Commit graph

336 commits

Author SHA1 Message Date
Martin Gräßlin
b470ef52a9 Fix major window rendering regression with NPOT textures
The adjusted code for generating texture coordinates did not
take care of GL_TEXTURE_RECTANGLE_ARB textures causing the
generation of wrong texcoords.

BUG: 276622
FIXED-IN: 4.7.0
2011-06-30 17:47:06 +02:00
Martin Gräßlin
a05ad98896 Remove textureWidth/textureHeight from all Shaders
The uniforms textureWidth and textureHeight were only needed for
normal windows. For everything else it was just 1.0/1.0, that is
normalized.

The makeArrays method is changed to produce normalized texcoords
obsoleting the need for these uniforms. So two uniforms less, one
calculation in vertex shaders less and many many lines of code
removed.

At the same time makeArrays is also adjusted to take care of
yInverted of the texture, which is needed as we no longer can use
the enableUnnormalizedTexCoords which did the yInverted transformation.

REVIEW: 101646
2011-06-19 20:54:13 +02:00
Thomas Lübking
3af7395ab8 avoid calling QPixmap::paintEngine() in scene rendering
by checking the graphicssystem at startup
also avoid pixmap and memory leaking on the xrender backend, validate some pointers
on deletion in SceneOpnGL and avoid attempts to render ::isNull pixmaps
2011-06-11 15:23:03 +02:00
Philipp Knechtges
5577cc769b kwin: bug fix for crash when using the raster backend
It seems to be possible to generate a QPixmap that is not null,
but doesnt have a paintEngine.
2011-05-19 21:41:30 +02:00
Philipp Knechtges
da82739301 kwin: Make SceneOpenGL::makeDecorationArrays aware of Texture::y_inverted 2011-05-18 21:09:59 +02:00
Martin Gräßlin
234ec644d2 KWin supports graphicssystem Raster
With raster a QPixmap is no longer a XPixmap which fails all code
which assumes that an QPixmap is an XPixmap. Depending on were in
the codebase we either convert such pixmaps to images (OpenGL) or
create a XPixmap and use QPixmap::fromX11Pixmap to get a "real"
pixmap.

It is possible that there are more code pathes were we would need
a XPixmap. Currently tested is basic functionality of no-compositing,
XRender compositing, OpenGl/GLX and OpenGL ES/EGL compositing.

For OpenGL compositing raster might result in performance improvements,
for XRender it is possible that there are regressions when using raster.
By default KWin uses whatever is the default of the system, so we just
no longer enforce native.

Of course it is a bad idea to use graphicssystem OpenGL. As that
is broken anyways in Qt, we do not check for it.

Many thanks to Philipp Knechtges for bringing up the issue, convincing
me that we need it and providing most of the patch.

REVIEW: 101132
CCMAIL: Philipp.Knechtges@rwth-aachen.de
2011-05-12 18:52:38 +02:00
Martin Gräßlin
264fcfa49f Remove selfcheck code from OpenGL
Execution was ifdefed, if we want it again we have a VCS.
2011-05-12 17:59:57 +02:00
Martin Gräßlin
022d7a32a0 Remove binding of selection to styled EffectFrame
This allows to just set the selection on a None EffectFrame so
that only the selection is rendered without blurring the background
and so on.
2011-04-28 13:49:22 +02:00
Martin Gräßlin
001b9da6d8 Perform glFlush before deleting the EffectFrame's pixmaps
On NVIDIA it is possible that the actual rendering gets delayed to
after the deletion of the pixmap during the end of fullscreen effects.
This was causing freezes. By using glFlush before deleting the pixmaps
we can ensure that the pixmap is not needed anymore after the pixmaps
are deleted.

BUG: 261323
FIXED-IN: 4.6.3
2011-04-24 20:24:04 +02:00
Martin Gräßlin
38e9ab9a4e Move ownership on Shadow from Toplevel to Scene::Window
The Shadow is clearly an aspect of the compositor. Therefore the
Shadow has to be owned and controlled by the Scene::Window.
Nevertheless Toplevel needs to know about the Shadow cause of reading
the property.
2011-04-03 11:31:33 +02:00
Martin Gräßlin
ea17b3562c Add debug rendering for shadow code 2011-03-30 20:33:08 +02:00
Martin Gräßlin
0667076fab Shadow texcoords are normalized
Set texture width/height to 1.0, so that we see the shadow.
2011-03-30 20:33:08 +02:00
Martin Gräßlin
12220a0d59 Initial implementation of new Shadows in KWin
For a complete documentation of new functionality refer to:
http://community.kde.org/KWin/Shadow

The current implementation includes a new Shadow class and Toplevel
holds a pointer to an instance of this class. The Shadow class reads
the data from the X11 Property. There is one extended class located
in SceneOpenGL to render the shadow.

