Commit graph

162 commits

Author SHA1 Message Date
Martin Gräßlin
4f2f8bda11 Use GLSL 1.40 shaders as GLSL 300 es shaders for effects
Like for the scene shaders. Makes the effects work again when using
GLES 3.
2013-05-23 09:55:16 +02:00
Martin Gräßlin
c1486596fb GLSL 1.40 shaders for cube effect
Shaders are moved into dedicated directories 1.10 and 1.40. 1.10 contains
the already existing versions, 1.40 copies of them adjusted to GLSL 1.40.

REVIEW: 110571
2013-05-23 09:39:35 +02:00
Martin Gräßlin
2bee9a0ee0 Use generic fragment shader for Cylinder and Sphere
Shaders were broken. Issue mentioned in the TODO seems to no longer be
present (at least not on the system I used for testing).

REVIEW: 110570
2013-05-23 09:38:14 +02:00
Martin Gräßlin
49e734f743 Change the way how effects can get mouse events
With the removal of BoxSwitch all effects which want mouse events use the
fullscreen input window. The available functionality is too complex both
in EffectsHandler and in the Effects.

With this change only fullscreen input windows are supported and all
effects share the input window. This means there is at maximum one input
window. This simplifies the code in the Effects as they don't have to
keep track of the window they created any more. In EffectsHandler it
means that only one window needs to be created, destroyed and raised.
Also it means that we can properly react on screen size changes which had
been ignored in the past. Also quite some roundtrips to X are no longer
needed as we do not need to query the window geometry when creating the
input window.

REVIEW: 110156
2013-05-03 08:15:42 +02:00
Martin Gräßlin
98a04893a6 Use mgraesslin@kde.org for my mail address in Copyright and AboutData 2013-03-12 13:17:53 +01:00
Martin Gräßlin
0ccc060218 Include KGlobal were needed
With KF5 some includes which used to include KGlobal, e.g. KStandardDirs
do no longer include KGlobal. So if we use KGlobal we should include it.
2013-03-07 13:59:15 +01:00
Martin Gräßlin
60c42b7a34 s/KLocale/KLocalizedString/g
Many headers included KLocale to use i18n and co. But those methods are
defined in KLocalizedString and not in KLocale.

With KF5 klocale.h does no longer include KLocalizedString causing lots
of compile errors.
2013-03-07 13:59:15 +01:00
Martin Gräßlin
c3423b15e7 Add method to EffectsHandler to define the cursor for an input window
Convenience method to replace XDefineCursor used in the effects.

REVIEW: 109039
2013-02-25 13:35:19 +01:00
Martin Gräßlin
7a7f9d1a34 Change the way how screen edges interact with Effects/Scripts
The main difference is that the activation of an edge is no longer
broadcasted to all effects and scripts, but instead a passed in slot of
the Effect/Script is invoked.

For this the EffectsHandler API is changed to take the Effect as an
argument to (un)reserveElectricBorder. As callback slot the existing
borderActivated is used.

In addition the ScreenEdge monitors the object for beeing destroyed and
unregisters the the edge automatically. This removes the need from the
Effect to call unregister in the dtor.

BUG: 309695
FIXED-IN: 4.11
2013-02-07 09:46:52 +01:00
Martin Gräßlin
876b427dfb Fix some C++11 narrowing conversation warnings
Thanks to Jurica Vukadin for providing the patch.

REVIEW: 106994
2012-11-26 10:27:02 +01:00
Martin Gräßlin
18cccad806 Introduce a templated animationTime overload for the KConfigXT case
This method can be used to get the animationTime in case a configuration
class generated through KConfigXT is used. In general the configuration
stores the magic value 0 for a property "duration". This magic value
indicates that a hard-coded default value should be used.

So the common logic to test the stored value for 0 and then either pass
the stored value or the default value to animationTime is encapsulated
in this method in a generic way.

A MyEffect can use it in the following way:
animationTime<MyEffectConfig>(200);

BUG: 310646
FIXED-IN: 4.10
REVIEW: 107460
2012-11-25 20:19:31 +01:00
Martin Gräßlin
2ba5e1d6ad Remove unused variable in CubeEffect::loadShader
--warnings
2012-11-21 14:44:45 +01:00
Martin Gräßlin
99411ce7b1 Merge CubeEffect::loadConfig with reconfigure
Only called from inside reconfigure and reconfigure does nothing else
than calling loadConfig.
2012-11-21 14:42:21 +01:00
Martin Gräßlin
cf5de22586 Introduce a build option KWIN_BUILD_OPENGL_1_COMPOSITING
If the build option is enabled KWIN_HAVE_OPENGL_1 is passed as a compile
flag when build against OpenGL.

