviceRegisteredQueried()
{
QFutureWatcher<QDBusReply<bool> > *watcher = dynamic_cast<QFutureWatcher<QDBusReply<bool> > *>(sender());
if (!watcher) {
return;
}
const QDBusReply<bool> &reply = watcher->result();
if (reply.isValid() && reply.value()) {
QFutureWatcher<QDBusReply<QString> > *ownerWatcher = new QFutureWatcher<QDBusReply<QString> >(this);
connect(ownerWatcher, SIGNAL(finished()), SLOT(serviceOwnerQueried()));
connect(ownerWatcher, SIGNAL(canceled()), ownerWatcher, SLOT(deleteLater()));
ownerWatcher->setFuture(QtConcurrent::run(QDBusConnection::sessionBus().interface(),
&QDBusConnectionInterface::serviceOwner,
SCREEN_LOCKER_SERVICE_NAME));
}
watcher->deleteLater();
}
void ScreenLockerWatcher::serviceOwnerQueried()
{
QFutureWatcher<QDBusReply<QString> > *watcher = dynamic_cast<QFutureWatcher<QDBusReply<QString> > *>(sender());
if (!watcher) {
return;
}
const QDBusReply<QString> reply = watcher->result();
if (reply.isValid()) {
serviceOwnerChanged(SCREEN_LOCKER_SERVICE_NAME, QString(), reply.value());
}
watcher->deleteLater();
}
void ScreenLockerWatcher::activeQueried(QDBusPendingCallWatcher *watcher)
{
QDBusPendingReply<bool> reply = *watcher;
if (!reply.isError()) {
setLocked(reply.value());
}
watcher->deleteLater();
}
void ScreenLockerWatcher::setLocked(bool activated)
{
if (m_locked == activated) {
return;
}
m_locked = activated;
emit locked(m_locked);
}
EffectLoader::EffectLoader(EffectsHandlerImpl *parent)
: QObject(parent)
, m_effects(parent)
, m_dequeueScheduled(false)
{
}
EffectLoader::~EffectLoader()
{
}
void EffectLoader::queue(const QString &effect, bool checkDefault)
{
m_queue.enqueue(qMakePair(effect, checkDefault));
scheduleDequeue();
}
void EffectLoader::dequeue()
{
Q_ASSERT(!m_queue.isEmpty());
m_dequeueScheduled = false;
const auto pair = m_queue.dequeue();
m_effects->loadEffect(pair.first, pair.second);
scheduleDequeue();
}
void EffectLoader::scheduleDequeue()
{
if (m_queue.isEmpty() || m_dequeueScheduled) {
return;
}
m_dequeueScheduled = true;
QMetaObject::invokeMethod(this, "dequeue", Qt::QueuedConnection);
}
//---------------------
// Static
static QByteArray readWindowProperty(xcb_window_t win, xcb_atom_t atom, xcb_atom_t type, int format)
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{
uint32_t len = 32768;
xcb_connection_t *c = connection();
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for (;;) {
const auto cookie = xcb_get_property_unchecked(c, false, win, atom, XCB_ATOM_ANY, 0, len);
ScopedCPointer<xcb_get_property_reply_t> prop(xcb_get_property_reply(c, cookie, nullptr));
if (prop.isNull()) {
// get property failed
return QByteArray();
}
if (prop->bytes_after > 0) {
len *= 2;
continue;
}
if (prop->type == type && prop->format == format) {
return QByteArray(reinterpret_cast< const char* >(xcb_get_property_value(prop.data())),
xcb_get_property_value_length(prop.data()));
} else {
return QByteArray();
}
}
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}
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static void deleteWindowProperty(Window win, long int atom)
{
xcb_delete_property(connection(), win, atom);
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}
//---------------------
EffectsHandlerImpl::EffectsHandlerImpl(Compositor *compositor, Scene *scene)
: EffectsHandler(scene->compositingType())
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, keyboard_grab_effect(NULL)
, fullscreen_effect(0)
, next_window_quad_type(EFFECT_QUAD_TYPE_START)
, m_compositor(compositor)
, m_scene(scene)
, m_screenLockerWatcher(new ScreenLockerWatcher(this))
, m_desktopRendering(false)
, m_currentRenderedDesktop(0)
, m_effectLoader(new EffectLoader(this))
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{
new EffectsAdaptor(this);
QDBusConnection dbus = QDBusConnection::sessionBus();
dbus.registerObject(QStringLiteral("/Effects"), this);
dbus.registerService(QStringLiteral("org.kde.kwin.Effects"));
// init is important, otherwise causes crashes when quads are build before the first painting pass start
m_currentBuildQuadsIterator = m_activeEffects.constEnd();
Workspace *ws = Workspace::self();
VirtualDesktopManager *vds = VirtualDesktopManager::self();
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connect(ws, SIGNAL(currentDesktopChanged(int,KWin::Client*)), SLOT(slotDesktopChanged(int,KWin::Client*)));
connect(ws, SIGNAL(desktopPresenceChanged(KWin::Client*,int)), SLOT(slotDesktopPresenceChanged(KWin::Client*,int)));
connect(ws, SIGNAL(clientAdded(KWin::Client*)), this, SLOT(slotClientAdded(KWin::Client*)));
connect(ws, SIGNAL(unmanagedAdded(KWin::Unmanaged*)), this, SLOT(slotUnmanagedAdded(KWin::Unmanaged*)));
connect(ws, SIGNAL(clientActivated(KWin::Client*)), this, SLOT(slotClientActivated(KWin::Client*)));
connect(ws, SIGNAL(deletedRemoved(KWin::Deleted*)), this, SLOT(slotDeletedRemoved(KWin::Deleted*)));
connect(vds, SIGNAL(countChanged(uint,uint)), SIGNAL(numberDesktopsChanged(uint)));
connect(Cursor::self(), SIGNAL(mouseChanged(QPoint,QPoint,Qt::MouseButtons,Qt::MouseButtons,Qt::KeyboardModifiers,Qt::KeyboardModifiers)),
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SIGNAL(mouseChanged(QPoint,QPoint,Qt::MouseButtons,Qt::MouseButtons,Qt::KeyboardModifiers,Qt::KeyboardModifiers)));
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connect(ws, SIGNAL(propertyNotify(long)), this, SLOT(slotPropertyNotify(long)));
connect(screens(), &Screens::countChanged, this, &EffectsHandler::numberScreensChanged);
#ifdef KWIN_BUILD_ACTIVITIES
Activities *activities = Activities::self();
connect(activities, SIGNAL(added(QString)), SIGNAL(activityAdded(QString)));
connect(activities, SIGNAL(removed(QString)), SIGNAL(activityRemoved(QString)));
connect(activities, SIGNAL(currentChanged(QString)), SIGNAL(currentActivityChanged(QString)));
#endif
connect(ws, SIGNAL(stackingOrderChanged()), SIGNAL(stackingOrderChanged()));
#ifdef KWIN_BUILD_TABBOX
TabBox::TabBox *tabBox = TabBox::TabBox::self();
connect(tabBox, SIGNAL(tabBoxAdded(int)), SIGNAL(tabBoxAdded(int)));
connect(tabBox, SIGNAL(tabBoxUpdated()), SIGNAL(tabBoxUpdated()));
connect(tabBox, SIGNAL(tabBoxClosed()), SIGNAL(tabBoxClosed()));
connect(tabBox, SIGNAL(tabBoxKeyEvent(QKeyEvent*)), SIGNAL(tabBoxKeyEvent(QKeyEvent*)));
#endif
#ifdef KWIN_BUILD_SCREENEDGES
connect(ScreenEdges::self(), SIGNAL(approaching(ElectricBorder,qreal,QRect)), SIGNAL(screenEdgeApproaching(ElectricBorder,qreal,QRect)));
#endif
connect(m_screenLockerWatcher, SIGNAL(locked(bool)), SIGNAL(screenLockingChanged(bool)));
// connect all clients
for (Client *c : ws->clientList()) {
setupClientConnections(c);
}
for (Unmanaged *u : ws->unmanagedList()) {
setupUnmanagedConnections(u);
}
reconfigure();
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}
EffectsHandlerImpl::~EffectsHandlerImpl()
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{
Better handling for making the compositing OpenGL context current With QtQuick2 it's possible that the scene graph rendering context either lives in an own thread or uses the main GUI thread. In the latter case it's the same thread as our compositing OpenGL context lives in. This means our basic assumption that between two rendering passes the context stays current does not hold. The code already ensured that before we start a rendering pass the context is made current, but there are many more possible cases. If we use OpenGL in areas not triggered by the rendering loop but in response to other events the context needs to be made current. This includes the loading and unloading of effects (some effects use OpenGL in the static effect check, in the ctor and dtor), background loading of texture data, lazy loading after first usage invoked by shortcut, etc. etc. To properly handle these cases new methods are added to EffectsHandler to make the compositing OpenGL context current. These calls delegate down into the scene. On non-OpenGL scenes they are noop, but on OpenGL they go into the backend and make the context current. In addition they ensure that Qt doesn't think that it's QOpenGLContext is current by calling doneCurrent() on the QOpenGLContext::currentContext(). This unfortunately causes an additional call to makeCurrent with a null context, but there is no other way to tell Qt - it doesn't notice when a different context is made current with low level API calls. In the multi-threaded architecture this doesn't matter as ::currentContext() returns null. A short evaluation showed that a transition to QOpenGLContext doesn't seem feasible. Qt only supports either GLX or EGL while KWin supports both and when entering the transition phase for Wayland, it would become extremely tricky if our native platform is X11, but we want a Wayland EGL context. A future solution might be to have a "KWin-QPA plugin" which uses either xcb or Wayland and hides everything from Qt. The API documentation is extended to describe when the effects-framework ensures that an OpenGL context is current. The effects are changed to make the context current in cases where it's not guaranteed. This has been done by looking for creation or deletion of GLTextures and Shaders. If there are other OpenGL usages outside the rendering loop, ctor/dtor this needs to be changed, too.
