The main advantage of SPDX license identifiers over the traditional
license headers is that it's more difficult to overlook inappropriate
licenses for kwin, for example GPL 3. We also don't have to copy a
lot of boilerplate text.
In order to create this change, I ran licensedigger -r -c from the
toplevel source directory.
When the display is set to 30-bit depth (10-bit per color component),
decorations of some clients appear garbled when compositing is disabled.
This is because the pixel format of the QImage in which the decorations
were rendered differed from the the X pixmap into which the pixels were
being copied by means of xcb_put_image().
For lack of a more robust way, this change guesses A2RGB30 for depth=30,
and keeps using ARGB32 as before for any other depth. I don't expect
anything other to 32bpp to be supported by KWin anyway.
Tested on amdgpu with KWIN_OPENGL_INTERFACE=egl.
BUG: 406302
FIXED-IN: 5.19.4
The usage of geometryShapeChanged() is highly discouraged because it is
emitted when geometry of any kind has been changed, e.g. buffer geometry,
frame geometry, etc.
This change ports DecoratedClientImpl to the clientGeometryChanged()
signal, so the cached client size will be updated only after the client
geometry has actually changed.
Even though the frame geometry and the client geometry have a connection
between themselves, it doesn't mean that the frame geometry will change
if the client geometry has changed and vice versa. For example, it can be
the case when the border size changes. The frame geometry won't change,
but the client geometry will.
In general, similar to the frameGeometryChanged signal, we need another
signal that is emitted when the client geometry has been changed that
can be used then in DecoratedClientImpl.
Unfortunately, 5.19 release is around the corner and I would prefer not
to do any geometry-related changes in order to avoid introducing new
regressions.
In order to fix the propagation of the client size to decorations, this
change ports DecoratedClientImpl from frameGeometryChanged to a signal
that is emitted whenever geometry of any kind has been changed.
BUG: 419080
FIXED-IN: 5.19.0
Summary:
As is KWin only had 1 Cursor which was a singleton. This made it impossible for
us to properly implement the tablet (as in drawing tablets) support and show where
we're drawing.
This patch makes it possible to have different Cursors in KWin, it makes all the
current code still follow the mouse but the tablet can still render a cursor.
Test Plan: Tests pass, been using it and works as well as before but with beautiful tablet cursors.
Reviewers: #kwin, cblack, davidedmundson
Reviewed By: #kwin, cblack, davidedmundson
Subscribers: davidedmundson, cblack, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D28155
Summary: No need to keep them around for no reason.
Test Plan: Tested the plugins I thought could be affected. Have been using it for a couple of days without problems
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: zzag, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D28062
Summary:
For some reason there m_settings is null there, don't crash in this case.
The code definitely contemplates the possibility since it's null by default and on some DecorationBridge::reconfigure() paths.
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: zzag, anthonyfieroni, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D27809
Summary:
Currently we have two signals that are emitted when the Toplevel's geometry
changes - geometryShapeChanged() and geometryChanged(). The former signal
is used primarily to invalidate cached window quads and the latter is
sort of emitted when the frame geometry changes. But it's not that easy. We
have a bunch of connects that link those signals together...
The worst part about all of this is that the window quads cache gets
invalidated every time a geometry update occurs, for example when user
moves a window around on the screen.
This change introduces a new signal and deprecates the existing geometryChanged
signal. frameGeometryChanged is similar to geometryChanged except that it is
emitted when an _actual_ geometry change has occurred.
We do still emit geometryShapeChanged signal. However, in long term, we
need to get rid of this signal or come up with something that makes sense
and doesn't require us to waste computational resources.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, romangg, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D26863
Summary:
If a client has been resized, it doesn't necessarily mean that the
decoration theme will schedule full repaint of the window frame. In
OpenGL and Xrender scene, we have a little hack that forces a full
repaint of window borders. However, we don't have one in QPainter
scene which causes all sorts of weird looking artifacts when resizing
a server-side decorated client.
We could add yet another hack in the QPainter scene, but a better
approach to tackle this problem would be to make DecoratedClient
schedule a full repaint of the decoration. It makes code in scene
plugins more straightforward and prevents us from repeating the same
mistake again.
Test Plan:
No longer able to see invisible decoration borders when
using QPainter render backend.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D26927
Summary:
Quite long time ago, window decorations were painted on real X11 windows.
The nicest thing about that approach is that we get both contents of the
client and the frame window at the same time. However, somewhere around
KDE 4.2 - 4.3 times, decoration rendering architecture had been changed
to what we have now.
