Summary: This change reformats the documentation so it's more easier to read it.
Test Plan:
Generated Doxygen documentation, started Python's Simple HTTP server, navigated
to AnimationEffect's documention, haven't noticed any serious issues.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: graesslin, davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D17832
Summary:
7834bec52a missed to port minimize and
unminimize to dynamic dispatch. In addition to that, we don't benefit
from QMetaObject::invokeMethod so port addRepaint and addLayerRepaint
to dynamic dispatch as well.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D18049
Summary:
Currently, KWin is not able to detect Radeon GPUs with GCN architecture.
This patch tries to address that.
Reviewers: #kwin, graesslin
Reviewed By: #kwin, graesslin
Subscribers: graesslin, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D17715
Summary:
Recently, libkwineffects got some changes that break ABI compatibility,
so we have to bump the API version.
Test Plan:
When using a binary effect, which is made against 226 version, KWin no
longer crashes.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D17444
Summary:
EffectWindow proxies its properties from the client/deleted's
properties.
QObject::property(char*) is a slow string search. It's a loop
of string comparisons not a hash lookup!
QML's use of properties is different, there's a property cache.
It's fetched multiple times for every window in every paint of some
effects (such as blur). Hotspot shows this as a significant amount of
the render pass (X11) with nothing in kwin animating.
This patch replaces the macro that does
parent()->property("propertyName")
with a macro calling the relevant function directly without metaobjects.
This also improves type safety for future changes.
Test Plan:
Existing unit tests
Ran it for a bit
Reviewers: #kwin, graesslin
Subscribers: graesslin, zzag, broulik, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D16602
Summary:
Effects that prefer to manipulate direction of animations sometimes need
to create animations in some particular state so later on they can be
played backward (swapping from and to is not enough and it would be wrong).
The proposed complete function lets such effects to fast-forward animations to
to the target position so they can be played backwards later on.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D16450
Summary:
Consider current implementation of the Squash effect: if a window was
minimized, an animation will be started; if the window is unminimized
and the animation is still active (that can happen when user clicks on
app's icon really fast), the animation will be stopped and a new one will
be created. Such behavior can lead to rapid jumps in the observed
"animation".
A better approach would be first try to **reverse** the already active
animation, and if that attempt wasn't successful, start a new animation.
This patch introduces a new function to the scripted effects API that
lets JavaScript effects to control direction of animations. The
prototype of the function looks as follows:
redirect(<animation id(s)>, <direction>, [<termination policy>])
the first argument is an animation id or a list of animation ids, the
second argument specifies the new direction of the animation or
animations if a list of ids was passed as the first argument. The
third argument specifies whether the animation(s) should be terminated
when it(they) reaches the source position, currently it's relevant only
for animations that are created with set() function. The termination
policy argument is optional, by default it's Effect.TerminateAtSource.
We can use this function to fix issues with rapid jumps in the Squash
effect. Also, redirect() lets us to write effects for simple animations
in slightly different style: first, we have to start the main animation
(e.g. for the Dialog Parent effect, it would be dimming of main windows)
and then change direction of the animation depending on external events,
e.g. when the Desktop Cube effect is activated.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, abetts, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D16449
Summary:
TimeLine has nice API for controlling its direction that can be re-used
later by AnimationEffect.
Test Plan: The existing tests for scripting effects still pass.
Reviewers: #kwin, davidedmundson, graesslin
Reviewed By: #kwin, davidedmundson, graesslin
Subscribers: davidedmundson, abetts, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D16448
Summary:
The redirect modes control behavior of the timeline when its direction
is changed at the start or target position. For example, consider the
following piece of code:
TimeLine timeLine(1000ms, TimeLine::Forward);
timeLine.setDirection(TimeLine::Backward);
What should happen when the direction of the timeline was changed to go
backward? Should the current value of the timeline go from 1 to 0, or
should the timeline stop its "execution"?
In the relaxed mode, the timeline will go from 1 to 0.
In the strict mode, the timeline will stop its execution.
