Summary:
It was consistently wrong so it worked before, but not having a typo is
better.
Test Plan: Compiles, grepped that it's not invokable/public
Reviewers: #plasma, graesslin
Reviewed By: #plasma, graesslin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D2266
Summary:
This change introduces a Scripting::findScript method which returns
the AbstractScript. Thus a test can load a script, retrieve it and
trigger run on it. As the test would also need to know when finally
the test is running a signal is introduced to notify about it.
This makes the scripting ScreenEdgeTest way more reliable. The test
had been failing on both build.kde.org and build.neon.kde.org due to
not knowing when the script is loaded.
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D2497
Summary:
A new method to tell the effects system whether the compositor scene
is able to drive animations. E.g. on software emulation (llvmpipe) it's
better to not do any animations at all.
This information can be used by effects to adjust their behavior, e.g.
PresentWindows could skip transitions or effects can use it in their
supported check to completely disable themselves.
As a first step all scripted effects are considered to be unsupported
if animations are not supported. They inherit AnimationEffect and are
all about driving animations.
The information whether animations are supported comes from the Scene.
It's implemented in the following way:
* XRender: animations are always supported
* QPainter: animations are never supported
* OpenGL: animations are supported, except for software emulation
In addition - for easier testing - there is a new env variable
KWIN_EFFECTS_FORCE_ANIMATIONS to overwrite the selection.
Reviewers: #kwin, #plasma
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D2386
A new sub-directory scripting is added in autotests/integration to
gather all test cases related to scripting.
The first added test case verifies the activation of screen edges. For
that it loads a helper script, which reserves an edge based on config.
When the edge is triggered showing desktop is activated.
Canceling the animation in the animationEnded handler triggers a crash.
This is due to multiple lists being iterated and manipulated at the same
time.
This adds a test case which simulates the crashy situation.
REVIEW: 126975
the result of animate is an array of animids: in order for
dumb QScript to understand what it is, we have to build it
as an actual JavaScript Array
reviewed-by: Martin Gräßlin <mgraesslin@kde.org>
-use qstringliteral only when necessary (i.e. not in concat or comparison)
-use qbytearray instead of qstring when dealing with latin1 input and output (glplatform)
-use qstringref to extract numbers from strings (glplatform)
-define qt_use_qstringbuilder to optimize all string concatenations
-anidata: use ctor init lists, add windowType member initialization
REVIEW: 125933
This is a temporary workaround for bug 349992 which causes freezes
during startup as kwin and kamd dead lock each other on DBus.
To workaround we don't call Activities::create and check in every
usage of Activities::self() whether the pointer is valid.
As a result kwin_wayland now starts pretty fast.
CCBUG: 349992
This adds "Quick Tile Window to the Top" and "Quick Title Window to the Bottom" shortcuts. These are
useful for those using displays that are in portrait orientation.
CCBUG: 310005
REVIEW: 123153
The build option got introduced for Plasma Active back in a time
when we did not properly aim for convergence. In a Plasma 5 world
we want to have only one shell and one window manager which adjust
itself. This means we don't want a differently compiled kwin for
plasma active, but the same one. Thus the build option doesn't
make much sense any more. A KWin for touch interface needs to support
screenedges for the case that mouse is plugged in.
CCBUG: 340960
REVIEW: 121200
Scripts and scripted effects can provide a ui file which gets loaded at
runtime. Obviously such a ui file is not translated. This introduces
quite a hack to load the translated strings.
In the metadata.desktop file the scripted component can provide a key
X-KWin-Config-TranslationDomain. The genericscriptedconfig tries to
locate the metadata.desktop file and reads this entry. If it is present
we extract all string properties of the loaded UI and pass them through
ki18nd.
REVIEW: 118585
According to the documentation the ownership of a QObject created by
QQmlComponent::create is transferred to the caller.
This fixes a crash on KWin tear down.