I've mentioned the previous decoration rendering design because it didn't
have a problem that the new design has, namely the texture bleeding issue.
In the name of better performance, opengl scene puts all decoration parts
to an atlas. This is totally reasonable, however we must be super cautious
about things such as the GL_LINEAR filter.
The GL_LINEAR filter may need to sample a couple of neighboring texels
in order to produce the final texel value. However, since all decoration
parts now live in a single texture, we have to make sure that we don't
sample texels that belong to another decoration part.
This patch fixes the texture bleeding problem by padding each individual
decoration part in the atlas. There is another solution for this problem
though. We could render a window into an offscreen texture and then map
that texture on the transformed window geometry. This would work well and
we definitely need an offscreen rendering path in the opengl scene,
however it's not feasible at the moment since we need to break the window
quads API. Also, it would be great to have as less as possible stuff going
on between invocation of Scene::Window::performPaint() and getting the
corresponding pixel data on the screen.
There is a good chance that the new padding stuff may make you vomit. If
it does so, I'm all ears for the suggestions how to make the code more
nicer.
BUG: 257566
BUG: 360549
CCBUG: 412573
FIXED-IN: 5.18.0
Reviewers: #kwin
Subscribers: fredrik, kwin, fvogt
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D25611
This reverts commit 9151bb7b9e.
This reverts commit ac4dce1c20.
This reverts commit 754b72d155.
In order to make the fix work, we need to redirect the client window
instead of the frame window. However, we cannot to do that because
Xwayland expects the toplevel window(in our case, the frame window)
to be redirected.
Another solution to the texture bleeding issue must be found.
CCBUG: 257566
CCBUG: 360549
Summary:
Quite long time ago, window decorations were painted on real X11 windows.
The nicest thing about that approach is that we get both contents of the
client and the frame window at the same time. However, somewhere around
KDE 4.2 - 4.3 times, decoration rendering architecture had been changed
to what we have now.
I've mentioned the previous decoration rendering design because it didn't
have a problem that the new design has, namely the texture bleeding issue.
In the name of better performance, opengl scene puts all decoration parts
to an atlas. This is totally reasonable, however we must be super cautious
about things such as the GL_LINEAR filter.
The GL_LINEAR filter may need to sample a couple of neighboring texels
in order to produce the final texel value. However, since all decoration
parts now live in a single texture, we have to make sure that we don't
sample texels that belong to another decoration part.
This patch fixes the texture bleeding problem by padding each individual
decoration part in the atlas. There is another solution for this problem
though. We could render a window into an offscreen texture and then map
that texture on the transformed window geometry. This would work well and
we definitely need an offscreen rendering path in the opengl scene,
however it's not feasible at the moment since we need to break the window
quads API. Also, it would be great to have as less as possible stuff going
on between invocation of Scene::Window::performPaint() and getting the
corresponding pixel data on the screen.
There is a good chance that the new padding stuff may make you vomit. If
it does so, I'm all ears for the suggestions how to make the code more
nicer.
BUG: 257566
BUG: 360549
CCBUG: 412573
FIXED-IN: 5.18.0
Reviewers: #kwin
Subscribers: fredrik, kwin, fvogt
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D25611
Summary:
So far we were following a bit unique and rare doxygen comment style:
/**
* Contents of the comment.
**/
Doxygen comments with this style look balanced and neat, but many people
that contribute to KWin don't follow this style. Instead, they prefer
more traditional doxygen comment style, i.e.
/**
* Contents of the comment.
*/
Reviewing such changes has been a bit frustrating for me (so selfish!)
and for other contributors.
This change switches doxygen comment style in KWin to a more traditional
style. The main reason for doing this is to make code review process easier
for new contributors as well us.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D22812
Summary:
Currently code base of kwin can be viewed as two pieces. One is very
ancient, and the other one is more modern, which uses new C++ features.
The main problem with the ancient code is that it was written before
C++11 era. So, no override or final keywords, lambdas, etc.
Quite recently, KDE compiler settings were changed to show a warning if
a virtual method has missing override keyword. As you might have already
guessed, this fired back at us because of that ancient code. We had
about 500 new compiler warnings.
A "solution" was proposed to that problem - disable -Wno-suggest-override
and the other similar warning for clang. It's hard to call a solution
because those warnings are disabled not only for the old code, but also
for new. This is not what we want!
The main argument for not actually fixing the problem was that git
history will be screwed as well because of human factor. While good git
history is a very important thing, we should not go crazy about it and
block every change that somehow alters git history. git blame allows to
specify starting revision for a reason.
