Summary:
Everything is already multiplied in the buffer, we want to copy the
source directly.
Test Plan:
Looked at something with EffectQuickView and alpha
It now matched what it should be
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D24368
Summary:
In order to properly implement xdg_surface.set_window_geometry we need
two kinds of geometry - frame and buffer. The frame geometry specifies
visible bounds of the client on the screen, excluding client-side drop
shadows. The buffer geometry specifies rectangle on the screen that the
attached buffer or x11 pixmap occupies on the screen.
This change renames the geometry property to frameGeometry in order to
reflect the new meaning assigned to it as well to make it easier to
differentiate between frame geometry and buffer geometry in the future.
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D24334
Summary:
Configure xdg-toplevel only through setGeometry method, so it's easier
to reason about how geometry is handled in XdgShellClient.
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D24329
Summary:
Move unrelated code out of XdgShellClient::addDamage() into a separate
method.
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D24328
In file included from /build/src/kwin-5.16.90/plugins/platforms/hwcomposer/hwcomposer_backend.cpp:21:
/build/src/kwin-5.16.90/plugins/platforms/hwcomposer/hwcomposer_backend.h:58:11: error:
'QSize KWin::HwcomposerOutput::pixelSize() const' marked 'override', but does not override
58 | QSize pixelSize() const override;
| ^~~~~~~~~
Fixes dbb2cede08
Reviewed-by: Bhushan Shah <bshah@kde.org>
Summary:
There's no point for calling discardShape from the destructor of a
Scene::Window subclass because window quads cache will be destroyed
automagically by QScopedPointer.
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D24317
Summary: getShadow is not a getter method as it doesn't return a shadow.
Test Plan: Compiles.
Reviewers: #kwin, romangg
Reviewed By: #kwin, romangg
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D24298
Summary:
EffectQuickView/Scene is a convenient class to render a QtQuick
scenegraph into an effect.
Current methods (such as present windows) involve creating an underlying
platform window which is expensive, causes a headache to filter out
again in the rest of the code, and only works as an overlay.
The new class exposes things more natively to an effect where we don't
mess with real windows, we can perform the painting anywhere in the view
and we don't have issues with hiding/closing.
QtQuick has both software and hardware accelerated modes, and kwin also
has 3 render backends. Every combination is supported.
* When used in OpenGL mode for both, we render into an FBO export the
texture ID then it's up to the effect to render that into a scene.
* When using software QtQuick rendering we blit into an image, upload
that into a KWinGLTexture which serves as an abstraction layer and
render that into the scene.
* When using GL for QtQuick and XRender/QPainter in kwin everything is
rendered into the internal FBO, blit and exported as an image.
* When using software rendering for both an image gets passed directly.
Mouse and keyboard events can be forwarded, only if the effect
intercepts them.
The class is meant to be generic enough that we can remove all the
QtQuick code from Aurorae.
The intention is also to replace EffectFrameImpl using this backend and
we can kill all of the EffectFrame code throughout the scenes.
The close button in present windows will also be ported to this,
simplifiying that code base.
Classes that handle the rendering and handling QML are intentionally
split so that in the future we can have a declarative effects API create
overlays from within the same context. Similar to how one can
instantiate windows from a typical QML scene.
Notes:
I don't like how I pass the kwin GL context from the backends into the
effect, but I need something that works with the library separation. It
also currently has wayland problem if I create a QOpenGLContext before
the QPA is set up with a scene - but I don't have anything better?
I know for the EffectFrame we need an API to push things through the
effects stack to handle blur/invert etc. Will deal with that when we
port the EffectFrame.
Test Plan: Used in an effect
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: zzag, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D24215
Summary:
Qt's metaobject is rather sensitive with scope resolution.
Foo::Bar and Bar don't always match to a Qt metaobject, even if they
refer to the same thing to a compiler. Here we register
X11Compositor::SuspendReason but Q_ARG uses SuspendReason and they don't
match. This leads to a runtime failure where the method isn't invoked.
Rather than fixing metaobject usage, port the whole thing to lambdas
which does better compile time checking and is generally nicer to read.
BUG: 412353
Test Plan:
Ran xprop to block compositing. Compositing was blocked.