Different effects may prefer different modes for source and target
positions. For example, most C++ effect would prefer relaxed mode for
source position, and strict mode for target position. On the other side,
scripted effects(AnimationEffect) would prefer strict mode for source
position, and relaxed mode for target position(because of set).
Reviewers: #kwin, graesslin
Reviewed By: #kwin, graesslin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D16447
Summary:
As setDesktop was changed to "move" this left unSetDesktop non-symetric.
This replaces it with explicit API to enter/leave.
This also moves new API to the new object based API rather than still
using ints.
Where numbers are used it has been tidied up so that desktop IDs are
uint, which should be used when we have a list of desktops.
int is used only when we have either a desktop ID or NET::OnAllDesktops
(-1)
Effects API cleared up to use this and use a set of x11 IDs, which
avoids any potential complications of handling add and removes any
ambiguity with what happens if you leave all desktops and such.
Test Plan:
testVirtualDesktops passes (with pending kwayland patch)
Moving a window in the desktop grid on X11 behaves
Moving a window in the desktop grid on wayland behaves
Reviewers: #kwin, zzag
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D16704
Summary:
If the cross fade animation is cancelled, we are not gracefully
unreference the previous window pixmap.
This change addresses that issue by using RAII approach to
reference/unreference the previous window pixmap.
Test Plan: Manually. The Maximize and the Morphing Popups effect still work.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D16391
Summary:
With the plasma shell protocol, a ShellClient gets its role/window type
after it's created, so the cached value of the popupWindow property in
EffectWindow can be wrong.
In addition to that, the value of the popupWindow property still can be
wrong because plasma shell surfaces don't have xdg-popup role, so we need
to check NetWM-based window type in ShellClient::isPopupWindow.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D16835
Summary:
Type of the x11DesktopIds property was changed from QList<int> to
QVector<int> in KWin core, but not in libkwineffects. That resulted in
having effects like slide not working because Qt can't implicitly
convert QVector<int> to QList<int>.
Test Plan: Slide effect works again.
Reviewers: #kwin, graesslin
Reviewed By: #kwin, graesslin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D16743
Summary:
implement virtual desktop support for Wayland.
use the new virtual desktop protocol from D12820
The VirtualDesktopManager class needed some big change in order
to accomodate it, which is where most changes are.
Other than that, it's mostly connections to wire up
VirtualDesktopsManager and VirtualDesktopsManagement(the wayland protocol impl)
Depends on D12820
Other notable detail, is the client visibility updated to reflect the presence
of the client in the plasmavirtualdesktop.
(and the unSetDesktop concept)
Test Plan: used a bit a plasma session together with D12820, D13748 and D13746
Reviewers: #plasma, #kwin, graesslin, davidedmundson
Reviewed By: #plasma, #kwin, davidedmundson
Subscribers: hein, zzag, davidedmundson, kwin
Tags: #kwin
Maniphest Tasks: T4457
Differential Revision: https://phabricator.kde.org/D13887
Summary:
862bf0f153 introduced a regression(sorry
for that): if you close a confirmation dialog(with the Scale effect and the
Dialog Parent effect being enabled), the main window(s) will flicker.
That flickering happens because the C++ version of the Scale effect and
AnimationEffect unref deleted windows in different places. AnimationEffect
unrefs deleted windows in prePaintScreen, which btw is not the best
place to do that. The C++ version unrefed windows in postPaintScreen.
So, when the Scale effect has finished animating the main windows, it
will unref them, but windowDeleted signal won't be emitted immediately.
Which means that the Dialog Parent won't be able to delete corresponding
animations on its side and main windows will be painted for a single
frame.
This change addresses flickering by adjusting prePaintWindow in
AnimationEffect so deleted windows won't be painted if none of
animations keeps them alive.
Test Plan:
(make sure that both the scale and the dialog parent effect are enabled)
* Go to System Settings > Application Style > Window Decorations;
* Select a decoration that is different from the current;
* Close the system settings window (don't click "Apply" button);
* When a dialog is shown, click "Discard" or "Apply" button.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D16542
Summary: windowType is not used anywhere so delete it.
