The closeview is not hidden because that causes
invalid textures (apparently QML related) and
deleting/recreating causes massive I/O overhead
on effect invocation.
As last resort, the window is "hidden" by moving
it out of the root window geometry.
Jonathan, please RESPIN kwin - sorry for the trouble
... again.
BUG: 345159
REVIEW: 123035
CC: riddell@gmail.com
On MacBooks the "Exposé" button is on XF86LaunchA. Let's use it
for activating Present Windows (ALL) as an alternative shortcut.
For non-macbook users this doesn't hurt, for MacBook users it's a
nice touch to have the key working as indicated by the pictogram.
Yes, it's realy Key_LaunchC:
"On X11 this key is mapped to XF86XK_LaunchA key for legacy reasons."
REVIEW: 118721
This removes all the hacks to add kwin4_effect_ to the name of the Effect
and adjusts the desktop files of the effect configuration's parent
component.
Note: the scripted effects still start with kwin4_effect_ prefix.
REVIEW: 117367
All KCMs and KWin core use the BuiltInEffects namespace to find and
interact with the effects. There is no information left in the desktop
file which are of usage. Thus they can be removed.
This method replaces the X-KDE-ORDERING property in the Effect's desktop
files. This change is a preparation step for integrating the new Effect
Loader which doesn't read the ordering information. Thus it needs to be
provided by the Effect itself so that the EffectsHandler can properly
insert it into the chain.
Also for the built-in Effects on the long run it doesn't make much sense
to install the desktop files. And binary plugin effects will migrate to
json metadata which also doesn't have the KService::Ptr. Thus overall it
simplifies to read this information directly from the Effect.
Most is just switched to the ::read(). That should be enough for all the
Effects which have a KSharedConfig::Ptr underneath. If not we just need
to find a good place to put the reload.
Instead of using EffectsHandler::sendReloadMessage we generate the dbus
interface in each plugin and call the reconfigure slot directly. That way
it's more type safe and we don't need to link kwineffects from the
configs.
REVIEW: 116875
There are no advantages for the effects KCM to have all the effect
config modules in one plugin.
By having a plugin per effect we can use the KPluginTrader to easily
find the configuration plugin for a given effect and load it.
To make this possible the following changes are done:
* config_builtins.cpp is deleted
* add_subdirectory is used for all effects which have a config module
* toplevel CMakeLists.txt contains the sources again for the effects
which have a config module, but effects which don't have a config
module are still included and thus the macro is still used
* plugin created for the config module, name pattern is:
kwin_effectname_config
* plugin installed to ${PLUGIN_INSTALL_DIR}/kwin/effects/configs
* desktop file adjusted to new plugin name and keyword removed
* desktop file converted to json as meta data and no longer installed
* Uses K_PLUGIN_FACTORY_WITH_JSON
* Macros for config are dropped from kwineffects.h
REVIEW: 116854
Implemented in KWin core to forward to new global shortcut system. This
method should be extended/changed once we go to Qt5/KF5 to make the usage
easier (no more KAction).
Each global shortcut in the effects makes use of this new method.
instead 1/16 of the area, 1/4 of the bigger and 1/32
of the smaller screen/window ratio
(ie. a shaded window would typically zoom to 1/32 of the screen height)
BUG: 298402
FIXED-IN: 4.11.7
REVIEW: 115455
As all effects have always been compiled into the same .so file it's
questionable whether resolving the effects through a library is useful
at all. By linking against the built-in effects we gain the following
advantages:
* don't have to load/unload the KLibrary
* don't have to resolve the create, supported and enabled functions
* no version check required
* no dependency resolving (effects don't use it)
* remove the KWIN_EFFECT macros from the effects
All the effects are now registered in an effects_builtins file which
maps the name to a factory method and supported or enabled by default
methods.
During loading the effects we first check whether there is a built-in
effect by the given name and make a shortcut to create it through that.
If that's not possible the normal plugin loading is used.
Completely unscientific testing [1] showed an improvement of almost 10
msec during loading all the effects I use.
[1] QElapsedTimer around the loading code, start kwin five times, take
average.
REVIEW: 115073
Videos for the following effects are added:
* Dim Inactive
* Dim Screen for Administration Mode
* Invert
* Looking Glass
* Magnifier
* Mouse Click
* Track Mouse
* Zoom
Link for Present Windows video fixed.
Most effects had a "collection" for one action. We don't need the
action collection, all it was used for is setting the object name.
With the removal of KActionCollection the effects do not need to link
XmlGui any more, though the dependency is still pulled in through
plasma.
Client used to have dedicated methods for different icon sizes instead
of combining all pixmaps into one QIcon. This resulted in various parts
of KWin having different access to the icons:
* effects only got one pixmap of size 32x32
* decorations only got the 16x16 and 32x32 pixmaps combined into a QIcon
* tabbox could request all icon sizes, but only as pixmap
Now all sizes are available in one QIcon allowing to easily access the
best fitting icon in a given UI.
