Commit graph

214 commits

Author SHA1 Message Date
Martin Gräßlin
b7be3cb621 Better handling for making the compositing OpenGL context current
With QtQuick2 it's possible that the scene graph rendering context either
lives in an own thread or uses the main GUI thread. In the latter case
it's the same thread as our compositing OpenGL context lives in. This
means our basic assumption that between two rendering passes the context
stays current does not hold.

The code already ensured that before we start a rendering pass the
context is made current, but there are many more possible cases. If we
use OpenGL in areas not triggered by the rendering loop but in response
to other events the context needs to be made current. This includes the
loading and unloading of effects (some effects use OpenGL in the static
effect check, in the ctor and dtor), background loading of texture data,
lazy loading after first usage invoked by shortcut, etc. etc.

To properly handle these cases new methods are added to EffectsHandler
to make the compositing OpenGL context current. These calls delegate down
into the scene. On non-OpenGL scenes they are noop, but on OpenGL they go
into the backend and make the context current. In addition they ensure
that Qt doesn't think that it's QOpenGLContext is current by calling
doneCurrent() on the QOpenGLContext::currentContext(). This unfortunately
causes an additional call to makeCurrent with a null context, but there
is no other way to tell Qt - it doesn't notice when a different context
is made current with low level API calls. In the multi-threaded
architecture this doesn't matter as ::currentContext() returns null.

A short evaluation showed that a transition to QOpenGLContext doesn't
seem feasible. Qt only supports either GLX or EGL while KWin supports
both and when entering the transition phase for Wayland, it would become
extremely tricky if our native platform is X11, but we want a Wayland
EGL context. A future solution might be to have a "KWin-QPA plugin" which
uses either xcb or Wayland and hides everything from Qt.

The API documentation is extended to describe when the effects-framework
ensures that an OpenGL context is current. The effects are changed to
make the context current in cases where it's not guaranteed. This has
been done by looking for creation or deletion of GLTextures and Shaders.
If there are other OpenGL usages outside the rendering loop, ctor/dtor
this needs to be changed, too.
2013-11-23 10:54:41 +01:00
Martin Gräßlin
69b109b5b9 Adjust the ThumbnailItems to QtQuick2
AbstractThumbnailItem inherits from QQuickPaintedItem using QPainter to
do the fallback painting of icons.

The scene is adjusted to get the information from QQuickItem instead of
QDeclarativeItem. Clipping got a little bit more complex as the clip
path does not exist any more. To get it right the ThumbnailItem needs to
specify the parent it wants to be clipped to with the clipTo property.
E.g.:
clipTo: listView

The scene uses this clipTo parent item to correctly calculate the clip
region. Also the ThumbnailItem needs to have clipping enabled.

Note: this commit currently breaks TabBox as the qml and view are not
yet adjusted. In scripting the export of the item is disabled, but any
qml script using a ThumbnailItem would obviously also fail.
2013-08-09 11:47:17 +02:00
Martin Gräßlin
941c02a60f Introduce cross-fading with previous pixmap
Cross fading with previous pixmap is achieved by referencing the old
window pixmap. WindowPaintData has a cross-fade-factor which interpolates
between 0.0 (completely old pixmap) to 1.0 (completely new pixmap).

If a cross fading factor is set and a previous pixmap is valid this one
is rendered on top of the current pixmap with opacity adjusted. This
results in a smoother fading.

To simplify the setup the AnimationEffect is extended and also takes care
about correctly (un)referencing the previous window pixmap. The maximize
effect is adjusted to make use of this new capabilities.

Unfortunately this setup has a huge problem with the case that the window
decoration gets smaller (e.g. from normal to maximized state). In this
situation it can happen that the old window is rendered with parts outside
the content resulting in video garbage being shown. To prevent this a set
of new WindowQuads is generated with normalized texture coordinates in
the safe area which contains real content.

For OpenGL2Window a PreviousContentLeaf is added which is only set up in
case the crass fading factor is set.

REVIEW: 110578
2013-06-05 08:18:28 +02:00
Martin Gräßlin
e7ab3adafd New class to encapsulate a Window's Pixmap
The behavior for creating a pixmap for a window is moved from Toplevel
into a dedicated class WindowPixmap. Scene::Window holds a reference to
this class and creates a new WindowPixmap whenever the pixmap needs to be
discarded. In addition it also keeps the old WindowPixmap around for the
case that creating the new pixmap fails. The compositor can in that case
use the previous pixmap which reduces possible flickering. Also this
referencing can be used to improve transition effects like the maximize
windows effect which would benefit from starting with the old pixmap.

