Scripts and scripted effects can provide a ui file which gets loaded at
runtime. Obviously such a ui file is not translated. This introduces
quite a hack to load the translated strings.
In the metadata.desktop file the scripted component can provide a key
X-KWin-Config-TranslationDomain. The genericscriptedconfig tries to
locate the metadata.desktop file and reads this entry. If it is present
we extract all string properties of the loaded UI and pass them through
ki18nd.
REVIEW: 118585
According to the documentation the ownership of a QObject created by
QQmlComponent::create is transferred to the caller.
This fixes a crash on KWin tear down.
REVIEW: 118345
This method replaces the X-KDE-ORDERING property in the Effect's desktop
files. This change is a preparation step for integrating the new Effect
Loader which doesn't read the ordering information. Thus it needs to be
provided by the Effect itself so that the EffectsHandler can properly
insert it into the chain.
Also for the built-in Effects on the long run it doesn't make much sense
to install the desktop files. And binary plugin effects will migrate to
json metadata which also doesn't have the KService::Ptr. Thus overall it
simplifies to read this information directly from the Effect.
This implementation of the AbstractEffectLoader is able to to load the
scripted KWin Effects. It uses KServiceTypeTrader to find all the
candidates to load.
Most is just switched to the ::read(). That should be enough for all the
Effects which have a KSharedConfig::Ptr underneath. If not we just need
to find a good place to put the reload.
Instead of passing the macro based Predicate to findClient it now
expects a function which can be passed to std::find_if.
Existing code like:
xcb_window_t window; // our test window
Client *c = findClient(WindowMatchPredicated(window));
becomes:
Client *c = findClient([window](const Client *c) {
return c->window() == window;
});
The advantage is that it is way more flexible and has the logic what
to check for directly with the code and not hidden in the macro
definition.
In addition there is a simplified overload for the very common case of
matching a window id against one of Client's windows. This overloaded
method takes a Predicate and the window id.
Above example becomes:
Client *c = findClient(Predicate::WindowMatch, w);
Existing code is migrated to use the simplified method taking
MatchPredicate and window id. The very few cases where a more complex
condition is tested the lambda function is used. As these are very
local tests only used in one function it's not worthwhile to add further
overloads to the findClient method in Workspace.
With this change all the Predicate macro definitions are removed from
utils.h as they are now completely unused.
REVIEW: 116916
* Use metadata as json
* set Q_PLUGIN_METADATA and Q_INTERFACES
* port away from kde4_add_plugin
Only tested with effects, scripts might need further adjustements.
REVIEW: 116862
Instead of having it's own QQmlEngine TabBox just uses the newly
exposed engine from Scripting and creates a new context for it's
own usage.
REVIEW: 116565
Instead of having each declarative script create it's own qml engine
there is one hold by the Scripting singleton. The engine's root context
gets populated in Scripting and each script just gets a new child
context. Thus also the WorkspaceWrapper instance is shared between the
declarative scripts.
Rational behind this change is that displayWidth and displayHeight are
X specific API calls in kwinglobals. For the future it's easier to only
rely on functionality which goes through the EffectsHandler API which
allows easier adjustments in KWin core.
displayWidth() and displayHeight() are only used to get the size or the
complete rect of all screens. This is also provided by:
effects->virtualScreenGeometry() or
effects->virtualScreenSize()
REVIEW: 116021
Screens provides a size which is constructed from the size of
the bounding geometry of all screens and provides an overload taking
an int to return the size of a specified screen. For geometry() a new
ovload is added without an argument, which is just a convenient wrapper
for QRect(QPoint(0, 0), size()).
Both new methods are exported to effects and scripting as new
properties there called virtualScreenSize and virtualScreenGeometry.
The (virtual) size gets cached in screens and is updated whenever the
count or geometry changes.
Construction of Screens is slightly changed by moving the init code
from ctor into a virtual method init(). Reason is that we ended in
a loop with accessing the singleton pointer before it was set.
REVIEW: 116114
* this effect is way cheaper than blur, don't cache it
* use its own atom
* also pass the matrix in the x property
* remove remnants of the cache
* do just a single pass
* get rid of config ui remnants
This was not yet ported functionality. In addition the usage of
KActionCollection is removed as it's not needed - all it was used
for is setting the object name.
A declarative KWin script needs to register the QQuickWindows it is
using in the KWin object. This method ensures that the QQuickWindow
will destroy the platfrom window once it gets hidden. So the next
time the QQuickWindow is shown a new platform window is created.
As can be seen in the OSD this is not really nice, therefore a
KWin.Dialog should be created which takes care of these steps.