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makeOpenGLContextCurrent();
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if (keyboard_grab_effect != NULL)
ungrabKeyboard();
setActiveFullScreenEffect(nullptr);
for (auto it = loaded_effects.begin(); it != loaded_effects.end(); ++it) {
const QString &name = (*it).first;
Effect *effect = (*it).second;
stopMouseInterception(effect);
// remove support properties for the effect
const QList<QByteArray> properties = m_propertiesForEffects.keys();
for (const QByteArray &property : properties) {
removeSupportProperty(property, effect);
}
delete effect;
if (effect_libraries.contains(name)) {
effect_libraries[ name ]->unload();
}
}
loaded_effects.clear();
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}
void EffectsHandlerImpl::setupClientConnections(Client* c)
{
connect(c, SIGNAL(windowClosed(KWin::Toplevel*,KWin::Deleted*)), this, SLOT(slotWindowClosed(KWin::Toplevel*)));
connect(c, SIGNAL(clientMaximizedStateChanged(KWin::Client*,KDecorationDefines::MaximizeMode)), this, SLOT(slotClientMaximized(KWin::Client*,KDecorationDefines::MaximizeMode)));
connect(c, SIGNAL(clientStartUserMovedResized(KWin::Client*)), this, SLOT(slotClientStartUserMovedResized(KWin::Client*)));
connect(c, SIGNAL(clientStepUserMovedResized(KWin::Client*,QRect)), this, SLOT(slotClientStepUserMovedResized(KWin::Client*,QRect)));
connect(c, SIGNAL(clientFinishUserMovedResized(KWin::Client*)), this, SLOT(slotClientFinishUserMovedResized(KWin::Client*)));
connect(c, SIGNAL(opacityChanged(KWin::Toplevel*,qreal)), this, SLOT(slotOpacityChanged(KWin::Toplevel*,qreal)));
connect(c, SIGNAL(clientMinimized(KWin::Client*,bool)), this, SLOT(slotClientMinimized(KWin::Client*,bool)));
connect(c, SIGNAL(clientUnminimized(KWin::Client*,bool)), this, SLOT(slotClientUnminimized(KWin::Client*,bool)));
connect(c, SIGNAL(modalChanged()), this, SLOT(slotClientModalityChanged()));
connect(c, SIGNAL(geometryShapeChanged(KWin::Toplevel*,QRect)), this, SLOT(slotGeometryShapeChanged(KWin::Toplevel*,QRect)));
connect(c, SIGNAL(paddingChanged(KWin::Toplevel*,QRect)), this, SLOT(slotPaddingChanged(KWin::Toplevel*,QRect)));
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connect(c, SIGNAL(damaged(KWin::Toplevel*,QRect)), this, SLOT(slotWindowDamaged(KWin::Toplevel*,QRect)));
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connect(c, SIGNAL(propertyNotify(KWin::Toplevel*,long)), this, SLOT(slotPropertyNotify(KWin::Toplevel*,long)));
}
void EffectsHandlerImpl::setupUnmanagedConnections(Unmanaged* u)
{
connect(u, SIGNAL(windowClosed(KWin::Toplevel*,KWin::Deleted*)), this, SLOT(slotWindowClosed(KWin::Toplevel*)));
connect(u, SIGNAL(opacityChanged(KWin::Toplevel*,qreal)), this, SLOT(slotOpacityChanged(KWin::Toplevel*,qreal)));
connect(u, SIGNAL(geometryShapeChanged(KWin::Toplevel*,QRect)), this, SLOT(slotGeometryShapeChanged(KWin::Toplevel*,QRect)));
connect(u, SIGNAL(paddingChanged(KWin::Toplevel*,QRect)), this, SLOT(slotPaddingChanged(KWin::Toplevel*,QRect)));
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connect(u, SIGNAL(damaged(KWin::Toplevel*,QRect)), this, SLOT(slotWindowDamaged(KWin::Toplevel*,QRect)));
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connect(u, SIGNAL(propertyNotify(KWin::Toplevel*,long)), this, SLOT(slotPropertyNotify(KWin::Toplevel*,long)));
}
void EffectsHandlerImpl::reconfigure()
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{
// perform querying for the services in a thread
QFutureWatcher<KService::List> *watcher = new QFutureWatcher<KService::List>(this);
connect(watcher, SIGNAL(finished()), this, SLOT(slotEffectsQueried()));
watcher->setFuture(QtConcurrent::run(KServiceTypeTrader::self(), &KServiceTypeTrader::query, QStringLiteral("KWin/Effect"), QString()));
}
void EffectsHandlerImpl::slotEffectsQueried()
{
QFutureWatcher<KService::List> *watcher = dynamic_cast< QFutureWatcher<KService::List>* >(sender());
if (!watcher) {
// slot invoked not from a FutureWatcher
return;
}
KService::List offers = watcher->result();
QStringList effectsToBeLoaded;
QStringList checkDefault;
KConfigGroup conf(KSharedConfig::openConfig(), "Plugins");
Better handling for making the compositing OpenGL context current With QtQuick2 it's possible that the scene graph rendering context either lives in an own thread or uses the main GUI thread. In the latter case it's the same thread as our compositing OpenGL context lives in. This means our basic assumption that between two rendering passes the context stays current does not hold. The code already ensured that before we start a rendering pass the context is made current, but there are many more possible cases. If we use OpenGL in areas not triggered by the rendering loop but in response to other events the context needs to be made current. This includes the loading and unloading of effects (some effects use OpenGL in the static effect check, in the ctor and dtor), background loading of texture data, lazy loading after first usage invoked by shortcut, etc. etc. To properly handle these cases new methods are added to EffectsHandler to make the compositing OpenGL context current. These calls delegate down into the scene. On non-OpenGL scenes they are noop, but on OpenGL they go into the backend and make the context current. In addition they ensure that Qt doesn't think that it's QOpenGLContext is current by calling doneCurrent() on the QOpenGLContext::currentContext(). This unfortunately causes an additional call to makeCurrent with a null context, but there is no other way to tell Qt - it doesn't notice when a different context is made current with low level API calls. In the multi-threaded architecture this doesn't matter as ::currentContext() returns null. A short evaluation showed that a transition to QOpenGLContext doesn't seem feasible. Qt only supports either GLX or EGL while KWin supports both and when entering the transition phase for Wayland, it would become extremely tricky if our native platform is X11, but we want a Wayland EGL context. A future solution might be to have a "KWin-QPA plugin" which uses either xcb or Wayland and hides everything from Qt. The API documentation is extended to describe when the effects-framework ensures that an OpenGL context is current. The effects are changed to make the context current in cases where it's not guaranteed. This has been done by looking for creation or deletion of GLTextures and Shaders. If there are other OpenGL usages outside the rendering loop, ctor/dtor this needs to be changed, too.
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makeOpenGLContextCurrent();
// First unload necessary effects
for (const KService::Ptr & service : offers) {
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KPluginInfo plugininfo(service);
plugininfo.load(conf);
if (plugininfo.isPluginEnabledByDefault()) {
const QString key = plugininfo.pluginName() + QString::fromLatin1("Enabled");
if (!conf.hasKey(key))
checkDefault.append(plugininfo.pluginName());
}
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bool isloaded = isEffectLoaded(plugininfo.pluginName());
bool shouldbeloaded = plugininfo.isPluginEnabled();
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if (!shouldbeloaded && isloaded)
unloadEffect(plugininfo.pluginName());
if (shouldbeloaded)
effectsToBeLoaded.append(plugininfo.pluginName());
}
QStringList newLoaded;
// Then load those that should be loaded
for (const QString & effectName : effectsToBeLoaded) {
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if (!isEffectLoaded(effectName)) {
m_effectLoader->queue(effectName, checkDefault.contains(effectName));
newLoaded.append(effectName);
}
}
for (const EffectPair & ep : loaded_effects) {
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if (!newLoaded.contains(ep.first)) // don't reconfigure newly loaded effects
ep.second->reconfigure(Effect::ReconfigureAll);
}
watcher->deleteLater();
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}
// the idea is that effects call this function again which calls the next one
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void EffectsHandlerImpl::prePaintScreen(ScreenPrePaintData& data, int time)
{
if (m_currentPaintScreenIterator != m_activeEffects.constEnd()) {
(*m_currentPaintScreenIterator++)->prePaintScreen(data, time);
--m_currentPaintScreenIterator;
}
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// no special final code
}
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void EffectsHandlerImpl::paintScreen(int mask, QRegion region, ScreenPaintData& data)
{
if (m_currentPaintScreenIterator != m_activeEffects.constEnd()) {
(*m_currentPaintScreenIterator++)->paintScreen(mask, region, data);
--m_currentPaintScreenIterator;
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} else
m_scene->finalPaintScreen(mask, region, data);
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}
void EffectsHandlerImpl::paintDesktop(int desktop, int mask, QRegion region, ScreenPaintData &data)
{
if (desktop < 1 || desktop > numberOfDesktops()) {
return;
}
m_currentRenderedDesktop = desktop;
m_desktopRendering = true;
// save the paint screen iterator
EffectsIterator savedIterator = m_currentPaintScreenIterator;
m_currentPaintScreenIterator = m_activeEffects.constBegin();
effects->paintScreen(mask, region, data);
// restore the saved iterator
m_currentPaintScreenIterator = savedIterator;
m_desktopRendering = false;
}
void EffectsHandlerImpl::postPaintScreen()
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{
if (m_currentPaintScreenIterator != m_activeEffects.constEnd()) {
(*m_currentPaintScreenIterator++)->postPaintScreen();
--m_currentPaintScreenIterator;
}
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// no special final code
}
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void EffectsHandlerImpl::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time)
{
if (m_currentPaintWindowIterator != m_activeEffects.constEnd()) {
(*m_currentPaintWindowIterator++)->prePaintWindow(w, data, time);
--m_currentPaintWindowIterator;
}
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// no special final code
}
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void EffectsHandlerImpl::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
{
if (m_currentPaintWindowIterator != m_activeEffects.constEnd()) {
(*m_currentPaintWindowIterator++)->paintWindow(w, mask, region, data);
--m_currentPaintWindowIterator;
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} else
m_scene->finalPaintWindow(static_cast<EffectWindowImpl*>(w), mask, region, data);
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}
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void EffectsHandlerImpl::paintEffectFrame(EffectFrame* frame, QRegion region, double opacity, double frameOpacity)
{
if (m_currentPaintEffectFrameIterator != m_activeEffects.constEnd()) {
(*m_currentPaintEffectFrameIterator++)->paintEffectFrame(frame, region, opacity, frameOpacity);
--m_currentPaintEffectFrameIterator;
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} else {
const EffectFrameImpl* frameImpl = static_cast<const EffectFrameImpl*>(frame);
frameImpl->finalRender(region, opacity, frameOpacity);
}
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}
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void EffectsHandlerImpl::postPaintWindow(EffectWindow* w)
{
if (m_currentPaintWindowIterator != m_activeEffects.constEnd()) {
(*m_currentPaintWindowIterator++)->postPaintWindow(w);
--m_currentPaintWindowIterator;
}