For XRender and OpenGL a dedicated sub-class of the WindowPixmap is
created which provides the additional mapping to an XRender picture and
OpenGL texture respectively.

BUG: 319563
FIXED-IN: 4.11
REVIEW: 110577
2013-06-05 08:18:11 +02:00
Fredrik Höglund
5b445b1706 kwin: Set the texcoords in the decoration quads
This way we don't have to compute them in makeDecorationArrays().
2013-05-29 18:17:57 +02:00
Thomas Lübking
b7e6a334da rebase measuring to nano res + fix vsync padding
REVIEW: 109784
2013-05-20 16:09:27 +02:00
Thomas Lübking
9446abc696 hasWaitSync -> blocksForRetrace and syncsToVBlank
since that's not the same.
also autodetect triple buffering

REVIEW: 109783
2013-05-20 16:09:27 +02:00
Martin Gräßlin
4351d6ce44 Cleanup and reorder includes in toplevel.h
REVIEW: 110202
2013-04-26 12:33:44 +02:00
Martin Gräßlin
466bef3a6d Adding a DesktopThumbnailItem declarative item
Similar to WindowThumbnailItem for rendering a desktop thumbnail.
Uses the new paintDesktop hook.

FEATURE: 296067
FIXED-IN: 4.11.0
REVIEW: 104441
2013-04-24 11:45:47 +02:00
Thomas Lübking
9aef5b85a0 support a permanent glSwapBuffer
either by
- forcing fullrepaints unconditionally
- turning a repaint to a full one beyond a threshhold
- completing the the backbuffer from the frontbuffer after the paint

BUG: 307965
FIXED-IN: 4.10
REVIEW: 107198
2013-03-05 19:24:30 +01:00
Martin Gräßlin
533d57da60 Mark most ctors as explicit as reported by Krazy2 checker 2013-01-02 18:35:46 +01:00
Casian Andrei
01adbe6dc5 Implement color correction (per output)
Add an option to kcmcompositing in the 'Advanced' tab, to enable or
disable color correction. It is specified that it's experimental and it
needs Kolor Manager.

Before painting for a particular screen, ColorCorrection::setupForOutput
should be called.

A screen property is added for WindowPaintData.

In kwinglutils, The fragment shaders are intercepted before being
compiled and they get a couple of lines of code inserted in order to do
the color correction. This happens only when color correction is enabled, of
course.

For D-Bus communication with KolorServer, everything is async.

The implementation basically manages a set of color lookup tables for
different outputs and for different window regions. These are taken via
D-Bus. Each lookup table has around 700 KB.

This commit reintroduces the changes from the former merge with the
"color2" branch. In this form, it can be easily reverted.

REVIEW: 106141
2012-11-13 22:47:09 +02:00
Casian Andrei
a46d247702 Revert "Merge branch 'color2'"
This merge is incomplete and it does not include the review number of
the associated review request. It should have been pushed as a single
commit, because the merged commits were not intended to be published in
their form.

This reverts commit dcba90263069a221a5489b1915c5cf1ca39d090c, reversing
changes made to 50ae07525c7fde07794e7548c3d6e5a69cb1a89d.

Conflicts:
	kwin/scene_opengl.cpp
	kwin/scene_opengl.h
2012-11-13 22:19:32 +02:00
Casian Andrei
8341d4406b Merge remote-tracking branch 'origin/master' into color2
Results in cleaner changes.
Put all the color correction stuff from SceneOpenGL in SceneOpenGL2.

Conflicts:
	kwin/eglonxbackend.cpp
	kwin/glxbackend.cpp
	kwin/scene.h
	kwin/scene_opengl.cpp
	kwin/scene_opengl.h
2012-09-23 11:57:38 +03:00
Martin Gräßlin
22dd2ca2c9 Merge branch 'KDE/4.9'
Conflicts:
	plasma/generic/scriptengines/python/plasma_importer.py
2012-09-16 21:34:04 +02:00
Martin Gräßlin
967be8b95a Improve performance of Scene::Window
Replace dynamic_casts to check the type for for Toplevel by isFoo()
calls and use static_casts in such blocks.

Furthermore method shape() returns now a constant reference instead of a
copy of the QRegion.