Test Plan: Compiles.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D16389
Summary:
The constant is a leftover after
2569768074.
Test Plan: Compiles.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D16373
Summary:
In some cases, the out transition is false-triggered because we don't
react to changes in the keep-above and the full screen state.
Test Plan:
* Set the keep-above state on a window;
* Click on the desktop;
* (the window didn't "flicker")
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, abetts, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D16270
Summary:
In order to check whether a window is on some particular virtual
desktop, one has to use isOnDesktop.
Also, this change adds implicit support for the new virtual desktop protocol.
Test Plan:
Switched between virtual desktops with a Konsole window being on all
desktops.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D16103
Summary:
If a modal window is closed and some alternative effect that animates
the disappearing of windows is enabled(e.g. the Glide effect, or the
Scale effect), the Dialog Parent effect can cause flickering of the
parent window because its animation duration doesn't match duration of
those alternative effects.
Also, if the Fade effect, the Glide effect, and the Scale effect are
disabled, the Dialog Parent will keep the parent window alive for no
good reason.
This change addresses that problem by adding keepAlive property to
`animate` function so scripted effects have more control over lifetime
of animated windows.
If both a modal window and its parent window are closed at the same time
(and there is no effect that animates the disappearing of windows), the
Dialog Parent will stop immediately(because windowDeleted will be
emitted right after windowClosed signal).
If both a modal window and its parent window are closed at the same time
(and there is effect that animates the disappearing of windows), the
Dialog Parent won't reference the latter window. Thus, it won't cause
flickering. I.e. it will "passively" animate parent windows.
BUG: 355036
FIXED-IN: 5.15.0
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D14919
Summary:
This code has several bugs, it's untested, it's not used anywhere, it
adds unnecessary complexity -> delete it.
Test Plan: Compiles.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D16099
Summary:
The fullscreen effect lock is purely an implementation detail of the
AnimationEffect, we don't need to have it in the public API.
Test Plan: KWin still compiles.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D16075
Summary:
The Scale effect and the Glide effect have to animate only ordinary
windows(i.e. the ones that are considered to be apps).
On X11, in order to distinguish ordinary windows from combo box popups,
popup menus, and other popups, those effects check whether given window
is managed.
On Wayland, there is no concept of managed/unmanaged windows.
XDG Shell protocol defines 2 surface roles:
* xdg_toplevel;
* and, xdg_popup.
The former can be used to implement typical windows, the ones that can
be minimized, maximized, etc.
The latter can be used to implement tooltips, popup menus, etc. Thus,
that's a good criteria to filter popup windows.
CCBUG: 398100
Reviewers: #kwin, graesslin, davidedmundson
Reviewed By: #kwin, graesslin, davidedmundson
Subscribers: davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D15117
Summary:
Getter is exposed as a property on scripted effect in a way that hides
pointers from the scripting side.
Setter is implicitly handled as a property of newly created animations
and holds the activeFullScreenEffect whilst any of them are active. Like
existing effects it remains up to the effect author to avoid the
problems of multiple full screen effects. The RAII lock pattern is
somewhat overkill currently, but it's the direction I hope we can take
EffectsHandler in next API break.
BUG: 396790
--
This patch is against the QJSEngine port, though it's not conceptually a
requirement.
Test Plan: Unit test
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: zzag, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D14688
Test Plan:
Won't make a practical difference, anything that used before
would have crashed. Only now it's tidier.
Unit tests still pass
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D15171
Summary:
Ready for QJSEngine port and upcoming other fixes.
Split as it makes it easier to do any before/after testing.
Test Plan:
All tests pass with the current QScriptEngine
Verified expected API against a wiki page and current code.
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D14482
This doesn't copy everything, it misses the ID which breaks
everything.