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// no special final code
}
Effect *EffectsHandlerImpl::provides(Effect::Feature ef)
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{
for (int i = 0; i < loaded_effects.size(); ++i)
if (loaded_effects.at(i).second->provides(ef))
return loaded_effects.at(i).second;
return NULL;
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}
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void EffectsHandlerImpl::drawWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
{
if (m_currentDrawWindowIterator != m_activeEffects.constEnd()) {
(*m_currentDrawWindowIterator++)->drawWindow(w, mask, region, data);
--m_currentDrawWindowIterator;
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} else
m_scene->finalDrawWindow(static_cast<EffectWindowImpl*>(w), mask, region, data);
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}
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void EffectsHandlerImpl::buildQuads(EffectWindow* w, WindowQuadList& quadList)
{
static bool initIterator = true;
if (initIterator) {
m_currentBuildQuadsIterator = m_activeEffects.constBegin();
initIterator = false;
}
if (m_currentBuildQuadsIterator != m_activeEffects.constEnd()) {
(*m_currentBuildQuadsIterator++)->buildQuads(w, quadList);
--m_currentBuildQuadsIterator;
}
if (m_currentBuildQuadsIterator == m_activeEffects.constBegin())
initIterator = true;
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}
bool EffectsHandlerImpl::hasDecorationShadows() const
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{
return decorationPlugin()->hasShadows();
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}
bool EffectsHandlerImpl::decorationsHaveAlpha() const
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{
return decorationPlugin()->hasAlpha();
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}
bool EffectsHandlerImpl::decorationSupportsBlurBehind() const
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{
return decorationPlugin()->supportsBlurBehind();
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}
// start another painting pass
void EffectsHandlerImpl::startPaint()
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{
m_activeEffects.clear();
m_activeEffects.reserve(loaded_effects.count());
for(QVector< KWin::EffectPair >::const_iterator it = loaded_effects.constBegin(); it != loaded_effects.constEnd(); ++it) {
if (it->second->isActive()) {
m_activeEffects << it->second;
}
}
m_currentDrawWindowIterator = m_activeEffects.constBegin();
m_currentPaintWindowIterator = m_activeEffects.constBegin();
m_currentPaintScreenIterator = m_activeEffects.constBegin();
m_currentPaintEffectFrameIterator = m_activeEffects.constBegin();
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}
void EffectsHandlerImpl::slotClientMaximized(KWin::Client *c, KDecorationDefines::MaximizeMode maxMode)
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{
bool horizontal = false;
bool vertical = false;
switch (maxMode) {
case KDecorationDefines::MaximizeHorizontal:
horizontal = true;
break;
case KDecorationDefines::MaximizeVertical:
vertical = true;
break;
case KDecorationDefines::MaximizeFull:
horizontal = true;
vertical = true;
break;
case KDecorationDefines::MaximizeRestore: // fall through
default:
// default - nothing to do
break;
}
if (EffectWindowImpl *w = c->effectWindow()) {
emit windowMaximizedStateChanged(w, horizontal, vertical);
}
}
void EffectsHandlerImpl::slotClientStartUserMovedResized(Client *c)
{
emit windowStartUserMovedResized(c->effectWindow());
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}
void EffectsHandlerImpl::slotClientFinishUserMovedResized(Client *c)
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{
emit windowFinishUserMovedResized(c->effectWindow());
}
void EffectsHandlerImpl::slotClientStepUserMovedResized(Client* c, const QRect& geometry)
{
emit windowStepUserMovedResized(c->effectWindow(), geometry);
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}
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void EffectsHandlerImpl::slotOpacityChanged(Toplevel *t, qreal oldOpacity)
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{
if (t->opacity() == oldOpacity || !t->effectWindow()) {
return;
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}
emit windowOpacityChanged(t->effectWindow(), oldOpacity, (qreal)t->opacity());
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}
void EffectsHandlerImpl::slotClientAdded(Client *c)
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{
if (c->readyForPainting())
slotClientShown(c);
else
connect(c, SIGNAL(windowShown(KWin::Toplevel*)), SLOT(slotClientShown(KWin::Toplevel*)));
}
void EffectsHandlerImpl::slotUnmanagedAdded(Unmanaged *u)
{
// it's never initially ready but has synthetic 50ms delay
connect(u, SIGNAL(windowShown(KWin::Toplevel*)), SLOT(slotUnmanagedShown(KWin::Toplevel*)));
}
void EffectsHandlerImpl::slotClientShown(KWin::Toplevel *t)
{
Q_ASSERT(dynamic_cast<Client*>(t));
Client *c = static_cast<Client*>(t);
setupClientConnections(c);
if (!c->tabGroup()) // the "window" has already been there
emit windowAdded(c->effectWindow());
}
void EffectsHandlerImpl::slotUnmanagedShown(KWin::Toplevel *t)
{ // regardless, unmanaged windows are -yet?- not synced anyway
Q_ASSERT(dynamic_cast<Unmanaged*>(t));
Unmanaged *u = static_cast<Unmanaged*>(t);
setupUnmanagedConnections(u);
emit windowAdded(u->effectWindow());
}
void EffectsHandlerImpl::slotDeletedRemoved(KWin::Deleted *d)
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{
emit windowDeleted(d->effectWindow());
elevated_windows.removeAll(d->effectWindow());
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}
void EffectsHandlerImpl::slotWindowClosed(KWin::Toplevel *c)
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{
c->disconnect(this);
emit windowClosed(c->effectWindow());
}
void EffectsHandlerImpl::slotClientActivated(KWin::Client *c)
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{
emit windowActivated(c ? c->effectWindow() : NULL);
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}
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void EffectsHandlerImpl::slotClientMinimized(Client *c, bool animate)
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{
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// TODO: notify effects even if it should not animate?
if (animate) {
emit windowMinimized(c->effectWindow());
}
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}
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void EffectsHandlerImpl::slotClientUnminimized(Client* c, bool animate)
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{
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// TODO: notify effects even if it should not animate?
if (animate) {
emit windowUnminimized(c->effectWindow());
}
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}
void EffectsHandlerImpl::slotClientModalityChanged()
{
emit windowModalityChanged(static_cast<Client*>(sender())->effectWindow());
}
void EffectsHandlerImpl::slotCurrentTabAboutToChange(EffectWindow *from, EffectWindow *to)
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{
emit currentTabAboutToChange(from, to);
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}
void EffectsHandlerImpl::slotTabAdded(EffectWindow* w, EffectWindow* to)
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{
emit tabAdded(w, to);
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}
void EffectsHandlerImpl::slotTabRemoved(EffectWindow *w, EffectWindow* leaderOfFormerGroup)
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{
emit tabRemoved(w, leaderOfFormerGroup);
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}
void EffectsHandlerImpl::slotDesktopChanged(int old, Client *c)
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{
const int newDesktop = VirtualDesktopManager::self()->current();
if (old != 0 && newDesktop != old) {
emit desktopChanged(old, newDesktop, c ? c->effectWindow() : 0);
// TODO: remove in 4.10
emit desktopChanged(old, newDesktop);
}
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}
void EffectsHandlerImpl::slotDesktopPresenceChanged(Client *c, int old)
{
if (!c->effectWindow()) {
return;
}
emit desktopPresenceChanged(c->effectWindow(), old, c->desktop());
}
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void EffectsHandlerImpl::slotWindowDamaged(Toplevel* t, const QRect& r)
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{
if (!t->effectWindow()) {
// can happen during tear down of window
return;
}
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emit windowDamaged(t->effectWindow(), r);
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}
void EffectsHandlerImpl::slotGeometryShapeChanged(Toplevel* t, const QRect& old)
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{
// during late cleanup effectWindow() may be already NULL
// in some functions that may still call this
if (t == NULL || t->effectWindow() == NULL)
return;
emit windowGeometryShapeChanged(t->effectWindow(), old);
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}
void EffectsHandlerImpl::slotPaddingChanged(Toplevel* t, const QRect& old)
{
// during late cleanup effectWindow() may be already NULL
// in some functions that may still call this
if (t == NULL || t->effectWindow() == NULL)
return;
emit windowPaddingChanged(t->effectWindow(), old);
}
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void EffectsHandlerImpl::setActiveFullScreenEffect(Effect* e)
{
fullscreen_effect = e;
m_compositor->checkUnredirect();
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}
Effect* EffectsHandlerImpl::activeFullScreenEffect() const
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{
return fullscreen_effect;
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}
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bool EffectsHandlerImpl::grabKeyboard(Effect* effect)
{
if (keyboard_grab_effect != NULL)
return false;
bool ret = grabXKeyboard();
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if (!ret)
return false;
keyboard_grab_effect = effect;
return true;
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}
void EffectsHandlerImpl::ungrabKeyboard()
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{
assert(keyboard_grab_effect != NULL);
ungrabXKeyboard();
keyboard_grab_effect = NULL;
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}
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void EffectsHandlerImpl::grabbedKeyboardEvent(QKeyEvent* e)
{
if (keyboard_grab_effect != NULL)
keyboard_grab_effect->grabbedKeyboardEvent(e);
}
void EffectsHandlerImpl::startMouseInterception(Effect *effect, Qt::CursorShape shape)
{
if (m_grabbedMouseEffects.contains(effect)) {
return;
}
m_grabbedMouseEffects.append(effect);
if (m_grabbedMouseEffects.size() != 1) {
return;
}
// NOTE: it is intended to not perform an XPointerGrab on X11. See documentation in kwineffects.h
// The mouse grab is implemented by using a full screen input only window
if (!m_mouseInterceptionWindow.isValid()) {
const QRect geo(0, 0, displayWidth(), displayHeight());
const uint32_t mask = XCB_CW_OVERRIDE_REDIRECT | XCB_CW_EVENT_MASK | XCB_CW_CURSOR;
const uint32_t values[] = {
true,
XCB_EVENT_MASK_BUTTON_PRESS | XCB_EVENT_MASK_BUTTON_RELEASE | XCB_EVENT_MASK_POINTER_MOTION,
Cursor::x11Cursor(shape)
};
m_mouseInterceptionWindow.reset(Xcb::createInputWindow(geo, mask, values));
}
m_mouseInterceptionWindow.map();
m_mouseInterceptionWindow.raise();
// Raise electric border windows above the input windows
// so they can still be triggered.
