On change of theme recreate all decorations and create a new
declarative engine and component which is basically a re-init
of the Factory.
There are too many differences between themes - especially when
switching between an old SVG based Aurorae and a new QML based
Aurorae theme.
Model is extended to support QML based Aurorae themes as well
the preview is able to handle it. For this a new qml component
is added which loads the decoration preview.
The generic QML components from Aurorae are split out into an
own declarative plugin. In addition two new helper classes are
added to this plugin:
* A ColorHelper to map a few function of KColorSheme and making
it possible to actually work with colors in QML. The need
emerged from trying to port Plastik to QML which makes strong
use of color shading.
* A DecorationOptions class which is a wrapper around KWin's
KDecorationOptions but in a more useable way for QML. The
various options are provided as properties and the value of
the properties changes automatically depending on whether the
decoration is active or inactive.
Aurorae itself is not yet adjusted to these changes, but it
should also be adjusted as some of the options are currently
exported in the factory and the factory is injected into the
Aurorae QML decoration.
Obsoletes the need to go through the Workspace object to get to
the Compositor.
TODO for future: make the Compositor being the parent object for
the EffectsHandlerImpl.
Closing Review and bug from this commit, which is the top most
of the patch series.
REVIEW: 106060
BUG: 299277
FIXED-IN: 4.10
For most actions where the compositor needs to perform an action
(e.g. scheduling another repaint) signals were already emitted.
So it's easier to just connect the signals to the Compositor
which in turn makes the code much more readable.
All signals are connected from the Workspace when either the
Compositor gets constructed or a Toplevel gets created.
The DBus signal which causes KWin to reinitialize the Compositor
is moved into the Compositor as everything can be handled from
there as well. This comes together with moving the restartKWin
functionality into the Compositor as it is only relevant there.
Restart will only happen if the wrong Qt graphicssystem is used
for the chosen compositing backend.
All the custom slot did was printing a debug statement and
calling finish. We do not need this debug statement. The times
of Compositors not part of Window Managers are over, so it is
extremely unlikely that we lose the ownership without KWin
going down anyway.
The Scene has always been created and destroyed inside what is
now the split out compositor. Which means it is actually owned
by the Compositor. The static pointer has never been needed
inside KWin core. Access to the Scene is not required for the
Window Manager. The only real usage is in the EffectsHandlerImpl
and in utils.h to provide a convenient way to figure out whether
compositing is currently active (scene != NULL).
The EffectsHandlerImpl gets also created by the Compositor after
the Scene is created and gets deleted just before the Scene gets
deleted. This allows to inject the Scene into the EffectsHandlerImpl
to resolve the static access in this class.
The convenient way to access the compositing() in utils.h had
to go. To provide the same feature the Compositor provides a
hasScene() access which has the same behavior as the old method.
In order to keep the code changes small in Workspace and Toplevel
a new method compositing() is defined which properly resolves
the state. A disadvantage is that this can no longer be inlined
and consists of several method calls and pointer checks.
Replaces the member variable which is actually not needed as a
pointer to the Workspace can always be retrieved through the
singleton accessor of Workspace.
All Workspace functions which were implemented in the file composite.cpp
were moved to an own class Compositor. The header entries were moved as well.
All functions calls are updated.
All methods and variables related to the User Actions Menu
(rmb window deco, Alt+F3) is moved out of the Workspace class
into an own UserActionsMenu class.
The class needs only a very small public interface containing
methods to show the menu for a Client, closing the menu and
discarding the menu. Everything else is actually private to the
implementation which is one of the reasons why it makes sense
to split the functionality out of the Workspace class.
As a result the methods and variables have more sane names and
the variable names are standardized.
REVIEW: 106085
BUG: 305832
FIXED-IN: 4.10
So far the first Client to be shown in the list (that is the
currently active window) was inserted as the last client into
the list by prepending it to the list.
This meant that if another Client actually blocks the inclusion
of the currently selected Client (e.g. only one window per app)
the currently active Client never got included in this list.
This change ensures that the recently used model switching has
the starting Client as the first Client in the list and also
simplifies the code.
Stacking order switching mode is not adjusted as it seems rather
broken, like the comment already says.
BUG: 304950
FIXED-IN: 4.9.1
REVIEW: 106139
The recently used mode of TabBox uses the active window as the entrance
into the focus chain. If there is no active window it does not find any
Clients. To solve this issue the ClientModel now uses the first entry
of the focus chain in case there is no active window.
BUG: 305449
FIXED-IN: 4.9.1
REVIEW: 106088
The Shader might have left-overs from last usage which might
cause the effect to not work properly.
BUG: 304404
FIXED-IN: 4.9.1
Reviewed By: Thomas Lübking
New "Move To Screen" menu is shown after the "Move To Desktop"
menu if there are multiple screens and the window can be moved
to another screen. Menu contains one radio button for each
screen.
Selecting an entry sends the Client to the selected screen.
BUG: 269207
FIXED-IN: 4.10
REVIEW: 106065
The supportInformation is extended to also read the properties
on all effects. In addition each effect can be queried just for
itself through D-Bus, e.g.:
qdbus org.kde.kwin /KWin supportInformationForEffect kwin4_effect_blur
All effects are extended to provide their configured and read
settings through properties. In some cases also important
runtime information is exposed.
REVIEW: 105977
BUG: 305338
FIXED-IN: 4.9.1
If the ClientModel does not contain any Clients, which can
happen if there is no desktop window, accessing the data of a
ModelIndex returns an invalid QVariant. Because of that it
needs to be ensured that the QVariant is valid before trying to
cast it to a Client Pointer.
BUG: 304620
FIXED-IN: 4.9.1
REVIEW: 105935
Since the QML port the LayoutMode had been hardcoded to vertical
layout making it a completely useless code-path.
MinWidth/Height are nowadays completely controlled by the QML
theme. They were not read anywhere except in the kcm, but there
not even bound to a ui element.
The selectedItemLayoutName is also not used anymore with the
new themes.
The code assumed that screens border to each other. That is the height
of the one screen is the y position of the other screen.
BUG: 304520
FIXED-IN: 4.9.1
REVIEW: 105958
The result of maximizing a window might be the decoration
going away. Because of that we need to delay the handling of
maximize and title bar double click by one cycle as had been
done for other close operations in 0fea5325
BUG: 304870
FIXED-IN: 4.9.1
REVIEW: 105961