Commit graph

897 commits

Author SHA1 Message Date
Aleix Pol
cea2781318 screencating: query for dmabuf availability before we start streaming
As things are right now, we can only do 32bit textures for dmabuf (see
gbm_bo_format in gbm.h). This means that we were lying to our receivers
when we had 24bit textures by then giving a 32bit texture instead.

This changes it so we request a dummy texture before starting and if we
are offered one we assume they're available and offer a 32bits stream
directly (i.e. BGRA).
2020-11-27 15:42:23 +00:00
Vlad Zahorodnii
e298caaa7a wayland: Fix clipped thumbnails of client-side decorated apps
The buffer offset for client-side decorated windows is not 0, this plus
mixing the frame position and the client size may result in clipped
thumbnails of client-side decorated applications, such as gedit, etc.

BUG: 428595
2020-11-27 15:34:32 +00:00
Vlad Zahorodnii
83003f0ccc Re-initialize colord integration when colord daemon is restarted
We need to re-create all colord devices in case colord daemon is reloaded.
2020-11-26 20:28:08 +00:00
Vlad Zahorodnii
8f6edea521 Turn krunner integration into a plugin
krunner stuff doesn't really belong in kwin, it has nothing to do with
compositing or any other things that are the domain of compositors.
Given that, being as a plugin suits the krunner integration stuff best.
2020-11-25 09:34:25 +00:00
Vlad Zahorodnii
5058d5d1b4 Provide more information about colord devices
This helps a lot with identifying outputs in the color corrections kcm.
2020-11-24 18:16:19 +00:00
Vlad Zahorodnii
f037a69f1c Introduce colord integration
This change introduces basic colord integration in wayland session. It
is implemented as a binary plugin.

If an output is connected, the plugin will create the corresponding
colord device using the D-Bus API and start monitoring the device for
changes.

When a colord devices changes, the plugin will read the VCGT tag of the
current ICC color profile and apply it.
2020-11-24 17:51:32 +02:00
Vlad Zahorodnii
6f83132bd1 Introduce Platform::{outputAdded, outputRemoved} signals
These new signals can be useful if you are interested only in when a
specific output gets added or removed.
2020-11-24 17:51:32 +02:00
Vlad Zahorodnii
c766e5da6d Introduce infrastructure for compositor extensions
The scripting api is not suitable for implementing all features that
should not be implemented in libkwin. For example, the krunner
integration or screencasting are the things that don't belong to be
compiled right into kwin and yet we don't have any other choice.

This change introduces a quick and dirty plugin infrastructure that
can be used to implement things such as colord integration, krunner
integration, etc.
2020-11-24 15:50:33 +00:00
Vlad Zahorodnii
70393eec6f Consistently name some KF5 integration plugins 2020-11-23 16:44:42 +00:00
Vlad Zahorodnii
0dd2f787ae wayland: Link statically against KIdleTime integration plugin
The main motivation behind this change is to improve startup time. The
Poller class was renamed to avoid potential name conflicts in the future.
2020-11-23 16:44:42 +00:00
Vlad Zahorodnii
f3a902911a wayland: Link statically KWindowSystem integration plugin
Without the KWindowSystem integration plugin, Wayland experience will be
negatively affected because windows created by kwin itself won't behave
as desired. Therefore it makes little sense to load this plugin at runtime.
2020-11-23 16:44:41 +00:00
Vlad Zahorodnii
49e0b84d84 wayland: Link statically KGlobalAccel integration plugin
Without the KGlobalAccel integration plugin, Wayland experience will be
negatively affected. Therefore it makes little sense to load it at run-
time.
2020-11-23 16:44:41 +00:00
David Edmundson
5e60e64a5d Bundle QPA plugin directly
On wayland, we know we're always going to load our internal QPA. Instead
of shipping a plugin and loading it dynamically we can use Qt static
plugins.

This should result in slightly faster load times, but also reduce the
number of moving pieces for kwin.

This also prevents anyone outside kwin loading our QPA which wouldn't
have made any sense and just crashed.
2020-11-22 17:52:14 +00:00
Aleix Pol
4f484180cd Add emit to signal calls
To signify they're emitting.
2020-11-19 22:32:08 +01:00
Xaver Hugl
cb9ccdb0fd Don't check atomic property non_desktop when not using atomic mode setting 2020-11-17 08:10:51 +00:00
Vlad Zahorodnii
f26eeb9706 Use consistent naming for begin/end frame hooks
Currently, the OpenGLBackend and the QPainterBackend have hooks to
indicate the start and the end of compositing cycle, but in both cases,
the hooks have different names. This change fixes that inconsistency.
2020-11-12 09:14:57 +02:00
Vlad Zahorodnii
76303888ab Unify begin/end frame hooks in OpenGLBackend 2020-11-12 09:14:54 +02:00
Vlad Zahorodnii
755dd81e49 Refactor how per screen rendering is handled
In order to allow per screen rendering, we need the Compositor to be
able to drive rendering on each screen. Currently, it's not possible
because Scene::paint() paints all screen.

