Ensure to not clip windows when painting the cube
BUG: 325432 FIXED-IN: 4.11.3
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@ -1323,6 +1323,7 @@ void CubeEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPa
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GLShader *shader = NULL;
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GLShader *shader = NULL;
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QMatrix4x4 origMatrix;
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QMatrix4x4 origMatrix;
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if (activated && cube_painting) {
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if (activated && cube_painting) {
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region= infiniteRegion(); // we need to explicitly prevent any clipping, bug #325432
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shader = shaderManager->pushShader(ShaderManager::GenericShader);
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shader = shaderManager->pushShader(ShaderManager::GenericShader);
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//kDebug(1212) << w->caption();
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//kDebug(1212) << w->caption();
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float opacity = cubeOpacity;
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float opacity = cubeOpacity;
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