Given it's just a direct copy of members the auto-generated one does a
better job
Summary:
KWin had Outline effect during KDE SC times, which had been removed in
KDE SC 4.11. With that effect, also showOutline and hideOutline signals
had been removed, making it impossible to write effects that show
outline. Yet, Outline enum value had been left.
Even though the Outline feature is useless nowadays, in order to keep API
compatibility, let's just deprecate it.
Reviewers: #kwin, graesslin
Reviewed By: #kwin, graesslin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D14188
Summary:
If s_renderTargets is not empty, GLRenderTarget::pushRenderTargets starts
to do pretty heavy things: it deletes head of the targets param in a while loop.
There is no need to do that. Because QStack inherits QVector, we can use
append method to push new render targets in a more efficient way.
Test Plan: Background behind Konsole is still blurred.
Reviewers: #kwin, mart
Reviewed By: #kwin, mart
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D13823
Summary:
Most effects use QTimeLine in the following manner
```lang=cpp
if (...) {
m_timeline->setCurrentTime(m_timeline->currentTime() + time);
} else {
m_timeline->setCurrentTime(m_timeline->currentTime() - time);
}
```
Because effects do not rely on a timer that QTimeLine has, they can't
toggle direction of the QTimeLine, which makes somewhat harder to write
effects. In some cases that's obvious what condition to use to figure
out whether to add or subtract `time`, but there are cases when it's
not. In addition to that, setCurrentTime allows to have negative
currentTime, which in some cases causes bugs.
And overall, the way effects use QTimeLine is really hack-ish. It makes
more sense just to use an integer accumulator(like the Fall Apart
effect is doing) than to use QTimeLine.
Another problem with QTimeLine is that it's a QObject and some effects
do
```lang=cpp
class WindowInfo
{
public:
~WindowInfo();
QTimeLine *timeLine;
};
WindowInfo::~WindowInfo()
{
delete timeLine;
}
// ...
QHash<EffectWindow*, WindowInfo> m_windows;
```
which is unsafe.
This change adds the TimeLine class. The TimeLine class is a timeline
helper that designed specifically for needs of effects.
Demo
```lang=cpp
TimeLine timeLine(1000, TimeLine::Forward);
timeLine.setEasingCurve(QEasingCurve::Linear);
timeLine.value(); // 0.0
timeLine.running(); // false
timeLine.done(); // false
timeLine.update(420);
timeLine.value(); // 0.42
timeLine.running(); // true
timeLine.done(); // false
timeLine.toggleDirection();
timeLine.value(); // 0.42
timeLine.running(); // true
timeLine.done(); // false
timeLine.update(100);
timeLine.value(); // 0.32
timeLine.running(); // true
timeLine.done(); // false
timeLine.update(1000);
timeLine.value(); // 0.0
timeLine.running(); // false
timeLine.done(); // true
```
Test Plan: Ran tests.
Reviewers: #kwin, davidedmundson, graesslin
Reviewed By: #kwin, davidedmundson, graesslin
Subscribers: romangg, graesslin, anthonyfieroni, davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D13740
Summary:
When windowClosed signal is emitted, effects can't distinguish managed
windows from unmanaged windows(e.g. combo box popups, popup menus, etc).
This leads to dirty hacks like IsXXXWindow. Also, there's a big chance
that such hack can introduce more bugs and overall this makes harder to
write/maintain effects.
This change proposes to save value of managed property during
construction of EffectWindow. So, its value is preserved with Deleted.
Test Plan: Manually.
Reviewers: #kwin, graesslin
Reviewed By: #kwin, graesslin
Subscribers: graesslin, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D13690
Summary:
Behaviour of some effects depends on presence of active fullscreen effect.
For example, Dim Inactive effect brightens windows if there is an active
fullscreen effect. If active fullscreen effect has been changed, these effects
might need to do some setup work, e.g. schedule repainting, toggle direction
of a timeline, etc.
For what it's worth, because the Dim Inactive effect doesn't schedule
repainting after leaving Desktop Grid, windows aren't dimmed back. One
need to move mouse to trigger dimming.