This compile flag is meant to replace the KWIN_HAVE_OPENGLES. So far code
has been ifdefed for special behavior of OpenGL ES 2.0 and to remove
fixed functionality calls which are not available in OpenGL ES 2.0.

With this build flag the fixed functionality calls which are only used in
the OpenGL1 Compositor can be removed and keeping the KWIN_HAVE_OPENGLES
for the real differences between OpenGL 2.x and OpenGL ES 2.0.

E.g. a call like glColor4f should be in an
glColor4f(1.0, 1.0, 1.0, 1.0);

while a call like glPolygonMode should be in an
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);

Building for OpenGL ES 2.0 of course implies that KWIN_HAVE_OPENGL_1 is
not defined.
2012-10-25 11:34:12 +02:00
Martin Gräßlin
c2a4f81927 Introduce a helper class to automatically push/pop Shaders
The ShaderBinder class can be used for the case that a block of code
should be executed with a given Shader being bound. This is useful for
all the cases where there is a if-block for OpenGL2 execution with a
Shader being pushed in the first line to the ShaderManager and popped in
the last line of the block. With the helper this can be simplified to:

ShaderBinder binder(myCustomShader);

or

ShaderBinder binder(ShaderManager::GenericShader);

The ctor of ShaderBinder pushes the given Shader to the stack and once
the helper goes out of scope it will be popped again from the stack.

In addition the helper can take care of OpenGL 1 compositing, that is it
just does nothing. So it can also be used where there is a shared OpenGL1
and OpenGL2 code path where the Shader should only be pushed in OpenGL2.
This basically removes all the checks for the compositing type before
pushing/popping a Shader to the stack.

REVIEW: 106521
2012-09-29 15:33:57 +02:00
Martin Gräßlin
f9a2ecbf33 Do not use ShaderManager::isValid to check for OpenGL2 compositing
The main usage of ShaderManager::isValid was to have OpenGL2 specific
code pathes. Now we have an actual OpenGL2Compositing type and we know
that the ShaderManager is valid if we have this compositing type and we
know that it is not valid on OpenGL1Compositing. This gives us a much
better check and allows us to use the isValid method just for where we
want to check whether the shaders compiled successfully.

In addition some effects require OpenGL2, so we do not need to check
again that the ShaderManager is valid. Such usages are removed.
2012-09-29 15:33:57 +02:00
Martin Gräßlin
6d2dfe06e7 Introduce dedicated OpenGL1 and OpenGL2 compositing types
The CompositingType enum turns into flags and two new values are
introduced: OpenGL1Compositing and OpenGL2Compositing.

Those new values are or-ed to OpenGLCompositing so that a simple check
for the flag OpenGLCompositing works in case of one of those two new
values. To make the generic check for OpenGL compositing easier a method
in EffectsHandler is introduced to just check for this.

The scenes now return either OpenGL1Compositing or OpenGL2Compositing
depending on which Scene implementation. None returns OpenGLCompositing.
2012-09-29 15:33:57 +02:00
Francesco Cecconi
062f5ff66b Use KConfigXT in Cube/CubeSlide effect
REVIEW: 106403
2012-09-14 10:39:27 +02:00
Thomas Lübking
53534f7966 Merge branch 'KDE/4.9'
Conflicts:
	plasma/generic/applets/batterymonitor/metadata.desktop
	plasma/generic/applets/lock_logout/metadata.desktop
2012-08-11 22:13:59 +02:00
Thomas Lübking
860c7679dc check desktopNameFrame pointer in cube effect
REVIEW: 105840
BUG: 304340
FIXED-IN: 4.9.1
2012-08-11 21:41:04 +02:00
Martin Gräßlin
c7262e8bd3 Getter/setters for opacity, saturation and brightness in WindowPaintData
The public member variables for opacity, saturation and brightness
are removed in favor for getter and setters. The variables are
moved into a private class. Those are now qreal instead of double.

To make usage inside the effects easier a multiply method is added
which multiplies the current value with passed in factor and returns
the new value in a functional programming style.

