In the Wayland world we need to have a compositor. This means we have to
enforce that the compositor is running. If the setup fails we have to
quit, because it doesn't make any sense any more to be running.
A new method requiresCompositing() is added to the Application. If it
returns true the useCompositing option will always return true and the
unredirect fullscreen option will always return false. That way
compositing is enforced at startup and cannot end by unredirecting.
In addition this method is checked if actions are performed which would
suspend compositing. E.g. the shortcut to toggle compositing. Restarting
the compositor is still possible in order to change the selected
compositing backend without a restart. But if it fails KWin will quit.
This compositor uses only the QPainter API to perform rendering. The
window's X Pixmap is mapped to a QImage using XShm. As rendering backend
a QImage is used.
The new compositing type "QPainterCompositing" is introduced. Effects
need to be adjusted to explicitly check the compositing type and no
longer assume the compositing type is XRender if it's not OpenGL.
This compositor can be selected with using "Q" as the value for
KWIN_COMPOSE env variable or setting the config value to "QPainter".
The GUI is not yet adjusted to select this compositor.
The QPainter scene provides currently the following features:
* 2D transformations (translation and scalation)
* opacity modifications
* rendering of decorations (new PaintRedirector sub class)
* rendering of shadows
* rendering of effect frames
* rendering to a Wayland surface
The following features are currently not provided:
* saturation changes
* brightness changes
* 3D transformations
* rendering to X Overlay window
* offscreen rendering (e.g. needed for screen shot effect)
* custom rendering in the effects to the current back buffer
Only the X based Scenes need an overlay window, so the Compositor doesn't
need to check for it in the Wayland case.
OverlayWindow is moved from OpenGLBackend to the sub classes which need
to provide it.
The egl wayland backend registers for the callback for a rendered frame.
This allows to throttle KWin's compositor so that we don't render frames
which wouldn't end up on the screen.
For this the Scene provides a method to query whether the last frame got
rendered. By default this returns true in all backends. The Egl Wayland
backend returns true or false depending on whether the callback for the
last frame was recieved.
In case the last frame has not been renderd when performCompositing is
tried to be called, the method returns just like in the case when the
overlay window is not visible. Once the frame callback has been recieved
performCompositing is invoked again.
An abstract backend is split out of SceneXRender which takes care of
managing the render pictures and swapping them after a frame is rendered.
Having this abstract allows to implement further backends for XRender
which do not use the Overlay Window for compositing.
To have it consistant the SceneXRender is now also created by a factory
method.
The ActionCollection was only used for two features:
* setting the object name
* finding the action for retrieving it's shortcut
This can also be achieved by just setting the object name and searching
for the children of the Workspace singleton.
The main purpose of the opengl testapp was to set the environment
variable LIBGL_ALWAYS_INDIRECT if direct rendering is not supported
before glx gets initialized.
With Qt5 we may no longer set this environment variable. QtQuick
requires direct rendering. On IvyBridge QtQuick is crashing if the
variable is set. Thus we are no longer allowed to set it and thus the
complete test becomes pointless.
The test app basically whitelisted most drivers anyway, the only
drivers which were problematic are the proprietary Catalyst drivers.
It that's still a problem we can also disable OpenGL compositing on
those drivers through the recommendation in the GLPlatform.
This also means that the KWIN_DIRECT_GL variable is no longer useful.
repaints caused by effects so far polluted the timing calculations
since they started the timer on the old vsync offset
This (together with undercut timing) lead to multiple frames in
the buffer queue, and ultimately to a blocking swap
For unsynced painting, it simply caused wrong timings - leading to
"well, kinda around 60Hz - could be 75 as just well".
REVIEW: 112368
CCBUG: 322060
that part is fixed in 4.11.2
1. when adding a full damange, that must not replace existing (larger) repaints
2. emit geometryChanged before invoking and to update shadowGeometry through addRepaintFull
BUG: 324560
FIXED-IN: 4.11.2
when the option changes, the compositor needs to update
the state as it will later not act (in the disabled case)
and should to reflect the option change.
REVIEW: 111867
BUG: 322633
FIXED-IN: 4.11
* "" needs to be wrapped in QStringLiteral
* QString::fromUtf8 needed for const char* and QByteArray
* QByteArray::constData() needed to get to the const char*
Qt 5 only supports raster which means our pixmaps are always non native,
so we don't need the Extension information any more and can drop all
special code handling for mapping a native QPixmap to an X11 pixmap.