#ifdef KWIN_BUILD_SCREENEDGES
ScreenEdges::self()->ensureOnTop();
#endif
}
void EffectsHandlerImpl::stopMouseInterception(Effect *effect)
{
if (!m_grabbedMouseEffects.contains(effect)) {
return;
}
m_grabbedMouseEffects.removeAll(effect);
if (m_grabbedMouseEffects.isEmpty()) {
m_mouseInterceptionWindow.unmap();
#ifdef KWIN_BUILD_SCREENEDGES
Workspace::self()->stackScreenEdgesUnderOverrideRedirect();
#endif
}
}
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void* EffectsHandlerImpl::getProxy(QString name)
{
// All effects start with "kwin4_effect_", prepend it to the name
name.prepend(QStringLiteral("kwin4_effect_"));
for (QVector< EffectPair >::const_iterator it = loaded_effects.constBegin(); it != loaded_effects.constEnd(); ++it)
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if ((*it).first == name)
return (*it).second->proxy();
return NULL;
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}
void EffectsHandlerImpl::startMousePolling()
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{
Cursor::self()->startMousePolling();
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}
void EffectsHandlerImpl::stopMousePolling()
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{
Cursor::self()->stopMousePolling();
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}
bool EffectsHandlerImpl::hasKeyboardGrab() const
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{
return keyboard_grab_effect != NULL;
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}
void EffectsHandlerImpl::desktopResized(const QSize &size)
{
m_scene->screenGeometryChanged(size);
if (m_mouseInterceptionWindow.isValid()) {
m_mouseInterceptionWindow.setGeometry(QRect(0, 0, size.width(), size.height()));
}
emit screenGeometryChanged(size);
}
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void EffectsHandlerImpl::slotPropertyNotify(Toplevel* t, long int atom)
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{
if (!registered_atoms.contains(atom))
return;
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emit propertyNotify(t->effectWindow(), atom);
}
void EffectsHandlerImpl::slotPropertyNotify(long int atom)
{
if (!registered_atoms.contains(atom))
return;
emit propertyNotify(NULL, atom);
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}
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void EffectsHandlerImpl::registerPropertyType(long atom, bool reg)
{
if (reg)
++registered_atoms[ atom ]; // initialized to 0 if not present yet
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else {
if (--registered_atoms[ atom ] == 0)
registered_atoms.remove(atom);
}
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}
xcb_atom_t EffectsHandlerImpl::announceSupportProperty(const QByteArray &propertyName, Effect *effect)
{
PropertyEffectMap::iterator it = m_propertiesForEffects.find(propertyName);
if (it != m_propertiesForEffects.end()) {
// property has already been registered for an effect
// just append Effect and return the atom stored in m_managedProperties
if (!it.value().contains(effect)) {
it.value().append(effect);
}
return m_managedProperties.value(propertyName);
}
// get the atom for the propertyName
ScopedCPointer<xcb_intern_atom_reply_t> atomReply(xcb_intern_atom_reply(connection(),
xcb_intern_atom_unchecked(connection(), false, propertyName.size(), propertyName.constData()),
NULL));
if (atomReply.isNull()) {
return XCB_ATOM_NONE;
}
m_compositor->keepSupportProperty(atomReply->atom);
// announce property on root window
unsigned char dummy = 0;
xcb_change_property(connection(), XCB_PROP_MODE_REPLACE, rootWindow(), atomReply->atom, atomReply->atom, 8, 1, &dummy);
// TODO: add to _NET_SUPPORTED
m_managedProperties.insert(propertyName, atomReply->atom);
m_propertiesForEffects.insert(propertyName, QList<Effect*>() << effect);
registerPropertyType(atomReply->atom, true);
return atomReply->atom;
}
void EffectsHandlerImpl::removeSupportProperty(const QByteArray &propertyName, Effect *effect)
{
PropertyEffectMap::iterator it = m_propertiesForEffects.find(propertyName);
if (it == m_propertiesForEffects.end()) {
// property is not registered - nothing to do
return;
}
if (!it.value().contains(effect)) {
// property is not registered for given effect - nothing to do
return;
}
it.value().removeAll(effect);
if (!it.value().isEmpty()) {
// property still registered for another effect - nothing further to do
return;
}
const xcb_atom_t atom = m_managedProperties.take(propertyName);
registerPropertyType(atom, false);
m_propertiesForEffects.remove(propertyName);
m_compositor->removeSupportProperty(atom); // delayed removal
}
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QByteArray EffectsHandlerImpl::readRootProperty(long atom, long type, int format) const
{
return readWindowProperty(rootWindow(), atom, type, format);
}
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void EffectsHandlerImpl::deleteRootProperty(long atom) const
{
deleteWindowProperty(rootWindow(), atom);
}
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void EffectsHandlerImpl::activateWindow(EffectWindow* c)
{
if (Client* cl = dynamic_cast< Client* >(static_cast<EffectWindowImpl*>(c)->window()))
Workspace::self()->activateClient(cl, true);
}
EffectWindow* EffectsHandlerImpl::activeWindow() const
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{
return Workspace::self()->activeClient() ? Workspace::self()->activeClient()->effectWindow() : NULL;
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}
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void EffectsHandlerImpl::moveWindow(EffectWindow* w, const QPoint& pos, bool snap, double snapAdjust)
{
Client* cl = dynamic_cast< Client* >(static_cast<EffectWindowImpl*>(w)->window());
if (!cl || !cl->isMovable())
return;
if (snap)
cl->move(Workspace::self()->adjustClientPosition(cl, pos, true, snapAdjust));
else
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cl->move(pos);
}
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void EffectsHandlerImpl::windowToDesktop(EffectWindow* w, int desktop)
{
Client* cl = dynamic_cast< Client* >(static_cast<EffectWindowImpl*>(w)->window());
if (cl && !cl->isDesktop() && !cl->isDock())
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Workspace::self()->sendClientToDesktop(cl, desktop, true);
}
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void EffectsHandlerImpl::windowToScreen(EffectWindow* w, int screen)
{
Client* cl = dynamic_cast< Client* >(static_cast<EffectWindowImpl*>(w)->window());
if (cl && !cl->isDesktop() && !cl->isDock())
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Workspace::self()->sendClientToScreen(cl, screen);
}
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void EffectsHandlerImpl::setShowingDesktop(bool showing)
{
Workspace::self()->setShowingDesktop(showing);
}
QString EffectsHandlerImpl::currentActivity() const
{
#ifdef KWIN_BUILD_ACTIVITIES
return Activities::self()->current();
#else
return QString();
#endif
}
int EffectsHandlerImpl::currentDesktop() const
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{
return VirtualDesktopManager::self()->current();
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}
int EffectsHandlerImpl::numberOfDesktops() const
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{
return VirtualDesktopManager::self()->count();
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}
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void EffectsHandlerImpl::setCurrentDesktop(int desktop)
{
VirtualDesktopManager::self()->setCurrent(desktop);
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}
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void EffectsHandlerImpl::setNumberOfDesktops(int desktops)
{
VirtualDesktopManager::self()->setCount(desktops);
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}
QSize EffectsHandlerImpl::desktopGridSize() const
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{
return VirtualDesktopManager::self()->grid().size();
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}
int EffectsHandlerImpl::desktopGridWidth() const
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{
return desktopGridSize().width();
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}
int EffectsHandlerImpl::desktopGridHeight() const
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{
return desktopGridSize().height();
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}
int EffectsHandlerImpl::workspaceWidth() const
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{
return desktopGridWidth() * displayWidth();
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}
int EffectsHandlerImpl::workspaceHeight() const
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{
return desktopGridHeight() * displayHeight();
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}
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int EffectsHandlerImpl::desktopAtCoords(QPoint coords) const
{
return VirtualDesktopManager::self()->grid().at(coords);
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}
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QPoint EffectsHandlerImpl::desktopGridCoords(int id) const
{
return VirtualDesktopManager::self()->grid().gridCoords(id);
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}
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QPoint EffectsHandlerImpl::desktopCoords(int id) const
{
QPoint coords = VirtualDesktopManager::self()->grid().gridCoords(id);
if (coords.x() == -1)
return QPoint(-1, -1);
return QPoint(coords.x() * displayWidth(), coords.y() * displayHeight());
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}
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int EffectsHandlerImpl::desktopAbove(int desktop, bool wrap) const
{
return getDesktop<DesktopAbove>(desktop, wrap);
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}
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int EffectsHandlerImpl::desktopToRight(int desktop, bool wrap) const
{
return getDesktop<DesktopRight>(desktop, wrap);
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}
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int EffectsHandlerImpl::desktopBelow(int desktop, bool wrap) const
{
return getDesktop<DesktopBelow>(desktop, wrap);
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}
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int EffectsHandlerImpl::desktopToLeft(int desktop, bool wrap) const
{
return getDesktop<DesktopLeft>(desktop, wrap);
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}
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QString EffectsHandlerImpl::desktopName(int desktop) const
{
return VirtualDesktopManager::self()->name(desktop);
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}
bool EffectsHandlerImpl::optionRollOverDesktops() const
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{
return options->isRollOverDesktops();
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}
double EffectsHandlerImpl::animationTimeFactor() const
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{
return options->animationTimeFactor();
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}
WindowQuadType EffectsHandlerImpl::newWindowQuadType()
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{
return WindowQuadType(next_window_quad_type++);
}
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EffectWindow* EffectsHandlerImpl::findWindow(WId id) const
{
if (Client* w = Workspace::self()->findClient(WindowMatchPredicate(id)))
return w->effectWindow();
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if (Unmanaged* w = Workspace::self()->findUnmanaged(WindowMatchPredicate(id)))
return w->effectWindow();
return NULL;
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}
EffectWindowList EffectsHandlerImpl::stackingOrder() const
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{
ToplevelList list = Workspace::self()->xStackingOrder();
EffectWindowList ret;
for (Toplevel *t : list) {
if (EffectWindow *w = effectWindow(t))
ret.append(w);
}
return ret;
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}
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void EffectsHandlerImpl::setElevatedWindow(EffectWindow* w, bool set)
{
elevated_windows.removeAll(w);
if (set)
elevated_windows.append(w);
}
void EffectsHandlerImpl::setTabBoxWindow(EffectWindow* w)
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{
#ifdef KWIN_BUILD_TABBOX
if (Client* c = dynamic_cast< Client* >(static_cast< EffectWindowImpl* >(w)->window())) {