This commit is the top-most of a patch series to refactor
ScreenPaintData and WindowPaintData. Other related commits are:
* 0811772
* ebdc7ec
* 2c8dd8d
* 7699726
* 68e0201
* 611cb09

REVIEW: 105141
BUG: 303314
FIXED-IN: 4.10
2012-07-19 18:25:48 +02:00
Martin Gräßlin
dd067b075b Split out common part of ScreenPaintData and WindowPaintData
New common d-pointered class PaintData is added which cannot
be instantiated.
2012-07-19 18:25:03 +02:00
Martin Gräßlin
a2b0d42916 Replace translation by QVector3D in Screen/Window PaintData 2012-07-19 18:25:03 +02:00
Martin Gräßlin
966047ccd2 Replace custom RotationData with QGraphicsRotation 2012-07-19 18:25:03 +02:00
Martin Gräßlin
f24103481e Ensure ScreenTransformation matrix is reset after rendering cube
Cube effect modifies the ScreenTransformation matrix. While each
window resets the matrix on a global level it's not reset. That
means if the last rendered window had the screen rotated the
ScreenTransformation keeps the rotation even after the cube
ended. This causes a rotated window in e.g. TaskbarThumbnails.

REVIEW: 104918
CCBUG: 299869
2012-05-22 18:34:11 +02:00
Martin Gräßlin
1379bbaa83 Use enum based setUniform in cube effect
A little bit more safety when setting a uniform value.

REVIEW: 104923
2012-05-22 18:31:14 +02:00
Martin Gräßlin
d05d55b140 Delay creation of EffectFrames till needed
Creating an EffectFrame requires I/O which takes on my system
during testing between 10 and 40 msec. Also it needs a little
bit of memory.

This changes moves out the creation of EffectFrames at Effect
load till the Effect actually needs the EffectFrame. E.g. if a
user does not filter in PresentWindows there is no need to ever
create it.

BoxSwitch effect is ignored as it should be dropped for 4.9.

REVIEW: 104815
2012-05-03 09:10:48 +02:00
Martin Gräßlin
8489ede9aa Move loading of Cube textures into thread
Cube effect loads 0 to 2 textures which has been
performed during configuration. This change delays
loading the textures till cube is activated for the
first time and the loading from file is moved into
a thread.

This means that for a very short time the texture
is not yet visible, but this is not a problem as
the cube animates from fully opaque starting state.
So during the loading the texture would not be
visible anyway.

REVIEW: 104807
2012-05-03 09:07:06 +02:00
Philipp Knechtges
93b2674313 kwin: dropping several gl(Push|Pop)(Attrib|Matrix) calls
This makes kwin in OpenGL2 mode more coherent with kwin_gles.
Despite some fullscreen effects they should now make the same
(pure) OpenGL calls.

REVIEW: 103804
2012-04-19 21:01:46 +02:00
Martin Gräßlin
38d760c960 Only push shader when Cube effect is active
This caused situations in which the shader was pushed but never
popped from the stack as for the latter case there was a check
whether the effect is active.

BUG: 280455
2011-09-27 17:42:20 +02:00
Martin Gräßlin
fe4329a252 Only call active effects in the effect chain
Each effect is able to declare itself as currently being active,
that is transforming windows or painting or screen or doing anything
during the current rendered frame.

This change eliminates the hottest path inside KWin identified by
callgrind.

REVIEW: 102449
2011-08-29 07:06:58 +02:00
Martin Gräßlin
050ea5010b Remove PaintClipper from Cube
Seems to be a relict from the time when we scaled the cube on one screen.
2011-07-05 20:18:19 +02:00
Philipp Knechtges
827f9219be kwin: add support for y-inverted textures to the Cube effect 2011-07-04 17:50:12 +02:00
Martin Gräßlin
d0e57a57cc Fix incorrect rendering of Cube Wallpaper with GL2
Textures should be rendered with simple shader when not being transformed.
2011-06-15 21:40:15 +02:00
Martin Gräßlin
32adc59e4b Use cap shader to render area between screens in cube
This fixes most of the rendering issues with cube in multi
screen setups and GLSL backend. For cylinder and sphere the
rendering of areas between screen is currently disabled if
using the GLSL backend. It needs adjustments to use another
vertex shader. Not sure if it is worth the effort.
2011-05-01 11:28:07 +02:00
Martin Gräßlin
d396ce990b Fix untextured cube caps with GLSL 2011-05-01 11:28:07 +02:00
Martin Gräßlin
57c101c04d Fix sphere shader 2011-04-29 14:12:48 +02:00
Martin Gräßlin
9586c0b8d4 Fix broken cube rotation with GL2 backend 2011-04-27 15:13:26 +02:00
Martin Gräßlin
b52975a57e Merge branch 'libkwineffects'
The branch contains the first step in reworking the kwineffects
library. This includes:
* replacing virtuals by signals and slots
* dropping some unused methods
* remove KWin::TimeLine

More to come.