REVIEW: 118345
This method replaces the X-KDE-ORDERING property in the Effect's desktop
files. This change is a preparation step for integrating the new Effect
Loader which doesn't read the ordering information. Thus it needs to be
provided by the Effect itself so that the EffectsHandler can properly
insert it into the chain.
Also for the built-in Effects on the long run it doesn't make much sense
to install the desktop files. And binary plugin effects will migrate to
json metadata which also doesn't have the KService::Ptr. Thus overall it
simplifies to read this information directly from the Effect.
This implementation of the AbstractEffectLoader is able to to load the
scripted KWin Effects. It uses KServiceTypeTrader to find all the
candidates to load.
Most is just switched to the ::read(). That should be enough for all the
Effects which have a KSharedConfig::Ptr underneath. If not we just need
to find a good place to put the reload.
Instead of passing the macro based Predicate to findClient it now
expects a function which can be passed to std::find_if.
Existing code like:
xcb_window_t window; // our test window
Client *c = findClient(WindowMatchPredicated(window));
becomes:
Client *c = findClient([window](const Client *c) {
return c->window() == window;
});
The advantage is that it is way more flexible and has the logic what
to check for directly with the code and not hidden in the macro
definition.
In addition there is a simplified overload for the very common case of
matching a window id against one of Client's windows. This overloaded
method takes a Predicate and the window id.
Above example becomes:
Client *c = findClient(Predicate::WindowMatch, w);
Existing code is migrated to use the simplified method taking
MatchPredicate and window id. The very few cases where a more complex
condition is tested the lambda function is used. As these are very
local tests only used in one function it's not worthwhile to add further
overloads to the findClient method in Workspace.
With this change all the Predicate macro definitions are removed from
utils.h as they are now completely unused.
REVIEW: 116916
* Use metadata as json
* set Q_PLUGIN_METADATA and Q_INTERFACES
* port away from kde4_add_plugin
Only tested with effects, scripts might need further adjustements.
REVIEW: 116862
Instead of having it's own QQmlEngine TabBox just uses the newly
exposed engine from Scripting and creates a new context for it's
own usage.
REVIEW: 116565
Instead of having each declarative script create it's own qml engine
there is one hold by the Scripting singleton. The engine's root context
gets populated in Scripting and each script just gets a new child
context. Thus also the WorkspaceWrapper instance is shared between the
declarative scripts.
Rational behind this change is that displayWidth and displayHeight are
X specific API calls in kwinglobals. For the future it's easier to only
rely on functionality which goes through the EffectsHandler API which
allows easier adjustments in KWin core.
displayWidth() and displayHeight() are only used to get the size or the
complete rect of all screens. This is also provided by:
effects->virtualScreenGeometry() or
effects->virtualScreenSize()
REVIEW: 116021
Screens provides a size which is constructed from the size of
the bounding geometry of all screens and provides an overload taking
an int to return the size of a specified screen. For geometry() a new
ovload is added without an argument, which is just a convenient wrapper
for QRect(QPoint(0, 0), size()).
Both new methods are exported to effects and scripting as new
properties there called virtualScreenSize and virtualScreenGeometry.
The (virtual) size gets cached in screens and is updated whenever the
count or geometry changes.
Construction of Screens is slightly changed by moving the init code
from ctor into a virtual method init(). Reason is that we ended in
a loop with accessing the singleton pointer before it was set.
REVIEW: 116114
* this effect is way cheaper than blur, don't cache it
* use its own atom
* also pass the matrix in the x property
* remove remnants of the cache
* do just a single pass
* get rid of config ui remnants
This was not yet ported functionality. In addition the usage of
KActionCollection is removed as it's not needed - all it was used
for is setting the object name.
A declarative KWin script needs to register the QQuickWindows it is
using in the KWin object. This method ensures that the QQuickWindow
will destroy the platfrom window once it gets hidden. So the next
time the QQuickWindow is shown a new platform window is created.
As can be seen in the OSD this is not really nice, therefore a
KWin.Dialog should be created which takes care of these steps.