Commit graph

2404 commits

Author SHA1 Message Date
l10n daemon script
3ce7a80b2f SVN_SILENT made messages (.desktop file) 2013-06-17 03:52:05 +00:00
l10n daemon script
e1c01888c6 SVN_SILENT made messages (.desktop file) 2013-06-13 03:55:34 +00:00
l10n daemon script
4e781f87ea SVN_SILENT made messages (.desktop file) 2013-06-12 04:02:25 +00:00
Fredrik Höglund
2e3fa0acd3 kwin/blur: Fix a typo in the config dialog
Substituting "save" with "safe" completely changed the meaning of
the sentence.
2013-06-11 17:19:19 +02:00
Fredrik Höglund
25125f8982 kwin/blur: Remove the texcoord attribute
The vertex and texcoord attributes are always bound to the same
vertex array, so remove the texcoord attribute from the GLSL shader.
2013-06-11 05:12:58 +02:00
Fredrik Höglund
b0582571d6 kwin/blur: Save the uniform locations
Store the uniform locations in the GLSLBlurShader object instead of
looking them up each time the uniforms are set.
2013-06-11 05:12:58 +02:00
Fredrik Höglund
1cc0dba243 kwin/blur: Upload the geometry for both passes at the same time
Reviewed-by: Philipp Knechtges <philipp-dev@knechtges.com>
2013-06-11 05:12:58 +02:00
Fredrik Höglund
e1e997eda4 kwin/blur: Optimize vertex uploads
Use the new GLVertexBuffer::map() interface.

Reviewed-by: Philipp Knechtges <philipp-dev@knechtges.com>
2013-06-11 05:12:58 +02:00
l10n daemon script
a2e9957860 SVN_SILENT made messages (.desktop file) 2013-06-10 03:46:39 +00:00
Martin Gräßlin
d935e535e2 Config interface lib is called kcm_kwin4_genericscripted
BUG: 320943
FIXED-IN: 4.11
2013-06-09 12:27:52 +02:00
l10n daemon script
622a3de04c SVN_SILENT made messages (.desktop file) 2013-06-09 03:47:41 +00:00
l10n daemon script
92656b241e SVN_SILENT made messages (.desktop file) 2013-06-08 03:47:18 +00:00
l10n daemon script
31fb163a07 SVN_SILENT made messages (.desktop file) 2013-06-07 03:40:35 +00:00
l10n daemon script
3f30610010 SVN_SILENT made messages (.desktop file) 2013-06-06 03:45:21 +00:00
Martin Gräßlin
0063e2ed2d Translucency effect rewritten in JavaScript
Supported Features:
* move/resize
* active/inactive
* special window type
* window decoration as missing in AnimationEffect

The animations are cancelled when they go into an invisible state (e.g.
desktop changed, minimized) and are set again when the window becomes
visible.

Where a transition is useful, the window gets animated, e.g. start/finish
of move resize.

BUG: 294856
FIXED-IN: 4.11
REVIEW: 110747
2013-06-05 08:31:17 +02:00
Martin Gräßlin
941c02a60f Introduce cross-fading with previous pixmap
Cross fading with previous pixmap is achieved by referencing the old
window pixmap. WindowPaintData has a cross-fade-factor which interpolates
between 0.0 (completely old pixmap) to 1.0 (completely new pixmap).

If a cross fading factor is set and a previous pixmap is valid this one
is rendered on top of the current pixmap with opacity adjusted. This
results in a smoother fading.

To simplify the setup the AnimationEffect is extended and also takes care
about correctly (un)referencing the previous window pixmap. The maximize
effect is adjusted to make use of this new capabilities.

Unfortunately this setup has a huge problem with the case that the window
decoration gets smaller (e.g. from normal to maximized state). In this
situation it can happen that the old window is rendered with parts outside
the content resulting in video garbage being shown. To prevent this a set
of new WindowQuads is generated with normalized texture coordinates in
the safe area which contains real content.

For OpenGL2Window a PreviousContentLeaf is added which is only set up in
case the crass fading factor is set.

REVIEW: 110578
2013-06-05 08:18:28 +02:00
l10n daemon script
34c8d6feb6 SVN_SILENT made messages (.desktop file) 2013-06-05 04:54:40 +00:00
Martin Gräßlin
1fd779695f Rewrite of dialog parent effect in JavaScript
REVIEW: 110802
2013-06-04 17:17:08 +02:00
Martin Gräßlin
76c207df09 Helper effect for KScreen integration
This effect is controlled by KScreen. It fades out all windows when
KScreen requests this and gives feedback to KScreen once all windows are
faded out. This allows KScreen to adjust the screens in a flicker free
way.

REVIEW: 110661
BUG: 319994
FIXED-IN: 4.11
2013-06-04 17:06:42 +02:00
Martin Gräßlin
2657476db0 Safety checks in cube and coverswitch if shaders are not available
Do not try to load the shaders if using the OpenGL1 compositor - it
might crash the driver.

REVIEW: 110798
2013-06-04 17:04:27 +02:00
l10n daemon script
020f6fd612 SVN_SILENT made messages (.desktop file) 2013-05-30 04:29:57 +00:00
l10n daemon script
3a0999688f SVN_SILENT made messages (.desktop file) 2013-05-24 03:35:07 +00:00
Martin Gräßlin
4f2f8bda11 Use GLSL 1.40 shaders as GLSL 300 es shaders for effects
Like for the scene shaders. Makes the effects work again when using
GLES 3.
2013-05-23 09:55:16 +02:00
Martin Gräßlin
5c78f7eabe GLSL 1.40 shader for lookingglass effect
REVIEW: 110574
2013-05-23 09:45:26 +02:00
Martin Gräßlin
c00d468f0f GLSL 1.40 shader for CoverSwitch Reflection
Shader moved to 1.10 subdirectory and a new version for 1.40 added.
At the same time call to glPolygonMode removed as it caused errors with
core context (and seems to not be needed).