Compositor is adjusted to include the shadow region into the painting
passes.

Implementation for XRender still missing and Shadow needs to respond
to size changes of the Toplevel to update cached shadow region and
WindowQuads.
2011-03-27 12:33:07 +02:00
Jammy Zhou
9a8d5c88ae Fix GL error when do texture from pixmap
This problem happens on Freescale imx51 ARM platform

CCMAIL: patches@linaro.org
2011-03-11 09:04:01 +08:00
Martin Gräßlin
57d11c134a Move kwineffects library into own directory
Second part of cleaning up the lib directory: the effects library
now lives in libkwineffects/ directory.

For existing effects nothing changes as the install path is unchanged.
The change obsoletes the lib/ directory.

As glplatform.h has not yet been exported I dared to export it and
adjust the places where it is used.
CCMAIL: kwin@kde.org
2011-02-19 10:01:31 +01:00
Fredrik Höglund
d2078d4b9b kwin: Refactor the screen transformation code
Move the code that computes the transformation matrix to its
own method, and rewrite it to improve readability.
2011-02-17 19:19:40 +01:00
Fredrik Höglund
90f6cbfa5e kwin: Fix the clip intersection code
The code that intersected the clip region with the window region
appears to have been accidentally lost in 5ce3c6b8.
2011-02-16 00:08:47 +01:00
Fredrik Höglund
5d29307f58 kwin: Refactor the window transformation code
Move the code that computes the transformation matrix into its own
method, and rewrite it to improve readability.
2011-02-15 23:02:21 +01:00
Fredrik Höglund
423cd29afa kwin: Simplify the code for updating the texture filter 2011-02-15 23:02:21 +01:00
Fredrik Höglund
73be6657ea kwin: Replace brightness and opacity with a modulation constant
This makes it possible to adjust both brightness and opacity
at the same time with one multiplication in the fragment shader.
2011-02-12 01:45:38 +01:00
Fredrik Höglund
2fa966e0f9 kwin: Use the new setUniform() overloads in kwin core 2011-02-10 19:37:51 +01:00
Fredrik Höglund
6a72efea96 kwin: Fix a typo in a setUniform() call 2011-02-10 18:47:52 +01:00
Fredrik Höglund
2a6a4e9667 kwin: Fix the glBlendFunc() in the shader case.
The RGB values were being multiplied by the alpha value twice.
2011-02-04 21:44:50 +01:00
Martin Gräßlin
0a7e48f7aa KWin uses kdelibs coding style. 2011-01-31 20:07:03 +01:00
Fredrik Höglund
8bc99e68c0 Don't specify the texture target explicitly with r300g.
This is reported to cause a performance regression.