The other argument (human factor) can be easily solved by using tools
such as clang-tidy. clang-tidy is a clang-based linter for C++. It can
be used for various things, e.g. fixing coding style(e.g. add missing
braces to if statements, readability-braces-around-statements check),
or in our case add missing override keywords.
Test Plan: Compiles.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, apol, romangg, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D22371
Summary:
If /etc/xdg/kdeglobals exists but ~/.config/kdeglobals
does not (like on the first start of kwin_wayland), it did not notice
changes to kdeglobals.
This lead to KWin using the wrong color scheme for the window decoration
on the first login, which also could not be changed without a session restart.
Test Plan: Cleared ~ and logged in again, title bar color is now correct.
Reviewers: #plasma, romangg
Reviewed By: #plasma, romangg
Subscribers: sitter, broulik, rikmills, kwin, plasma-devel
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D22238
Summary: QColor::dark() and QColor::light() are obsolete since long time ago.
Reviewers: #kwin, apol
Reviewed By: apol
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D22360
Since d51b8dc093 the test fails on CI, apparently because we test with
Breeze default settings, which is no borders now and we can move a bit into
the window geometry and still be on the border if borders exist, otherwise
not.
For now fix it by checking if there are borders or not and then test
accordingly. But long-term we should test both cases and besides not rely on
external decorations for our test, instead use a fake specific for our
integration testing.
Summary:
This is an alternative solution to T8707 and in comparision to D13276 a less
drastic change to KWin's default behavior.
Instead of changing the border size default for all KDecoration plugins by
switching the default from border size Normal to None introduce new
functionality, which allows a KDecoration plugin to recommend a border size in
its metadata. By default KWin listens for these recommendations and sets the
border size accordingly.
If there is no metadata recommending a border size, KWin falls back to the
current setting of Normal sized borders.
A user is able to override the recommendations from the KCM, which has been
extended accordingly.
Test Plan: Manually with adjusted metadata of Breeze.
Reviewers: #kwin, #plasma, #vdg, ngraham
Reviewed By: #vdg, ngraham
Subscribers: hpereiradacosta, filipf, anemeth, davidedmundson, abetts, graesslin, ngraham, zzag, kwin
Tags: #kwin
Maniphest Tasks: T8707
Differential Revision: https://phabricator.kde.org/D13284
Summary:
In KDE 4, there was a very handy option to disable decoration tooltips.
Decoration tooltips were lost in transition to KDE Plasma 5, and so
the option.
Given that decoration tooltips were brought back to KDE Plasma 5, "Show
decoration button tooltips" option can be still useful for people(like me)
who may wish to disable them because of personal preference.
Reviewers: #kwin, broulik, mart
Reviewed By: #kwin, mart
Subscribers: ngraham, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D19152
Summary:
Currently, KWin/Wayland crashes when the compositor is reinitialized.
The reason for that is ShellClient's DecorationRenderer gets destroyed
when the scene is already gone, thus there is no current OpenGL context.
Client works around that issue by destroying scene-specific DecorationRender
in finishCompositing. Such a workaround could be applied to ShellClient
as well, but it would make code more confusing because DecoratedClientImpl
also tries to destroy DecorationRenderer.
A better approach would be to notify DecoratedClientImpl that
compositing is about to be finished, so it can destroy the decoration
renderer when the scene is still alive. This not only fixes the
previously mentioned issue in ShellClient, but also makes code a little
bit tidier.
Test Plan:
Start Plasma on Wayland session, change any compositor settings (e.g.
animation speed).
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D18921
Summary:
the Lookand Feel kcm already applies decorations to kwin, allow to
read them as defaults for the case of distribution customization
where a different lnf with a different deco is wanted
Test Plan: tested to start kwin with a different lnf which loads an aurorae decoration
Reviewers: #plasma, #kwin, davidedmundson
Reviewed By: #plasma, #kwin, davidedmundson
Subscribers: davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D18261
Summary:
No one emits DecorationSettings::fontChanged signal, so if you change
the window title font, then titlebars might look differently after reboot.
Currently, there are two places where we can emit that signal:
- in KDecoration library itself;
- and in KWin.
Because we would need to listen for a Plasma specific D-Bus signal, the
latter option is preferable.
Surprisingly, KWin's implementation of DecorationSettingsPrivate already
reacts to refreshFonts D-Bus signal (even though indirectly), so all
what we have to do is get the current window title font in
SettingsImpl::readSettings, and if it's different from the previous one,
emit DecorationSettings::fontChanged signal.