REVIEW: 106364
2012-09-16 21:31:20 +02:00
Martin Gräßlin
6152cc4fa5 Split out the windowing system related part of SceneOpenGL
The handling for creating and managing the OpenGL context is
split out of the SceneOpenGL into the abstract OpenGLBackend
and it's two subclasses GlxBackend and EglOnXBackend.

The backends take care of creating the OpenGL context on the
windowing system, e.g. on glx an OpenGL context on the overlay
window is created and in the egl case an EGL context is created.
This means that the SceneOpenGL itself does not have to care
about the specific underlying infrastructure.

Furthermore the backend provides the Textures for the specific
texture from pixmap operations. For that in each of the backend
files an additional subclass of the TexturePrivate is defined.
These subclasses hold the EglImage and GLXPixmap respectively.

The backend is able to create such a private texture and for
that the ctor of the Texture is changed to take the backend as
a parameter and the Scene provides a factory method for
creating Textures. To make this work inside Window the Textures
are now hold as pointers which seems a better choice anyway as
to the member functions pointers are passed.
2012-09-16 21:28:05 +02:00
Casian Andrei
59d2fa7a10 Merge branch 'master' into color2
Conflicts:
	kwin/scene_opengl.cpp
	kwin/workspace.cpp
2012-09-04 21:55:21 +03:00
Thomas Lübking
ad2059bdbe fix flicker with fullscreen effects
BUG: 304375
FIXED-IN: 4.9.1
REVIEW: 106142
2012-08-28 21:29:12 +02:00
Thomas Lübking
f82fffdd71 fix flicker with fullscreen effects
BUG: 304375
FIXED-IN: 4.9.1
REVIEW: 106142
2012-08-28 15:35:35 +02:00
Casian Andrei
1fbb413daf CC: Tweak lanczos filter member 2012-08-27 15:53:40 +03:00
Martin Gräßlin
2d954a6bf3 Make the Scene owned by the Compositor
The Scene has always been created and destroyed inside what is
now the split out compositor. Which means it is actually owned
by the Compositor. The static pointer has never been needed
inside KWin core. Access to the Scene is not required for the
Window Manager. The only real usage is in the EffectsHandlerImpl
and in utils.h to provide a convenient way to figure out whether
compositing is currently active (scene != NULL).

The EffectsHandlerImpl gets also created by the Compositor after
the Scene is created and gets deleted just before the Scene gets
deleted. This allows to inject the Scene into the EffectsHandlerImpl
to resolve the static access in this class.

The convenient way to access the compositing() in utils.h had
to go. To provide the same feature the Compositor provides a
hasScene() access which has the same behavior as the old method.
In order to keep the code changes small in Workspace and Toplevel
a new method compositing() is defined which properly resolves
the state. A disadvantage is that this can no longer be inlined
and consists of several method calls and pointer checks.
2012-08-26 20:43:57 +02:00
Casian Andrei
a417888b0e Implement color correction support
The implementation consists of a class in libkwineffects.

There are some slight modifications in the compositor. Regions for
different outputs are drawn at different times.

Currently only per output color correction is implemented. However, the
grounds are prepared for implementing per window color correction
easily.

The ColorCorrection class needs to communicate via D-Bus with a KDED
module, KolorServer, which is a part of KolorManager.

The only visible part for the user consists of a check box in the
advanced tab for the compositing KCM.

The actual correction is done by injecting a piece of code in the
fragment shader, code that does a 3D lookup into a special color lookup
texture. The data for these textures is obtained from KolorServer. All
D-Bus calls are async.
2012-08-20 20:37:25 +03:00
Martin Gräßlin
3746e4d7d8 Recreate lanczos filter whenever the screen size changes
The LanczosFilter has a FBO in screen size. When the screen
geometry changes this FBO has to be recreated. To go completely
sure the lanczos filter gets deleted on screen changes.

To achieve this the LanczosFilter is wrapped inside a
QWeakPointer so that we can track when it got deleted. This
brings an additional advantage by delaying the creation of the
shader till it is really needed, that is when for the first
time a window thumbnail with lanczos is rendered.

BUG: 296065
FIXED-IN: 4.9.0
REVIEW: 105479
2012-07-09 06:32:57 +02:00
Thomas Lübking
fc665106c9 Swap vsync order, trade in 1frame lag
REVIEW: 103058
2012-05-17 11:41:26 +02:00
Montel Laurent
329bd03f6b Fix warning 2012-03-02 14:03:05 +01:00
Thomas Lübking
85635dd485 fix tabbing
BUG: 290959
BUG: 265160
BUG: 229292
BUG: 238279
BUG: 290758
BUG: 222831
BUG: 278275
BUG: 245747
BUG: 230000

BUG: 253697
BUG: 230570
BUG: 265977
BUG: 225337
BUG: 225339

REVIEW: 103855
2012-02-11 16:30:22 +01:00
Thomas Lübking
bf88ec09ac Revert "fix tabbing"
pushed out of branch, not master - leading to absent revision, found hash collision??