With this change, the Compositor will be able to ask the Scene to paint
only a screen with the specific id.
2020-11-11 22:03:45 +02:00
Konrad Materka
d2f3372749 Fix Connections warnings
Qt 5.15 introduced new syntax for defining Connections. Fix warnings like this one:
QML Connections: Implicitly defined onFoo properties in Connections are deprecated. Use this syntax instead: function onFoo(<arguments>) { ... }
2020-11-11 19:22:40 +00:00
Vlad Zahorodnii
7cab8cf8bb Make Scene::qpainterRenderBuffer() take a screen id 2020-11-11 07:22:10 +00:00
Vlad Zahorodnii
94b731c196 Prepare QPainter render backend for per screen rendering 2020-11-11 07:22:10 +00:00
Vlad Zahorodnii
edfb0a3fd9 Drop support for X11 overlay windows in QPainter render backend
It's unused.
2020-11-11 07:22:10 +00:00
Vlad Zahorodnii
e4861c28a7 scenes/qpainter: Drop support for Xinerama-style rendering
All platforms that provide support for the QPainter render backend use
per screen rendering. Since there is no any way to test Xinerama-style
rendering, it's better to drop the dead code.
2020-11-11 07:22:10 +00:00
Aleix Pol
d0939dee8b Prefer function pointer to slot string 2020-11-07 02:56:44 +01:00
Aleix Pol
69eb8789ba drm: Make sure the screens are turned on when we come from suspend
Listen to logind for resume notification and turn the outputs on when it
happens, much like we do when pressing a key.

This way laptops come back on when the lid opens.

BUG: 428424
2020-11-03 17:59:02 +00:00
David Edmundson
3d43f8ad93 Drop QGraphicsView classes in PaintData
QGraphicsRotation and Scale are QObject wrappers. It's not useful in
data structures where we're creating mulitple of these every frame. It's
large enough to appear in hotspot as taking over 1% of a regular frame.

We don't even use the QGraphicsRotation mapping inside scene for a
reason, so it's not giving us much.

It's technically an API break in libkwineffects. Pragamatically no-one
would use these. We also lose QGraphicsScale's origin, but we never
exposed this in PaintData's public header.
2020-11-03 13:19:47 +00:00
Vlad Zahorodnii
c3eba1e41c scenes/opengl: Do not process window thumbnails with lanczos filter
If window thumbnails have to be downscaled, it's up to the application
what filter must be used. Also, we don't really use the lanczos filter
because both x and y scale factors are 1.
2020-11-02 11:00:49 +02:00
Vlad Zahorodnii
b9cbf3647e wayland: Adapt to subsurface changes in kwayland-server 2020-11-02 08:47:18 +00:00
Vlad Zahorodnii
d5203c79a0 Report partial updates on all outputs
Previously, we couldn't do it because repaints weren't tracked per each
output.
2020-10-30 20:47:05 +00:00
Vlad Zahorodnii
648dab44da platforms/drm: Don't intersect the final output damage twice 2020-10-30 09:41:37 +00:00
Vlad Zahorodnii
458ea6dc5e platforms/wayland: Enable buffer age for all outputs 2020-10-30 07:24:01 +00:00
Vlad Zahorodnii
ac203818b7 platforms/drm: Enable buffer age for all outputs 2020-10-30 07:24:01 +00:00
Vlad Zahorodnii
74391e250e Store repaint regions per individual screen
AnimationEffect schedules repaints in postPaintWindow() and performs
cleanup in preScreenPaint(). With the X11-style rendering, this doesn't
have any issues, scheduled repaints will be reset during the next
compositing cycle.

But with per screen rendering, we might hit the following case

    - Paint screen 0
    - Reset scheduled repaints
    - AnimationEffect::prePaintScreen(): update the timeline
    - AnimationEffect::postPaintScreen(): schedule a repaint

    - Paint screen 1
    - Reset scheduled repaints
    - AnimationEffect::prePaintScreen(): destroy the animation
    - AnimationEffect::postPaintScreen(): no repaint is scheduled

    - Return to the event loop

In this scenario, the repaint region scheduled by AnimationEffect will
be lost when compositing is performed on screen 1.

There is no any other way to fix this issue but maintain repaint regions
per each individual screen if per screen rendering is enabled.

