BUG: 283481
it's even worse, since it interferes with generally upscaled windows
(keeps them big, applies false transition and causes a final snapback)
and windata->highlight doesn't end at zero, so the entire screen is
still a little scaled when the effect ends (and snaps down afterwards)
now it snaps down when starting the leave what is better in general
and the only usable solution for upscaled windows.
some day presentwindows might be derived from the yet-to-add
animationeffect class ;-)
This patch introduces some kind of damage propagation. In the old version of the blur effect
we had to repaint the whole window if sth behind the blurred area was damaged. The new texture
cache, which was introduced by the last patch, gives us the opportunity to only update parts of
blurred background texture. This means that the damaged area can only propagate with the speed
of the blurring radius per window layer.
REVIEW: 102665
This caused situations in which the shader was pushed but never
popped from the stack as for the latter case there was a check
whether the effect is active.
BUG: 280455
This patch adds an optional texture cache to the blur effect such that damaged windows in
front of the blurred region dont trigger a repaint of the whole blurred region which pretty
often results in a avalanche repaint of nearly the whole screen.
REVIEW: 101977
This is actually a bloody hack by forcing the screen to be
repainted in each frame. This needs to be fixed in a different
way or we at least have to turn blur off by default for GLES in
the next release.
Each effect is able to declare itself as currently being active,
that is transforming windows or painting or screen or doing anything
during the current rendered frame.
This change eliminates the hottest path inside KWin identified by
callgrind.
REVIEW: 102449
Effect uses framebuffer blit to copy the zoomed are in a scaled
way into an offscreen texture and render the texture after the
rendering. This means instead of two rendering passes we now need
only one pass, but require the blit extension.
Due to changes in build system we have always either OpenGL or OpenGL ES.
This allows to remove the KWIN_HAVE_OPENGL_COMPOSITING define. In the
effects the define is kept as KWIN_HAVE_OPENGL which can be used in
future to build also an XRender only effect system.
BUG: 262543
pint desktop as background when including desktop in switcher
BUG: 262137
zoom windows as hover/selection indicaton (1/8 of the screen or 105%)
BUG: 215348
CCBUG: 175521
no closer on "show desktop" desktop
show closer immediately but have it disabled for a short time to allow the user realize it
REVIEW: 101318
If we have OpenGL ES but not OpenGL the KWIN_HAVE_OPENGL is set
causing the first compile pass to fail as it tries to build
against OpenGL. As a solution the first pass links against
OpenGL ES if OpenGL is not found.
This means both kwin and kwin_gles are built against GLES.