Luboš Luňák
cd98bc12d5
Shared implementation of rendering gl geometry.
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svn path=/branches/work/kwin_composite/; revision=656516
2007-04-21 16:02:19 +00:00
Rivo Laks
cc1a7a9eca
Add GLRenderTarget class.
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The render target is used to render the scene (or part of it) onto texture. This texture can then be used
e.g. to do some postprocessing.
Demo effect coming soon.
Move checkGLError() to kwineffects.*
Add GLTexture ctor which takes width and height and creates an empty texture (to be used with
GLRenderTarget to render onto it)
svn path=/branches/work/kwin_composite/; revision=655489
2007-04-18 15:22:13 +00:00
Rivo Laks
0353f3376e
Make effects actual plugins, so it's possible to load them on runtime.
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There's also a kwineffects library now, containing the effects API, which makes it possible to write
third-party effects.
API isn't complete yet and for now just two effects have been converted but I'm working on it :-)
svn path=/branches/work/kwin_composite/; revision=652226
2007-04-10 13:02:08 +00:00
Luboš Luňák
e3b865cd5f
namespace KWinInternal -> KWin - shorter typing of names in gdb, yay
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svn path=/branches/work/kwin_composite/; revision=650770
2007-04-05 12:07:35 +00:00
Luboš Luňák
8b5b40e4e8
Shadows. Right not it's only flat black rectangle, but otherwise
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everything should work.
svn path=/branches/work/kwin_composite/; revision=646315
2007-03-25 10:48:07 +00:00
Luboš Luňák
81fdcfd20b
Beryl has moved to git.
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svn path=/branches/work/kwin_composite/; revision=645292
2007-03-22 08:38:30 +00:00
Philip Falkner
aa6d8eabc5
Add GLTexture class. This is a convenient wrapper around managing an OpenGL texture, as well as loading an image into it. Includes support for loading from QImage, QPixmap, and a file. Defaults to a GL_TEXTURE_2D target, and will scale image if necessary.
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Also add SceneOpenGL::Texture class, based on GLTexture. Optimised for SceneOpenGL::Window, this adds support for loading from an X Pixmap, as well as taking advantage of texture_from_pixmap/shm when available. Automatically detects what texture target should be used, so be sure to enableUnnormalizedTexCoords() before painting.
Make SceneOpenGL::Window, BoxSwitchEffect, and ExplosionEffect use the new classes.
svn path=/branches/work/kwin_composite/; revision=645125
2007-03-21 18:14:09 +00:00
Luboš Luňák
da02ba11ca
Scene*::Window classes are now too complex to be value-based,
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allocate them dynamically.
svn path=/branches/work/kwin_composite/; revision=645046
2007-03-21 15:52:42 +00:00
Rivo Laks
19e7ebe1d8
Add shader support.
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Effects can use setShader() method to set a custom shader for window rendering.
svn path=/branches/work/kwin_composite/; revision=643131
2007-03-16 13:00:01 +00:00
Luboš Luňák
d4a58f4152
QMap -> QHash
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svn path=/branches/work/kwin_composite/; revision=642532
2007-03-14 16:50:19 +00:00
Luboš Luňák
f6ad1881e1
Support for window thumbnails.
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svn path=/branches/work/kwin_composite/; revision=640344
2007-03-07 17:50:33 +00:00
Luboš Luňák
e61ecff9b9
Check that getting compositing pixmap of a window succeeded.
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It may fail (or "fail") if the window is not mapped or if the geometry
doesn't match, both of which may happen due to the asynchronous
nature of X.
svn path=/branches/work/kwin_composite/; revision=637741
2007-02-27 16:13:34 +00:00
Philip Falkner
8299541652
Add build checks for XComposite, XDamage, XRender, OpenGL, and XShm.
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KWin should now build and run with/without any or all of the above.
svn path=/branches/work/kwin_composite/; revision=633387
2007-02-13 23:28:36 +00:00
Rivo Laks
de2c5223ee
Split window rendering into multiple methods
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svn path=/branches/work/kwin_composite/; revision=630472
2007-02-05 14:01:09 +00:00
Philip Falkner
f060c3bfbb
Improved filtering algorithm. Now fast filtering is used by default, while (depending on SmoothScale in kwinrc) bilinear filtering is used on transformed windows and screens.
