Avoids triggering an assert and communicates that the timeout is running.
Ideally, there was a countdown label of some sort but this is better than crashing.
BUG: 399644
FIXED-IN: 5.12.8
Differential Revision: https://phabricator.kde.org/D16124
Summary:
The Dim Inactive effect expects that the windowClosed signal always
proceeds the windowDeleted signal. But in some cases that's not the case.
If a window gets destroyed before becoming ready for painting, only
the windowDeleted signal will be emitted. In addition to that, KWin will
activate that window, which means we'll probably start a transition for
it.
Because this effect cannot terminate active transitions for such
windows, KWin can crash in postPaintScreen.
This change addresses the crash in postPaintScreen by adding extra clean
up stuff in the windowDeleted slot to make sure that there are no
transitions for deleted windows.
The proper fix would be to not emit windowActivated signal for windows
that are not ready for painting.
BUG: 399612
FIXED-IN: 5.14.1
Test Plan:
Ran
```
x <- seq(5, 15, length=1000)
y <- dnorm(x, mean=10, sd=3)
plot(x, y, type="l", lwd=1)
```
in RKWard multiple times.
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D16130
Summary:
There's an attempt to block updates to activities whilst the popup menu
is showing.
In one of the two code paths for positioning the menu the block is set
but instead of releasing the block at the end of the exec locks it
again.
CCBUG: 335725
Test Plan:
On X11 changed activities with the popup menu near the bottom.
It still flickered like crazy whilst the menu is open (see bug report)
But now at least fixes itself after
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D16101
Summary:
Qt does not like having no screens. Both Qt XCB and Wayland QPAs have
systems pretend there's always at least 1 screen
present.
Kwin already uses a dummy screen on startup, this patch reinserts the
dummy screen if the platform states that all real screens are removed.
BUG: 399564
Test Plan:
Logged in, everything still worked
Did not reproduce the original bug
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D16096
Summary:
If one wants to drag a maximized window while he or she has enabled both
the Wobbly Windows and the Maximize effect, visual artifacts can be
shown.
When the Maximize effect animates transition from maximize to restore,
some parts of the window can overshoot repaint regions(because of
wobbliness), leaving us with the visual artifacts.
To fix that, we have to take into account current scale and translation
when calculating dirty region in the Wobbly Windows effect.
BUG: 370612
FIXED-IN: 5.14.1
Test Plan: When dragging maximized windows, there are no visual artifacts anymore.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: abetts, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D15961
Summary:
QOpenGLContext was changed to call platform->makeCurrent before it
called setCurrentContext.
Because we bind window FBO and ultimately that calls
QOpenGlContext::format we need Qt to know which context is current so it
can tell us the format.
This matches the QtWayland EGL code.
BUG: 399392
Test Plan:
Switched virtual desktop with the OSD (previously reliably crashed)
Now it doesn't
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: zzag, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D15957
Summary:
With the Oxygen cursor theme, a visual glitch can appear in the
bottom-left corner of the cursor when the screen is zoomed in.
The reason for that is we're using GL_REPEAT for GL_TEXTURE_WRAP_S
and GL_TEXTURE_WRAP_T. So, when the linear filter samples neighboring
texels in the bottom, it can sample some texels from the top (because of
GL_REPEAT).
To fix that, we have to set the wrap mode to GL_CLAMP_TO_EDGE.
BUG: 338254
FIXED-IN: 5.14.0
Test Plan:
Before:
{F6303912}
After:
{F6303913}
Tried other cursor themes(Breeze and Adwaita), everything looks okay.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D15949
Summary:
kwin_wayland now automatically chooses an appropriate backend, such as
DRM, nested wayland or nested X. If nested it will automatically go into
windowed mode regardless of whether --windowed is set and works fine.
