Commit graph

20454 commits

Author SHA1 Message Date
Vlad Zahorodnii
158fb016a4 Add Workspace::geometryChanged() signal
The new signal can be used to monitor workspace geometry changes. It can
be used by the Scene.
2021-11-11 11:29:23 +02:00
Vlad Zahorodnii
48f943bd75 Introduce explicit base render backend type
The main idea behind the render backend is to decouple low level bits
from scenes. The end goal is to make the render backend provide render
targets where the scene can render.

Design-wise, such a split is more flexible than the current state, for
example we could start experimenting with using qtquick (assuming that
the legacy scene is properly encapsulated) or creating multiple scenes,
for example for each output layer, etc.

So far, the RenderBackend class only contains one getter, more stuff will
be moved from the Scene as it makes sense.
2021-11-11 08:55:29 +00:00
Vlad Zahorodnii
f3071707f9 Simplify no compositing code path in Compositor::setupStart()
If either the render backend or the scene has failed to initialize,
both m_backend and m_scene will be null.
2021-11-11 08:54:52 +00:00
Nicolas Fella
44dff155b4 Remove unneeded X-Plasma-API from KCM metadata
It doesn't serve any purpose
2021-11-11 01:15:26 +01:00
Aleix Pol
bfe5c73541 Install the org.kde.KWin.TabletModeManager.xml 2021-11-10 14:20:56 +00:00
Fushan Wen
c517e6cebd xwl: Fix unused warning in xwldrophandler.cpp 2021-11-10 11:47:16 +00:00
Xaver Hugl
bad5752110 platforms/drm: kill the EglStreams backend
The proprietary NVidia driver now supports gbm, which vastly improves the
user experience. For older devices that will not get gbm support dropping
EglStreams will likely not have a big impact as it has several session breaking
issues anyways.

By removing the backend a lot of logic can be simplified, most notably multi-gpu.
2021-11-10 11:43:36 +00:00
Aleix Pol
f91ae3e975 xwayland: Also follow the primary output
We want to update the XRandR information so that X11 apps know which is
the primary display, since some of them make use of it to position
themselves.
2021-11-10 10:46:23 +00:00
Vlad Zahorodnii
7580d6c6e0 scenes/opengl: Remove NPOT extension check
NPOT textures are in core spec in OpenGL 2.0+.
2021-11-10 06:05:10 +00:00
Xaver Hugl
258b8b9bce WaylandServer: replace quotes with qstring 2021-11-10 03:33:29 +00:00
l10n daemon script
773de94486 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2021-11-10 01:20:01 +00:00
Nate Graham
6b949cac02 Use "Centered" window placement by default
The current "Minimize Overlapping" window placement tends to position
windows in locations that seem completely random, typically in a screen
corner. It is doing this because, true to its name, it is trying to
avoid overlapping other windows as much as possible. However in practice
this is rarely helpful. When the user opens a new window, it's because
they want to use it, and positioning the window far from where the
user is likely to be looking is counter-productive. This is even more
true on today's large and wide displays, where placing the window in a
corner may position it entirely outside the user's current field of
vision. We get bug reports about this exact issue for notifications
(which always appear in a corner by default) by users of such screens.
For notifications, this can be justifiable because notifications are
designed to be ignorable; app windows on the other hand, are not.

As a result, I commonly see Plasma users open windows and then
immediately, reflexively grab the window's titlebar and drag it to the
center of the screen. I have seen my wife do this. I have seen every
YouTube reviewer of Plasma do this. I have even see fellow KDE
developers at sprints do this. It seems like quite a common impulse
to want a newly-opened window to appear in the center of the screen,
which is where the user is likely to already be looking.

Thankfully, KWin already has a window placement mode that does this
automatically: "Centered". Accordingly, this commit changes the default
KWin window placement mode from "Minimize Overlapping" to "Centered".

No kconf migration script is provided because this is a better default
for most people in most cases, and existing users are highly likely to
appreciate this change.
2021-11-09 22:16:44 +00:00
Xaver Hugl
23d9341f6f platforms/drm: remove property blob handling from DrmProperty
It's no longer used
2021-11-09 22:15:31 +01:00
Xaver Hugl
3f62ea44dd platforms/drm: move gamma blob ownership to DrmPipeline::Gamma 2021-11-09 22:15:31 +01:00
Vlad Zahorodnii
02bb276ebf platforms/drm: Move ownership of mode blob to connector mode
The main motivation behind this change is to move management of drm
blobs out of property wrappers in specialized wrappers to simplify state
management with blobs.