Conflicts:
	kwin/workspace.cpp
2011-03-16 19:46:59 +01:00
Martin Gräßlin
f213b7da70 Drop KWin::TimeLine from kwineffects
The KWin::TimeLine class was only a small wrapper around QTimeLine
without adding anything to QTimeLine what is not present in QTimeLine.
The initial idea was to make it possible to provide more curve shapes.
This is now obsoleted by Qt shipping more useful curves with QTimeLine.

So let's clean up a little bit and use QTimeLine directly instead of
the small wrapper.

All effects are adjusted to use QTimeLine directly.
2011-03-14 22:50:05 +01:00
Martin Gräßlin
39ab2cf29e MouseChanged becomes a signal 2011-03-12 14:37:30 +01:00
Martin Gräßlin
15757e953a TabBox uses signals to notify the effects
EffectsHandlerImpl just forwards the signals from TabBox. In order
to have a valid pointer to the TabBox, the TabBox is now initialized
before compositing in Workspace.
2011-03-06 12:15:16 +01:00
Martin Gräßlin
a728823fbe Fix passing matrixes to the shaders
QMatrix4x4 accepts data in row-major order, but returns them in
column-major order, which is not documented and because of that
I expected them to be in row-major order.
This commit fixes it and rewrites the shaders to apply the matrix
multiplications in the right order.
REVIEW: 100759
2011-03-06 09:13:31 +01:00
Martin Gräßlin
0827c2903b Use GLPlatform to decide whether shaders are supported
Dropping the static methods from GLShader and use supports()
where it was used before.
2011-02-19 11:08:43 +01:00
Fredrik Höglund
af92a4efd4 kwin: Rename sample to sampler in all shaders
A sample is not the same thing as a sampler.
2011-02-17 19:19:40 +01:00
Martin Gräßlin
0a7e48f7aa KWin uses kdelibs coding style. 2011-01-31 20:07:03 +01:00
Martin Gräßlin
d9fb2bd789 Cylinder and Sphere ported to new rendering stack 2011-01-30 14:12:06 +01:00
Martin Gräßlin
2e0385101a Less ifdef in paintWindow. CleanerCode++
Using the QMatrix4x4 allows to make everything runtime dependent
and not a compile time switch.
2011-01-30 14:12:04 +01:00
Martin Gräßlin
802dd6b5fe Cache the matrix for cube cap mirroring 2011-01-30 14:12:04 +01:00
Martin Gräßlin
fe614119e5 Reflected cube uses QMatrix4x4 2011-01-30 14:12:03 +01:00
Martin Gräßlin
8c4db8f734 Say goodbye to Display Lists in cube.
Rotation is now only handled by the QMatrix4x4 m_rotationMatrix,
so no more need for display lists. Resulting in a cleaner code without
differences between OpenGL 1.x and 2.x/GLES.
2011-01-30 14:12:03 +01:00
Martin Gräßlin
6b88cdf36a Cube uses new high-level push/pop/multiply for caps.
For OpenGL 1.x cube caps are now rendered using the capMatrix
instead of using glTranslate/glRotate et al. One source base to
rule all GL versions.
2011-01-30 14:12:03 +01:00
Martin Gräßlin
db7a072c2b Blending is also useful in legacy mode... 2011-01-30 14:12:03 +01:00
Martin Gräßlin
8d196da880 Render empty areas in multiscreen with VBO. 2011-01-30 14:12:03 +01:00
Martin Gräßlin
7adc29efd7 Remove warnings when building with GLES 2011-01-30 14:12:03 +01:00
Martin Gräßlin
990001c5d7 Drop GLVertexBuffer::useShader.
The vertex buffer implementation uses the shader manager to decide
whether core painting should be used or not. Shader manager is only
used by shaders using vertex attributes instead of gl_Vertex etc.
2011-01-30 14:12:02 +01:00
Martin Gräßlin
7ca5d4dc6b Fade in/out cube caps during start/stop animation. 2011-01-30 14:12:02 +01:00
Martin Gräßlin
ef7fd87d65 Mirror bottom cube cap in shader. 2011-01-30 14:12:02 +01:00
Martin Gräßlin
75a1ee7aa8 CubeCaps back in GLES mode.
This includes quite some refactoring. For the cube cap a VBO is used
instead of glLists and all the required transformations are moved into
paintCap() which makes paintScreen more clean.
Currently the mirroring of bottom texture is still missing and cylinder
and sphere caps are not yet ported to using VBO.
I wouldn't be surprised if it is broken for legacy GL atm.
2011-01-30 14:12:02 +01:00
Martin Gräßlin
e5b6baeda9 Reflection plane in cube effect and GLSL 2011-01-30 14:12:02 +01:00
Martin Gräßlin
82b8faadab Welcome back Cube effect
Currently working:
* cube slide
* basic cube
* rotations
* reflections