This reverts commit 94b2ad7b85801e37e2df4671cdc4f26b6d7e5506.
2012-02-11 16:29:14 +01:00
Thomas Lübking
d245035a17 fix tabbing
BUG: 290959
BUG: 265160
BUG: 229292
BUG: 238279
BUG: 290758
BUG: 222831
BUG: 278275
BUG: 245747
BUG: 230000

BUG: 253697
BUG: 230570
BUG: 265977
BUG: 225337
BUG: 225339

REVIEW: 103855
2012-02-11 16:01:41 +01:00
Philipp Knechtges
ba39d1f917 kwin:remove PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS_WITHOUT_FULL_REPAINTS
paintSimpleScreen can handle the affected effects now.

REVIEW: 103827
2012-02-09 14:52:25 +01:00
Thomas Lübking
d845b60c6c change geometry w/o compositor restart
This possibly fails on some (older?) ati chip/driver combos
-> Waiting for bugreports

REVIEW: 103246
2012-01-24 22:27:15 +01:00
Philipp Knechtges
050d991cb1 kwin: simplifying paintSimpleScreen
This patch reduces the number of QRegion and WindowQuadList operations
by drawing the opaque and translucent parts of the window within the
same bottom to top pass.

REVIEW: 103671
2012-01-11 18:04:28 +01:00
Fredrik Höglund
eb9988b788 kwin: Make Scene::m_renderTimer a non-member
It's only used in Scene::paint(), and its value is not valid
between calls.
2011-10-29 17:41:16 +02:00
Martin Gräßlin
6e15c0c208 Change timers to QElapsedTimers
Instead of calculating the elapsed time from epoch clock, using
a QElapsedTimer as well as reusing the timer object instead of
creating a new one in the scene each frame.

REVIEW: 102473
2011-08-29 06:48:44 +02:00
Philipp Knechtges
85c5181a81 kwin: Avoid painting damaged areas which are occluded by another opaque window.
So far we have not used the information that damage events are window-specific, resulting in the
behavior that we repainted the damaged area although it might be hidden behind another window.
E.g. the CPU-Monitor plasmoid is almost all day occluded by a browser etc. and before this patch
we have been repainting the appropiate area every time the plasmoid has been updated.

Thx to Thomas Lübking for optimizing the patch.

REVIEW: 101846
2011-07-11 19:35:29 +02:00
Arthur Arlt
d8072be54d Move OverlayWindow from Workspace to its own class
All the functionality of Overlay Window is moved to its own class
OverlayWindow. It is created and owned by class Scene, since almost
all function calls are called from this class.

REVIEW: 101866
2011-07-09 19:08:48 +02:00
Arthur Arlt
859dacb8b5 Make Scene::windowClosed() a Q_SLOT
This commit just makes the declaration of windowClosed() in Class Scene be a Q_SLOT.
The inheriting classes SceneOpenGL and SceneXRender are updated as well.
2011-07-05 11:46:13 +02:00
Arthur Arlt
14af45cc04 Make Q slots public in class Scene
This commit just makes the slots public that are used in Scene class and its inheriting subclasses.
2011-07-05 11:34:12 +02:00
Arthur Arlt
b63c9c1af8 Make mothod windowGeometryShapeChanged() a slot
The method windowGeometryShapeChanged() from the class Scene is now a slot. It is now connected to the signal geometryShapeChanged() which is sent from Toplevel instances Client and Unmanaged.
All direct method calls were deleted.
2011-07-05 11:34:12 +02:00
Arthur Arlt
59a8aac752 Make windowOpacityChanged() a slot
The method windowOpacityChanged is now a protected slot in class Scene. The implementations in the subclasses SceneOpenGL and SceneXRender are the same. The slots are connected to the singal opacityChanged() from Toplevel. The connection is done in the method windowAdded() in both SceneOpenGL and SceneXRender.
2011-07-05 11:34:12 +02:00
Arthur Arlt
d88cb00b0b Make class Scene inherit from QObject
The class Scene now inherits from QObject and has the Q_OBJECT macro. The inheriting classes SceneOpenGL and SceneXRender are provided with the Q_OBJECT macro. Now it is possible to use signals and slots and replace direct method calls.
2011-07-05 11:34:12 +02:00
Martin Gräßlin
6cfdbfe1dc Remove compositing self-check
Removes the last bits of the self-check at compositing startup.
It seems like they were only added to XRender because they were
in OpenGL and there they are not available for quite some time.

