[effects/minimizeanimation] Port to TimeLine
Summary: Depends on D13740 Test Plan: Minimized/Unminimized System Setting window, still works. Reviewers: #kwin, davidedmundson Reviewed By: #kwin, davidedmundson Subscribers: kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D13761
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2 changed files with 58 additions and 47 deletions
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@ -19,7 +19,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "minimizeanimation.h"
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#include <QTimeLine>
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#include <QVector2D>
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namespace KWin
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@ -27,12 +27,20 @@ namespace KWin
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MinimizeAnimationEffect::MinimizeAnimationEffect()
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{
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mActiveAnimations = 0;
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reconfigure(ReconfigureAll);
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connect(effects, &EffectsHandler::windowDeleted, this, &MinimizeAnimationEffect::windowDeleted);
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connect(effects, &EffectsHandler::windowMinimized, this, &MinimizeAnimationEffect::windowMinimized);
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connect(effects, &EffectsHandler::windowUnminimized, this, &MinimizeAnimationEffect::windowUnminimized);
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}
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void MinimizeAnimationEffect::reconfigure(ReconfigureFlags flags)
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{
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Q_UNUSED(flags)
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m_duration = std::chrono::milliseconds(static_cast<int>(animationTime(250)));
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}
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bool MinimizeAnimationEffect::supported()
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{
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return effects->animationsSupported();
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@ -40,30 +48,17 @@ bool MinimizeAnimationEffect::supported()
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void MinimizeAnimationEffect::prePaintScreen(ScreenPrePaintData& data, int time)
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{
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const std::chrono::milliseconds delta(time);
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QHash< EffectWindow*, QTimeLine* >::iterator entry = mTimeLineWindows.begin();
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bool erase = false;
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while (entry != mTimeLineWindows.end()) {
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QTimeLine *timeline = entry.value();
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if (entry.key()->isMinimized()) {
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timeline->setCurrentTime(timeline->currentTime() + time);
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erase = (timeline->currentValue() >= 1.0f);
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} else {
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timeline->setCurrentTime(timeline->currentTime() - time);
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erase = (timeline->currentValue() <= 0.0f);
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}
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if (erase) {
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delete timeline;
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entry = mTimeLineWindows.erase(entry);
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} else
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++entry;
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auto animationIt = m_animations.begin();
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while (animationIt != m_animations.end()) {
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(*animationIt).update(delta);
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++animationIt;
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}
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mActiveAnimations = mTimeLineWindows.count();
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if (mActiveAnimations > 0)
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// We need to mark the screen windows as transformed. Otherwise the
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// whole screen won't be repainted, resulting in artefacts
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data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
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// We need to mark the screen windows as transformed. Otherwise the
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// whole screen won't be repainted, resulting in artefacts.
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data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
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effects->prePaintScreen(data, time);
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}
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@ -72,7 +67,7 @@ void MinimizeAnimationEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData
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{
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// Schedule window for transformation if the animation is still in
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// progress
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if (mTimeLineWindows.contains(w)) {
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if (m_animations.contains(w)) {
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// We'll transform this window
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data.setTransformed();
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w->enablePainting(EffectWindow::PAINT_DISABLED_BY_MINIMIZE);
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@ -83,10 +78,10 @@ void MinimizeAnimationEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData
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void MinimizeAnimationEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
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{
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QHash< EffectWindow*, QTimeLine* >::const_iterator entry = mTimeLineWindows.constFind(w);
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if (entry != mTimeLineWindows.constEnd()) {
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const auto animationIt = m_animations.constFind(w);
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if (animationIt != m_animations.constEnd()) {
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// 0 = not minimized, 1 = fully minimized
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double progress = entry.value()->currentValue();
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const qreal progress = (*animationIt).value();
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QRect geo = w->geometry();
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QRect icon = w->iconGeometry();
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@ -107,10 +102,16 @@ void MinimizeAnimationEffect::paintWindow(EffectWindow* w, int mask, QRegion reg
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void MinimizeAnimationEffect::postPaintScreen()
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{
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if (mActiveAnimations > 0)
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// Repaint the workspace so that everything would be repainted next time
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effects->addRepaintFull();
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mActiveAnimations = mTimeLineWindows.count();
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auto animationIt = m_animations.begin();
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while (animationIt != m_animations.end()) {
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if ((*animationIt).done()) {
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animationIt = m_animations.erase(animationIt);
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} else {
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++animationIt;
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}
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}
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effects->addRepaintFull();
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// Call the next effect.
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effects->postPaintScreen();
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@ -118,7 +119,7 @@ void MinimizeAnimationEffect::postPaintScreen()
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void MinimizeAnimationEffect::windowDeleted(EffectWindow *w)
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{
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delete mTimeLineWindows.take(w);
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m_animations.remove(w);
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}
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void MinimizeAnimationEffect::windowMinimized(EffectWindow *w)
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@ -126,12 +127,17 @@ void MinimizeAnimationEffect::windowMinimized(EffectWindow *w)
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if (effects->activeFullScreenEffect())
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return;
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if (!mTimeLineWindows.contains(w)) {
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auto *timeline = new QTimeLine(animationTime(250), this);
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timeline->setCurrentTime(0);
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timeline->setCurveShape(QTimeLine::EaseInOutCurve);
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mTimeLineWindows.insert(w, timeline);
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TimeLine &timeLine = m_animations[w];
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if (timeLine.running()) {
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timeLine.toggleDirection();
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} else {
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timeLine.setDirection(TimeLine::Forward);
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timeLine.setDuration(m_duration);
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timeLine.setEasingCurve(QEasingCurve::InOutSine);
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}
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effects->addRepaintFull();
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}
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void MinimizeAnimationEffect::windowUnminimized(EffectWindow *w)
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@ -139,17 +145,22 @@ void MinimizeAnimationEffect::windowUnminimized(EffectWindow *w)
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if (effects->activeFullScreenEffect())
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return;
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if (!mTimeLineWindows.contains(w)) {
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auto *timeline = new QTimeLine(animationTime(250), this);
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timeline->setCurrentTime(timeline->duration());
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timeline->setCurveShape(QTimeLine::EaseInOutCurve);
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mTimeLineWindows.insert(w, timeline);
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TimeLine &timeLine = m_animations[w];
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if (timeLine.running()) {
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timeLine.toggleDirection();
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} else {
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timeLine.setDirection(TimeLine::Backward);
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timeLine.setDuration(m_duration);
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timeLine.setEasingCurve(QEasingCurve::InOutSine);
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}
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effects->addRepaintFull();
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}
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bool MinimizeAnimationEffect::isActive() const
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{
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return !mTimeLineWindows.isEmpty();
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return !m_animations.isEmpty();
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}
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} // namespace
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@ -24,8 +24,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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// Include with base class for effects.
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#include <kwineffects.h>
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class QTimeLine;
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namespace KWin
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{
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@ -39,6 +37,8 @@ class MinimizeAnimationEffect
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public:
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MinimizeAnimationEffect();
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void reconfigure(ReconfigureFlags flags) override;
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virtual void prePaintScreen(ScreenPrePaintData& data, int time);
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virtual void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time);
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virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data);
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@ -57,8 +57,8 @@ private Q_SLOTS:
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void windowUnminimized(EffectWindow *w);
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private:
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QHash< EffectWindow*, QTimeLine* > mTimeLineWindows;
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int mActiveAnimations;
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std::chrono::milliseconds m_duration;
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QHash<const EffectWindow*, TimeLine> m_animations;
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};
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} // namespace
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