The behavior for creating a pixmap for a window is moved from Toplevel
into a dedicated class WindowPixmap. Scene::Window holds a reference to
this class and creates a new WindowPixmap whenever the pixmap needs to be
discarded. In addition it also keeps the old WindowPixmap around for the
case that creating the new pixmap fails. The compositor can in that case
use the previous pixmap which reduces possible flickering. Also this
referencing can be used to improve transition effects like the maximize
windows effect which would benefit from starting with the old pixmap.
For XRender and OpenGL a dedicated sub-class of the WindowPixmap is
created which provides the additional mapping to an XRender picture and
OpenGL texture respectively.
BUG: 319563
FIXED-IN: 4.11
REVIEW: 110577
This was currently basically broken:
* Screen number got always attached
* openGLIsBroken did not check for screen number
-> KCM reported "everything is fine" while it wasn't
Now changed to:
* only attach screen number if it is a multi-head setup
* use same logic in both Composite and CompositingPrefs
Still problematic:
* kcm is not multi-head aware so it will report everything is fine in
case of a broken multi-head setup
REVIEW: 110631
We always reset with the complete window geometry, so the subtracting
doesn't make any sense. We can just always set the damage to an empty
region.
REVIEW: 110438
The CM selecton withdraw delay was introduced to mostly unburden
plasma from recreating the theme on temporary changes, but since
plasma also watches some properties hinting supported features
and acts in consequence, this isn't sufficient and actually causes
two theme changes instead of one in the case of a regular suspend
REVIEW: 110232
CCBUG: 179042
stealing it from ourself is reported to be able
to confuse KWindowSystem about the state.
Also it causes minor but unnecessary overhead.
REVIEW: 110231
CCBUG: 179042
Overall all notifications except compositing suspended by DBus were
configured by default to not have any action. This means all the time we
emit a notification we keep DBus and KDED busy for nothing.
All the cases when a notification is triggered ire also exported to
KWin scripting, so if one really needs to handle something in case a
window is moved, it could be done through a KWin script with much more
context about the event.
REVIEW: 110113
BUG: 258097
FIXED-IN: 4.11
The define KWIN_SINGLETON adds to a class definition:
public:
static Foo *create(QObject *parent = 0);
static Foo *self() { return s_self; }
protected:
explicit Foo(QObject *parent = 0);
private:
static Foo *s_self;
There is an additional define KWIN_SINGLETON_VARIABLE to set a different
name than s_self.
The define KWIN_SINGLETON_FACTORY can be used to generate the create
method. It expands to:
Foo *Foo::s_self = 0;
Foo *Foo::create(QObject *parent)
{
Q_ASSERT(!s_self);
s_self = new Foo(parent);
return s_self;
}
In addition there are defines to again set a different variable name and
to create an object of another inheriting class.
All the classes currently using this pattern are adjusted to use these
new defines. In a few places the name was adjusted. E.g. in Compositor
the factory method was called createCompositor instead of create.
REVIEW: 109865
Many headers included KLocale to use i18n and co. But those methods are
defined in KLocalizedString and not in KLocale.
With KF5 klocale.h does no longer include KLocalizedString causing lots
of compile errors.
either by
- forcing fullrepaints unconditionally
- turning a repaint to a full one beyond a threshhold
- completing the the backbuffer from the frontbuffer after the paint
BUG: 307965
FIXED-IN: 4.10
REVIEW: 107198
With Qt5 QCursor does no longer provide ::handle() which was used to
set a cursor on a native XWindow for which we do not have a QWidget.
Also KWin has had for quite some time an optimized version to get the
cursor position without doing XQueryPointer each time ::pos() is called.
These two features are merged into a new class Cursor providing more or
less the same API as QCursor.
In addition the new class provides a facility to perform mouse polling
replacing the implementations in Compositor and ScreenEdges.
For more information about the new class see the documentation for the
new class in cursor.h.
The comment says it all: update all settings which can be done through
the compositing KCM. Years ago screen edges was in the composite KCM, but
it no longer is. So there is no need to update the edges when the
compositing settings changes.
Use WindowAttributes and WindowGeometry everywhere where the xcb commands
had already been used.
Introduces another wrapper for overlay window and a subclass for query
tree which also wrapps the children command.