Grepped source code for Q_ARG use
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: zzag, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D24244
Summary:
Currently the init method is just a big pile of connects to lambdas,
which makes the code very difficult to read and moreover to change.
This change moves most of those lambda to handleFoo methods so one has
more clear view of what the init method is actually doing.
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D24197
Summary:
AbstractClient has a method that exposes frame margins. Use that instead
to make code simpler and ready for upcoming xdg-shell changes.
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D24188
Summary:
This can be useful for debugging whether Night Color manager actually
receives new location data from colorcorrectlocationupdater kded module.
CCBUG: 412211
Test Plan:
Run kwin with QT_LOGGING_RULES="kwin_colorcorrection.debug=true"
Run from the terminal the following two commands
qdbus org.kde.kded5 /kded unloadModule colorcorrectlocationupdater
qdbus org.kde.kded5 /kded loadModule colorcorrectlocationupdater
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D24236
Summary:
Currently Night Color doesn't handle time zones very well. For example,
if the user's time zone is UTC-8, then computed timings of sunrise and
sunset (in UTC) will be a bit gibberish as sunset occurs before sunrise
rather than vice versa.
This change switches relevant parts of Night Color to local time in
order to fix expectations about the order of morning and evening in
updateSunTimings() method as well to simplify the code a bit (dealing
with UTC and local time can be painful sometimes).
CCBUG: 412211
Reviewers: #kwin, romangg
Reviewed By: #kwin, romangg
Subscribers: romangg, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D24153
Summary:
Currently each managed X11 client is represented with an instance of
Client class, however the name of that class is very generic and the
only reason why it's called that way is because historically kwin
was created as an x11 window manager, so "Client" was a sensible choice.
With introduction of wayland support, things had changed and therefore
Client needs to be renamed to X11Client in order to better reflect what
that class stands for.
Renaming of Client to X11Client was agreed upon during the last KWin
sprint.
Test Plan: Compiles, the test suite is still green.
Reviewers: #kwin, romangg
Reviewed By: #kwin, romangg
Subscribers: romangg, davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D24184
Summary:
Hide the animation speed slider on Plasma as this becomes duplicated
with the global "animation speed" slider.
Also port to the new format for the config option which stores the
actual multiplier, not a magic number.
Test Plan:
Didn't appear normally
Manually modified env; slider appeared
Tested load/save of defaults and the two extremes
Reviewers: zzag
Reviewed By: zzag
Subscribers: zzag, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D24075
Test Plan:
Tested output piping test lines into the script with different settings
Removed from my kdeglobals
Invoked script. New value appeared
(note that if you manually test multiple times locally you have to
cleanup the $version info from
both kdeglobals and kwinrc or the migration will be skipped)
Reviewers: zzag
Reviewed By: zzag
Subscribers: zzag, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D24084
Summary:
It doesn't belong with advanced compositing settings as it's quite user
friendly, and we also want to adjust other animation speeds. May as well
do it together.
In the current form all compositing is still completely reinitiliased
like with the previous slider. Change notifications come in the form of
KConfigWatcher rather than our own bespoke update interface.
Test Plan:
Moved new slider, minimised a window.
It still behaved as expected.
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: zzag, broulik, anthonyfieroni, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D22887
Summary:
Currently KWin::GLTexture is a nice wrapper for creating a GL texture
and performing various operations including rendering.
In a pending patch I want to render the FBO from a QQuickScene directly,
where we have an underlying texture already, but it makes sense to
re-use this class for the rendering. A similar need is in haagch's kwin
VR patchset.
This patch adds a constructor to GLTexture that takes an externally
managed texture and provides the relevant useful KWin features.
Test Plan: Used in patch series
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: zzag, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D24206
Summary:
Kwin on X11 overrides QCoreApplication::notify to get low level system
event.
If something handled by the low level filtering ever calls postEvent we
would end up in a loop. This was found when forwarding a key event into
a QQuickWindow in a similar manner that mouse events are forwarded.
Fortunately there's a flag to separate generated and core events
Test Plan:
No more infinite loop
Kwin X11 still works fine
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D24207