FIXED-IN: 4.6.0
BUG: 256654

svn path=/branches/KDE/4.6/kdebase/workspace/; revision=1215519
2011-01-30 15:24:31 +01:00
Martin Gräßlin
2f56415a21 Removing SHM and Fallback OpenGL Compositing modes.
Our primary target is Texture From Pixmap and it is supported
by all important drivers nowadays. If a driver is not able to
support TFP using OpenGL at all is probably no good idea and
XRender is more suited.
2011-01-30 14:24:48 +01:00
Martin Gräßlin
f78d838fc7 Better support custom shaders. 2011-01-30 14:12:05 +01:00
Martin Gräßlin
d683ce560c Adding new uniform to enforce that alpha becomes 1.0
When rendering opaque (RGB-only) windows the alpha ends up to be 0
with blending disabled. This breaks subsequent rendering steps which
require blenden (e.g. Lanczos). Therefore a uniform is used to ensure
that the alpha channel is set to 1.
2011-01-30 14:12:04 +01:00
Martin Gräßlin
4c8c3060bf Merge together paintBackground and paintGenericScreen 2011-01-30 14:12:04 +01:00
Martin Gräßlin
e5eed55c51 PerformPaint uses QMatrix4x4 for legacy GL.
And another piece of code get's merged between desktop GL and ES.
2011-01-30 14:12:04 +01:00
Martin Gräßlin
7adc29efd7 Remove warnings when building with GLES 2011-01-30 14:12:03 +01:00
Martin Gräßlin
2d40f73530 Fix unstyled effect frames 2011-01-30 14:12:02 +01:00
Martin Gräßlin
990001c5d7 Drop GLVertexBuffer::useShader.
The vertex buffer implementation uses the shader manager to decide
whether core painting should be used or not. Shader manager is only
used by shaders using vertex attributes instead of gl_Vertex etc.
2011-01-30 14:12:02 +01:00
Martin Gräßlin
9cfdeb1e2d Set always window transformaton to generic shader 2011-01-30 14:12:01 +01:00
Martin Gräßlin
cab9154723 Simple vertex shaders use projection matrix and offset 2011-01-30 14:12:01 +01:00
Martin Gräßlin
e4b26daef5 And use shared VBO for windows 2011-01-30 14:12:00 +01:00
Martin Gräßlin
d2cfeef8ae Scene uses ShaderManager 2011-01-30 14:12:00 +01:00
Martin Gräßlin
d12c4e58fd Support new translate for textures 2011-01-30 14:11:58 +01:00
Martin Gräßlin
ae95ab0c43 Adding color to VBO.
A color can be specified to render the geometry of the VBO.
For legacy painting glColor is used, for shader a uniform is set.
In order to allow rendering without texcoords, it is possible to pass
a null pointer as texcoords.
Shader added to scene which just renders a colored geometry without texturing.
2011-01-30 14:11:58 +01:00
Martin Gräßlin
f925352e73 Don't crash if scene shader is not available 2011-01-30 14:11:58 +01:00
Martin Gräßlin
eb7d06d22f Adding a generic scene shader able to handle transformation
Currently only window transformations are supported.
2011-01-30 14:11:57 +01:00
Martin Gräßlin
ea12f95b27 Support setting y_inverted for Texture.
At least needed for the pixmaps loaded by EGL.
Should be save on GLX as well, if not it needs fixing
2011-01-30 14:11:57 +01:00
Martin Gräßlin
5804417acc And here comes the working OpenGL ES backend 2011-01-30 14:11:57 +01:00
Martin Gräßlin
537b06a9ee Move glx and egl code into own files 2011-01-30 14:11:57 +01:00
Martin Gräßlin
b8d068088b Fix linker errors in scene 2011-01-30 14:11:56 +01:00
Martin Gräßlin
5fae85f2a5 Scene OpenGL compiles with ES
It's mostly just ifdef away everything that cannot work.
Needs to be split into a scene_xgl and scene_egl.
2011-01-30 14:11:56 +01:00
Martin Gräßlin
6cc19ebc7d OpenGL rendering debug
Renders same geometry with polygon mode lines and the shader colorizes the fragments.
Enabled with environment variable KWIN_GL_DEBUG=1
2011-01-30 14:11:55 +01:00
Martin Gräßlin
56ce39def8 Core profile compatible basic scene rendering.
Adds a shader to render an untransformed scene. renderGLGeometry is not used any more and replaced by generated triangles stored in a GLVertexBuffer.
The GLVertexBuffer has a new attribute to decide whether a core profile compatible rendering has to be performed.
Currently windows and EffectFrames can make use of the new shader.
The shader contains a debug mode which colours all rendered fragments in green. It is currently enabled in scene_opengl.
Rendering transformed geometries (without shader) is currently broken.
2011-01-30 14:11:55 +01:00
Thomas Lübking
337e1eac18 revert vsync strategy, fix timeouts
differecens to patch atteched to 258971:
- removed debug statements
- fixed indention...
- NON vsync strategy does not rely on the estimation, but on the time passed since the last repaint trigger, allowing a precise framerate