BUG: 400980
FIXED-IN: 5.15.0
Test Plan:
* Increased the size of the window title font, titlebars got bigger;
* Decreased the font size, titlebars got smaller.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D16908
Summary:
The change to make maximize mode asynchronous featured the comment
>Things are a bit complex with borders. Technically we
>shouldn't update them till we get a response, but we also need to have
>the correct geometry of the full size window in our request. For now
>they behave as before, updating when we request the change.
We call setNoBorder when we request the geometry but decoratedClient
also checks the maximise mode, in order to follow the scheme above we
need this to operate on the requested state not current state.
X is unaffected.
This fixes the borders being restored correct after maximize/restore.
Test Plan:
Chose a theme with visible borders
Maximised a window and back
They restored
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: zzag, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D15991
Summary:
Window buttons tooltips used to appear on hover immediately. As
the result, they mostly appeared when not needed e.g. when user
was closing a window, or when the mouse pointer slightly touched
a button while being moved elsewhere.
This commit changes the tooltips behavior to WakeUp-FallAsleep
approach used by Widgets.
BUG: 392765
FIXED-IN: 5.13
Reviewers: #kwin, graesslin, broulik, #plasma
Reviewed By: #kwin, graesslin, #plasma
Subscribers: zzag, broulik, kwin, hein
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D12404
Summary:
KDecoration has two new pure virtual methods. Due to that one cannot
build KWin in the stable branch. This makes bug fixing rather cumbersome
as one also needs to switch the kdecoration branch.
This rather unusual change for a stable branch improves the
compatibility by adding the new virtual methods without doing anything
and without marking them as override, so that the code can compile with
a kdecoration from 5.12 and a kdecoration from master.
Test Plan: 5.12 branch compiles with kdecoration master branch
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #plasma
Differential Revision: https://phabricator.kde.org/D10296
Summary:
drop the global settings and export the service wich will activate
the appmenu kded
Test Plan:
adding the menu button makes new apps export it,
removing it makes new apps using the interlal one again
Reviewers: #kwin, #plasma, davidedmundson
Reviewed By: #plasma, davidedmundson
Subscribers: ngraham, davidedmundson, broulik, plasma-devel, kwin
Tags: #plasma
Differential Revision: https://phabricator.kde.org/D9216
Summary:
Under wayland we support high DPI putting by putting a separation
between the logical co-ordinate system and the resolution of rendered
assets.
When a window is on a high DPI screen, we should render at the higher
resolution.
Like the window scaling this handles any combination of a 2x scaled
decoration being rendered on a 1x screen or vice versa.
---
This patch is a bit different from the other scaling stuff. We have to
generate the quads *before* we have an updated texture with the new
scale. This means the scale isn't attached to the buffer like elsewhere.
That's why I added a property in TopLevel so there's still one canonical
source and things can't get out of sync.
BUG: 384765
Test Plan:
Crystal clear breeze and oxygen decos on my @2x display
Drag windows to attached @1x display, things still look OK when across 2
screens
Changing the scale of a screen updated the decos instantly
Reviewers: #plasma, graesslin
Reviewed By: #plasma, graesslin
Subscribers: graesslin, plasma-devel, kwin, #kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8600
Summary:
Under wayland we support high DPI putting by putting a separation
between the logical co-ordinate system and the resolution of rendered
assets.
I didn't include window decorations in the previous wayland scaling
patchset. They were drawn them at a standard resolution, which is
implicitly scaled up.
This uses the Qt scaling, meaning oxygen and breeze (and others) get
perfect high DPI support with zero client changes.
Like the window scaling this handles any combination of a 2x scaled
decoration being rendered on a 1x screen or vice versa.
CCBUG: 384765
Test Plan:
export KWIN_COMPOSE=Q
Had two screens of different scales
It was the right size on both (as before)
Was super-sharp on the fancy screen
Reviewers: #plasma, hetzenecker, graesslin
Reviewed By: #plasma, graesslin
Subscribers: ngraham, graesslin, plasma-devel, kwin, #kwin
Tags: #plasma
Differential Revision: https://phabricator.kde.org/D8504
Summary:
Not needed except for X11/non-composited usage, so should be in the
plugin instead of core.
Platform API is extended to create a decoration renderer.
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D7444
Summary:
First step for loading the compositor Scenes through plugins. The general
idea is that we currently needlessly pull in all the Scenes although only
one will be used.