TabBox::TabBox::self()->setCurrentClient(c);
}
#else
Q_UNUSED(w)
#endif
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}
void EffectsHandlerImpl::setTabBoxDesktop(int desktop)
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{
#ifdef KWIN_BUILD_TABBOX
TabBox::TabBox::self()->setCurrentDesktop(desktop);
#else
Q_UNUSED(desktop)
#endif
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}
EffectWindowList EffectsHandlerImpl::currentTabBoxWindowList() const
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{
#ifdef KWIN_BUILD_TABBOX
EffectWindowList ret;
ClientList clients;
clients = TabBox::TabBox::self()->currentClientList();
for (Client * c : clients)
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ret.append(c->effectWindow());
return ret;
#else
return EffectWindowList();
#endif
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}
void EffectsHandlerImpl::refTabBox()
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{
#ifdef KWIN_BUILD_TABBOX
TabBox::TabBox::self()->reference();
#endif
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}
void EffectsHandlerImpl::unrefTabBox()
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{
#ifdef KWIN_BUILD_TABBOX
TabBox::TabBox::self()->unreference();
#endif
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}
void EffectsHandlerImpl::closeTabBox()
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{
#ifdef KWIN_BUILD_TABBOX
TabBox::TabBox::self()->close();
#endif
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}
QList< int > EffectsHandlerImpl::currentTabBoxDesktopList() const
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{
#ifdef KWIN_BUILD_TABBOX
return TabBox::TabBox::self()->currentDesktopList();
#endif
return QList< int >();
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}
int EffectsHandlerImpl::currentTabBoxDesktop() const
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{
#ifdef KWIN_BUILD_TABBOX
return TabBox::TabBox::self()->currentDesktop();
#endif
return -1;
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}
EffectWindow* EffectsHandlerImpl::currentTabBoxWindow() const
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{
#ifdef KWIN_BUILD_TABBOX
if (Client* c = TabBox::TabBox::self()->currentClient())
return c->effectWindow();
#endif
return NULL;
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}
void EffectsHandlerImpl::addRepaintFull()
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{
m_compositor->addRepaintFull();
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}
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void EffectsHandlerImpl::addRepaint(const QRect& r)
{
m_compositor->addRepaint(r);
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}
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void EffectsHandlerImpl::addRepaint(const QRegion& r)
{
m_compositor->addRepaint(r);
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}
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void EffectsHandlerImpl::addRepaint(int x, int y, int w, int h)
{
m_compositor->addRepaint(x, y, w, h);
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}
int EffectsHandlerImpl::activeScreen() const
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{
return screens()->current();
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}
int EffectsHandlerImpl::numScreens() const
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{
return screens()->count();
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}
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int EffectsHandlerImpl::screenNumber(const QPoint& pos) const
{
return screens()->number(pos);
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}
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QRect EffectsHandlerImpl::clientArea(clientAreaOption opt, int screen, int desktop) const
{
return Workspace::self()->clientArea(opt, screen, desktop);
}
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QRect EffectsHandlerImpl::clientArea(clientAreaOption opt, const EffectWindow* c) const
{
const Toplevel* t = static_cast< const EffectWindowImpl* >(c)->window();
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if (const Client* cl = dynamic_cast< const Client* >(t))
return Workspace::self()->clientArea(opt, cl);
else
return Workspace::self()->clientArea(opt, t->geometry().center(), VirtualDesktopManager::self()->current());
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}
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QRect EffectsHandlerImpl::clientArea(clientAreaOption opt, const QPoint& p, int desktop) const
{
return Workspace::self()->clientArea(opt, p, desktop);
}
void EffectsHandlerImpl::defineCursor(Qt::CursorShape shape)
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{
if (!m_mouseInterceptionWindow.isValid()) {
return;
}
m_mouseInterceptionWindow.defineCursor(Cursor::x11Cursor(shape));
}
bool EffectsHandlerImpl::checkInputWindowEvent(xcb_button_press_event_t *e)
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{
if (m_grabbedMouseEffects.isEmpty() || m_mouseInterceptionWindow != e->event) {
return false;
}
for (Effect *effect : m_grabbedMouseEffects) {
Qt::MouseButton button = x11ToQtMouseButton(e->detail);
Qt::MouseButtons buttons = x11ToQtMouseButtons(e->state);
const QEvent::Type type = ((e->response_type & ~0x80) == XCB_BUTTON_PRESS) ? QEvent::MouseButtonPress : QEvent::MouseButtonRelease;
if (type == QEvent::MouseButtonPress) {
buttons |= button;
} else {
buttons &= ~button;
}
QMouseEvent ev(type,
QPoint(e->event_x, e->event_y), QPoint(e->root_x, e->root_y),
button, buttons, x11ToQtKeyboardModifiers(e->state));
effect->windowInputMouseEvent(&ev);
}
return true; // eat event
}
bool EffectsHandlerImpl::checkInputWindowEvent(xcb_motion_notify_event_t *e)
{
if (m_grabbedMouseEffects.isEmpty() || m_mouseInterceptionWindow != e->event) {
return false;
}
for (Effect *effect : m_grabbedMouseEffects) {
QMouseEvent ev(QEvent::MouseMove, QPoint(e->event_x, e->event_y), QPoint(e->root_x, e->root_y),
Qt::NoButton, x11ToQtMouseButtons(e->state), x11ToQtKeyboardModifiers(e->state));
effect->windowInputMouseEvent(&ev);
}
return true; // eat event
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}
void EffectsHandlerImpl::checkInputWindowStacking()
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{
if (m_grabbedMouseEffects.isEmpty()) {
return;
}
m_mouseInterceptionWindow.raise();
// Raise electric border windows above the input windows
// so they can still be triggered. TODO: Do both at once.
#ifdef KWIN_BUILD_SCREENEDGES
ScreenEdges::self()->ensureOnTop();
#endif
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}
QPoint EffectsHandlerImpl::cursorPos() const
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{
return Cursor::pos();
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}
void EffectsHandlerImpl::reserveElectricBorder(ElectricBorder border, Effect *effect)
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{
#ifdef KWIN_BUILD_SCREENEDGES
ScreenEdges::self()->reserve(border, effect, "borderActivated");
#else
Q_UNUSED(border)
Q_UNUSED(effect)
#endif
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}
void EffectsHandlerImpl::unreserveElectricBorder(ElectricBorder border, Effect *effect)
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{
#ifdef KWIN_BUILD_SCREENEDGES
ScreenEdges::self()->unreserve(border, effect);
#else
Q_UNUSED(border)
Q_UNUSED(effect)
#endif
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}
unsigned long EffectsHandlerImpl::xrenderBufferPicture()
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{
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
if (SceneXrender* s = dynamic_cast< SceneXrender* >(m_scene))
return s->bufferPicture();
#endif
return None;
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}
QPainter *EffectsHandlerImpl::scenePainter()
{
if (SceneQPainter *s = dynamic_cast<SceneQPainter*>(m_scene)) {
return s->painter();
} else {
return NULL;
}
}
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KLibrary* EffectsHandlerImpl::findEffectLibrary(KService* service)
{
QString libname = service->library();
#ifdef KWIN_HAVE_OPENGLES
if (libname.startsWith(QStringLiteral("kwin4_effect_"))) {
libname.replace(QStringLiteral("kwin4_effect_"), QStringLiteral("kwin4_effect_gles_"));
}
#endif
libname.replace(QStringLiteral("kwin"), QStringLiteral(KWIN_NAME));
KLibrary* library = new KLibrary(libname);
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if (!library) {
qCritical() << "couldn't open library for effect '" <<
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service->name() << "'" << endl;
return 0;
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}
return library;
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}
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void EffectsHandlerImpl::toggleEffect(const QString& name)
{
if (isEffectLoaded(name))
unloadEffect(name);
else
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loadEffect(name);
}
QStringList EffectsHandlerImpl::loadedEffects() const
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{
QStringList listModules;
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for (QVector< EffectPair >::const_iterator it = loaded_effects.constBegin(); it != loaded_effects.constEnd(); ++it) {
listModules << (*it).first;
}
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return listModules;
}
QStringList EffectsHandlerImpl::listOfEffects() const
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{
KService::List offers = KServiceTypeTrader::self()->query(QStringLiteral("KWin/Effect"));
QStringList listOfModules;
// First unload necessary effects
for (const KService::Ptr & service : offers) {
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KPluginInfo plugininfo(service);
listOfModules << plugininfo.pluginName();
}
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return listOfModules;
}
bool EffectsHandlerImpl::loadEffect(const QString& name, bool checkDefault)
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{
Better handling for making the compositing OpenGL context current With QtQuick2 it's possible that the scene graph rendering context either lives in an own thread or uses the main GUI thread. In the latter case it's the same thread as our compositing OpenGL context lives in. This means our basic assumption that between two rendering passes the context stays current does not hold. The code already ensured that before we start a rendering pass the context is made current, but there are many more possible cases. If we use OpenGL in areas not triggered by the rendering loop but in response to other events the context needs to be made current. This includes the loading and unloading of effects (some effects use OpenGL in the static effect check, in the ctor and dtor), background loading of texture data, lazy loading after first usage invoked by shortcut, etc. etc. To properly handle these cases new methods are added to EffectsHandler to make the compositing OpenGL context current. These calls delegate down into the scene. On non-OpenGL scenes they are noop, but on OpenGL they go into the backend and make the context current. In addition they ensure that Qt doesn't think that it's QOpenGLContext is current by calling doneCurrent() on the QOpenGLContext::currentContext(). This unfortunately causes an additional call to makeCurrent with a null context, but there is no other way to tell Qt - it doesn't notice when a different context is made current with low level API calls. In the multi-threaded architecture this doesn't matter as ::currentContext() returns null. A short evaluation showed that a transition to QOpenGLContext doesn't seem feasible. Qt only supports either GLX or EGL while KWin supports both and when entering the transition phase for Wayland, it would become extremely tricky if our native platform is X11, but we want a Wayland EGL context. A future solution might be to have a "KWin-QPA plugin" which uses either xcb or Wayland and hides everything from Qt. The API documentation is extended to describe when the effects-framework ensures that an OpenGL context is current. The effects are changed to make the context current in cases where it's not guaranteed. This has been done by looking for creation or deletion of GLTextures and Shaders. If there are other OpenGL usages outside the rendering loop, ctor/dtor this needs to be changed, too.