CCBUG: 258971


svn path=/trunk/KDE/kdebase/workspace/; revision=1210445
2010-12-31 13:14:11 +00:00
Thomas Lübking
e2dcfff601 commiting http://svn.reviewboard.kde.org/r/6120/#review9304
this should improve v'syncing, maybe v'synced "smoothness"
remaining and exposed issue are "dirty textures" w/o damage events (see the requst description)
can be diminished by increasing MaxFPS above the fastest update (or shadowed below the slowest one)
CCBUG: 258971

svn path=/trunk/KDE/kdebase/workspace/; revision=1207577
2010-12-18 16:51:43 +00:00
Martin Gräßlin
bcabc01ecc Fix blend func for shaders
svn path=/trunk/KDE/kdebase/workspace/; revision=1203714
2010-12-05 10:02:47 +00:00
Fredrik Höglund
4a170df503 Revert to always calling glXBindTexImageEXT() before rendering.
The GLX implementation in the X server appears to have a hardcoded limit
to how many pixmaps can be bound to textures simultaneously when using
indirect rendering, which we can end up exceeding with the changes
introduced in r1182198.

BUG: 256359
FIXED-IN: 4.5.5

svn path=/trunk/KDE/kdebase/workspace/; revision=1203578
2010-12-04 16:55:43 +00:00
Thomas Lübking
48447a3d26 avoid recreating effectframes/textures on setPosition; correct position after setAlignment
svn path=/trunk/KDE/kdebase/workspace/; revision=1203489
2010-12-04 10:01:57 +00:00
Thomas Lübking
029f93127f kick trilinear filtering if favor of the lanczos filter (now default, unless blacklisted)
make the scale method configurable and align the UI for GL and Xrender

CCBUG: 243181


svn path=/trunk/KDE/kdebase/workspace/; revision=1195698
2010-11-11 19:53:19 +00:00
Martin Gräßlin
ef605d6475 Forward port rev 1195271:
Deactivate OpenGL compositing self-check.
See http://svn.reviewboard.kde.org/r/5774/
CCBUG: 253357

svn path=/trunk/KDE/kdebase/workspace/; revision=1195272
2010-11-10 18:23:04 +00:00
Martin Gräßlin
f31d32250f Make EffectFrames work with Nouveau driver.
This worksaround a problem with the nouveau driver causing
the text frames to be incorrectly rendered. We need to keep
the QPixmap around as long as we have a texture created from
that texture.
This applies for the text and the unstyled effect frame. For
the frames generated from Plasma's FrameSvgs it is not required.
Addresses freedesktop.org bug 30286

svn path=/trunk/KDE/kdebase/workspace/; revision=1184458
2010-10-10 11:26:00 +00:00
Fredrik Höglund
3ea508cd8a Specify the texture target explicitly when creating a GLXPixmap.
Prefer the GL_TEXTURE_2D target if the framebuffer configuration indicates
that it's supported.

This fixes a performance problem with the r600g driver.
freedesktop bug 30483.

svn path=/trunk/KDE/kdebase/workspace/; revision=1183978
2010-10-08 22:18:57 +00:00
Fredrik Höglund
15033a9a8e Only call glXBindTexImageEXT() when the contents of the pixmap has changed.
We don't need to do this every time we bind the texture to a GL context,
even with strict binding.

svn path=/trunk/KDE/kdebase/workspace/; revision=1182198
2010-10-03 18:49:36 +00:00
Martin Gräßlin
fa78332a3c Fallback to XRender compositing in case of Software Rasterizer.
For Software Rasterizer we never ever want to have OpenGL compositing.
No matter how many config options the user sets it has to be disabled.
Though falling back to XRender makes sense in the case of software
rasterization.

svn path=/trunk/KDE/kdebase/workspace/; revision=1176787
2010-09-18 17:41:07 +00:00
Martin Gräßlin
256a1a79c3 Use pixmaps and TFP for the text and unstyled effect frame.
This solves also some video garbage problems with direct rendering and fglrx.

svn path=/trunk/KDE/kdebase/workspace/; revision=1174408
2010-09-12 10:09:12 +00:00
Luboš Luňák
d467d26530 Do not introduce such generic indentifiers like None or Styled
into KWin's global namespace. Morever None already kind of clashes with X's None.
CCMAIL: kde@martin-graesslin.com


svn path=/trunk/KDE/kdebase/workspace/; revision=1170588
2010-09-01 14:15:06 +00:00
Martin Gräßlin
eabad32cfb Add cross fade support for text and icon to EffectFrame.
This allows an effect to fade between old and new text/icon. As an example it's added to CoverSwitch.
Currently only supported in OpenGL. XRender might be added, but I'm missing an idea for an effect to add it.
Most effects using EffectFrame require OpenGL anyway.

