Add an option to kcmcompositing in the 'Advanced' tab, to enable or
disable color correction. It is specified that it's experimental and it
needs Kolor Manager.
Before painting for a particular screen, ColorCorrection::setupForOutput
should be called.
A screen property is added for WindowPaintData.
In kwinglutils, The fragment shaders are intercepted before being
compiled and they get a couple of lines of code inserted in order to do
the color correction. This happens only when color correction is enabled, of
course.
For D-Bus communication with KolorServer, everything is async.
The implementation basically manages a set of color lookup tables for
different outputs and for different window regions. These are taken via
D-Bus. Each lookup table has around 700 KB.
This commit reintroduces the changes from the former merge with the
"color2" branch. In this form, it can be easily reverted.
REVIEW: 106141
This merge is incomplete and it does not include the review number of
the associated review request. It should have been pushed as a single
commit, because the merged commits were not intended to be published in
their form.
This reverts commit dcba90263069a221a5489b1915c5cf1ca39d090c, reversing
changes made to 50ae07525c7fde07794e7548c3d6e5a69cb1a89d.
Conflicts:
kwin/scene_opengl.cpp
kwin/scene_opengl.h
The implementation consists of a class in libkwineffects.
There are some slight modifications in the compositor. Regions for
different outputs are drawn at different times.
Currently only per output color correction is implemented. However, the
grounds are prepared for implementing per window color correction
easily.
The ColorCorrection class needs to communicate via D-Bus with a KDED
module, KolorServer, which is a part of KolorManager.
The only visible part for the user consists of a check box in the
advanced tab for the compositing KCM.
The actual correction is done by injecting a piece of code in the
fragment shader, code that does a 3D lookup into a special color lookup
texture. The data for these textures is obtained from KolorServer. All
D-Bus calls are async.
Effects can specify their minimum requirements in their
desktop file:
* OpenGL
* OpenGL 2 (GLSL required)
* Shaders (either ARB or OpenGL 2)
The configuration module uses this information in combination
with which backend KWin is currently using. So if e.g. OpenGL
is used and an effect requires OpenGL 2 a detailed error
message can be showed that OpenGL 2 is required.
BUG: 209213
FIXED-IN: 4.9.0
REVIEW: 104847
Reduces duplication of settings in different areas and was only
providing a small subset of the possible window switching capabilities.
With BoxSwitch being possible to be rendered as a "normal" window
switcher it does not make much sense anyway.
The advanced compositing option "direct rendering" could only
correctly be honored in the case of proprietary NVIDIA drivers.
In all other cases playing with the setting was most likely
harmful as it could result in inconsistent states and the
option not to be honored at all.
This patch resolves this issue by moving the detection whether
to use a direct rendering context completely into the hands of
the set environment variables or the helper program:
* if LIBGL_ALWAYS_INDIRECT is set, we use an indirect context
* if KWIN_DIRECT_GL is set, we use a direct context
* if none of the two are set, we use the helper program, if it
returns 0 we create a direct context, otherwise we set
LIBGL_ALWAYS_INDIRECT and create an indirect context
If a user really wants to influence the behavior the
environment variables can be used.
REVIEW: 102074
Removes the last bits of the self-check at compositing startup.
It seems like they were only added to XRender because they were
in OpenGL and there they are not available for quite some time.
Also removes the now obsolete disable functionality checks from UI.
REVIEW: 101756
Also add a usable "doesn't work why" info and WARN! the user about clicking the rearm button.
Merge "OpenGLIsUnsafe" and "CheckIsSafe" config keys
Move the entire checking into CompositingPrefs
BUG:250865
FIXED-IN:4.7
Because:
* We have a bug in our scripts that makes extracomment not work (will try to fix this asap)
* Makes sense to be a comment since we want it to be a disambiguation text
* KUIT markers (e.g. @label) need to be in comment
The shadow effect is known to be broken since at least 4.5.
It is unfortunately in a state which makes it difficult to maintain
and the architecture has some serious drawbacks. Therefore it is the
best solution to replace the effect with a new and better
implementation. For more information about the new implementation
please see the discussion on KWin mailinglist:
http://lists.kde.org/?l=kwin&m=129607406517609&w=2
This also "fixes" all existing bug reports about the shadow effect.
Most of the bugs will really be fixed when the new shadow system is
implemented, if not it is a new bug and a new report should be created
for it.
Please excuse that we go this unnormal approach to mark bugs as
fixed with code removal.
BUG: 164084
BUG: 160948
BUG: 189241
BUG: 229164
BUG: 258663
BUG: 216709
BUG: 243890
FIXED-IN: 4.7.0
Our primary target is Texture From Pixmap and it is supported
by all important drivers nowadays. If a driver is not able to
support TFP using OpenGL at all is probably no good idea and
XRender is more suited.
* typo fix: brightning -> brightening.
* you'll -> you will (see the HIG note on contractions I mentioned in the
previous edit)
* some grammar changes, adding a period at the end of the final message,
and fixing the fragmented sentence beginning '(From..'.
CCMAIL: kde-i18n-doc@kde.org
svn path=/trunk/KDE/kdebase/workspace/; revision=1203511
Avoid contractions, in this case "you'll". See the HIG for more details:
http://techbase.kde.org/Projects/Usability/HIG/Contractions
(I also changed 'have to try' to 'have to try it', to make it clearer what
it was that needed to be tried. Though, I have to admit, even I would not
have changed the string for that alone... ;). )
CCMAIL: kde-i18n-doc@kde.org
svn path=/trunk/KDE/kdebase/workspace/; revision=1203508
GUI panel. This panel is currently located in System Settings -> Desktop
-> Screen Edges.
BUG: 174709
svn path=/trunk/KDE/kdebase/workspace/; revision=932929
Remove the previous configuration for assigning screen edges from the config dialogs of the single effects.
svn path=/trunk/KDE/kdebase/workspace/; revision=880728
of Effect::animationTime() for how-to-use.
TODO: Effects need to reload config after doing the change in the kcm.
NOTE: Default TimeLine constructor now creates invalid object, it is
necessary to explicitly call setDuration() in order to ensure all
animations respect this setting.
CCMAIL: kwin@kde.org
svn path=/trunk/KDE/kdebase/workspace/; revision=854690