Connector mode blobs are created on demand.
2021-11-09 22:15:31 +01:00
Xaver Hugl
1b5009ae2b platforms/drm: improve logging a bit
Only print the flags once for all pipelines and include changed unused objects
as well.
2021-11-09 22:15:31 +01:00
Xaver Hugl
7283c98f27 platforms/drm: disable unused resources on modesets
When we switch CRTCs it can happen that a CRTC would stay enabled yet has
no connectors anymore. In this case the kernel may reject our atomic commit,
which would cause the modeset to fail. To counteract that, properly disable
unused drm objects
2021-11-09 22:15:31 +01:00
Xaver Hugl
102fb3d5f2 platforms/drm: keep disconnected DrmConnectors around 2021-11-09 22:15:31 +01:00
Xaver Hugl
a07aae8282 platforms/drm: delay presentation for modesets
Currently KWin is combining modesets with presentation, which causes problems
when multiple monitors are used and crtcs need to be switched around, because
taking away a CRTC from another output causes the driver to disable the
other output. In order to avoid such problems, delay presentation until
all pipelines are ready to present and then do a modeset with a single atomic
commit. To process the resulting page flip events properly this commit also
ports KWin to page_flip_handler2 and changes how the pageFlipped and
notifyFrameFailed signals are processed.
2021-11-09 22:15:31 +01:00
Xaver Hugl
e2a0863843 platforms/drm: more dynamic crtc assignment
Hardware constraints limit the number of crtcs and which connector + crtc
combinations can work together. The current code is searching for working
combinations when a hotplug happens but that's not enough, it also needs
to happen when the user enables or disables outputs and when modesets are
done, and the configuration change needs to be applied with a single atomic
commit.

This commit removes the hard dependency of DrmPipeline on crtcs by moving
the pending state of outputs from the drm objects to DrmPipeline itself,
which ensures that it's independent from the set of drm objects currently
used. It also changes requests from KScreen to be applied truly atomically.
2021-11-09 22:15:31 +01:00
Xaver Hugl
29e5864402 waylandserver: fix logout crash
When we shut down we can have zero outputs, and thus a nullptr
primary output.
2021-11-09 22:14:14 +01:00
Vlad Zahorodnii
1d96b41bb4 build: Move software vsync helpers to libkwin
Compile software vsync helpers into libkwin for the consistency sake
with other helpers.
2021-11-09 18:15:32 +00:00
Fushan Wen
cc42e47ec5 Do not check m_inited again in focusUpdatesBlocked()
We have already checked m_inited in `InputDeviceHandler::update()`, and
`focusUpdatesBlocked()` will be only called by it.
2021-11-09 17:05:28 +00:00
Aleix Pol
c1e9cc283d Implement Primary Displays on the wayland session
Adopts the kde_outputmanagement_v2 hooks for it
2021-11-09 16:55:39 +00:00
Vlad Zahorodnii
2e8f811d3f Remove bogus full repaint in EffectsHandlerImpl::isEffectSupported()
It makes no sense to schedule a full repaint when somebody checks if the
specified effect is supported.
2021-11-09 15:34:08 +02:00
Vlad Zahorodnii
99bcb0eea7 Remove some redundant Toplevel::updateShadow() calls
Toplevel::setupCompositing() calls updateShadow().
2021-11-09 11:30:35 +02:00
Vlad Zahorodnii
c478722655 scenes/opengl: Remove redundant debug message
The Compositor will print whether opengl compositing has been
initialized successfully.
2021-11-09 09:22:12 +02:00
Vlad Zahorodnii
3ade20eea5 Make Compositor responsible for syncing the GlStrictBinding flag
The GlStrictBinding flag indicates whether it's okay not to re-bind the X11
pixmap to the OpenGL surface texture if the corresponding window is damaged.
It doesn't really affect the SceneOpenGL, only low level backend stuff.
2021-11-09 07:16:56 +00:00
Vlad Zahorodnii
dabcb558b4 Move opengl debug output initialization to kwinglutils
kwinglutils is a better place as the debug output is initialized for the
render backend's context, not scene's context.
2021-11-09 07:16:56 +00:00
Vlad Zahorodnii
2560288e4b wayland: Check workspace position when preferred deco mode changes
This ensures that the window will have correct geometry if a maximized
window changes preferred decoration mode. X11Client does something
similar, see X11Client::updateShape().

In hindsight, perhaps, AbstractClient::{create,destroy}Decoration() must
preserve the old frame geometry, but it's not clear how to do that
because it requires decoration updates to be truly async, otherwise
there will be ugly flickering.
2021-11-09 07:14:44 +00:00
l10n daemon script
268d799636 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2021-11-09 01:22:07 +00:00
Vlad Zahorodnii
cff74b568b Decouple render backend from scene
Currently, the scene owns the renderer, which puts more
responsibilities on the scene other than painting windows and it also
puts some limitations on what we can do, for example, there can be only
one scene, etc.