E.g. on X11 we pull in QPainter, although they are not compatible. On
Wayland we pull in XRender although they are not compatible.
Furthermore our current Scene creation strategy is not really fault
tolerant and can create situations where we don't get a compositor. E.g
on fbdev backend the default settings won't work as it does not support
OpenGL.
Long term I want to tackle those conceptional problems together:
we try to load all plugins supported by the current platform till we have
a scene which works. Thus on Wayland we don't end up in a situation where
we don't have a working compositor because the configuration is bad.
To make this possible the switch statement in the Scene needs to go and
needs to be replaced by a for loop iterating over all the available
scenes on the platform. If we go there it makes sense to replace it
directly with a plugin based approach.
So this is a change which tackles the problem by first introducing the
plugin loading. The xrender based scene (as it's the most simple one)
is moved into a plugin. It is first tried to find a scene plugin and only
if there is none the existing code is used.
Test Plan: Tested all scenes
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D7232
Summary:
Thanks to std::bind we don't need that many different slots to setup the
global shortcut connections. Instead we can have one shared
implementation which takes the argument and passes it to the window.
To support std::bind arguments in kwinbindings the initShortcut method
and dependencies are adjusted as well as a new macro is added.
As I don't want to include abstract_client.h in workspace.h a new enum
is created for the quick tiling flags used in Workspace. This caused a
larger refactoring as the change to an enum class also caused quite some
changes.
Test Plan: Affected test cases still pass
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D6783
This brings back global menu support in KWin.
The DBusMenu infrastructure is different that we just read the DBus service name and
menu object path from the windows rather than passing around window IDs on DBus which
won't work on Wayland.
Differential Revision: https://phabricator.kde.org/D3089
Summary:
So far whenever the window geometry changed the widthChanged and
heightChanged signals were emitted even if they did not change.
E.g. while moving a window this resulted in the signal being emitted
after every step, although from decoration point of view nothing
changed.
The decoration performed costly tasks like re-layout the window buttons.
With this change the client size is cached and the widthChanged signal
is only emitted if the width actually changed. Same for heightChanged.
This results in the decoration only re-layouting the buttons if the
window is resized horizontally. All other geometry changes no longer
result in a re-layout.
Reviewers: #kwin, #plasma
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D2389
This is an update to c95ddb7102 and
implements the emit of maximized changed in deocration like on Client.
Overall the code looks like it should be merge better together with
Client.
Reviewed-By: kbroulik
Summary:
From the famous category: "How could that code ever have worked".
Maximized state changes were never passed to window decorations. For
X11 windows the decoration updated the state nevertheless, for Wayland
windows the state did not get updated, thus a maximized window had
borders and was shown with a not maximized button.
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D1805
If we get a compositingToggled because the Compositor is going down we
don't need to recreate the Renderer as KWin as a whole is going down.
Thus we disconnect the compositingToggled connection when the Compositor
is about to be destroyed.
Summary:
Toplevel::window() is the actual X11 window. This makes it difficult
to use as the generic identifier for both X11 and Wayland. The Wayland
ShellClient already had a windowId() which is now added to Toplevel as
a virtual method. On X11 (Toplevel default) it returns the window().
The method window() now returns XCB_WINDOW_NONE for classes without
the Toplevel::m_client, such as ShellClient. Thus it allows to properly
check whether we are on Wayland or X11.
The code is adjusted to use windowId where a generic id is needed and
to properly check whether the window is valid before using it where
a window() is used.
This also fixes at least one additional unknown issue in
Workspace::setActiveClient
where the windowId of a Wayland client was passed to X11.
Reviewers: #plasma
Subscribers: plasma-devel
Projects: #plasma
Differential Revision: https://phabricator.kde.org/D1527
Summary:
The delay to next cycle dance is needed for Aurorae. Maximizing a
window can result in the decoration being destroyed, in which case
QtQuick can trigger a crash.
A test case is added to simulate the situation and ensure that maximize
still works also after the change.
BUG: 362772
FIXED-IN: 5.6.5
Reviewers: #plasma
Subscribers: plasma-devel
Projects: #plasma
Differential Revision: https://phabricator.kde.org/D1586
Summary:
KWin needs the plugin id of the breeze decoration plugin. Instead
of hard coding that it's now resolved through an optional dependency.
If the optional dependency is not available, the default is adjusted
to aurorae/plastik.
Reviewers: #plasma
Subscribers: plasma-devel
Projects: #plasma
Differential Revision: https://phabricator.kde.org/D1344