Commit graph

2423 commits

Author SHA1 Message Date
Martin Gräßlin
5d0433f20b Drop some no longer needed includes
Less warnings
2013-08-06 11:38:52 +02:00
Sebastian Kügler
0ac47d9b18 Disable effect config build
With the fixed KPluginFactory macro, the KWIN_EFFECT_CONFIG_* macros
seem to break. I'm looking for a solution to fix up the macro in
kwineffects.h, or otherwise the usage in the plugins.
The problem is that the macros of each plugin export the exact same
class name, which is going to clash.

Until I've found a solution, disable build of the config files, so it's
not too disruptive for others.

CCMAIL:kwin@kde.org
2013-08-06 05:17:43 +02:00
Eike Hein
5435568f86 Fix build.
Not sure why kdeclarative gets its own subdir, nor why
there is no CMake module to to add it to the include dirs
on find_package, but this matches what plasma-framework
does at the moment.
2013-08-06 03:03:57 +02:00
Martin Gräßlin
7bd86505f5 Port add/remove buttons in DesktopGrid to QtQuick 2
With this change we no longer need to link QtDeclarative in the Effects.
2013-08-05 14:55:37 +02:00
Martin Gräßlin
47cf35720f Present Window's close button ported to QtQuick 2 2013-08-05 14:08:23 +02:00
Martin Gräßlin
35bb48df2c Small update to the needed target link libs 2013-08-05 11:33:35 +02:00
Anselmo L. S. Melo
633db54cba Fix build: KConfigWidgets
Fix build after kdelibs-frameworks commit 2929fe7d932 which removed kdeui link to
KConfigWidgets.

REVIEW: 111865
2013-08-05 11:04:41 +02:00
Martin Gräßlin
a8fd910a01 Effects need to link KF5::KDE4Attic for KLocale 2013-07-25 16:59:20 +02:00
Martin Gräßlin
99b9f79b3b Fix linking of Effects and Effect Configs 2013-07-24 09:58:44 +02:00
Martin Gräßlin
5e0484bc17 Disable KDeclarative in PresentWindows and DesktopGrid
QML code needs porting to QtQuick2
2013-07-24 09:58:44 +02:00
Martin Gräßlin
ba7d50fdc5 Disable global shortcut handling in all effects
KAction and KShortcut needs porting, so disabled for now.
2013-07-24 09:58:44 +02:00
Martin Gräßlin
2144f547d0 Port effect configs to new KCModule ctor 2013-07-24 09:58:43 +02:00
Martin Gräßlin
5ae59f4fc7 Add missing kdebug include 2013-07-24 09:58:43 +02:00
Martin Gräßlin
9ab751042a Drop X11_XCB library dependency
We don't need it anymore - the xcb connection is also provided by
QX11Info.
2013-07-24 09:58:43 +02:00
Martin Gräßlin
330d40f425 Fix no cast to/from ASCII intrduced issues
* "" needs to be wrapped in QStringLiteral
* QString::fromUtf8 needed for const char* and QByteArray
* QByteArray::constData() needed to get to the const char*
2013-07-24 09:58:33 +02:00
Martin Gräßlin
1d2c2d5982 Use Q_SLOTS and Q_SIGNALS instead of slots and signals
Fixes compilation with Qt5/KF5 setup.
2013-07-24 09:46:54 +02:00
l10n daemon script
5510335da9 SVN_SILENT made messages (.desktop file) 2013-06-24 03:57:22 +00:00
Martin Gräßlin
d3ba02fa42 FallApart effect requires OpenGL
It does quad transformations which is only supported in the OpenGL
compositor.

REVIEW: 111176
2013-06-23 11:52:34 +02:00
l10n daemon script
502d003ef5 SVN_SILENT made messages (.desktop file) 2013-06-23 04:02:47 +00:00
l10n daemon script
3ce7a80b2f SVN_SILENT made messages (.desktop file) 2013-06-17 03:52:05 +00:00
l10n daemon script
e1c01888c6 SVN_SILENT made messages (.desktop file) 2013-06-13 03:55:34 +00:00
l10n daemon script
4e781f87ea SVN_SILENT made messages (.desktop file) 2013-06-12 04:02:25 +00:00
Fredrik Höglund
2e3fa0acd3 kwin/blur: Fix a typo in the config dialog
Substituting "save" with "safe" completely changed the meaning of
the sentence.
2013-06-11 17:19:19 +02:00
Fredrik Höglund
25125f8982 kwin/blur: Remove the texcoord attribute
The vertex and texcoord attributes are always bound to the same
vertex array, so remove the texcoord attribute from the GLSL shader.
2013-06-11 05:12:58 +02:00
Fredrik Höglund
b0582571d6 kwin/blur: Save the uniform locations
Store the uniform locations in the GLSLBlurShader object instead of
looking them up each time the uniforms are set.
2013-06-11 05:12:58 +02:00
Fredrik Höglund
1cc0dba243 kwin/blur: Upload the geometry for both passes at the same time
Reviewed-by: Philipp Knechtges <philipp-dev@knechtges.com>
2013-06-11 05:12:58 +02:00
Fredrik Höglund
e1e997eda4 kwin/blur: Optimize vertex uploads
Use the new GLVertexBuffer::map() interface.