Also removes the now obsolete disable functionality checks from UI.

REVIEW: 101756
2011-06-26 09:19:22 +02:00
Martin Gräßlin
38e9ab9a4e Move ownership on Shadow from Toplevel to Scene::Window
The Shadow is clearly an aspect of the compositor. Therefore the
Shadow has to be owned and controlled by the Scene::Window.
Nevertheless Toplevel needs to know about the Shadow cause of reading
the property.
2011-04-03 11:31:33 +02:00
Martin Gräßlin
0a7e48f7aa KWin uses kdelibs coding style. 2011-01-31 20:07:03 +01:00
Thomas Lübking
337e1eac18 revert vsync strategy, fix timeouts
differecens to patch atteched to 258971:
- removed debug statements
- fixed indention...
- NON vsync strategy does not rely on the estimation, but on the time passed since the last repaint trigger, allowing a precise framerate

CCBUG: 258971


svn path=/trunk/KDE/kdebase/workspace/; revision=1210445
2010-12-31 13:14:11 +00:00
Martin Gräßlin
eabad32cfb Add cross fade support for text and icon to EffectFrame.
This allows an effect to fade between old and new text/icon. As an example it's added to CoverSwitch.
Currently only supported in OpenGL. XRender might be added, but I'm missing an idea for an effect to add it.
Most effects using EffectFrame require OpenGL anyway.

svn path=/trunk/KDE/kdebase/workspace/; revision=1160252
2010-08-07 14:08:34 +00:00
Martin Gräßlin
6e31461039 Adding a new rendering flag for painting the screen with transformed windows but without triggering full repaints.
It is not always required to do a full repaint in each frame. E.g. in sliding popups the repaint areas are known and tracked.
This change reduces the painting overhead to just the window area.
Nevertheless I consider this change as experimental and will revert the commit in case it introduces rendering glitches.
Other effects which are good candidates for this flag is wobbly windows, magic lamp, minimize or in general all effects which transform just one window.

svn path=/trunk/KDE/kdebase/workspace/; revision=1158838
2010-08-03 21:33:27 +00:00
Martin Gräßlin
ef79d4c443 Use the normal Plasma selection to highlight the selected window in boxswitch.
So it is more consistent (in KDE newspeak "elegant") with other selections and as a plus we get rid of all the custom rendering code in boxswitch.

svn path=/trunk/KDE/kdebase/workspace/; revision=1155051
2010-07-26 20:00:04 +00:00
Martin Gräßlin
fa832b7aa7 Cache the icon texture/picture in EffectFrame and use texture from pixmap to load the data in OpenGL mode. Yeah for less pixmap to image to gltexture conversations.
Some effects (boxswitch and flipswitch) still need to be changed to not set the icon in each frame.

svn path=/trunk/KDE/kdebase/workspace/; revision=1152367
2010-07-20 21:11:03 +00:00
Martin Gräßlin
e2eebb6503 Refactoring of EffectFrame: EffectFrame becomes an interface just like EffectsHandler and EffectWindow and a concrete EffectFrameImpl in core.
Rendering of the EffectFrame is moved into the scene as Scene::EffectFrame with a concrete implementation in SceneXrender and SceneOpenGL.
A factory method for an EffectFrame is added to the EffectsHandler, which is used by the effects.
Next step: pass the EffectFrame through all effects, so that effects can transform, blur, invert whatever it.

svn path=/trunk/KDE/kdebase/workspace/; revision=1151271
2010-07-18 16:32:37 +00:00
Martin Gräßlin
191435d425 Move Lanczos filter from taskbarthumbnail effect into the scene and use it also in boxswitch, presentwindows and thumbnailaside effects.
svn path=/trunk/KDE/kdebase/workspace/; revision=1133901
2010-06-02 20:04:54 +00:00
Fredrik Höglund
e1161c2525 Don't paint windows that are not on the current activity.
svn path=/trunk/KDE/kdebase/workspace/; revision=1127193
2010-05-15 20:18:57 +00:00
Hugo Pereira Da Costa
df712a4802 reverting r1121187
on developpers request.
CCBUG: 235821