Reviewers: #kwin, graesslin
Reviewed By: #kwin, graesslin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D13701
Summary:
EffectWindow has keepAbove property, but not keepBelow.
This change adds keepBelow property as a counterpart to keepAbove.
Test Plan: Manually.
Reviewers: #kwin, mart
Reviewed By: #kwin, mart
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D13650
Summary:
There are several spaces that have to be considered in `GLRenderTarget::blitFromFramebuffer`:
* KWin logical space: the origin is located at the global top-left corner
* display space: the origin is located at the top-left corner of monitor/display
* OpenGL screen space: the origin is located at the bottom-left corner of monitor/display
Given `s`, which is in the KWin logical space, we have to transform it to the display space, then to the OpenGL screen space:
* KWin logical space -> display space: `y' = s.y() - s_virtualScreenGeometry.y()`
* display space -> OpenGL screen space: `y'' = s_virtualScreenGeometry.height() - y'`
Overall, `srcY0` and `srcY1` should be written as follows:
```
srcY0 = s_virtualScreenGeometry.height() - (s.y() - s_virtualScreenGeometry.y() + s.height())
srcY1 = s_virtualScreenGeometry.height() - (s.y() - s_virtualScreenGeometry.y())
```
Test Plan:
Tweak background contrast effect to use GLRenderTarget::blitFromFramebuffer
```
diff --git a/effects/backgroundcontrast/contrast.cpp b/effects/backgroundcontrast/contrast.cpp
index f920fcd88..5247d83b8 100644
--- a/effects/backgroundcontrast/contrast.cpp
+++ b/effects/backgroundcontrast/contrast.cpp
@@ -447,11 +447,10 @@ void ContrastEffect::doContrast(EffectWindow *w, const QRegion& shape, const QRe
GLTexture scratch(GL_RGBA8, r.width() * scale, r.height() * scale);
scratch.setFilter(GL_LINEAR);
scratch.setWrapMode(GL_CLAMP_TO_EDGE);
- scratch.bind();
- const QRect sg = GLRenderTarget::virtualScreenGeometry();
- glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, (r.x() - sg.x()) * scale, (sg.height() - sg.y() - r.y() - r.height()) * scale,
- scratch.width(), scratch.height());
+ GLRenderTarget scratchTarget(scratch);
+ scratchTarget.blitFromFramebuffer(r);
+ scratch.bind();
// Draw the texture on the offscreen framebuffer object, while blurring it horizontally
```
GLRenderTarget::blitFromFramebuffer without this change:
{F5817883, layout=center, size=full}
Reviewers: #kwin, fredrik, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kpiwowarski, davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D12452
Summary:
Seems like this override/assignment was introduced in edb0751cba.
Following that commit, 450be6a378 introduced `levels` param
so we could tell whether mipmaps are going to be used. And it seems like this assignment
hadn't been deleted in that commit.
Reviewers: #kwin, fredrik
Reviewed By: fredrik
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D11301
Summary:
When one uses:
* breeze as of 5.12
* wobbly windows
* shaded window
* a distribution building with assert enabled
and starts to move a shaded window, KWin asserts. The root cause for
this is that WindowQuad::makeSubQuad has an assert for y1 being smaller
than y2. With the combination listed above this is not guaranteed. For
the left shadow quad the y1 and y2 are identical and thus trying to
split it, results in the assert condition.
The problem of the shadow quad having an invalid size might be addressed
as well with D10811. Due to that the generation of the quads is not
touched. Instead a sanity check is introduced to not try to split
already invalid sized quads.
BUG: 390953
FIXED-IN: 5.12.3
Test Plan: Added unit test hit the assert, now doesn't hit it any more
Reviewers: #kwin, #plasma
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D11015
Summary:
`QImage::Format_ARGB6666_Premultiplied` was missing from the image format table.
This might have caused some bugs later on.
See: http://doc.qt.io/qt-5/qimage.html#Format-enum
Reviewers: fredrik, #kwin
Reviewed By: fredrik
Subscribers: cfeck, kwin, #kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D10497