Few more todo's.
svn path=/branches/work/kwin_composite/; revision=597803
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@ -82,6 +82,16 @@ TODO:
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* perhaps syncing to vblank will be needed to avoid flicker
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* XCopyArea() should not update the whole screen but only the affected areas
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* sync to vblank
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- currently the compositing code is run with 20ms timer, i.e. constant 50fps
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- the GLX_SGI_video_sync extension should be used
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- compiz uses this, no idea about it though
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? GL_ARB_texture_rectangle vs GL_ARB_texture_non_power_of_two
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- code currently uses GL_ARB_texture_rectangle (GL_TEXTURE_RECTANGLE_ARB), using
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normal textures when GL_ARB_texture_non_power_of_two is available should(?) be
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preferred
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? in SceneOpenGL::bindTexture() with tfp_mode, with some gfx cards it seems
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to be faster to not short-circuit the texture binding when there's been
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no damage
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