Allocate enough space to hold the geometry for multiple draw calls,
and use glMapBufferRange() to gradually fill the buffer. Once the
data store is full, it's orphaned and a new one is allocated.
Store the vertex positions and texture coordinates in the same buffer
object. This saves one buffer allocation in every setData() call.
The attributes are also interleaved as they are uploaded into the buffer
to maximize locality of reference.
This patch adds a link() function, along with bindAttributeLocation()
and bindFragDataLocation().
These functions must be called after creating the program, but before
linking it.
A new ExplicitLinking flag must be passed to the constructor to prevent
automatic linking. This is to keep existing code working without
modifications.
Use glGetStringi() to list the extensions when the GL version is 3.0
or greater. glGetString() does not accept the GL_EXTENSIONS token
in an OpenGL core context.
For all the decoration updates called from Client into the decoration we
also have a signal being emitted. So turning the pure virtual public
functions into slots means we can just connect our existing signals and
get rid off the deep function calls.
The keepAbove/Below signals are changed to take a boolean argument as
needed by KDecoration and a few emitted signals are moved to a better
fitting location.
REVIEW: 110335
If a screen with different refreshrate is attached, kwin currently resets
the compositor, altering the effect list.
If at the same time quads are rebuilt, the iteration operates on a pot.
invalid list of dangeling active effects.
Many thanks to Toralf Förster for his testing efforts.
BUG: 308201
FIXED-IN: 4.10.3
REVIEW: 110294
CC: release-team@kde.org
(cherry picked from commit 07d3ac9d8c781755d19c71ccde6d182868a2bfb5)
If a screen with different refreshrate is attached, kwin currently resets
the compositor, altering the effect list.
If at the same time quads are rebuilt, the iteration operates on a pot.
invalid list of dangeling active effects.
Many thanks to Toralf Förster for his testing efforts.
BUG: 308201
FIXED-IN: 4.10.3
REVIEW: 110294
CC: release-team@kde.org
Instead of wrapping for exactly one case let's just use the proper
function calls and get rid of all those methods marked as "remove KDE4"
and "backwards compatibility".
REVIEW: 110292
With the removal of BoxSwitch all effects which want mouse events use the
fullscreen input window. The available functionality is too complex both
in EffectsHandler and in the Effects.
With this change only fullscreen input windows are supported and all
effects share the input window. This means there is at maximum one input
window. This simplifies the code in the Effects as they don't have to
keep track of the window they created any more. In EffectsHandler it
means that only one window needs to be created, destroyed and raised.
Also it means that we can properly react on screen size changes which had
been ignored in the past. Also quite some roundtrips to X are no longer
needed as we do not need to query the window geometry when creating the
input window.
REVIEW: 110156
Split out the default and installed colormap from Workspace and put them
into an own class Colormaps.
The method updateColormaps is replaced by a slot update in Colormaps and
activeClientChanged signal is connected to this slot.
At the same time the colormap related code is straight forward ported to
xcb.
REVIEW: 110248
There is no Const(Toplevel|Unmanaged|Deleted|Group)List used anywhere.
For ConstToplevelList there was a debug helper which was also unused.
REVIEW: 110196
Uses widgets/translucentbackground as FrameSvg item to ensure that we
don't get a huge black square on the screen.
When bordering a screen edge we disable the border except if all edges
are bordered. This makes a little bit more clear in the quick tiling case
what will be the geometry.
REVIEW: 110176