Backend choosing logic existed duplicated in older code for kwin_wayland
--windowed, with the subtle unexpected difference that it preferred
running as an X client over running as a wayland cient if both are
present. This simplifies codes and syncs automatic resolution behaviour.
kwin_wayland --windowed with --x11-display or --wayland-display will
remain the same.
Test Plan:
Ran kwin_wayland with and without --windowed inside another wayland.
Got the same backend chosen
Tested that kwin_wayland (without --windowed) on an X machine worked just fine.
Reviewers: #kwin, mart
Reviewed By: #kwin, mart
Subscribers: mart, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D13658
Summary:
Qt render loops behave quite differently to each other.
KWin scripting as a workaround for another situation cleans
(17553e5a1f) handles tracking of script
windows by deleting the underlying window handle on hide.
This currently happens before the window gets the hideEvent.
Arguably this is a quirk with Qt, but in the current state:
- QSGThreadedRenderLoop deletes the platform window and cleans up
- We then get the hide() event. This no-ops because there's no window.
(else branch of case WM_TryRelease in qsgthreadedrenderloop.cpp)
- We carry on rendering animations despite having no platform
- undefined behaviour
Normally this isn't a problem as typically destruction of the platform window
happens only when a window is being deleted, we're messing with Qt
internals here.
If we make sure the QHideEvent is processed by the render loop first,
things seem fine.
BUG: 397767
Test Plan:
Ran QSG_RENDER_LOOP=threaded
Read output with scenegraph logging rules on
Reviewers: #kwin, broulik
Reviewed By: broulik
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D15025
Summary:
With 2694839099, 0bd5eff862 and f0ba436c72 it is now possible to
unconstrain a pointer by killing the client or deactivating the window, for
example by switching the window via the TabBox.
A user should always be able to do it therefore without needing to explicitly
break the pointer constrain as in the past with the Esc key.
Therefore remove the functionality and also remove the OSD announcing it,
which was often shown at the wrong time.
Test Plan: Manually and auto test adapted.
Reviewers: #kwin, #vdg, hein
Reviewed By: hein
Subscribers: ngraham, hein, kwin
Tags: #kwin
Maniphest Tasks: T8923
Differential Revision: https://phabricator.kde.org/D15234
Summary:
The Track Mouse effect can be toggled either by pressing modifier keys
and moving mouse or by pressing a shortcut. It's not possible to use
the latter and then the former without changing config.
But there is one caveat, in order to use shortcut, you have to uncheck
all modifier keys. This seems to be not very intuitive.
In addition to that, the KCM allows to change shortcut even if there is
some checked modifier.
As the title says, this change makes possible to use both modifier keys
and shortcut to activate this effect without changing config.
KCM:
{F6237308, layout=center, size=full}
BUG: 398124
FIXED-IN: 5.14.0
Reviewers: #kwin, #plasma, #vdg, davidedmundson
Reviewed By: #kwin, #plasma, #vdg, davidedmundson
Subscribers: broulik, abetts, ngraham, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D15272
Summary:
Summary of changes:
* Use QVector to store colors
* Add Q_OBJECT macro
* Port away from QRegion::rects
* Fix coding style
* Use default member initialization
* Use nullptr
* Reserve rects in paintXrender
The behavior of this effect haven't been changed, it still acts as before.
Test Plan: Compiles, and the Show Paint effect is still a psychedelic thing.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D15424
Summary:
The desktop file parser supports only QString, QStringList, Int, Double,
and Bool. QUrl is not a supported type for some reason.
Thus, let's use QString for X-KWin-Video-Url.
Reviewers: #kwin, broulik
Reviewed By: broulik
Subscribers: Zren, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D15373
Summary:
We currently only raise a client when a drag enters it and not activate it.
This is confusing since afterwards the raised window has not keyboard focus
although visually being in front of the window the drag originated from.
Therefore activate entered windows instead of only raising them.
Test Plan: Manually and autotests still pass.
Reviewers: #kwin, hein
Reviewed By: hein
Subscribers: anthonyfieroni, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D15225
Summary:
Modification of undeclared variables is illegal in the strict mode, e.g.