This change decouples the scene and the renderer so the scene is more
swappable.

Scenes are no longer implemented as plugins because opengl backend
and scene creation needs to be wrapped in opengl safety points. We
could still create the render backend and then go through the list
of scene plugins, but accessing concrete scene implementation is
much much simpler. Besides that, having scenes implemented as plugins
is not worthwhile because there are only two scenes and each contributes
very small amount of binary size. On the other hand, we still need to
take into account how many times kwin accesses the hard drive to load
plugins in order to function as expected.
2021-11-08 18:27:22 +00:00
Vlad Zahorodnii
3485eb6200 cmake: Move base render backend classes to libkwin
This allows using base opengl backends in libkwin, which can be useful
later on for the purpose of moving the ownership of render backends from
the Scene class to the Compositor class.
2021-11-08 18:27:22 +00:00
Vlad Zahorodnii
c5477011ed Add missing KWIN_EXPORT in QPainterBackend 2021-11-08 18:27:22 +00:00
Xaver Hugl
6ff4de2e05 port everything away from Q_FOREACH 2021-11-08 14:19:05 +00:00
Xaver Hugl
e1942cfa41 qpainter: remove outdated comment 2021-11-08 14:19:05 +00:00
Xaver Hugl
c01c15f241 AbstractClient: split up hideClient into hide and show
This makes the purpose of the method call more clear
2021-11-08 14:19:05 +00:00
Xaver Hugl
f522540e33 AbstractClient: remove placeIn
The method was only there to set the geometry restore. Instead, call on
Placement directly
2021-11-08 14:19:05 +00:00
Aleix Pol
b44f33c7ed DecorationItem: Prevent crash
We are calling a QPointer without checking it first.
2021-11-08 13:35:03 +00:00
Vlad Zahorodnii
0eb56fff6e kwineffects: Remove ShaderManager::selfTest()
It has been disabled with Mesa for almost half a decade due to false
positives and even if it weren't disabled, it contributes to the startup
time.

The commit message that added the self test doesn't explain why it was
added, but if it was added to detect unstable drivers, it's not worth it.
2021-11-08 10:29:51 +00:00
Vlad Zahorodnii
aead97c39f Move scenes to the src directory
Similar to the backends, it's far more intuitive to have scenes in the
toplevel source directory rather than the plugins directory.
2021-11-08 10:22:07 +00:00
Kristen McWilliam
efa08b1f30 helpers/wayland_wrapper: Move crash increment to not count restarts
The current behaviour has the crash counter immediately incremented
to 1 after a restart, this change has it set to 0 as expected.
2021-11-08 08:45:39 +00:00
Andrey Butirsky
43aec9ca18 fixup! [wayland] fix ignored keyboard RepeatRate
Ceiling so that it repeats on minimal 0.x rates accessible via UI

BUG: 443721
2021-11-08 10:37:51 +02:00
Vlad Zahorodnii
2fd93e329a scenes/opengl: Stop pushing map shader in SceneOpenGL constructor
KWin can work just fine even without an initially pushed MapTexture
shader. This simplifies the initialization of the SceneOpenGL.
2021-11-08 08:32:45 +00:00
Vlad Zahorodnii
350144cde6 scenes/opengl: Remove viewport check
It's unreliable and it sometimes produces false positives (due to buggy
drivers).
2021-11-08 08:32:45 +00:00
Vlad Zahorodnii
1cf1703dec scenes/opengl: Remove Mesa 10 check
Mesa 10 is a really old driver.
2021-11-08 08:32:45 +00:00
Kristen McWilliam
2a531847c7 dbusinterface: Add doc comment for replace() method
Replace can be in reference to anything, this should definitely
help to provide better context.
2021-11-08 08:31:01 +00:00
Xaver Hugl
75863454a0 RenderLoop: restrict repaint scheduling with fullscreen windows
With an opaque fullscreen window we can be sure that items under it don't
actually require us to repaint. This should yield some small efficiency
improvements and resolves stutter with adaptive sync.

BUG: 443872
FIXED-IN: 5.23.3
2021-11-07 00:41:38 +01:00
l10n daemon script
84a5c7b314 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2021-11-04 01:18:07 +00:00
Vlad Zahorodnii
22b7ac02b4 scripts/minimizeall: Try to preserve last active window
Windows in workspace.clientList() are sorted in the map order. This
means that the minimize all script will try to activate the last mapped
window when unminimizing windows, which is a bit annoying.

This change ensures that the minimize all script doesn't activate wrong
window by minimizing and unminimizing windows in the stacking order.
It's not a bullet-proof solution though, but it should produce good
enough results.
2021-11-03 16:48:27 +00:00