Hiding and Showing the close window button all the time can result in
the window not having a proper content. To fix this issue we keep the
window around, but just don't show it. For this the CloseWindowView
inherits from QObject and delegates the needed calls to the nested
QQuickView.
That's what you get for changing code you cannot properly test. The
calculation was completely messed up. Now reads the correct byte size
for the byte array. In addition the usages in the effects are improved
to cast the data into the proper uint32_t values instead of the more
generic long. After all if the format is 32, the length is 32 and not
a long.
Not sure why kdeclarative gets its own subdir, nor why
there is no CMake module to to add it to the include dirs
on find_package, but this matches what plasma-framework
does at the moment.
* "" needs to be wrapped in QStringLiteral
* QString::fromUtf8 needed for const char* and QByteArray
* QByteArray::constData() needed to get to the const char*
Instead have a synthetic motion after the effect started
and explicitly set the selected window on click/drags
BUG: 314840
BUG: 314715
FIXED-IN: 4.11
CCBUG: 314717
REVIEW: 111276
With the removal of BoxSwitch all effects which want mouse events use the
fullscreen input window. The available functionality is too complex both
in EffectsHandler and in the Effects.
With this change only fullscreen input windows are supported and all
effects share the input window. This means there is at maximum one input
window. This simplifies the code in the Effects as they don't have to
keep track of the window they created any more. In EffectsHandler it
means that only one window needs to be created, destroyed and raised.
Also it means that we can properly react on screen size changes which had
been ignored in the past. Also quite some roundtrips to X are no longer
needed as we do not need to query the window geometry when creating the
input window.
REVIEW: 110156
Many headers included KLocale to use i18n and co. But those methods are
defined in KLocalizedString and not in KLocale.
With KF5 klocale.h does no longer include KLocalizedString causing lots
of compile errors.
This feature has been superseded by the close window button and as it
is a rather destructive action it makes sense to remove it.
Sorry to everyone who used it.
CCBUG: 314393
REVIEW: 108851
The main difference is that the activation of an edge is no longer
broadcasted to all effects and scripts, but instead a passed in slot of
the Effect/Script is invoked.
For this the EffectsHandler API is changed to take the Effect as an
argument to (un)reserveElectricBorder. As callback slot the existing
borderActivated is used.
In addition the ScreenEdge monitors the object for beeing destroyed and
unregisters the the edge automatically. This removes the need from the
Effect to call unregister in the dtor.
BUG: 309695
FIXED-IN: 4.11
In effects it's obvious that compositing is enabled, so specifying the
translucent element is no problem.
In tabbox a context property "compositing" is injected which decides
whether "translucent" or "opaque" elements should be used. Here the
translucent elements are only used if the Blur effect is available - for
this a new Effect::Feature Blur is introduced and in addition it is
tested whether the theme provides the translucent element.
Also the masking is adjusted to ensure that only the shadow is not
blurred.
Reason for this change is that Plasma theme seems not always to pick up
whether compositing is used when used from inside KWin. It does not cover
the Desktop Change OSD which uses PlasmaCore.Dialog and there we cannot
(yet) inject that we use compositing.
Overall I'm quite unhappy with this patch and I do hope we can fix it in
the proper place in the lifetime of 4.10 and revert this patch.
CCBUG: 311995
REVIEW: 108438
Instead of each effect, which needs to announce support, having custom
code to create a property and set it on the root window, there is now a
common API in EffectsHandler to take care of this.
The methods takes care of creating the atom if it has not already done
and set the property on the root window. Furthermore it allows multiple
effects to announce the same property without getting in conflict with
each other.
As a further convenience the property is automatically removed when the
effect is unloaded, so less things an effect author has to care about.
REVIEW: 107815
The CompositingType enum turns into flags and two new values are
introduced: OpenGL1Compositing and OpenGL2Compositing.
Those new values are or-ed to OpenGLCompositing so that a simple check
for the flag OpenGLCompositing works in case of one of those two new
values. To make the generic check for OpenGL compositing easier a method
in EffectsHandler is introduced to just check for this.
The scenes now return either OpenGL1Compositing or OpenGL2Compositing
depending on which Scene implementation. None returns OpenGLCompositing.
The supportInformation is extended to also read the properties
on all effects. In addition each effect can be queried just for
itself through D-Bus, e.g.:
qdbus org.kde.kwin /KWin supportInformationForEffect kwin4_effect_blur
All effects are extended to provide their configured and read
settings through properties. In some cases also important
runtime information is exposed.
REVIEW: 105977
BUG: 305338
FIXED-IN: 4.9.1
The public member variables for opacity, saturation and brightness
are removed in favor for getter and setters. The variables are
moved into a private class. Those are now qreal instead of double.
To make usage inside the effects easier a multiply method is added
which multiplies the current value with passed in factor and returns
the new value in a functional programming style.
This commit is the top-most of a patch series to refactor
ScreenPaintData and WindowPaintData. Other related commits are:
* 0811772
* ebdc7ec
* 2c8dd8d
* 7699726
* 68e0201
* 611cb09
REVIEW: 105141
BUG: 303314
FIXED-IN: 4.10