Our first effect written in JavaScript to replace an existing C++
effect. Fade effect has been chosen as it has shown to be problematic
in the past and would have needed a migration to AnimationEffect anyway.
This reduces the repaints in cases where several blur regions are
stacked on top of each other (e.g. oxygen-transparent) and the topmost
layer needs to be updated (e.g. a blurry window is moved).
The old blur version wrongly marked a cache region as valid with the
reason that this region would never become visible. It didnt matter
because the only case that this region could become visible was a
movement of the window on top, which back then would have forced a
workspace repaint of that region and as such would have invalidated
the cache anyway. With the introduction of addLayerRepaint the
last point is no longer true and we have to track the valid cache
regions more carefully.
This patch adds a new function Toplevel::addLayerRepaint, that in contrast
to addWorkspaceRepaint does not invalidate every blur texture cache that
overlaps with that region. As the name suggests it rather invalidates the
to the window associated layer at that position. This is especially useful
in the case of move/resize events in combination with oxygen-transparent,
where the altered window is almost always the topmost window and the blur
texture cache of the windows underneath are unchanged.
For the case of fully opaque windows the behaviour of addLayerRepaint
and addWorkspaceRepaint should be same.
REVIEW: 103906
Most effects would not compile anymopre as they are not adjusted
to changes in the effect system (e.g. change to slots).
Also we have enough proper effects to no longer need some demo or
howto effects.
REVIEW: 103744
The effect did not check whether the ShaderManager is valid causing
a null pointer access when trying to use the shader.
Additionally this change moves the Shader init into the close window
slot as close window referrenced windows without checking whether the
effect would work. If the effect would not work each closed window
would be referrenced without any chance to being unreffed again as this
code is in a block checking whether the effect is valid.
BUG: 291390
FIXED-IN: 4.8.0
This is a condensed version of Martin's patch that fixes a high cpu
usage in KWin and X. It seems to be due to a window being created and
deleted at almost the same time, such that the fade effect never quits.
The bug was reliably reproducable with starting Amarok.
CCBUG: 290025
CCBUG: 288948