The Buffers are exclusively hold by ShmPool. The user of a Buffer is not
supposed to delete it as a no longer used Buffer should be reused by the
ShmPool.
To make it obvious that the ownership of the pointer is not passed to the
user the return type is changed to QWeakPointer. This also allows the
ShmPool to destroy Buffers as needed.
The unit test found a few problems which are now addressed
* getBuffer did not check the format when reusing a buffer
* creatBuffer used the wrong method on QSize to check whether it is empty
* destroy didn't call destroy on the Buffer. This is now added by moving
the Buffer::Private in a dedicated header which can also be included
from the ShmPool
Ensure that we do not connect to a version which our client library
does not support. If we would allow higher versions we would run the
risk that the wayland library calls into not existing callbacks.
It also adds a
static SurfaceInterface *get(wl_resource*)
to SurfaceInterface which can find the SurfaceInterface for the
given wl_resource. This is needed for ShellSurfaceInterface which
can no longer just cast the wayland user data.
Framework style build system which generates two libraries:
* KF5WaylandClient
* KF5WaylandServer
autotests are adjusted to compile again. They need to be changed to
use the libraries once the export header gets generated.
So far the Seat interface is provided together with pointer and
keyboard. As always touch is not yet implemented. The pointer interface
is still lacking the set cursor callback. Keyboard on the other hand is
complete.
Both Keyboard and Pointer have the concept of a focused surface and only
to the bound interface belonging to the same client as the focused
surface events are sent.
The change comes with a set of new auto tests also verifying the client
side which wasn't possible before as we couldn't fake events.
So far the Seat interface is provided together with pointer and
keyboard. As always touch is not yet implemented. The pointer interface
is still lacking the set cursor callback. Keyboard on the other hand is
complete.
Both Keyboard and Pointer have the concept of a focused surface and only
to the bound interface belonging to the same client as the focused
surface events are sent.
The change comes with a set of new auto tests also verifying the client
side which wasn't possible before as we couldn't fake events.
So far the Seat interface is provided together with pointer and
keyboard. As always touch is not yet implemented. The pointer interface
is still lacking the set cursor callback. Keyboard on the other hand is
complete.
Both Keyboard and Pointer have the concept of a focused surface and only
to the bound interface belonging to the same client as the focused
surface events are sent.
The change comes with a set of new auto tests also verifying the client
side which wasn't possible before as we couldn't fake events.
ShellSurfaceInterface is not yet completely implemented. Several parts
are still TODO, e.g. move/resize is missing, setting to maximized is
missing and also flags for fullscreen are missing.
The surface test is extended as far as possible.
ShellSurfaceInterface is not yet completely implemented. Several parts
are still TODO, e.g. move/resize is missing, setting to maximized is
missing and also flags for fullscreen are missing.
The surface test is extended as far as possible.
So far this new module contains:
* Display
* OutputInterface
Display manages the server socket and server event loop. In general it's
the entry point to any part of the server.
OutputInterface is the abstraction for the wl_output interface on server
side. An OutputInterface is created through the Display.
The auto tests for ConnectionThread and Output are adjusted to use the
internal server instead of starting Weston. Especially the Output test
could be extended to test much more as we have absolute control over
the server now.
So far this new module contains:
* Display
* OutputInterface
Display manages the server socket and server event loop. In general it's
the entry point to any part of the server.
OutputInterface is the abstraction for the wl_output interface on server
side. An OutputInterface is created through the Display.
The auto tests for ConnectionThread and Output are adjusted to use the
internal server instead of starting Weston. Especially the Output test
could be extended to test much more as we have absolute control over
the server now.