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makeOpenGLContextCurrent();
m_compositor->addRepaintFull();
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if (!name.startsWith(QLatin1String("kwin4_effect_")))
qWarning() << "Effect names usually have kwin4_effect_ prefix" ;
// Make sure a single effect won't be loaded multiple times
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for (QVector< EffectPair >::const_iterator it = loaded_effects.constBegin(); it != loaded_effects.constEnd(); ++it) {
if ((*it).first == name) {
qDebug() << "EffectsHandler::loadEffect : Effect already loaded : " << name;
return true;
}
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}
qDebug() << "Trying to load " << name;
QString internalname = name.toLower();
QString constraint = QStringLiteral("[X-KDE-PluginInfo-Name] == '%1'").arg(internalname);
KService::List offers = KServiceTypeTrader::self()->query(QStringLiteral("KWin/Effect"), constraint);
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if (offers.isEmpty()) {
qCritical() << "Couldn't find effect " << name << endl;
return false;
}
KService::Ptr service = offers.first();
if (service->property(QStringLiteral("X-Plasma-API")).toString() == QStringLiteral("javascript")) {
// this is a scripted effect - use different loader
return loadScriptedEffect(name, service.data());
}
if (Effect *e = loadBuiltInEffect(internalname.remove(QStringLiteral("kwin4_effect_")).toUtf8(), checkDefault)) {
effect_order.insert(service->property(QStringLiteral("X-KDE-Ordering")).toInt(), EffectPair(name, e));
effectsChanged();
return true;
}
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KLibrary* library = findEffectLibrary(service.data());
if (!library) {
return false;
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}
QString version_symbol = QStringLiteral("effect_version_") + name;
KLibrary::void_function_ptr version_func = library->resolveFunction(version_symbol.toAscii().constData());
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if (version_func == NULL) {
qWarning() << "Effect " << name << " does not provide required API version, ignoring.";
delete library;
return false;
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}
typedef int (*t_versionfunc)();
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int version = reinterpret_cast< t_versionfunc >(version_func)(); // call it
// Version must be the same or less, but major must be the same.
// With major 0 minor must match exactly.
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if (version > KWIN_EFFECT_API_VERSION
|| (version >> 8) != KWIN_EFFECT_API_VERSION_MAJOR
|| (KWIN_EFFECT_API_VERSION_MAJOR == 0 && version != KWIN_EFFECT_API_VERSION)) {
qWarning() << "Effect " << name << " requires unsupported API version " << version;
delete library;
return false;
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}
const QString enabledByDefault_symbol = QStringLiteral("effect_enabledbydefault_") + name;
KLibrary::void_function_ptr enabledByDefault_func = library->resolveFunction(enabledByDefault_symbol.toAscii().data());
const QString supported_symbol = QStringLiteral("effect_supported_") + name;
KLibrary::void_function_ptr supported_func = library->resolveFunction(supported_symbol.toAscii().data());
const QString create_symbol = QStringLiteral("effect_create_") + name;
KLibrary::void_function_ptr create_func = library->resolveFunction(create_symbol.toAscii().data());
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if (supported_func) {
typedef bool (*t_supportedfunc)();
t_supportedfunc supported = reinterpret_cast<t_supportedfunc>(supported_func);
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if (!supported()) {
qWarning() << "EffectsHandler::loadEffect : Effect " << name << " is not supported" ;
library->unload();
return false;
}
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}
if (checkDefault && enabledByDefault_func) {
typedef bool (*t_enabledByDefaultfunc)();
t_enabledByDefaultfunc enabledByDefault = reinterpret_cast<t_enabledByDefaultfunc>(enabledByDefault_func);
if (!enabledByDefault()) {
library->unload();
return false;
}
}
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if (!create_func) {
qCritical() << "EffectsHandler::loadEffect : effect_create function not found" << endl;
library->unload();
return false;
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}
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typedef Effect*(*t_createfunc)();
t_createfunc create = reinterpret_cast<t_createfunc>(create_func);
// Make sure all depenedencies have been loaded
// TODO: detect circular deps
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KPluginInfo plugininfo(service);
QStringList dependencies = plugininfo.dependencies();
for (const QString & depName : dependencies) {
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if (!loadEffect(depName)) {
qCritical() << "EffectsHandler::loadEffect : Couldn't load dependencies for effect " << name << endl;
library->unload();
return false;
}
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}
Effect* e = create();
effect_order.insert(service->property(QStringLiteral("X-KDE-Ordering")).toInt(), EffectPair(name, e));
effectsChanged();
effect_libraries[ name ] = library;
return true;
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}
Effect *EffectsHandlerImpl::loadBuiltInEffect(const QByteArray &name, bool checkDefault)
{
if (!BuiltInEffects::available(name)) {
return nullptr;
}
if (!BuiltInEffects::supported(name)) {
qWarning() << "Effect " << name << " is not supported" ;
return nullptr;
}
if (checkDefault) {
if (!BuiltInEffects::enabledByDefault(name)) {
return nullptr;
}
}
return BuiltInEffects::create(name);
}
bool EffectsHandlerImpl::loadScriptedEffect(const QString& name, KService *service)
{
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#ifdef KWIN_BUILD_SCRIPTING
const KDesktopFile df(QStandardPaths::GenericDataLocation, QStringLiteral("kde5/services/") + service->entryPath());
const QString scriptName = df.desktopGroup().readEntry<QString>(QStringLiteral("X-Plasma-MainScript"), QString());
if (scriptName.isEmpty()) {
qDebug() << "X-Plasma-MainScript not set";
return false;
}
const QString scriptFile = QStandardPaths::locate(QStandardPaths::GenericDataLocation, QStringLiteral(KWIN_NAME) + QStringLiteral("/effects/") + name + QStringLiteral("/contents/") + scriptName);
if (scriptFile.isNull()) {
qDebug() << "Could not locate the effect script";
return false;
}
ScriptedEffect *effect = ScriptedEffect::create(name, scriptFile);
if (!effect) {
qDebug() << "Could not initialize scripted effect: " << name;
return false;
}
effect_order.insert(service->property(QStringLiteral("X-KDE-Ordering")).toInt(), EffectPair(name, effect));
effectsChanged();
return true;
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#else
Q_UNUSED(name)
Q_UNUSED(service)
return false;
#endif
}
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void EffectsHandlerImpl::unloadEffect(const QString& name)
{
Better handling for making the compositing OpenGL context current With QtQuick2 it's possible that the scene graph rendering context either lives in an own thread or uses the main GUI thread. In the latter case it's the same thread as our compositing OpenGL context lives in. This means our basic assumption that between two rendering passes the context stays current does not hold. The code already ensured that before we start a rendering pass the context is made current, but there are many more possible cases. If we use OpenGL in areas not triggered by the rendering loop but in response to other events the context needs to be made current. This includes the loading and unloading of effects (some effects use OpenGL in the static effect check, in the ctor and dtor), background loading of texture data, lazy loading after first usage invoked by shortcut, etc. etc. To properly handle these cases new methods are added to EffectsHandler to make the compositing OpenGL context current. These calls delegate down into the scene. On non-OpenGL scenes they are noop, but on OpenGL they go into the backend and make the context current. In addition they ensure that Qt doesn't think that it's QOpenGLContext is current by calling doneCurrent() on the QOpenGLContext::currentContext(). This unfortunately causes an additional call to makeCurrent with a null context, but there is no other way to tell Qt - it doesn't notice when a different context is made current with low level API calls. In the multi-threaded architecture this doesn't matter as ::currentContext() returns null. A short evaluation showed that a transition to QOpenGLContext doesn't seem feasible. Qt only supports either GLX or EGL while KWin supports both and when entering the transition phase for Wayland, it would become extremely tricky if our native platform is X11, but we want a Wayland EGL context. A future solution might be to have a "KWin-QPA plugin" which uses either xcb or Wayland and hides everything from Qt. The API documentation is extended to describe when the effects-framework ensures that an OpenGL context is current. The effects are changed to make the context current in cases where it's not guaranteed. This has been done by looking for creation or deletion of GLTextures and Shaders. If there are other OpenGL usages outside the rendering loop, ctor/dtor this needs to be changed, too.
