SyncTimeline::moveInto imports the provided fence to the syncobj by
calling drmSyncobjImportSyncFile. However, that function assumes the
syncobj a binary syncobj, meaning the fence will be imported at timeline
point 0, not at the intended timeline point.
Since there is no timeline equivalent of drmSyncobjImportSyncFile, to
achieve the correct behavior we create a temporary binary syncobj,
import the fence into that, and then use drmSyncobjTransfer to transfer
the fence to the desired timeline point on the destination syncobj.
Signed-off-by: Erik Kurzinger <ekurzinger@nvidia.com>
Try harder to get some cursor theme loaded, otherwise the cursor is
invisible, which also makes it hard to fix the configuration.
Also add some warnings instead of failing silently.
Workspace already makes sure to only dynamically delete the
dpmsinputeventfilter if all screens are currently on. This line to wake
all screens is therefore redundant.
It's problematic as it can cause a crash on final teardown when
workspace is destroyed.
BUG: 484861
This adds a libeis backend via plugin which supports clients sending
emulated input events. No public listening socket is exposed,
clients are expected to go through the RemoteDesktop portal.
In order to restrict the device types available to clients
according to what was approved via the portal a separate eis
context per portal request is created. The communication with
the portal happens through a simple dbus interface where cookies
are handed out for each eis context so the portal can inform KWin
when the portal session is closed/should end.
The quicktileMode member now is just for the requested tile mode, base the "real" mode only on m_tile.
The requested tile mode is used for double buffering, to look and behave just like requestedMAximizeMode() which is updated immediately, but needs to acknowledge the configure request and render for quickTileMode() (and the right tile() instanced to be associated) to be updated accordingly
If the metadata of the effect is invalid, loadEffect will complain
rather than failing silently, making debugging issues a bit harder and
it's something that we are already checking for and shouldn't
realistically be happening.
Integrate with colorpicker effect to disable window darkening while
color picker effect is active. Unfortunately, this solution has couple
of limitations:
- active state of effects is not an observable property, so a new
property had to be added to the effects singleton;
- consequently, list of active effects is not an observable property, so
the whole thing could not be implemented in pure QML in the dialog
parent effects;
- actual isActive() state of the color picker for whatever reason
required that m_scheduledPosition is not an invalid point,
effectively making it always inactive except for a brief moment
between addRepaintFull() call and paintScreen() callback. That check
had to be removed.
- QColorDialog windows are still modal and darkened by default;
- QColorDialog on X11 does not use portals/KWin, so this trick does not
apply at all;
- effects->isScreenLocked() which isActive() depends on is not an
observable property either.
BUG: 172921
This is a hidden destructive action[1] in a context where users are not
primed to expect it. It's also largely unnecessary since the delegates
already show a delete button on hover, and deleting virtual desktops
isn't such a common task that it benefits from an accelerator. Let's
remove it for safety.
[1] It's destructive because user-created state on the deleted virtual
desktop is lost--with no confirmation or undo, to boot.
BUG: 484999
FIXED-IN: 6.1
When filtering windows by screen, match the screen closest to the window
center, instead of testing whether the window is visible on the current
screen. The new method guarantees that when filtering by screen, the
window appears for exactly one screen. Previously windows spanning
multiple screens appear on all of them, and off-screen windows are not
shown in any screen.
BUG: 480028
BUG: 485337
FIXED-IN: 6.0.4
It makes sense only with dnd and sending the source_actions events for
selections and primary selections tricks gtk into thinking that there
are drag motion events.
BUG: 464196
Currently the edge erroneously triggers when the pointer repeatedly
enters and leaves the edge in short durations. Send all events to edges,
and reset the timer when pointer leaves edge. Add corresponding test.
BUG: 441892
FIXED-IN: 6.0.4
linux-drm-syncobj-v1 allows drivers and apps to synchronize KWin's buffer access
to their rendering, and synchronize their rendering to KWin's buffer release. This
fixes severe glitches with the proprietary NVidia driver and allows for some
performance improvements with Mesa too.
Accidental changes in zoom can become very time consuming to undo otherwise.
With a value of 100, you can still zoom in far enough to only see a few pixels
on the screen, so it shouldn't break any actual use cases
BUG: 485192
testCreateDmaBuf() is going to use the GbmGraphicsBufferAllocator under
the hood.
The GbmGraphicsBufferAllocator works as follows: if you pass it the
DRM_FORMAT_MOD_INVALID modifier, the resulting GraphicsBuffer is going
to have the invalid modifier as well. So the receivedModifiers check
is unnecessary.
Every caller of sendCursorData() is required to retrieve the
spa_meta_cursor object. But there's no good reason to do it, this can
be done by the sendCursorData() function.
Also, sendCursorData() is not a good name, it doesn't send anything.
Instead, it adds cursor metadata to the buffer.
The hardware cursor on vmware virtual machines is missing. This is
likely related to issues with importing DRM dumb buffers through
prime on vmwgfx.
Force software cursor on vmwgfx to make sure cursor is visible and
working properly until the hardware cursor is fixed.
Disable the readability checks when running on vmwgfx. The DMABuf syncs
seem broken on vmwgfx and until they're fixed disable the readablity
checks to actually let KDE propertly redraw when running on vmwgfx.
The DRM_IOCTL_MODE_CLOSEFB ioctl takes a struct drm_mode_closefb as
argument and not the framebuffer id as integer.
That distinction is important because the kernel side explicitly
checks whether the padding in drm_mode_closefb has been correctly
initialized to zero:
https://git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git/tree/drivers/gpu/drm/drm_framebuffer.c#n494
Use drm_mode_closefb and thus make sure the kernel side is not reading
garbage when testing the padding.
Now that we have Kirigami.Units.cornerRadius, there's a central source
of truth for corner radius so don't have to use random numbers for
these anymore.
Part of https://invent.kde.org/teams/vdg/issues/-/issues/45.
I swapped the order of "Add" and row count because (in LTR layouts)
row captions are on the left and an "Add" button on the right sits
right on top of the "Remove" buttons in the list view.
Right now both source and target color descriptions have SDR brightness values,
and the target one gets used; in this case however the source brightness needs
to be used instead.
BUG: 484497