and don't change this list later (I suppose newly turned up
windows would just disturb anyway). This will later also allow
filtering of the presented windows.
svn path=/branches/work/kwin_composite/; revision=654201
There's also a kwineffects library now, containing the effects API, which makes it possible to write
third-party effects.
API isn't complete yet and for now just two effects have been converted but I'm working on it :-)
svn path=/branches/work/kwin_composite/; revision=652226
always slide in from the top but from the position where it is
according to the desktop layout.
svn path=/branches/work/kwin_composite/; revision=651083
Provide a pair of methods, setCurrentClient() and setCurrentDesktop(),
to allow effects to select items in the tabbox without activating them.
Insulate effects from having to know the order of desktops, with
currentDesktopList(). DesktopMode and DesktopListMode should be
effectively identical as far as how effects work.
Some changes to how the tabbox refcounting is done, should work a little
better. Other small cosmetic changes.
Update BoxSwitchEffect.
svn path=/branches/work/kwin_composite/; revision=647594
above the corresponding taskbar entry.
It's a "demo" effect because in the future the taskbar itself (or any other application) should be able to
request a window's thumbnail to be rendered at a specified position. So once we'll support such
functionality, the taskbar will replace this effect.
svn path=/branches/work/kwin_composite/; revision=647144
This way we won't request the window to be painted when loading fails or has failed.
Also remove 2 lines of obsolete code.
svn path=/branches/work/kwin_composite/; revision=647139
Also add SceneOpenGL::Texture class, based on GLTexture. Optimised for SceneOpenGL::Window, this adds support for loading from an X Pixmap, as well as taking advantage of texture_from_pixmap/shm when available. Automatically detects what texture target should be used, so be sure to enableUnnormalizedTexCoords() before painting.
Make SceneOpenGL::Window, BoxSwitchEffect, and ExplosionEffect use the new classes.
svn path=/branches/work/kwin_composite/; revision=645125
flame, since I'm lame at graphics. Should be easy to add anyway.
Besides the apparent unusefulness this effect should be for testing
some new changes to the core.
svn path=/branches/work/kwin_composite/; revision=645111
The downside is that sometimes it crashes when you want to activate a window in Expose mode. It seems
to be some kind of memory problem, but I can't figure out what/where exactly, so I'd appreciate if
someone took a look at it.
svn path=/branches/work/kwin_composite/; revision=645067
Add ExplosionEffect which makes the windows blow up into small pieces when they're closed.
In the future this could be used only when user kills (an unresponsive) window.
svn path=/branches/work/kwin_composite/; revision=643135