REVIEW: 110572
2013-05-23 09:43:43 +02:00
Martin Gräßlin
c1486596fb GLSL 1.40 shaders for cube effect
Shaders are moved into dedicated directories 1.10 and 1.40. 1.10 contains
the already existing versions, 1.40 copies of them adjusted to GLSL 1.40.

REVIEW: 110571
2013-05-23 09:39:35 +02:00
Martin Gräßlin
2bee9a0ee0 Use generic fragment shader for Cylinder and Sphere
Shaders were broken. Issue mentioned in the TODO seems to no longer be
present (at least not on the system I used for testing).

REVIEW: 110570
2013-05-23 09:38:14 +02:00
Martin Gräßlin
58ffb7b627 GLSL 1.40 shader for invert effect
REVIEW: 110573
2013-05-23 09:34:51 +02:00
Martin Gräßlin
95656c3936 Remove the u_forceAlpha
It's unused nowadays.
2013-05-23 09:34:50 +02:00
l10n daemon script
a3b09b7ac4 SVN_SILENT made messages (.desktop file) 2013-05-22 03:36:01 +00:00
Fredrik Höglund
19796b8263 kwin: Use the robust access functions
Use glReadnPixels() instead of glReadPixels(), and glGetnUniformfv()
instead of glGetUniformfv().
2013-05-21 00:22:57 +02:00
Martin Gräßlin
ca5032e9d6 Drop explosion effect
It has been unmaintained and mostly broken for years.

BUG: 312176
FIXED-IN: 4.11
REVIEW: 110513
2013-05-19 09:56:04 +02:00
Script Kiddy
e5316fa9d9 SVN_SILENT made messages (.desktop file) 2013-05-17 09:43:27 +02:00
Script Kiddy
f668277b1b SVN_SILENT made messages (.desktop file) 2013-05-14 17:36:07 +02:00
Script Kiddy
d8db0f88be SVN_SILENT made messages (.desktop file) 2013-05-12 08:49:41 +02:00
Kai Uwe Broulik
ed955e9488 Rewrite Scale In effect in JavaScript
REVIEW: 109075
2013-05-11 22:20:39 +00:00
Montel Laurent
dd8cf0b678 normalize signal/slot 2013-05-11 14:09:15 +02:00
Script Kiddy
68ddc5f236 SVN_SILENT made messages (.desktop file) 2013-05-11 10:34:17 +02:00
Script Kiddy
44c8899fee SVN_SILENT made messages (.desktop file) 2013-05-10 11:04:42 +02:00
Fredrik Höglund
9006e0e465 kwin/logout: Add GLSL 1.40 versions of the shaders 2013-05-08 18:33:03 +02:00
Fredrik Höglund
c652c8e1a8 kwin/blur: Add support for GLSL 1.40 2013-05-08 18:33:03 +02:00
Fredrik Höglund
eff09c2b6f kwin/blur: Refactor the gaussian kernel code 2013-05-08 18:33:03 +02:00
Script Kiddy
5a32f8e813 SVN_SILENT made messages (.desktop file) 2013-05-06 09:31:10 +02:00
Martin Gräßlin
49e734f743 Change the way how effects can get mouse events
With the removal of BoxSwitch all effects which want mouse events use the
fullscreen input window. The available functionality is too complex both
in EffectsHandler and in the Effects.

With this change only fullscreen input windows are supported and all
effects share the input window. This means there is at maximum one input
window. This simplifies the code in the Effects as they don't have to
keep track of the window they created any more. In EffectsHandler it
means that only one window needs to be created, destroyed and raised.
Also it means that we can properly react on screen size changes which had
been ignored in the past. Also quite some roundtrips to X are no longer
needed as we do not need to query the window geometry when creating the
input window.

REVIEW: 110156
2013-05-03 08:15:42 +02:00
Script Kiddy
dfd72523b1 SVN_SILENT made messages (.desktop file) 2013-05-02 09:17:01 +02:00
Script Kiddy
ffc0e62f9d SVN_SILENT made messages (.desktop file) 2013-05-01 09:12:42 +02:00
Script Kiddy
0922410d5b SVN_SILENT made messages (.desktop file) 2013-04-30 17:35:40 +02:00
Script Kiddy
8e8a18748d SVN_SILENT made messages (.desktop file) 2013-04-26 08:56:47 +02:00
Martin Gräßlin
1a3bc3f60c Split Outline in a composited and non-composited part
The non-composited part handles the showWithX case with the four small
windows. The composited part shows a translucent QWidget with the
FrameSvg as done by the selection effect frame.

Outline connects to the Compositor toggled signal to switch the mode if
compositing gets suspended/resumed. This works fine also in the case that
the switch happens while the outline is shown. To support this Outline
is now a QObject and created with Workspace as a parent.

Given that the Outline handles both cases by itself, the outline effect
is no longer needed and is dropped together with all the hooks into the
effect system.
2013-04-25 09:04:02 +02:00
Martin Gräßlin
83e3f18014 Drop BoxSwitch Effect
BoxSwitch effect has been obsoleted by QML based
Window and Desktop Switchers.

FEATURE: 296071
FIXED-IN: 4.11.0
REVIEW: 104454
2013-04-24 12:03:58 +02:00