```lang=js
mainWindows = window.mainWindows();
```
is illegal.
Test Plan: The Dialog Parent effect works with both QScriptEngine and QJSEngine.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D15413
Summary:
The x-coordinate of the area's left edge and y-coordinate of the area's
top edge are adjusted by 1px leading to a gap between the frame and
magnified area. Because area has type of QRect, we have to adjust only
coordinates of the right and bottom edge by 1 px.
Because QRectF::right() == QRectF::x() + QRectF::width(), we can use
QRectF, which leads to more cleaner code because we don't need to do 1px
adjustments.
Test Plan:
Before:
{F6235388, layout=center, size=full}
After:
{F6235439, layout=center, size=full}
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D15275
Build system changes can be potentially breaking and so must be reviewed
prior to commit. In addition, there is no explanation for this change.
Simon, you might want to submit your patches to Phabricator for review
prior to landing them.
CCMAIL: sdepiets@gmail.com
This reverts commit 4f4f3295f2.
Summary:
Internal KWin windows might be not in sync with their PlasmaShellSurface.
This could be a problem in general, but for now atleast guard against
invalid setPosition requests.
BUG: 386304
Test Plan: Manually
Reviewers: #kwin, davidedmundson
Subscribers: davidedmundson, ngraham, graesslin, kwin
Tags: #kwin
Maniphest Tasks: T8771
Differential Revision: https://phabricator.kde.org/D13084
Summary:
* effects.h includes client.h and forward declares Client, both at the
same time. Thus, delete the include;
* the blur effect includes effects.h. That, most likely, is a leftover
after 3f5bf65a9e.
Test Plan: Compiles.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D15191
Summary:
If the corner shadow tiles(top-left, top-right, and so on) tiles are missing,
then the left/top/right/bottom shadow tiles will overlap.
This diff addresses that problem by changing how the shadow texture
atlas is rendered:
* corner tiles will be drawn in the corners of the atlas(buildQuads
method expects them to be at the corners);
* top, right, bottom, and left tile will be aligned to the top-left
corner of the inner shadow rect.
For majority of desktop themes, the shadow texture atlas looks the same.
For example, here's for Aether:
Before:
{F6190484, layout=center, size=full}
After:
{F6190488, layout=center, size=full}
Depends on D14783
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, abetts, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D14784
Summary:
Current implementation of buildQuads assumes that corner shadow tiles
are always present:
const QRectF leftRect(
topLeftRect.bottomLeft(),
bottomLeftRect.topRight());
but that assumption is wrong. For example, if the default panel is on
the bottom screen edge, then the calendar popup won't have the
bottom-left shadow tile(at least on Wayland). Which means that the left
shadow tile won't be visible because
topLeftRect.left() == bottomLeftRect.right().
Corner rectangles only have to influence height of the left/right tile
and width of the top/bottom tile. Width of the left/right tile and
height of the top/bottom tile should not be controlled by corner tiles.
Overall, this is how shadow quads are computed:
* Compute the outer rectangle;
* Compute target rectangle for each corner tile. If some corner tile is
missing, move the target rectangle to the corresponding corner of the
inner shadow rect and set its width and height to 0. We need to do
that to prevent top/right/bottom/left tiles from spanning over
corners:
{F6190219, layout=center, size=full}
We would rather prefer something like this if the top-left tile is
missing:
{F6190233, layout=center, size=full}
* Fix overlaps between corner tiles;
* Compute target rectangles for top, right, bottom, and left tiles;
* Fix overlaps between left/right and top/bottom shadow tiles.
Test Plan:
* Ran tests;
* Resized Konsole to its minimimum size(on X11 and Wayland);
* Opened the calendar popup(on X11 and Wayland):
Before:
{F6190344, layout=center, size=full}
After:
{F6190346, layout=center, size=full}
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: abetts, davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D14783