svn path=/trunk/KDE/kdebase/workspace/; revision=1160252
2010-08-07 14:08:34 +00:00
Martin Gräßlin
276e63a134 Really disable the fallback to XRender.
I missed this line in my previous change to disable the fallback which made the fallback happen nevertheless.

svn path=/trunk/KDE/kdebase/workspace/; revision=1157978
2010-08-01 19:23:05 +00:00
Martin Gräßlin
84e8fa4634 Use Texture From Pixmap for the styled EffectFrame
svn path=/trunk/KDE/kdebase/workspace/; revision=1155056
2010-07-26 20:16:54 +00:00
Martin Gräßlin
ef79d4c443 Use the normal Plasma selection to highlight the selected window in boxswitch.
So it is more consistent (in KDE newspeak "elegant") with other selections and as a plus we get rid of all the custom rendering code in boxswitch.

svn path=/trunk/KDE/kdebase/workspace/; revision=1155051
2010-07-26 20:00:04 +00:00
Martin Gräßlin
89c0ea0c8d Pass EffectFrame through all effects, so that they can do something with the frame.
E.g. set a shader to invert it.
CCBUG: 241389

svn path=/trunk/KDE/kdebase/workspace/; revision=1154071
2010-07-24 16:29:16 +00:00
Martin Gräßlin
20b711e2e8 Use a VBO for rendering an unstyled effect frame.
svn path=/trunk/KDE/kdebase/workspace/; revision=1153932
2010-07-24 08:04:17 +00:00
Martin Gräßlin
fa832b7aa7 Cache the icon texture/picture in EffectFrame and use texture from pixmap to load the data in OpenGL mode. Yeah for less pixmap to image to gltexture conversations.
Some effects (boxswitch and flipswitch) still need to be changed to not set the icon in each frame.

svn path=/trunk/KDE/kdebase/workspace/; revision=1152367
2010-07-20 21:11:03 +00:00
Martin Gräßlin
e2eebb6503 Refactoring of EffectFrame: EffectFrame becomes an interface just like EffectsHandler and EffectWindow and a concrete EffectFrameImpl in core.
Rendering of the EffectFrame is moved into the scene as Scene::EffectFrame with a concrete implementation in SceneXrender and SceneOpenGL.
A factory method for an EffectFrame is added to the EffectsHandler, which is used by the effects.
Next step: pass the EffectFrame through all effects, so that effects can transform, blur, invert whatever it.

svn path=/trunk/KDE/kdebase/workspace/; revision=1151271
2010-07-18 16:32:37 +00:00
Martin Gräßlin
12918d3ee8 Disabling the fallback to XRender. It's causing more trouble than the benefits.
With Intel drivers currently the self check at KWin startup fails (no idea why) and KWin falls back to XRender. This is probably an explanation for all the complaints about slow kwin in 4.5 and the missing effects. So let's fail and make it possible to restart compositing via systemsettings and alt+shift+f12.
Nevertheless it would be nice to fix the the failing selfcheck...

svn path=/trunk/KDE/kdebase/workspace/; revision=1148315
2010-07-10 08:44:40 +00:00
Martin Gräßlin
cfce13e615 Make the new taskbar thumbnail shader work with NVIDIA driver. Therefore the alpha channel has to be added to oqaque windows in scene_opengl.
svn path=/trunk/KDE/kdebase/workspace/; revision=1130622
2010-05-25 20:28:23 +00:00
Lucas Murray
fd47ff5332 Revert r1082246 as it needs to be done in CompositingPrefs::detect()
to work correctly but as doing it there defeats the purpose of moving
the code to begin with there's no point in moving it.
BUG: 226049

svn path=/trunk/KDE/kdebase/workspace/; revision=1088054
2010-02-10 02:53:33 +00:00
Lucas Murray
2a34e440f5 Change the location where LIBGL_ALWAYS_INDIRECT is set and add some
useful documentation about when it is used and why it is required.