Not working:
* Cube Inside effects
* Reflection plane (needs to be done in a shader)
* cube caps
* sphere/cylinder
* filled in areas in multi desktop
2011-01-30 14:12:01 +01:00
Luboš Luňák
d467d26530 Do not introduce such generic indentifiers like None or Styled
into KWin's global namespace. Morever None already kind of clashes with X's None.
CCMAIL: kde@martin-graesslin.com


svn path=/trunk/KDE/kdebase/workspace/; revision=1170588
2010-09-01 14:15:06 +00:00
Martin Gräßlin
e2eebb6503 Refactoring of EffectFrame: EffectFrame becomes an interface just like EffectsHandler and EffectWindow and a concrete EffectFrameImpl in core.
Rendering of the EffectFrame is moved into the scene as Scene::EffectFrame with a concrete implementation in SceneXrender and SceneOpenGL.
A factory method for an EffectFrame is added to the EffectsHandler, which is used by the effects.
Next step: pass the EffectFrame through all effects, so that effects can transform, blur, invert whatever it.

svn path=/trunk/KDE/kdebase/workspace/; revision=1151271
2010-07-18 16:32:37 +00:00
Martin Gräßlin
782d08e0b0 Don't hover sticky windows as that cannot work.
BUG: 203086

svn path=/trunk/KDE/kdebase/workspace/; revision=1105593
2010-03-20 17:54:04 +00:00
Martin Gräßlin
d2e9e039bd It helps to trigger a repaint if the cube should rotate.
BUG: 208520

svn path=/trunk/KDE/kdebase/workspace/; revision=1042447
2009-10-29 20:21:09 +00:00
Martin Gräßlin
10f0a1c3af Only use cube in static desktop list. Doesn't make sense in random order.
CCBUG: 208520

svn path=/trunk/KDE/kdebase/workspace/; revision=1042389
2009-10-29 18:12:10 +00:00
Martin Gräßlin
1ae6878e76 Providing a way to render something inside the cube. Added as an example the glxgears to the test effects.
svn path=/trunk/KDE/kdebase/workspace/; revision=1038868
2009-10-22 07:06:44 +00:00
Lucas Murray
20f1a79d04 Less warnings please.
svn path=/trunk/KDE/kdebase/workspace/; revision=1031490
2009-10-05 09:47:13 +00:00
Martin Gräßlin
1e1cf86dc7 Initialize a variable, which could be read before it has been written to in a very, very unlikely case, with a useful value.
CCBUG: 196025

svn path=/trunk/KDE/kdebase/workspace/; revision=1004621
2009-07-30 16:01:25 +00:00
Martin Gräßlin
102b3c791b EffectFrame should be freed at end of cube animation, not at start of stop animation.
svn path=/trunk/KDE/kdebase/workspace/; revision=1003585
2009-07-28 12:20:19 +00:00
Martin Gräßlin
af108ed88f Remove default shortcuts for cylinder and sphere. The effect isn't enabled by default and cylinder and sphere are not so important that it qualifies for a default shortcut.
svn path=/trunk/KDE/kdebase/workspace/; revision=1001760
2009-07-24 07:45:49 +00:00
Martin Gräßlin
d5c7fa7957 When zooming we have to recompile the rotation GlList as zoom factor is required to calculate the rotation.
svn path=/trunk/KDE/kdebase/workspace/; revision=971915
2009-05-23 17:18:20 +00:00
Martin Gräßlin
a3a35f92bb Mirror the bottom cube cap in y direction. That makes cube a little bit more realistic.
svn path=/trunk/KDE/kdebase/workspace/; revision=971753
2009-05-23 12:40:04 +00:00
Martin Gräßlin
20a7f2079c Use OpenGL to modify the cube cap instead of manipulating the pixels of the source QImage. Don't know why I did it that way.
The cap color is used as a background for tranclucent pixels and opacity is set to cube opacity. Changed to clamp to border and using cap color as border color.