Reviewed-by: Philipp Knechtges <philipp-dev@knechtges.com>
2013-06-11 05:12:58 +02:00
l10n daemon script
a2e9957860 SVN_SILENT made messages (.desktop file) 2013-06-10 03:46:39 +00:00
Martin Gräßlin
d935e535e2 Config interface lib is called kcm_kwin4_genericscripted
BUG: 320943
FIXED-IN: 4.11
2013-06-09 12:27:52 +02:00
l10n daemon script
622a3de04c SVN_SILENT made messages (.desktop file) 2013-06-09 03:47:41 +00:00
l10n daemon script
92656b241e SVN_SILENT made messages (.desktop file) 2013-06-08 03:47:18 +00:00
l10n daemon script
31fb163a07 SVN_SILENT made messages (.desktop file) 2013-06-07 03:40:35 +00:00
l10n daemon script
3f30610010 SVN_SILENT made messages (.desktop file) 2013-06-06 03:45:21 +00:00
Martin Gräßlin
0063e2ed2d Translucency effect rewritten in JavaScript
Supported Features:
* move/resize
* active/inactive
* special window type
* window decoration as missing in AnimationEffect

The animations are cancelled when they go into an invisible state (e.g.
desktop changed, minimized) and are set again when the window becomes
visible.

Where a transition is useful, the window gets animated, e.g. start/finish
of move resize.

BUG: 294856
FIXED-IN: 4.11
REVIEW: 110747
2013-06-05 08:31:17 +02:00
Martin Gräßlin
941c02a60f Introduce cross-fading with previous pixmap
Cross fading with previous pixmap is achieved by referencing the old
window pixmap. WindowPaintData has a cross-fade-factor which interpolates
between 0.0 (completely old pixmap) to 1.0 (completely new pixmap).

If a cross fading factor is set and a previous pixmap is valid this one
is rendered on top of the current pixmap with opacity adjusted. This
results in a smoother fading.

To simplify the setup the AnimationEffect is extended and also takes care
about correctly (un)referencing the previous window pixmap. The maximize
effect is adjusted to make use of this new capabilities.

Unfortunately this setup has a huge problem with the case that the window
decoration gets smaller (e.g. from normal to maximized state). In this
situation it can happen that the old window is rendered with parts outside
the content resulting in video garbage being shown. To prevent this a set
of new WindowQuads is generated with normalized texture coordinates in
the safe area which contains real content.

For OpenGL2Window a PreviousContentLeaf is added which is only set up in
case the crass fading factor is set.

REVIEW: 110578
2013-06-05 08:18:28 +02:00
l10n daemon script
34c8d6feb6 SVN_SILENT made messages (.desktop file) 2013-06-05 04:54:40 +00:00
Martin Gräßlin
1fd779695f Rewrite of dialog parent effect in JavaScript
REVIEW: 110802
2013-06-04 17:17:08 +02:00
Martin Gräßlin
76c207df09 Helper effect for KScreen integration
This effect is controlled by KScreen. It fades out all windows when
KScreen requests this and gives feedback to KScreen once all windows are
faded out. This allows KScreen to adjust the screens in a flicker free
way.

REVIEW: 110661
BUG: 319994
FIXED-IN: 4.11
2013-06-04 17:06:42 +02:00
Martin Gräßlin
2657476db0 Safety checks in cube and coverswitch if shaders are not available
Do not try to load the shaders if using the OpenGL1 compositor - it
might crash the driver.

REVIEW: 110798
2013-06-04 17:04:27 +02:00
l10n daemon script
020f6fd612 SVN_SILENT made messages (.desktop file) 2013-05-30 04:29:57 +00:00
l10n daemon script
3a0999688f SVN_SILENT made messages (.desktop file) 2013-05-24 03:35:07 +00:00
Martin Gräßlin
4f2f8bda11 Use GLSL 1.40 shaders as GLSL 300 es shaders for effects
Like for the scene shaders. Makes the effects work again when using
GLES 3.
2013-05-23 09:55:16 +02:00
Martin Gräßlin
5c78f7eabe GLSL 1.40 shader for lookingglass effect
REVIEW: 110574
2013-05-23 09:45:26 +02:00
Martin Gräßlin
c00d468f0f GLSL 1.40 shader for CoverSwitch Reflection
Shader moved to 1.10 subdirectory and a new version for 1.40 added.
At the same time call to glPolygonMode removed as it caused errors with
core context (and seems to not be needed).

REVIEW: 110572
2013-05-23 09:43:43 +02:00
Martin Gräßlin
c1486596fb GLSL 1.40 shaders for cube effect
Shaders are moved into dedicated directories 1.10 and 1.40. 1.10 contains
the already existing versions, 1.40 copies of them adjusted to GLSL 1.40.

REVIEW: 110571
2013-05-23 09:39:35 +02:00
Martin Gräßlin
2bee9a0ee0 Use generic fragment shader for Cylinder and Sphere
Shaders were broken. Issue mentioned in the TODO seems to no longer be
present (at least not on the system I used for testing).

REVIEW: 110570
2013-05-23 09:38:14 +02:00
Martin Gräßlin
58ffb7b627 GLSL 1.40 shader for invert effect
REVIEW: 110573
2013-05-23 09:34:51 +02:00
Martin Gräßlin
95656c3936 Remove the u_forceAlpha
It's unused nowadays.
2013-05-23 09:34:50 +02:00
l10n daemon script
a3b09b7ac4 SVN_SILENT made messages (.desktop file) 2013-05-22 03:36:01 +00:00
Fredrik Höglund
19796b8263 kwin: Use the robust access functions
Use glReadnPixels() instead of glReadPixels(), and glGetnUniformfv()
instead of glGetUniformfv().
2013-05-21 00:22:57 +02:00