svn path=/trunk/KDE/kdebase/workspace/; revision=1121252
2010-04-30 23:06:02 +00:00
Hugo Pereira Da Costa
7e28b26173 renamed toplevelDecorationHasAlpha into decorationHasAlpha
svn path=/trunk/KDE/kdebase/workspace/; revision=1121192
2010-04-30 19:13:46 +00:00
Hugo Pereira Da Costa
9f8bbd1d6c Take decorationUseAlpha decoration flag when setting the PAINT_WINDOW_TRANSLUCENT bit mask.
BUG: 235821

svn path=/trunk/KDE/kdebase/workspace/; revision=1121187
2010-04-30 18:34:08 +00:00
Lucas Murray
7d897b7d3f Added PAINT_DISABLED_BY_CLIENT_GROUP. Allow highlighting of inactive tab
windows in box switch.

svn path=/trunk/KDE/kdebase/workspace/; revision=1065321
2009-12-23 01:44:23 +00:00
Fredrik Höglund
f81485d868 Fix shaded and shaped windows not being clipped correctly.
BUG: 193808

svn path=/trunk/KDE/kdebase/workspace/; revision=973673
2009-05-27 16:04:58 +00:00
Fredrik Höglund
e92aab0518 Implement initial support for ARGB window decorations.
Based on earlier work done by Lubos Lunak and ideas by Lucas Murray.

svn path=/trunk/KDE/kdebase/workspace/; revision=957680
2009-04-22 17:29:56 +00:00
Luboš Luňák
7249ca2cfb Do self-check immediatelly during compositing setup only when it's not KWin startup
at the same time (in other words, only when activating compositing using the kcm).
Currently selfcheck causes bad flicker (due to X mapping the overlay window
for too long?) which looks bad during KDE startup. With this patch, KDE startup
is without any flicker.


svn path=/trunk/KDE/kdebase/workspace/; revision=923842
2009-02-09 14:51:11 +00:00
Lucas Murray
c07ba30b63 Fixed shadow effect losing its shadows after making changes to the settings.
Added force mode to buildQuads() to allow refreshing the cache.
Made EffectWindow::buildQuads() no longer internal.

svn path=/trunk/KDE/kdebase/workspace/; revision=872836
2008-10-18 10:31:59 +00:00
Luboš Luňák
6796c1225f Self-check also for XRender.
svn path=/trunk/KDE/kdebase/workspace/; revision=862312
2008-09-18 15:27:13 +00:00
Luboš Luňák
14ae8d2dc9 Support for unredirecting fullscreen windows, i.e. games etc. can paint directly
and not be slowed down by going through compositing. Turned on and no UI option
in the naive hope that it won't cause any real problems. Maybe effects doing
window previews should get API to suspend unredirect though.


svn path=/trunk/KDE/kdebase/workspace/; revision=851742
2008-08-24 13:32:57 +00:00
Luboš Luňák
1927a283b3 Cache window quads since they usually don't change and this gives
few fps.


svn path=/trunk/KDE/kdebase/workspace/; revision=787978
2008-03-20 11:17:50 +00:00
Luboš Luňák
cff2b0e6cd Abstract paint clipping into PaintClipper helper class that allows
stacking of clipping regions.
(http://lists.kde.org/?l=kwin&m=120138051215450&w=2)
BUG: 156798


svn path=/trunk/KDE/kdebase/workspace/; revision=779045
2008-02-25 11:32:21 +00:00
Adriaan de Groot
214d575aa3 Qt3 -> Qt4 style includes.
qdrawutil.h doesn't seem to have a purely Qt4-style equivalent, so including the directory there disambiguates it from the Qt3 header.

svn path=/trunk/KDE/kdebase/workspace/; revision=770116
2008-02-02 20:54:19 +00:00
Rivo Laks
be3271c8e0 Fix problem with partial repaints when effect's prePaintWindow() expands paint region.
Also rework the code a bit to simplify it and make it more comprehensible (IMHO).

svn path=/trunk/KDE/kdebase/workspace/; revision=746050
2007-12-07 17:03:59 +00:00
Luboš Luňák
01bf6cbb4c License cleanup - add headers where missing, be explicit about GPL
being v2+ (right now it says just GPL, which according to GPL itself
means any GPL). Decoration clients will come later.
CCMAIL: kwin@kde.org


svn path=/trunk/KDE/kdebase/workspace/; revision=742302
2007-11-27 19:40:25 +00:00
Luboš Luňák
5a50381e1f Move the shader used for painting to WindowPaintData, as it's
more related to one painting than to a window.