svn path=/trunk/KDE/kdebase/workspace/; revision=962425
2009-05-02 13:37:59 +00:00
Martin Gräßlin
37f48027f2 New cube reflection which moves reflection down to touch the cube in its lowest point. Thanks to Michal Srb for the patch. It' really great.
There are two small todos: when mixing manual (mouse) rotation with cursor key rotation or zooming the reflection becomes wrong.
FEATURE: 178611

svn path=/trunk/KDE/kdebase/workspace/; revision=962205
2009-05-01 18:23:53 +00:00
Martin Gräßlin
144f578a5d Cylinder and Sphere use new setting of texture width and height. For that renaming windowWidth and windowHeight to textureWidth/Height. So finally the new argb decos work with cylinder and sphere.
svn path=/trunk/KDE/kdebase/workspace/; revision=959842
2009-04-27 11:35:35 +00:00
Martin Gräßlin
3e56e98281 Use opacity, brighness and saturation in shader for cylinder and sphere. That allows to have dimmed windows in these effects and correct window opacity.
svn path=/trunk/KDE/kdebase/workspace/; revision=956595
2009-04-20 11:07:47 +00:00
Albert Astals Cid
e74249083f const & for foreach 'iterators'
svn path=/trunk/KDE/kdebase/workspace/; revision=952187
2009-04-11 11:11:50 +00:00
Martin Gräßlin
69b8e33fce Check for the global shortcut in the effects so that the shortcut actually toggles the effect. This is a workaround needed because the keyboard grab disables the global shortcut.
FEATURE: 156155

svn path=/trunk/KDE/kdebase/workspace/; revision=946787
2009-03-30 11:27:57 +00:00
Martin Gräßlin
92484573f2 Effects can be activated at more than one electric border.
FEATURE: 180548

svn path=/trunk/KDE/kdebase/workspace/; revision=946404
2009-03-29 12:57:20 +00:00
Martin Gräßlin
f232a830aa Don't use the gl lists when a new window is added. This prevents the added window becoming black.
svn path=/trunk/KDE/kdebase/workspace/; revision=941274
2009-03-19 10:22:04 +00:00
Martin Gräßlin
141f166c56 No need to use different client area options in cube for one or multi screen setups any more. FullArea suits both now.
svn path=/trunk/KDE/kdebase/workspace/; revision=940985
2009-03-18 15:22:42 +00:00
Martin Gräßlin
7fc3bbf39d Drop the multi screen mode where the cube is scaled on one screen. So there is only the span cube on all screens option. The mode is dropped for the following reasons:
* it looks strange
 * it changes the projection matrix which makes the code ugly
 * it never worked with cylinder or sphere
 * it was broken in trunk anyway

svn path=/trunk/KDE/kdebase/workspace/; revision=940977
2009-03-18 15:01:21 +00:00
Martin Gräßlin
666a2224f4 Center desktop name box on active screen instead of the center of whole area. So the desktop name is always visible in multi screen setups and only shown on one screen.
svn path=/trunk/KDE/kdebase/workspace/; revision=940812
2009-03-18 10:45:46 +00:00
Martin Gräßlin
c016f07738 Use bigger quads for desktops in the rear, so that less vertices have to be processed by cylinder and sphere shader. That should improve the performance without influencing the visual appearance.
svn path=/trunk/KDE/kdebase/workspace/; revision=930495
2009-02-23 17:03:27 +00:00
Martin Gräßlin
752489aac5 Windows can't overlap desktop edges in cylinder or sphere mode. It results either in incorrect painting or in GL errors.
svn path=/trunk/KDE/kdebase/workspace/; revision=930083
2009-02-22 17:11:47 +00:00
Martin Gräßlin
b428fb46a0 Cube keeps rotating when mouse is at left or right screen edge.
BUG: 182454

svn path=/trunk/KDE/kdebase/workspace/; revision=930054
2009-02-22 15:57:26 +00:00
Lucas Murray
1e91a66fd2 Added support for unstyled and frameless EffectFrames. Converted all
effects that display text or boxes to use the class. Minor speed
increase in XRender mode for those effects and a massive increase in
OpenGL mode (Double framerate in present windows in my case).