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Optionally, if SmoothScale is set to 2, trilinear filtering will be attempted instead of bilinear. This requires GL_ARB_texture_non_power_of_two, GL_EXT_framebuffer_object, and valid mipmaps.
svn path=/branches/work/kwin_composite/; revision=629453
2007-02-02 19:58:35 +00:00
Philip Falkner
66d796002f
Add basic mipmapping support for OpenGL; by itself this doesn't do much, but allows further capabilities.
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svn path=/branches/work/kwin_composite/; revision=629452
2007-02-02 19:56:18 +00:00
Philip Falkner
1e2d811cea
Add support for GL_EXT_framebuffer_object, needed for mipmaps.
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svn path=/branches/work/kwin_composite/; revision=629450
2007-02-02 19:55:17 +00:00
Philip Falkner
8fe5ec7709
Use glXGetFBConfigs instead of glXChooseFBConfig.
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This makes texture_from_pixmap mode work in more places.
svn path=/branches/work/kwin_composite/; revision=628804
2007-01-31 14:32:52 +00:00
Luboš Luňák
908ec070a9
Discard vertices on size change.
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svn path=/branches/work/kwin_composite/; revision=628605
2007-01-30 16:42:03 +00:00
Luboš Luňák
43d393429d
A window can be trasformed also by transforming the whole screen.
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svn path=/branches/work/kwin_composite/; revision=628601
2007-01-30 16:36:53 +00:00
Luboš Luňák
409ceae7ff
SHM does not support all color depths.
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svn path=/branches/work/kwin_composite/; revision=628226
2007-01-29 15:22:29 +00:00
Luboš Luňák
2324e92b4e
The workaround with explicitly asking for texture target with tfp
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doesn't seem to be necessary.
svn path=/branches/work/kwin_composite/; revision=628209
2007-01-29 14:32:20 +00:00
Luboš Luňák
e0ed5d5f3f
Move raster position relatively using glBitmap() rather
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than using glRasterPos2f() - the latter causes drawing
artefacts at the bottom screen edge with some gfx cards
svn path=/branches/work/kwin_composite/; revision=627525
2007-01-26 22:50:31 +00:00
Philip Falkner
0341a3e8b5
Add support for GL_ARB_texture_non_power_of_two. Use GL_TEXTURE_2D wherever possible, even when that extension isn't available.
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svn path=/branches/work/kwin_composite/; revision=626897
2007-01-24 21:35:58 +00:00
Luboš Luňák
e5f5ecf22e
Handle a fixme.
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KWin's debug area is 1212.
CCMAIL: Rivo Laks <rivolaks@hot.ee>
svn path=/branches/work/kwin_composite/; revision=626743
2007-01-24 14:26:04 +00:00
Rivo Laks
c2830a6360
Effects can now request windows to be subdivided into multiple quads.
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Effects also get access to window's vertices. This can be used to change shape of
the window, e.g. for wobble effect
svn path=/branches/work/kwin_composite/; revision=626706
2007-01-24 11:51:38 +00:00
Luboš Luňák
77f803a563
Instead of the somewhat fragile way of trying to clean up Client/Unmanaged
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instances and keeping them around after the window is closed, create
class Deleted as a representation of a closed window.
svn path=/branches/work/kwin_composite/; revision=626356
2007-01-22 22:51:30 +00:00
Luboš Luňák
a4bf620619
X pixmap is referenced by GLXPixmap, so there's no need
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to worry about its lifetime, just taking care of GLXPixmap
is enough.
svn path=/branches/work/kwin_composite/; revision=623812
2007-01-15 15:15:04 +00:00
Philip Falkner
e3cf0dd455
Move window_pix into Toplevel, allowing the backing pixmap to be kept even after a window is unmapped.
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This is needed for effects to make use of unavailable windows, such as when closing a window.
svn path=/branches/work/kwin_composite/; revision=622777
2007-01-12 23:21:36 +00:00
Luboš Luňák
4607cab829
Config option for whether zooming should be smooth or fast.