svn path=/trunk/KDE/kdebase/workspace/; revision=698576
2007-08-10 11:26:58 +00:00
Luboš Luňák
c29c66832d Make quads carry information about whether the quad is part
of decoration or the actual window contents.


svn path=/trunk/KDE/kdebase/workspace/; revision=689554
2007-07-18 15:01:59 +00:00
Luboš Luňák
5faa397849 Vertex redesign - redo the way windows are split into smaller parts
for use in effects (and not only). Now a list of window quads (=window areas)
is created at the beginning of the paint pass, prepaint calls can modify
the split itself (i.e. divide it into more parts). The actual paint calls
can then modify these quads (i.e. transform their geometry). This will allow
better control of how the split is done and also allow painting e.g. only
the decoration differently. Still work in progress, but it works.
Also pass data to prepaint functions in a struct, as there is
already quite a number of them.


svn path=/trunk/KDE/kdebase/workspace/; revision=684893
2007-07-07 14:01:32 +00:00
Philip Falkner
c2ff6a4d7a Make sure to unbind the texture in tfp_mode when the underlying pixmap
is discarded.  Windows that have previously been mapped and unmapped now
update properly when mapped again.


svn path=/trunk/KDE/kdebase/workspace/; revision=683977
2007-07-05 19:59:55 +00:00
Laurent Montel
f32b3e8d92 Remove not necessary "class classname;"
svn path=/trunk/KDE/kdebase/workspace/; revision=671233
2007-06-04 08:24:29 +00:00
Luboš Luňák
1caa3f95ed Properly check for all needed extensions and handle gracefully absence.
svn path=/trunk/KDE/kdebase/workspace/; revision=669827
2007-05-30 14:22:09 +00:00
Luboš Luňák
f52b8e48cd branches/work/kwin_composite becomes new trunk kwin.
svn path=/trunk/KDE/kdebase/workspace/; revision=659202
2007-04-29 17:35:43 +00:00
Luboš Luňák
2b7e1f4993 Remove kwin, kwin_composite will become new trunk kwin, missing merges
from trunk will be merged in.


svn path=/trunk/KDE/kdebase/workspace/; revision=659200
2007-04-29 17:34:49 +00:00
Rivo Laks
0353f3376e Make effects actual plugins, so it's possible to load them on runtime.
There's also a kwineffects library now, containing the effects API, which makes it possible to write
  third-party effects.
API isn't complete yet and for now just two effects have been converted but I'm working on it :-)

svn path=/branches/work/kwin_composite/; revision=652226
2007-04-10 13:02:08 +00:00
Luboš Luňák
e3b865cd5f namespace KWinInternal -> KWin - shorter typing of names in gdb, yay
svn path=/branches/work/kwin_composite/; revision=650770
2007-04-05 12:07:35 +00:00
Luboš Luňák
983df01853 Remove extra ';'.
svn path=/branches/work/kwin_composite/; revision=649945
2007-04-03 13:18:45 +00:00
Luboš Luňák
8b5b40e4e8 Shadows. Right not it's only flat black rectangle, but otherwise
everything should work.


svn path=/branches/work/kwin_composite/; revision=646315
2007-03-25 10:48:07 +00:00
Luboš Luňák
da02ba11ca Scene*::Window classes are now too complex to be value-based,
allocate them dynamically.


svn path=/branches/work/kwin_composite/; revision=645046
2007-03-21 15:52:42 +00:00
Luboš Luňák
f6ad1881e1 Support for window thumbnails.
svn path=/branches/work/kwin_composite/; revision=640344
2007-03-07 17:50:33 +00:00
Dirk Mueller
6883415ff4 KListBox->K3ListBox
svn path=/branches/work/kwin_composite/; revision=633055
2007-02-13 00:27:24 +00:00
Luboš Luňák
9704203415 More geometry accessors in wrapper classes.
svn path=/branches/work/kwin_composite/; revision=632603
2007-02-11 18:36:57 +00:00
Philip Falkner
c16656d66d Rework how window painting is disabled; now effects can indicate reasons they want particular windows painted or not.
This solves a few problems, but may need revisiting in the future.