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makeOpenGLContextCurrent();
m_compositor->addRepaintFull();
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for (QMap< int, EffectPair >::iterator it = effect_order.begin(); it != effect_order.end(); ++it) {
if (it.value().first == name) {
qDebug() << "EffectsHandler::unloadEffect : Unloading Effect : " << name;
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if (activeFullScreenEffect() == it.value().second) {
setActiveFullScreenEffect(0);
}
stopMouseInterception(it.value().second);
// remove support properties for the effect
const QList<QByteArray> properties = m_propertiesForEffects.keys();
for (const QByteArray &property : properties) {
removeSupportProperty(property, it.value().second);
}
delete it.value().second;
effect_order.erase(it);
effectsChanged();
if (effect_libraries.contains(name)) {
effect_libraries[ name ]->unload();
}
return;
}
}
qDebug() << "EffectsHandler::unloadEffect : Effect not loaded : " << name;
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}
void EffectsHandlerImpl::reconfigureEffect(const QString& name)
{
for (QVector< EffectPair >::const_iterator it = loaded_effects.constBegin(); it != loaded_effects.constEnd(); ++it)
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if ((*it).first == name) {
Better handling for making the compositing OpenGL context current With QtQuick2 it's possible that the scene graph rendering context either lives in an own thread or uses the main GUI thread. In the latter case it's the same thread as our compositing OpenGL context lives in. This means our basic assumption that between two rendering passes the context stays current does not hold. The code already ensured that before we start a rendering pass the context is made current, but there are many more possible cases. If we use OpenGL in areas not triggered by the rendering loop but in response to other events the context needs to be made current. This includes the loading and unloading of effects (some effects use OpenGL in the static effect check, in the ctor and dtor), background loading of texture data, lazy loading after first usage invoked by shortcut, etc. etc. To properly handle these cases new methods are added to EffectsHandler to make the compositing OpenGL context current. These calls delegate down into the scene. On non-OpenGL scenes they are noop, but on OpenGL they go into the backend and make the context current. In addition they ensure that Qt doesn't think that it's QOpenGLContext is current by calling doneCurrent() on the QOpenGLContext::currentContext(). This unfortunately causes an additional call to makeCurrent with a null context, but there is no other way to tell Qt - it doesn't notice when a different context is made current with low level API calls. In the multi-threaded architecture this doesn't matter as ::currentContext() returns null. A short evaluation showed that a transition to QOpenGLContext doesn't seem feasible. Qt only supports either GLX or EGL while KWin supports both and when entering the transition phase for Wayland, it would become extremely tricky if our native platform is X11, but we want a Wayland EGL context. A future solution might be to have a "KWin-QPA plugin" which uses either xcb or Wayland and hides everything from Qt. The API documentation is extended to describe when the effects-framework ensures that an OpenGL context is current. The effects are changed to make the context current in cases where it's not guaranteed. This has been done by looking for creation or deletion of GLTextures and Shaders. If there are other OpenGL usages outside the rendering loop, ctor/dtor this needs to be changed, too.
2013-11-22 14:05:36 +00:00
makeOpenGLContextCurrent();
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(*it).second->reconfigure(Effect::ReconfigureAll);
return;
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}
}
bool EffectsHandlerImpl::isEffectLoaded(const QString& name) const
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{
for (QVector< EffectPair >::const_iterator it = loaded_effects.constBegin(); it != loaded_effects.constEnd(); ++it)
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if ((*it).first == name)
return true;
return false;
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}
void EffectsHandlerImpl::reloadEffect(Effect *effect)
{
QString effectName;
for (QVector< EffectPair >::const_iterator it = loaded_effects.constBegin(); it != loaded_effects.constEnd(); ++it) {
if ((*it).second == effect) {
effectName = (*it).first;
break;
}
}
if (!effectName.isNull()) {
unloadEffect(effectName);
m_effectLoader->queue(effectName);
}
}
void EffectsHandlerImpl::effectsChanged()
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{
loaded_effects.clear();
m_activeEffects.clear(); // it's possible to have a reconfigure and a quad rebuild between two paint cycles - bug #308201
// qDebug() << "Recreating effects' list:";
for (const EffectPair & effect : effect_order) {
// qDebug() << effect.first;
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loaded_effects.append(effect);
}
m_activeEffects.reserve(loaded_effects.count());
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}
QStringList EffectsHandlerImpl::activeEffects() const
{
QStringList ret;
for(QVector< KWin::EffectPair >::const_iterator it = loaded_effects.constBegin(),
end = loaded_effects.constEnd(); it != end; ++it) {
if (it->second->isActive()) {
ret << it->first;
}
}
return ret;
}
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EffectFrame* EffectsHandlerImpl::effectFrame(EffectFrameStyle style, bool staticSize, const QPoint& position, Qt::Alignment alignment) const
{
return new EffectFrameImpl(style, staticSize, position, alignment);
}
QVariant EffectsHandlerImpl::kwinOption(KWinOption kwopt)
{
2011-08-09 21:53:46 +00:00
switch (kwopt) {
case CloseButtonCorner:
return decorationPlugin()->closeButtonCorner();
#ifdef KWIN_BUILD_SCREENEDGES
case SwitchDesktopOnScreenEdge:
return ScreenEdges::self()->isDesktopSwitching();
case SwitchDesktopOnScreenEdgeMovingWindows:
return ScreenEdges::self()->isDesktopSwitchingMovingClients();
#endif
default:
return QVariant(); // an invalid one
}
}
QString EffectsHandlerImpl::supportInformation(const QString &name) const
{
if (!isEffectLoaded(name)) {
return QString();
}
for (QVector< EffectPair >::const_iterator it = loaded_effects.constBegin(); it != loaded_effects.constEnd(); ++it) {
if ((*it).first == name) {
QString support((*it).first + QStringLiteral(":\n"));
const QMetaObject *metaOptions = (*it).second->metaObject();
for (int i=0; i<metaOptions->propertyCount(); ++i) {
const QMetaProperty property = metaOptions->property(i);
if (QLatin1String(property.name()) == QLatin1String("objectName")) {
continue;
}
support.append(QString::fromUtf8(property.name()) + QStringLiteral(": ") + (*it).second->property(property.name()).toString() + QStringLiteral("\n"));
}
return support;
}
}
return QString();
}
bool EffectsHandlerImpl::isScreenLocked() const
{
return m_screenLockerWatcher->isLocked();
}
QString EffectsHandlerImpl::debug(const QString& name, const QString& parameter) const
{
QString internalName = name.startsWith(QStringLiteral("kwin4_effect_")) ? name : QStringLiteral("kwin4_effect_") + name;
for (QVector< EffectPair >::const_iterator it = loaded_effects.constBegin(); it != loaded_effects.constEnd(); ++it) {
if ((*it).first == internalName) {
return it->second->debug(parameter);
}
}
return QString();
}
Better handling for making the compositing OpenGL context current With QtQuick2 it's possible that the scene graph rendering context either lives in an own thread or uses the main GUI thread. In the latter case it's the same thread as our compositing OpenGL context lives in. This means our basic assumption that between two rendering passes the context stays current does not hold. The code already ensured that before we start a rendering pass the context is made current, but there are many more possible cases. If we use OpenGL in areas not triggered by the rendering loop but in response to other events the context needs to be made current. This includes the loading and unloading of effects (some effects use OpenGL in the static effect check, in the ctor and dtor), background loading of texture data, lazy loading after first usage invoked by shortcut, etc. etc. To properly handle these cases new methods are added to EffectsHandler to make the compositing OpenGL context current. These calls delegate down into the scene. On non-OpenGL scenes they are noop, but on OpenGL they go into the backend and make the context current. In addition they ensure that Qt doesn't think that it's QOpenGLContext is current by calling doneCurrent() on the QOpenGLContext::currentContext(). This unfortunately causes an additional call to makeCurrent with a null context, but there is no other way to tell Qt - it doesn't notice when a different context is made current with low level API calls. In the multi-threaded architecture this doesn't matter as ::currentContext() returns null. A short evaluation showed that a transition to QOpenGLContext doesn't seem feasible. Qt only supports either GLX or EGL while KWin supports both and when entering the transition phase for Wayland, it would become extremely tricky if our native platform is X11, but we want a Wayland EGL context. A future solution might be to have a "KWin-QPA plugin" which uses either xcb or Wayland and hides everything from Qt. The API documentation is extended to describe when the effects-framework ensures that an OpenGL context is current. The effects are changed to make the context current in cases where it's not guaranteed. This has been done by looking for creation or deletion of GLTextures and Shaders. If there are other OpenGL usages outside the rendering loop, ctor/dtor this needs to be changed, too.