svn path=/trunk/KDE/kdebase/workspace/; revision=1082246
2010-01-30 08:27:24 +00:00
Lucas Murray
8960c552d2 Remove OpenGL driver whitelist; Add protection against crashy glXQuery
functions and share the value with the KCM; Fallback to XRender
compositing if OpenGL fails to work correctly; Rearrange setting order
in options.h slightly and fix variable names

svn path=/trunk/KDE/kdebase/workspace/; revision=1079919
2010-01-25 10:02:08 +00:00
Martin Gräßlin
82093ae630 Only load the decoration texture if the decoration pixmap is not null.
This resulted in a crash with Qt 4.6 when accessing the pixmap handle.
BUG: 213507

svn path=/trunk/KDE/kdebase/workspace/; revision=1068519
2010-01-01 11:57:06 +00:00
Jacopo De Simoi
abe42cf21f Recreate effectframe textures when compositing is disabled/enabled to avoid corruption
svn path=/trunk/KDE/kdebase/workspace/; revision=1062238
2009-12-14 09:49:06 +00:00
Fredrik Höglund
0b992748be Switch the order, so the decoration is drawn before the client window.
svn path=/trunk/KDE/kdebase/workspace/; revision=1054380
2009-11-25 23:08:19 +00:00
Lucas Murray
8a8428e41c Less Krazy warnings please.
svn path=/trunk/KDE/kdebase/workspace/; revision=1042572
2009-10-30 06:51:59 +00:00
Andreas Kling
0204c2127c Fixed some uses of uninitialized data (SceneOpenGL::selfCheckDone and TimeLine::m_CurveShape)
svn path=/trunk/KDE/kdebase/workspace/; revision=1022613
2009-09-12 09:38:12 +00:00
Robin Harold Burchell
f585e4e1d9 A number of small warning fixes (bracketing, etc) to help pick up real problems when working.
svn path=/trunk/KDE/kdebase/workspace/; revision=1022531
2009-09-11 23:44:29 +00:00
Martin Gräßlin
ba27d2ebb0 Copy decoration pixmaps to Deleted. By that we see the decoration also when having a fade out animation.
As this is a bigger commit I will wait with backporting to 4.3 for something about two or three weeks and will only backport if nobody yells.
BUG: 201780

svn path=/trunk/KDE/kdebase/workspace/; revision=1004096
2009-07-29 11:07:28 +00:00
Luboš Luňák
60f8d8a84f glx1.3, section 3.4.2: "GLXPixmaps created by calls other
than glXCreateGLXPixmap should not be passed to glXDestroyGLXPixmap."


svn path=/trunk/KDE/kdebase/workspace/; revision=983660
2009-06-18 18:54:15 +00:00
Lucas Murray
d2e10a529f Set OpenGL decoration texture wrap mode to GL_CLAMP_TO_EDGE. Removes
halo effect during window scaling.

svn path=/trunk/KDE/kdebase/workspace/; revision=980162
2009-06-11 10:35:49 +00:00
Martin Gräßlin
c561207946 Do not release the bound pixmap every time the decoration get's updated. That is the reason why effects were slow when active client changed. Additional do a XSync when the decoration pixmap is painted. That ensures that the pixmap is painted before the texture from pixmap is done.
BUG: 191694

svn path=/trunk/KDE/kdebase/workspace/; revision=969647
2009-05-18 16:42:23 +00:00
Martin Gräßlin
55af335968 Scene OpenGL paints window content only when mask does not contain PAINT_DECORATION_ONLY like XRender backend.
This could be the solution to the performance regression when starting effects at activation change.
CCBUG: 191694

svn path=/trunk/KDE/kdebase/workspace/; revision=969215
2009-05-17 17:14:01 +00:00
Fredrik Höglund
8bba7aed7d Make it possible for the decorations to paint outside the window frame
when compositing is enabled, by letting them add additional padding
to the sides of the frame.

svn path=/trunk/KDE/kdebase/workspace/; revision=963586
2009-05-04 22:35:33 +00:00
Martin Gräßlin
d7665af4f0 Texture width and height is stored in GLShader and the uniform value is set during prepareShaderRenderStates in scene_opengl. So the effects do not have to set the uniform manually. This is useful as other effects can still set this uniform if something different is rendered with a different texture width/height (e.g. shadows or thumbnails). When the window is finally rendered the original value set by the effect is definatelly used.
First effect to use this new way to set texture width and height is invert effect.