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svn path=/branches/work/kwin_composite/; revision=610138
2006-12-03 13:38:57 +00:00
Luboš Luňák
6bf5d12108
Zoom effect, i.e. magnifying glass. The zoom is hardcoded
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for now.
svn path=/branches/work/kwin_composite/; revision=610134
2006-12-03 13:36:40 +00:00
Luboš Luňák
6a66250620
Better synchronization of refresh rate and vsyncing,
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patch by Philip Falkner.
svn path=/branches/work/kwin_composite/; revision=610110
2006-12-03 13:29:14 +00:00
Luboš Luňák
2fa320c9b8
Clearing of the whole buffer is not necessary anymore, at least not
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in the simple cases. Improves drawing performance.
svn path=/branches/work/kwin_composite/; revision=608458
2006-11-27 16:16:34 +00:00
Luboš Luňák
277449f545
Ungrab X before doing the double-buffering swap, as that one
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may involve waiting to sync to vblank.
svn path=/branches/work/kwin_composite/; revision=607501
2006-11-24 21:28:52 +00:00
Luboš Luňák
049460fa2e
Reset window damage after updating the damaged areas of the OpenGL texture
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or Xrender picture, not after every repaint.
This also allows removing the confusing initPaint()/postPaint() calls in Scene.
svn path=/branches/work/kwin_composite/; revision=607500
2006-11-24 21:28:00 +00:00
Luboš Luňák
8bbf28ed9c
It seems the fallback mode doesn't work with direct rendering.
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svn path=/branches/work/kwin_composite/; revision=607241
2006-11-23 20:21:27 +00:00
Luboš Luňák
2c9dd370d9
Do not try to paint outside of the screen.
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svn path=/branches/work/kwin_composite/; revision=606822
2006-11-21 22:22:48 +00:00
Luboš Luňák
9c4218d4bf
Sync to vblank, patch by Philip Falkner.
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svn path=/branches/work/kwin_composite/; revision=606795
2006-11-21 20:59:59 +00:00
Luboš Luňák
55015eb927
Actually detect if the rendering is really direct.
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svn path=/branches/work/kwin_composite/; revision=606789
2006-11-21 20:11:40 +00:00
Luboš Luňák
3e534d7d75
Convert to OpenGL coordinates.
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svn path=/branches/work/kwin_composite/; revision=606378
2006-11-20 08:39:48 +00:00
Luboš Luňák
930a9248c9
Repainting of only changed areas, now also for OpenGL.
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svn path=/branches/work/kwin_composite/; revision=606272
2006-11-19 20:29:41 +00:00
Luboš Luňák
b956650b2d
Make some aspects affecting performance configurable in kwinrc,
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group [Translucency]:
GLMode=TFP|SHM|Fallback - select rendering mode
GLAlwaysRebind=<bool> - force rebinding a texture
GLDirect=<bool> - direct rendering
CCMAIL: kwin@kde.org
svn path=/branches/work/kwin_composite/; revision=606268
2006-11-19 20:13:49 +00:00
Luboš Luňák
6e54bae328
Try to reduce number of roundtrips in SHM mode by merging
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region rectangles.
svn path=/branches/work/kwin_composite/; revision=606267
2006-11-19 20:10:25 +00:00
Luboš Luňák
8100c40188
Remove unused code.
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svn path=/branches/work/kwin_composite/; revision=606261
2006-11-19 20:02:25 +00:00
Luboš Luňák
186fded142
Use glPush/PopAttrib() instead of glIs*().
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svn path=/branches/work/kwin_composite/; revision=605476
2006-11-16 21:40:10 +00:00
Luboš Luňák
8e257f251f
Use kwin debug area.
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svn path=/branches/work/kwin_composite/; revision=605290
2006-11-16 09:05:40 +00:00
Luboš Luňák
a35cf8e954
Try to use direct rendering.
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svn path=/branches/work/kwin_composite/; revision=605288
2006-11-16 09:02:03 +00:00
Luboš Luňák
9d25cf5166
SHM mode, using MIT-SHM extension for Pixmap->image data conversions
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and glTexImage texture creation. Stolen from Beryl (stolen from Looking Glass).
Not faster than TFP but faster then the original fallback glCopyTexImage
mode from glcompmgr.
svn path=/branches/work/kwin_composite/; revision=605283
2006-11-16 08:36:30 +00:00
Luboš Luňák
f33683df3f
A different workaround for ATI ( http://lists.kde.org/?l=kwin&m=116353772208535&w=2 ).
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svn path=/branches/work/kwin_composite/; revision=605278
2006-11-16 07:57:55 +00:00
Luboš Luňák
9bfae71d45
Support for strict binding for AIGLX, although currently not needed.
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svn path=/branches/work/kwin_composite/; revision=605274
2006-11-16 07:46:39 +00:00