Revert "set QSG_RENDER_LOOP as basic if not explicitly set"

This reverts commit c09d63d192.

The test results we got indicate that on NVIDIA the problems with the
threaded rendering loop do not exist and at the same time the rendering
result improves a lot. As Qt still disables the threaded rendering loop
for the problematic drivers, it's better to not force the basic rendering
loop.
This commit is contained in:
Martin Gräßlin 2014-06-30 14:21:40 +02:00
parent 28c7f3c47d
commit 6e195331f6

View file

@ -413,11 +413,6 @@ KWIN_EXPORT int kdemain(int argc, char * argv[])
mallopt(M_TRIM_THRESHOLD, 5*pagesize);
#endif // M_TRIM_THRESHOLD
const QByteArray loopName = qgetenv("QSG_RENDER_LOOP");
if (loopName.isEmpty()) {
setenv("QSG_RENDER_LOOP", "basic", 1);
}
KLocalizedString::setApplicationDomain("kwin");
QLoggingCategory::setFilterRules(QStringLiteral("aurorae.debug = true\n") +
QStringLiteral("kwineffects.debug = true"));