svn path=/trunk/KDE/kdebase/workspace/; revision=929951
2009-02-22 13:04:16 +00:00
Martin Gräßlin
a6d8bb41bb Reactivating the use of a gl list for painting the cube. The cube is painted once without using the gl list. By that the problem of black windows on other desktops should be solved. If the black window problem appears again the patch will be reverted.
CCBUG: 183905

svn path=/trunk/KDE/kdebase/workspace/; revision=929840
2009-02-22 11:27:08 +00:00
Martin Gräßlin
eae6279ca9 Fill empty areas in multi screen setups in cylinder and sphere as well.
svn path=/trunk/KDE/kdebase/workspace/; revision=929833
2009-02-22 10:58:26 +00:00
Lucas Murray
e03748fba7 Added EffectFrame, a helper class that creates, manages and caches a
Plasma frame object. There are two ways to use this class: The first is
in "static" mode which gives the frame a set geometry and will not
change, the second is an automatic mode that creates the smallest
possible frame around the specified contents. Contents can either be
normal text and/or a QPixmap, useful for displaying the caption and icon
of the currently highlighed window.
Known bugs:
 - Does not detect Plasma theme changes, known to be in the Plasma
   library.
 - Slight graphical glitches, known to be in Qt 4.5.0 RC1.
Untested:
 - What happens when there is no Plasma theme installed.

svn path=/trunk/KDE/kdebase/workspace/; revision=929324
2009-02-21 04:53:13 +00:00
Martin Gräßlin
445f021b06 Fix commit which broke shadows.
svn path=/trunk/KDE/kdebase/workspace/; revision=928975
2009-02-20 13:48:23 +00:00
Martin Gräßlin
c648f03313 A new vertex shader for cylinder effect using polar coordinates. Solves some painting problems.
Adding a new cylinder cap as well as the new cylinder is smaller than the old one.

svn path=/trunk/KDE/kdebase/workspace/; revision=928679
2009-02-19 20:32:20 +00:00
Martin Gräßlin
bdef1d7c5b Smoothly transform to cube and sphere during start animation and vice versa during stop animation.
Caps have to be deformed during start/stop as well.

svn path=/trunk/KDE/kdebase/workspace/; revision=928308
2009-02-19 11:50:00 +00:00
Martin Gräßlin
5025509e3a Distance between 3D windows is determined by the zoom position divided by the number of windows in stacking order when cube is activated.
svn path=/trunk/KDE/kdebase/workspace/; revision=928279
2009-02-19 11:03:40 +00:00
Martin Gräßlin
5e94274eb6 We cannot use glLists for painting the cube. It's causing black windows.
BUG: 183905

svn path=/trunk/KDE/kdebase/workspace/; revision=927767
2009-02-18 11:58:36 +00:00
Martin Gräßlin
cb28513163 New way to paint the windows overlapping screen edges. It works with the new windows hover above cube (still small painting sequence issues).
svn path=/trunk/KDE/kdebase/workspace/; revision=927720
2009-02-18 09:33:19 +00:00
Martin Gräßlin
ed311a899d Add an option so that windows can hover above the cube similar to 3D Windows plugin in Compiz. Currently this disables "windows overlapping edges" feature when this option is set (no change when not set).
FEATURE: 184689


svn path=/trunk/KDE/kdebase/workspace/; revision=927550
2009-02-17 20:47:02 +00:00
Martin Gräßlin
4fa09b63b4 Sphere and Cylinder become part of Cube effect. That is much more convenient than having an own effect for each (only loading the shader is actually required).
Btw caps of cylinder and sphere are working correctly again.

svn path=/trunk/KDE/kdebase/workspace/; revision=925809
2009-02-14 09:29:01 +00:00
Lucas Murray
1db192a11d Fixed cube from crashing due to mouse polling if it was activated and
deactivated too quickly.

svn path=/trunk/KDE/kdebase/workspace/; revision=922457
2009-02-07 05:52:25 +00:00