Commit graph

17 commits

Author SHA1 Message Date
Vlad Zagorodniy
684b4b635e Use more traditional doxygen style
Summary:
So far we were following a bit unique and rare doxygen comment style:

    /**
     * Contents of the comment.
     **/

Doxygen comments with this style look balanced and neat, but many people
that contribute to KWin don't follow this style. Instead, they prefer
more traditional doxygen comment style, i.e.

    /**
     * Contents of the comment.
     */

Reviewing such changes has been a bit frustrating for me (so selfish!)
and for other contributors.

This change switches doxygen comment style in KWin to a more traditional
style. The main reason for doing this is to make code review process easier
for new contributors as well us.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D22812
2019-07-29 22:06:19 +03:00
Vlad Zagorodniy
8af2fa73dc Run clang-tidy with modernize-use-override check
Summary:
Currently code base of kwin can be viewed as two pieces. One is very
ancient, and the other one is more modern, which uses new C++ features.

The main problem with the ancient code is that it was written before
C++11 era. So, no override or final keywords, lambdas, etc.

Quite recently, KDE compiler settings were changed to show a warning if
a virtual method has missing override keyword. As you might have already
guessed, this fired back at us because of that ancient code. We had
about 500 new compiler warnings.

A "solution" was proposed to that problem - disable -Wno-suggest-override
and the other similar warning for clang. It's hard to call a solution
because those warnings are disabled not only for the old code, but also
for new. This is not what we want!

The main argument for not actually fixing the problem was that git
history will be screwed as well because of human factor. While good git
history is a very important thing, we should not go crazy about it and
block every change that somehow alters git history. git blame allows to
specify starting revision for a reason.

The other argument (human factor) can be easily solved by using tools
such as clang-tidy. clang-tidy is a clang-based linter for C++. It can
be used for various things, e.g. fixing coding style(e.g. add missing
braces to if statements, readability-braces-around-statements check),
or in our case add missing override keywords.

Test Plan: Compiles.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: davidedmundson, apol, romangg, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D22371
2019-07-22 20:03:22 +03:00
Vlad Zagorodniy
9fae2f4905 [effects/invert] Don't block blur and background contrast effect
Summary:
Background behind some windows is not blurred because the invert effect
sets PAINT_WINDOW_TRANSFORMED. This essentially "turns off" the blur and
the background contrast effect unless we set the force roles.

Because the invert effect is a "post-processing"(not really) effect we
don't have to set that flag.

BUG: 279076
BUG: 359583
FIXED-IN: 5.14.3

Test Plan: {F6341916}

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D16358
2018-10-23 13:57:56 +03:00
Martin Gräßlin
f13622a914 [effects] Use shader traits generated shader for invert effect
Source code needs minor adjustment to be compatible with the shader
traits variable naming.
2016-01-25 14:11:54 +01:00
Martin Gräßlin
969e6b85e7 Merge branch 'master' into frameworks-scratch
Conflicts:
	CMakeLists.txt
	kwin/client.cpp
	kwin/effects/highlightwindow/highlightwindow.cpp
	kwin/libkwineffects/kwingltexture.cpp
	kwin/libkwineffects/kwinxrenderutils.cpp
	kwin/scene_opengl.cpp
	kwin/workspace.cpp
	plasma/desktop/applets/kickoff/CMakeLists.txt
	plasma/desktop/applets/taskmanager/package/contents/code/tools.js
	plasma/desktop/applets/taskmanager/package/contents/ui/Task.qml
	plasma/desktop/applets/taskmanager/package/contents/ui/main.qml
	plasma/desktop/applets/taskmanager/package/metadata.desktop
	plasma/desktop/applets/taskmanager/plugin/textlabel.h
	plasma/desktop/applets/tasks/CMakeLists.txt
	plasma/desktop/applets/tasks/package/metadata.desktop
	plasma/desktop/applets/tasks/tasks.cpp
	plasma/desktop/toolboxes/plasma-toolbox-desktoptoolbox.desktop
	plasma/generic/applets/activitybar/activitybar.cpp
	plasma/generic/wallpapers/color/plasma-wallpaper-color.desktop
	plasma/generic/wallpapers/image/plasma-wallpaper-image.desktop
2013-09-24 11:28:38 +02:00
Thomas Lübking
149e97fcb9 reset invert shader on viewport resize
General problem known from bug #325154

BUG: 325154
FXED-IN: 4.11.2
REVIEW: 112877
2013-09-24 00:50:54 +02:00
Martin Gräßlin
1d2c2d5982 Use Q_SLOTS and Q_SIGNALS instead of slots and signals
Fixes compilation with Qt5/KF5 setup.
2013-07-24 09:46:54 +02:00
Thomas Lübking
ab86f0e837 add screen inversion through XF86VidModeSetGammaRamp or XRRSetCrtcGamma
use opengl invert effect as fallback

REVIEW: 104371
2012-04-17 21:11:03 +02:00
Martin Gräßlin
2007a7eab8 Use namespaced parameters in signals
Required to get scripting bindings working.
2012-03-12 21:37:40 +01:00
Martin Gräßlin
fe4329a252 Only call active effects in the effect chain
Each effect is able to declare itself as currently being active,
that is transforming windows or painting or screen or doing anything
during the current rendered frame.

This change eliminates the hottest path inside KWin identified by
callgrind.

REVIEW: 102449
2011-08-29 07:06:58 +02:00
Martin Gräßlin
0b85768ec5 EffectsHandler emits windowClosed signal
Client and Unmanaged use a signal to notify that they are about to be closed.
The EffectsHandlerImpl is connected to those signals and emits the appropriate
windowClosed signal to which the effects are connected.
2011-02-27 09:25:45 +01:00
Martin Gräßlin
b3a5639967 EffectsHandler and Effect become QObjects
This is in preparation for allowing to connect effects with signals and slots.
2011-02-25 20:25:21 +01:00
Martin Gräßlin
0a7e48f7aa KWin uses kdelibs coding style. 2011-01-31 20:07:03 +01:00
Martin Gräßlin
b7ee35bba1 Invert effect ported to GLES.
It uses a generic vertex shader and because of that it needs to
mark all windows which are inverted as transformed.
There is currently a conflict with Lanczos (or thumbnails) and with
the desktop in cube effect.
2011-01-30 14:12:05 +01:00
Martin Gräßlin
89c0ea0c8d Pass EffectFrame through all effects, so that they can do something with the frame.
E.g. set a shader to invert it.
CCBUG: 241389

svn path=/trunk/KDE/kdebase/workspace/; revision=1154071
2010-07-24 16:29:16 +00:00
Martin Gräßlin
612972eea0 Boxswitch uses paintWindow instead of drawWindow to paint the thumbnail and invert uses drawWindow instead of paintWindow to set the shader.
That way the thumbnail is passed through the whole rendering pass and has the same invert state as the window.
BUG: 212348

svn path=/trunk/KDE/kdebase/workspace/; revision=1059463
2009-12-06 17:25:35 +00:00
Lucas Murray
846496d2c1 Cleaned up the effects/ directory by moving each individual effect into
its own directory, cleaned up the effect config macros and renamed
"MakeTransparent" to "Translucency" so that it matches its visible name.

svn path=/trunk/KDE/kdebase/workspace/; revision=921749
2009-02-05 15:35:38 +00:00
Renamed from effects/invert.h (Browse further)