BUG: 428439
2020-10-30 07:24:01 +00:00
Ismael Asensio
3d828d891c WindowSelector: fix finding unmanaged windows
This typo was preventing the method from actually finding the
requested window if turned to be unmanaged
2020-10-29 23:33:54 +01:00
Aleix Pol
e0c965d316 Do not re-read output configuration if the outputs didn't change
They would override KScreen in case we were using a dock station that
brings 2 displays.
We'd get:
- udev: event for the first hotplughed screen
- kwin: process all screens properly (both)
- kscreen: would offer the right configuration for such displays
- udev: process the event for the second hotplug udev event
- kwin: restore the configuration
- kscreen: would think this is a conscious decision and embrace it as a
configuration

With this change we are only re-reading the configuration in case the
outputs changed.
2020-10-29 14:57:50 +00:00
Aleix Pol
f9becf8085 wayland: Make sure EDID are being fed to wayland outputs
At the moment, despite the protocol supporting it, we were not feeding
the EDIDs. KScreen was falling back to the output name so it didn't fail
horribly but it's still a good idea to provide all the data.
2020-10-29 14:57:50 +00:00
Vlad Zahorodnii
5442762371 platforms/drm: Use a software cursor if the cursor image is too big
When dragging files on the desktop, the cursor image might be just too
big for the cursor plane, in which case we need to abandon hardware
cursors for a brief moment and use a software cursor. Once the files
have been dropped and the cursor image is small enough, we can go back
to using hw cursors.

BUG: 424589
2020-10-29 08:53:07 +00:00
Vlad Zahorodnii
d5ee009ba5 Fix capitalization in the word "software" 2020-10-29 08:53:07 +00:00
Vlad Zahorodnii
e5b2fca409 scenes/opengl: Use GL_CLAMP_TO_EDGE wrap mode with sw cursor
We use the GL_LINEAR magnification filter. This means that GL_REPEAT
wrap mode cannot be used for the software cursor because sampling texels
beyond the right texture edge is the same as sampling texels on the
left edge. This may produce undesired visual artifacts.
2020-10-28 19:20:46 +02:00
Vlad Zahorodnii
7372efffc6 platforms/drm: Remove redundant args in DrmBackend::moveCursor()
Similar to the cursor image, the cursor position can be retrieved by
checking Cursors::self()->currentCursor()->pos().
2020-10-28 06:28:41 +00:00
Vlad Zahorodnii
b53d195f34 platforms/drm: Hide sw cursor if there is no pointer
Currently, if there is no pointer, only the hardware cursor will be
hidden. If the software cursor is forced, you are going to see a dead
immovable cursor.
2020-10-27 11:46:34 +02:00
Vlad Zahorodnii
c8eeefbd7d platform/drm: Fix clipped HiDPI hardware cursors
If an output is rotated, we will compute a transform matrix for the
cursor plane to rotate its contents.

In order to compute that matrix we need the rect of the cursor in the
device-independent pixels, the scale factor and the output transform.

The problem is that we provide a rect of the cursor in the native
pixels. This may result in the cursor being partially or fully clipped.

CCBUG: 424589
2020-10-27 06:04:17 +00:00
Vlad Zahorodnii
4a0128cac1 Clip software cursors
If you play some video and the software cursor doesn't hover it, then
the shadow cast by the cursor will be getting darker and darker with
every frame.

The main reason for that is that kwin paints the software cursor even
if the rect behind it hasn't been damaged or repainted.
2020-10-26 13:45:55 +02:00
Vlad Zahorodnii
9b09f0399f Mark the cursor as rendered after performing compositing
If a cursor animation is driven purely by frame callbacks and kwin
uses hardware cursors, the cpu usage may spike to 100%.

This change addresses that issue by sending frame callbacks after a
compositing cycle has been performed.
2020-10-26 10:02:17 +02:00
Xaver Hugl
4462ecf6ef Detect some DrmConnector properties and ignore non-desktop displays
BUG: 419032
2020-10-25 19:18:06 +00:00
Xaver Hugl
cdab4be19e Automatically detect the proprietary NVidia driver and use EGLStreams accordingly 2020-10-25 17:47:58 +00:00
Vlad Zahorodnii
6b940c1280 scenes/opengl: Properly render cursors with hidpi
GLTexture::width() and GLTexture::height() return the size of the cursor
texture in native pixels, but we need a size in device independent pixels.

CCBUG: 424589
2020-10-25 08:57:13 +00:00
Laurent Montel
2ac8611523 If include is define in .h remove it if it's defined in .cpp too (scripted) 2020-10-23 21:37:16 +02:00
Laurent Montel
9ffc8bf7d5 Now it depends against new version. Old code can be removed 2020-10-22 14:06:09 +02:00
Vlad Zahorodnii
fb5143d34d qpa: Query various properties of the platform OpenGL context
Qt checks OpenGL version to determine if some features can be enabled.
This change ensures that the format EGLPlatformContext returns has
properly initialized the OpenGL version, the context profile and the
format options (e.g. whether it's a debug context, etc).
2020-10-20 09:54:17 +00:00