svn path=/trunk/KDE/kdebase/workspace/; revision=959835
2009-04-27 11:07:15 +00:00
Martin Gräßlin
dabc9f0353 OpenGL part of ARGB decorations. See revision 957680 for more information.
svn path=/trunk/KDE/kdebase/workspace/; revision=957681
2009-04-22 17:30:49 +00:00
Luboš Luňák
7249ca2cfb Do self-check immediatelly during compositing setup only when it's not KWin startup
at the same time (in other words, only when activating compositing using the kcm).
Currently selfcheck causes bad flicker (due to X mapping the overlay window
for too long?) which looks bad during KDE startup. With this patch, KDE startup
is without any flicker.


svn path=/trunk/KDE/kdebase/workspace/; revision=923842
2009-02-09 14:51:11 +00:00
Luboš Luňák
6fef8fe8bd Use 3x2 sized pixmap for the self-check rather than 5x1, to also
check for Y inversion (bnc#450801, although I have no idea what
the real problem there is).


svn path=/trunk/KDE/kdebase/workspace/; revision=904309
2009-01-01 21:17:27 +00:00
Lucas Murray
6d41a1320e Moved all debug, warning and error messages into the KWin 1212 area.
Replaced deprecated kdDebug() with kDebug().
Removed empty debug messages.

svn path=/trunk/KDE/kdebase/workspace/; revision=885620
2008-11-17 15:04:52 +00:00
Luboš Luňák
83ddb8f249 Make sure the GLX context is destroyed before the window it's been
made current with. Even though it should be allowed to do it afterwards
it seems this can crash AIGLX.
http://lists.freedesktop.org/archives/xorg/2008-November/040168.html
BUG: 174782


svn path=/trunk/KDE/kdebase/workspace/; revision=882880
2008-11-11 15:06:45 +00:00
Lucas Murray
8f3433bac3 HACK: Temporarily disable opaque-/translucent-only painting until the cause of the glitching is found. Due to a logic error this code has never actually been executed.
CCMAIL: kwin@kde.org

svn path=/trunk/KDE/kdebase/workspace/; revision=867857
2008-10-04 17:36:26 +00:00
Lucas Murray
24816cb67b Fixed "fixed" logic. There's really no other way to do this that's readable so if the "suspicious code" checker still picks this up just ignore it.
BUG: 171709

svn path=/trunk/KDE/kdebase/workspace/; revision=865220
2008-09-27 06:23:33 +00:00
Luboš Luňák
b9bf9831b0 Fix wrong logic.
svn path=/trunk/KDE/kdebase/workspace/; revision=864621
2008-09-25 09:13:00 +00:00
Luboš Luňák
6796c1225f Self-check also for XRender.
svn path=/trunk/KDE/kdebase/workspace/; revision=862312
2008-09-18 15:27:13 +00:00
Luboš Luňák
08571b2f52 Do not use 'assert( false )', with NDEBUG that is a no-op and
results in warnings about missing return.


svn path=/trunk/KDE/kdebase/workspace/; revision=861879
2008-09-17 11:44:51 +00:00
Luboš Luňák
23724e35b2 Add an advanced option to override kwin's compositing checks
(i.e. currently it allows to enable compositing even if self-check fails).
Not recommended of course, and it's be still nice to get self-check work
reliably.
CCBUG: 170085


svn path=/trunk/KDE/kdebase/workspace/; revision=860196
2008-09-12 10:26:19 +00:00
Luboš Luňák
8eedfa3456 Another attempt at self-check, this time done directly during setup
(so that it can fail immediately).


svn path=/trunk/KDE/kdebase/workspace/; revision=859960
2008-09-11 16:37:26 +00:00
Luboš Luňák
6fd9d4e4b3 Create a new window for each tested pixmap with selfcheck, otherwise
second test fails for some reason with BadAlloc in glXCreatePixmap().
Maybe nvidia bug, but could be also some hidden KWin bug (according
to GLX docs, glXCreatePixmap() can give BadAlloc only when it can't
allocate, which is nonsense here, but glXCreateWindow() says that
BadAlloc may mean calling it twice on the same window, so maybe
here it's twice with the same pixmap - I don't see where the bug
could be though).


svn path=/trunk/KDE/kdebase/workspace/; revision=857141
2008-09-04 19:48:52 +00:00