The main advantage of SPDX license identifiers over the traditional
license headers is that it's more difficult to overlook inappropriate
licenses for kwin, for example GPL 3. We also don't have to copy a
lot of boilerplate text.
In order to create this change, I ran licensedigger -r -c from the
toplevel source directory.
Summary:
Won't make things go much faster since everything that was
being passed by value is refcounted but still const & is a bit faster
than refcounting
For shared pointers instead of adding const & we move them into the
destination variable saving some cpu usage but at the same time making
clear the pointer is being stored by not being const &
Reviewers: zzag
Reviewed By: zzag
Subscribers: zzag, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D25022
Summary:
Method doesn't do anything. If at some point we want to resolve egl
functions again, it should be done in the Platform, just like
glxResolveFunctions is nowadays done in the platform.
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D3391
Summary:
KWin still resolves some OpenGL function pointers. For that it needs to
use either eglGetProcAddress or glxGetProcAddress. With other words the
method to resolve needs to know whether it is egl or glx and needs both
a dependency to egl and glx. Especially the dependency to glx is ugly as
that pulls in XLib into our library.
The way so far was to pass an enum value to the initGL method to know
whether it's EGL or GLX. With this change the enum value is removed and
replaced by a function pointer to resolve the methods.
This simplifies the resolve code and allows to completely remove the glx
variant we still had in the library. Thus kwinglutils library is now glx
and XLib free.
Test Plan: nested KWin with OpenGL/EGL still works
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D3336
Summary:
No need to resolve glx methods through the shared lib. At the moment
this duplicates some code, but will be cleaned up with a follow up
change.
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D3335
The extensions specify that you are only allwoed to use the robust
functions if the context is robust. Given that we need to query
whether the robust is context and fall back to our workaround if
the context is not robust.
REVIEW: 126051
For the functions from GL_FOO_robustness we want to resolve it by
ourselves in order to add a custom implementation if it's not available.
Unfortunately once epoxy.h is included this breaks as epoxy defines the
names and so through the preprocessor epoxy always wins.
So we need different names: all functions from robustness get a "kwin"
prefix and the usage is changed everywhere in kwin source code.
REVIEW: 125883
So far it was bound to whether we build for GLES. But this is
semantically wrong. It might be possible that even on desktop gl
epoxy is built without GLX support, thus we need to reflect this.
This change ensures that epoxy/glx.h is only included if available,
that relevant code is bound to it and that checks are in place to
enforce EGL if not build with glx support.
In addtion the glxbackend.cpp is now only included in the build set
if available.
It doesn't make much sense any more as we do no longer link EGL since the
switch to epoxy. And epoxy pulls it in at runtime if needed.
Even more on Wayland it's just plain stupid to have EGL disabled. So
removing the option just simplifies our code base without any
disadvantages.
REVIEW: 124695
It doesn't make sense to convert the extension names to QStrings.
This also replaces the QString parameter in hasGLExtension() with
a QByteArray and adjusts all callers.
Remove the manually written GL dispatch code, and use libepoxy
to resolve functions.
The only exceptions are GLX_MESA_swap_control, which is not in
the XML API registry, and GL_ARB_robustness/GL_EXT_robustness.
For the latter we want to resolve the functions to the same names
on both GLES and desktop GL, and plug in our own implementations
when the extension is not supported.
Completing the task of replacing all NULL to nullptr in all the files in
libkwineffects folder.
(also substituting some "0" used as nullptr with nullptr)
REVIEW: 114823
* "" needs to be wrapped in QStringLiteral
* QString::fromUtf8 needed for const char* and QByteArray
* QByteArray::constData() needed to get to the const char*
On GLES, check for OES_texture_3D extension for color correction
Remove a block of ugly hack code that was supposedly needed to build
with OpenGL ES.
Convert the lookup texture data to uint8 on OpenGL ES before sending it
via glTexImage3D, because uint16 is not supported.
Check if the shaders have been reinitialized successfuly when trying to
activate color correction, prevent black screens when there are issues
with the shaders.
BUG: 315419
REVIEW: 111225
Only the subset of functions available in core contexts is resolved,
except for glGetnTexImageARB() and glGetnUniformivARB(), which are
not used by kwin.
Instead of setting the function pointers to NULL when the extension isn't
supported, kwin provides its own implementations that call the non-robust
versions of the functions. This is so callers don't have to check if the
extension is supported before calling the functions.
According to the OpenGL ABI for Linux GLX 1.3 is a minimum requirement.
Therefore we do not need to resolve the symbols which are present in that
version.
KWin did always require at least 1.3, for all the resolved functions
there were checks in the Scene, but they might have been incorrect.
Instead now the GLX version is checked and OpenGL compositing is blocked
if there is not at least GLX 1.3.
REVIEW: 106704
glBlendColor has been added to OpenGL 1.2 which means it is part of
the OpenGL ABI defined for Linux.
See http://www.opengl.org/registry/ABI/ section 3.4.
The macro GL_RESOLVE_WITH_EXT was fundamentally broken as it tried to
resolve a symbol first by it's name and then by the extension name if
the returned pointer is null.
From GLX spec:
"A non-NULL return value for glXGetProcAddress does not guarantee that an
extension function is actually supported at runtime. The client must also query
glGetString(GL EXTENSIONS) or glXQueryExtensionsString to determine if an
extension is supported by a particular context."
This macro is now reworked to be used only in case the symbol name does
not match our function name. E.g. glUniform1f vs glUniform1fARB.
The resolving itself also had quite some issues as:
* in same cases function pointers are not nulled
* in same cases only the arb or only the ext is checked
* in same cases the wrong extension is checked
This is now reworked to always check first the ARB extension if available
then the EXT extension and if both are not available the pointers are set
to NULL.
The Egl backend is decoupled from the OpenGL ES build option which makes
it possible to use it as a replacement for glx.
To make this possible a new build flag is added when egl is available at
compile time and any egl specific code is now ifdefed with this flag
instead of the gles flag. In addition at runtime a windowing system enum
value is passed to the various detect methods to have egl/glx specific
detection for e.g. function pointer resolving.
By default egl is used if compiled with OpenGL ES, otherwise glx is used.
But in the non-gles case the windowing system can be selected through the
new environment variable KWIN_OPENGL_INTERFACE. Setting this variable to
"egl" the EglOnXBackend is used.
REVIEW: 106632
The EGL path had no support for presenting sub-regions of the screen, we can
leverage EGL_NV_post_sub_buffer for that. This wouldn't be a win if we didn't
have to opt-out of flipping.
REVIEW: 102889
EGL_KHR_image is a functional superset of both EGL_KHR_image_base and
EGL_KHR_image_pixmap, which were split off later to allow the former to be
more modular. Older drivers might only expose EGL_KHR_image if they were
released before the split happened.
REVIEW: 102879
Second part of cleaning up the lib directory: the effects library
now lives in libkwineffects/ directory.
For existing effects nothing changes as the install path is unchanged.
The change obsoletes the lib/ directory.
As glplatform.h has not yet been exported I dared to export it and
adjust the places where it is used.
CCMAIL: kwin@kde.org