Commit graph

24 commits

Author SHA1 Message Date
l10n daemon script
31d0cc055b SVN_SILENT made messages (.desktop file) 2014-02-22 04:23:30 +00:00
l10n daemon script
a8ec2b8bf3 SVN_SILENT made messages (.desktop file) 2014-02-19 05:16:00 +00:00
l10n daemon script
6f8c3dd771 SVN_SILENT made messages (.desktop file) 2014-02-18 05:12:30 +00:00
l10n daemon script
0212b9d185 SVN_SILENT made messages (.desktop file) 2014-02-06 04:11:22 +00:00
Martin Gräßlin
c954a3151c [kwin] Remove another useless kdebug include 2014-02-03 11:40:16 +01:00
Martin Gräßlin
f4597a3552 [kwin] Drop unused includes to KDebug 2014-02-03 11:36:46 +01:00
l10n daemon script
7f7fc12a05 SVN_SILENT made messages (.desktop file) 2014-02-02 04:21:17 +00:00
l10n daemon script
c96df87475 SVN_SILENT made messages (.desktop file) 2014-01-30 04:16:08 +00:00
l10n daemon script
1000f99072 SVN_SILENT made messages (.desktop file) 2014-01-29 04:18:42 +00:00
l10n daemon script
253c2dab5a SVN_SILENT made messages (.desktop file) 2014-01-27 04:08:32 +00:00
l10n daemon script
e12bd6cffc SVN_SILENT made messages (.desktop file) 2014-01-26 04:10:18 +00:00
l10n daemon script
0ee6e4b422 SVN_SILENT made messages (.desktop file) 2014-01-25 03:39:46 +00:00
l10n daemon script
e33092cce3 SVN_SILENT made messages (.desktop file) 2014-01-24 21:04:18 +00:00
Martin Gräßlin
76efe517a7 Turn built-in effects into a library kwin links against
As all effects have always been compiled into the same .so file it's
questionable whether resolving the effects through a library is useful
at all. By linking against the built-in effects we gain the following
advantages:
* don't have to load/unload the KLibrary
* don't have to resolve the create, supported and enabled functions
* no version check required
* no dependency resolving (effects don't use it)
* remove the KWIN_EFFECT macros from the effects

All the effects are now registered in an effects_builtins file which
maps the name to a factory method and supported or enabled by default
methods.

During loading the effects we first check whether there is a built-in
effect by the given name and make a shortcut to create it through that.
If that's not possible the normal plugin loading is used.

Completely unscientific testing [1] showed an improvement of almost 10
msec during loading all the effects I use.

[1] QElapsedTimer around the loading code, start kwin five times, take
average.

REVIEW: 115073
2014-01-24 14:13:59 +01:00
Martin Gräßlin
daf0772c35 [kwin/backgroundcontrast] Fix shader on GLSL 1.10 code path
We need to use the varying_in/out variables, the code was a little
bit too modern.

At the same time remove the identity matrix and replace it by mat4(1.0).

Note: the shader should probably go into glsl files as they are not
really generated.
2014-01-23 15:44:12 +01:00
Marco Martin
f2acaa2826 remove connect to nonexisting signal
slotWindowDeleted is not here anymore
2014-01-23 15:18:45 +01:00
Marco Martin
b7ded05596 fade out the effect if the window opacity is < 1 2014-01-23 14:47:49 +01:00
Marco Martin
65c3c4c1b4 remove paintEffectFrame implementation, add a FIXME 2014-01-23 14:47:49 +01:00
Marco Martin
3d9ddb0cf2 correctly take the matrix of floats
* use the atom, not XA_cardinal
* we never do this effect behind the decoration
2014-01-23 14:47:22 +01:00
Marco Martin
210f7d3eff reintroduce prepaintscreen
* work also without blur enabled
* try to pass only the 3 color parameters
2014-01-23 14:47:01 +01:00
Marco Martin
dabafc4988 simplify: remove prepaintwindow/screen
* update effect name
* remove unused variable
2014-01-23 14:46:13 +01:00
Marco Martin
4f2d2e469d no subclass for the shader
* get rid of the strength property
* this effect doesn't have config
2014-01-23 14:45:40 +01:00
Marco Martin
4036f179fc one single pass, get rid of cached version
* this effect is way cheaper than blur, don't cache it
* use its own atom
* also pass the matrix in the x property
* remove remnants of the cache
* do just a single pass
* get rid of config ui remnants
2014-01-23 14:44:49 +01:00
Marco Martin
3a4eb9a093 stub for the background contrast effect
* a copy of the blur shader to become a copy of the background contrast effect
* contrastshader actually doing the light modification
* don't expand/shrink the area
2014-01-23 14:44:00 +01:00