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bool EffectsHandlerImpl::makeOpenGLContextCurrent()
{
return m_scene->makeOpenGLContextCurrent();
}
void EffectsHandlerImpl::doneOpenGLContextCurrent()
{
m_scene->doneOpenGLContextCurrent();
}
//****************************************
// EffectWindowImpl
//****************************************
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EffectWindowImpl::EffectWindowImpl(Toplevel *toplevel)
: EffectWindow(toplevel)
, toplevel(toplevel)
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, sw(NULL)
{
}
EffectWindowImpl::~EffectWindowImpl()
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{
QVariant cachedTextureVariant = data(LanczosCacheRole);
if (cachedTextureVariant.isValid()) {
GLTexture *cachedTexture = static_cast< GLTexture*>(cachedTextureVariant.value<void*>());
delete cachedTexture;
}
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}
bool EffectWindowImpl::isPaintingEnabled()
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{
return sceneWindow()->isPaintingEnabled();
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}
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void EffectWindowImpl::enablePainting(int reason)
{
sceneWindow()->enablePainting(reason);
}
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void EffectWindowImpl::disablePainting(int reason)
{
sceneWindow()->disablePainting(reason);
}
const EffectWindowGroup* EffectWindowImpl::group() const
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{
if (Client* c = dynamic_cast< Client* >(toplevel))
return c->group()->effectGroup();
return NULL; // TODO
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}
void EffectWindowImpl::refWindow()
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{
if (Deleted* d = dynamic_cast< Deleted* >(toplevel))
return d->refWindow();
abort(); // TODO
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}
void EffectWindowImpl::unrefWindow()
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{
if (Deleted* d = dynamic_cast< Deleted* >(toplevel))
return d->unrefWindow(); // delays deletion in case
abort(); // TODO
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}
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void EffectWindowImpl::setWindow(Toplevel* w)
{
toplevel = w;
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setParent(w);
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}
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void EffectWindowImpl::setSceneWindow(Scene::Window* w)
{
sw = w;
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}
QRegion EffectWindowImpl::shape() const
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{
return sw ? sw->shape() : geometry();
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}
QRect EffectWindowImpl::decorationInnerRect() const
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{
Client *client = dynamic_cast<Client*>(toplevel);
return client ? client->transparentRect() : contentsRect();
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}
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QByteArray EffectWindowImpl::readProperty(long atom, long type, int format) const
{
return readWindowProperty(window()->window(), atom, type, format);
}
void EffectWindowImpl::deleteProperty(long int atom) const
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{
deleteWindowProperty(window()->window(), atom);
}
EffectWindow* EffectWindowImpl::findModal()
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{
if (Client* c = dynamic_cast< Client* >(toplevel)) {
if (Client* c2 = c->findModal())
return c2->effectWindow();
}
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return NULL;
}
template <typename T>
EffectWindowList getMainWindows(Toplevel *toplevel)
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{
T *c = static_cast<T*>(toplevel);
EffectWindowList ret;
ClientList mainclients = c->mainClients();
for (Client * tmp : mainclients)
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ret.append(tmp->effectWindow());
return ret;
}
EffectWindowList EffectWindowImpl::mainWindows() const
{
if (toplevel->isClient()) {
return getMainWindows<Client>(toplevel);
} else if (toplevel->isDeleted()) {
return getMainWindows<Deleted>(toplevel);
}
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return EffectWindowList();
}
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WindowQuadList EffectWindowImpl::buildQuads(bool force) const
{
return sceneWindow()->buildQuads(force);
}
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void EffectWindowImpl::setData(int role, const QVariant &data)
{
if (!data.isNull())
dataMap[ role ] = data;
else
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dataMap.remove(role);
}
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QVariant EffectWindowImpl::data(int role) const
{
if (!dataMap.contains(role))
return QVariant();
return dataMap[ role ];
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}
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EffectWindow* effectWindow(Toplevel* w)
{
EffectWindowImpl* ret = w->effectWindow();
return ret;
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}
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EffectWindow* effectWindow(Scene::Window* w)
{
EffectWindowImpl* ret = w->window()->effectWindow();
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ret->setSceneWindow(w);
return ret;
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}
void EffectWindowImpl::elevate(bool elevate)
{
effects->setElevatedWindow(this, elevate);
}
void EffectWindowImpl::registerThumbnail(AbstractThumbnailItem *item)
{
if (WindowThumbnailItem *thumb = qobject_cast<WindowThumbnailItem*>(item)) {
insertThumbnail(thumb);
connect(thumb, SIGNAL(destroyed(QObject*)), SLOT(thumbnailDestroyed(QObject*)));
connect(thumb, SIGNAL(wIdChanged(qulonglong)), SLOT(thumbnailTargetChanged()));
} else if (DesktopThumbnailItem *desktopThumb = qobject_cast<DesktopThumbnailItem*>(item)) {
m_desktopThumbnails.append(desktopThumb);
connect(desktopThumb, SIGNAL(destroyed(QObject*)), SLOT(desktopThumbnailDestroyed(QObject*)));
}
}
void EffectWindowImpl::thumbnailDestroyed(QObject *object)
{
// we know it is a ThumbnailItem
m_thumbnails.remove(static_cast<WindowThumbnailItem*>(object));
}
void EffectWindowImpl::thumbnailTargetChanged()
{
if (WindowThumbnailItem *item = qobject_cast<WindowThumbnailItem*>(sender())) {
insertThumbnail(item);
}
}
void EffectWindowImpl::insertThumbnail(WindowThumbnailItem *item)
{
EffectWindow *w = effects->findWindow(item->wId());
if (w) {
m_thumbnails.insert(item, QWeakPointer<EffectWindowImpl>(static_cast<EffectWindowImpl*>(w)));
} else {
m_thumbnails.insert(item, QWeakPointer<EffectWindowImpl>());
}
}
void EffectWindowImpl::desktopThumbnailDestroyed(QObject *object)
{
// we know it is a DesktopThumbnailItem
m_desktopThumbnails.removeAll(static_cast<DesktopThumbnailItem*>(object));
}
void EffectWindowImpl::referencePreviousWindowPixmap()
{
if (sw) {
sw->referencePreviousPixmap();
}
}
void EffectWindowImpl::unreferencePreviousWindowPixmap()
{
if (sw) {
sw->unreferencePreviousPixmap();
}
}
//****************************************
// EffectWindowGroupImpl
//****************************************
EffectWindowList EffectWindowGroupImpl::members() const
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{
EffectWindowList ret;
for (Toplevel * c : group->members())
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ret.append(c->effectWindow());
return ret;
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}
//****************************************
// EffectFrameImpl
//****************************************
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EffectFrameImpl::EffectFrameImpl(EffectFrameStyle style, bool staticSize, QPoint position, Qt::Alignment alignment)
: QObject(0)
, EffectFrame()
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, m_style(style)
, m_static(staticSize)
, m_point(position)
, m_alignment(alignment)
, m_shader(NULL)
, m_theme(new Plasma::Theme(this))
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{
if (m_style == EffectFrameStyled) {
m_frame.setImagePath(QStringLiteral("widgets/background"));
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m_frame.setCacheAllRenderedFrames(true);
connect(m_theme, SIGNAL(themeChanged()), this, SLOT(plasmaThemeChanged()));
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}
m_selection.setImagePath(QStringLiteral("widgets/viewitem"));
m_selection.setElementPrefix(QStringLiteral("hover"));
m_selection.setCacheAllRenderedFrames(true);
m_selection.setEnabledBorders(Plasma::FrameSvg::AllBorders);
m_sceneFrame = Compositor::self()->scene()->createEffectFrame(this);
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}
EffectFrameImpl::~EffectFrameImpl()
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{
delete m_sceneFrame;
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}
const QFont& EffectFrameImpl::font() const
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{
return m_font;
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}
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void EffectFrameImpl::setFont(const QFont& font)
{
if (m_font == font) {
return;
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}
m_font = font;
QRect oldGeom = m_geometry;
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if (!m_text.isEmpty()) {
autoResize();
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}
if (oldGeom == m_geometry) {
// Wasn't updated in autoResize()
m_sceneFrame->freeTextFrame();
}
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}
void EffectFrameImpl::free()
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{
m_sceneFrame->free();
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}
const QRect& EffectFrameImpl::geometry() const
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{
return m_geometry;
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}
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void EffectFrameImpl::setGeometry(const QRect& geometry, bool force)
{
QRect oldGeom = m_geometry;
m_geometry = geometry;
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if (m_geometry == oldGeom && !force) {
return;
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}
effects->addRepaint(oldGeom);
effects->addRepaint(m_geometry);
if (m_geometry.size() == oldGeom.size() && !force) {
return;
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}
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if (m_style == EffectFrameStyled) {
qreal left, top, right, bottom;
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m_frame.getMargins(left, top, right, bottom); // m_geometry is the inner geometry
m_frame.resizeFrame(m_geometry.adjusted(-left, -top, right, bottom).size());
}
free();
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}
const QIcon& EffectFrameImpl::icon() const
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{
return m_icon;
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}
void EffectFrameImpl::setIcon(const QIcon& icon)
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{
m_icon = icon;
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if (isCrossFade()) {
m_sceneFrame->crossFadeIcon();
}
if (m_iconSize.isEmpty() && !m_icon.availableSizes().isEmpty()) { // Set a size if we don't already have one
setIconSize(m_icon.availableSizes().first());
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}
m_sceneFrame->freeIconFrame();
}
const QSize& EffectFrameImpl::iconSize() const
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{
return m_iconSize;
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}
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void EffectFrameImpl::setIconSize(const QSize& size)
{
if (m_iconSize == size) {
return;
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}
m_iconSize = size;
autoResize();
m_sceneFrame->freeIconFrame();
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}
void EffectFrameImpl::plasmaThemeChanged()
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{
free();
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}
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void EffectFrameImpl::render(QRegion region, double opacity, double frameOpacity)
{
if (m_geometry.isEmpty()) {
return; // Nothing to display
}
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m_shader = NULL;
effects->paintEffectFrame(this, region, opacity, frameOpacity);
}
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void EffectFrameImpl::finalRender(QRegion region, double opacity, double frameOpacity) const
{
region = infiniteRegion(); // TODO: Old region doesn't seem to work with OpenGL
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m_sceneFrame->render(region, opacity, frameOpacity);
}
Qt::Alignment EffectFrameImpl::alignment() const
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{
return m_alignment;
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}
void
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EffectFrameImpl::align(QRect &geometry)
{
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if (m_alignment & Qt::AlignLeft)
geometry.moveLeft(m_point.x());
else if (m_alignment & Qt::AlignRight)
geometry.moveLeft(m_point.x() - geometry.width());
else
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geometry.moveLeft(m_point.x() - geometry.width() / 2);
if (m_alignment & Qt::AlignTop)
geometry.moveTop(m_point.y());
else if (m_alignment & Qt::AlignBottom)
geometry.moveTop(m_point.y() - geometry.height());
else
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geometry.moveTop(m_point.y() - geometry.height() / 2);
}
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void EffectFrameImpl::setAlignment(Qt::Alignment alignment)
{
m_alignment = alignment;
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align(m_geometry);
setGeometry(m_geometry);
}
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void EffectFrameImpl::setPosition(const QPoint& point)
{
m_point = point;
QRect geometry = m_geometry; // this is important, setGeometry need call repaint for old & new geometry
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align(geometry);
setGeometry(geometry);
}
const QString& EffectFrameImpl::text() const
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{
return m_text;
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}
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void EffectFrameImpl::setText(const QString& text)
{
if (m_text == text) {
return;
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}
if (isCrossFade()) {
m_sceneFrame->crossFadeText();
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}
m_text = text;
QRect oldGeom = m_geometry;
autoResize();
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if (oldGeom == m_geometry) {
// Wasn't updated in autoResize()
m_sceneFrame->freeTextFrame();
}
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}
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void EffectFrameImpl::setSelection(const QRect& selection)
{
if (selection == m_selectionGeometry) {
return;
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}
m_selectionGeometry = selection;
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if (m_selectionGeometry.size() != m_selection.frameSize().toSize()) {
m_selection.resizeFrame(m_selectionGeometry.size());
}
// TODO; optimize to only recreate when resizing
m_sceneFrame->freeSelection();
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}
void EffectFrameImpl::autoResize()
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{
if (m_static)
return; // Not automatically resizing
QRect geometry;
// Set size
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if (!m_text.isEmpty()) {
QFontMetrics metrics(m_font);
geometry.setSize(metrics.size(0, m_text));
}
if (!m_icon.isNull() && !m_iconSize.isEmpty()) {
geometry.setLeft(-m_iconSize.width());
if (m_iconSize.height() > geometry.height())
geometry.setHeight(m_iconSize.height());
}
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align(geometry);
setGeometry(geometry);
}
QColor EffectFrameImpl::styledTextColor()
{
return m_theme->color(Plasma::Theme::TextColor);
}
} // namespace