Revert "set QSG_RENDER_LOOP as basic if not explicitly set"
This reverts commit c09d63d192
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The test results we got indicate that on NVIDIA the problems with the
threaded rendering loop do not exist and at the same time the rendering
result improves a lot. As Qt still disables the threaded rendering loop
for the problematic drivers, it's better to not force the basic rendering
loop.
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1 changed files with 0 additions and 5 deletions
5
main.cpp
5
main.cpp
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@ -413,11 +413,6 @@ KWIN_EXPORT int kdemain(int argc, char * argv[])
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mallopt(M_TRIM_THRESHOLD, 5*pagesize);
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mallopt(M_TRIM_THRESHOLD, 5*pagesize);
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#endif // M_TRIM_THRESHOLD
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#endif // M_TRIM_THRESHOLD
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const QByteArray loopName = qgetenv("QSG_RENDER_LOOP");
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if (loopName.isEmpty()) {
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setenv("QSG_RENDER_LOOP", "basic", 1);
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}
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KLocalizedString::setApplicationDomain("kwin");
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KLocalizedString::setApplicationDomain("kwin");
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QLoggingCategory::setFilterRules(QStringLiteral("aurorae.debug = true\n") +
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QLoggingCategory::setFilterRules(QStringLiteral("aurorae.debug = true\n") +
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QStringLiteral("kwineffects.debug = true"));
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QStringLiteral("kwineffects.debug = true"));
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