svn path=/branches/work/kwin_composite/; revision=632581
2007-02-11 17:36:32 +00:00
Philip Falkner
949aa1a778 Add PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS flag, to be called by effects in prePaintScreen(). Indicates that some window(s) may have transformed geometry, so the whole screen should be repainted.
svn path=/branches/work/kwin_composite/; revision=632580
2007-02-11 17:35:10 +00:00
Dirk Mueller
21fdff0045 pedantic--
svn path=/branches/work/kwin_composite/; revision=631658
2007-02-08 17:44:10 +00:00
Philip Falkner
f060c3bfbb Improved filtering algorithm. Now fast filtering is used by default, while (depending on SmoothScale in kwinrc) bilinear filtering is used on transformed windows and screens.
Optionally, if SmoothScale is set to 2, trilinear filtering will be attempted instead of bilinear.  This requires GL_ARB_texture_non_power_of_two, GL_EXT_framebuffer_object, and valid mipmaps.

svn path=/branches/work/kwin_composite/; revision=629453
2007-02-02 19:58:35 +00:00
Luboš Luňák
63a97b7d3d Add DesktopChangeSlideEffect, an effect that on virtual desktop
change slides the old desktop out and the new one in. Should not
be really technically different from the cube.


svn path=/branches/work/kwin_composite/; revision=629163
2007-02-01 17:20:48 +00:00
Rivo Laks
c2830a6360 Effects can now request windows to be subdivided into multiple quads.
Effects also get access to window's vertices. This can be used to change shape of
  the window, e.g. for wobble effect

svn path=/branches/work/kwin_composite/; revision=626706
2007-01-24 11:51:38 +00:00
Luboš Luňák
0ae5a772e7 Add EffectWindow as a window representation for effects,
to hide the change from Client/Unmanaged and eventually also
act as the only API available to effects.


svn path=/branches/work/kwin_composite/; revision=626360
2007-01-22 22:57:22 +00:00
Luboš Luňák
77f803a563 Instead of the somewhat fragile way of trying to clean up Client/Unmanaged
instances and keeping them around after the window is closed, create
class Deleted as a representation of a closed window.


svn path=/branches/work/kwin_composite/; revision=626356
2007-01-22 22:51:30 +00:00
Luboš Luňák
92652a187d Support in scene painting code for drawing also hidden windows.
svn path=/branches/work/kwin_composite/; revision=621337
2007-01-08 17:05:58 +00:00
Luboš Luňák
6a66250620 Better synchronization of refresh rate and vsyncing,
patch by Philip Falkner.


svn path=/branches/work/kwin_composite/; revision=610110
2006-12-03 13:29:14 +00:00
Luboš Luňák
049460fa2e Reset window damage after updating the damaged areas of the OpenGL texture
or Xrender picture, not after every repaint.
This also allows removing the confusing initPaint()/postPaint() calls in Scene.


svn path=/branches/work/kwin_composite/; revision=607500
2006-11-24 21:28:00 +00:00
Luboš Luňák
d92d3a8165 Document the compositing framework and the scene backends,
describe the design, add links to external docs.
Restructure COMPOSITE_TODO into sections and add sort of priorities.


svn path=/branches/work/kwin_composite/; revision=600163
2006-10-29 19:23:45 +00:00
Luboš Luňák
3f9b754ee7 Add post-painting pass to be used for triggering
repaints with animations.


svn path=/branches/work/kwin_composite/; revision=600156
2006-10-29 19:07:10 +00:00
Luboš Luňák
6b41c062c8 Remove the WrapperEffect hack, it's ugly.
svn path=/branches/work/kwin_composite/; revision=600155
2006-10-29 19:06:32 +00:00
Luboš Luňák
10b31e7222 Support for animations, still some todo's pending.
svn path=/branches/work/kwin_composite/; revision=598831
2006-10-24 19:17:48 +00:00
Luboš Luňák
548eb09a74 Move shared code to base class.
svn path=/branches/work/kwin_composite/; revision=598752
2006-10-24 13:38:31 +00:00
Luboš Luňák
1d7b94acfc Basic window transformations.
svn path=/branches/work/kwin_composite/; revision=597997
2006-10-22 10:15:19 +00:00
Luboš Luňák
779597a648 Basic screen transformation.
svn path=/branches/work/kwin_composite/; revision=597815
2006-10-21 18:07:00 +00:00
Luboš Luňák
ddab4e0d2c Move functionality to the base Scene class.
svn path=/branches/work/kwin_composite/; revision=596186
2006-10-16 21:06:34 +00:00
Luboš Luňák
caed149f40 Add pre-paint passes that will allow finding out how the painting will be done.
svn path=/branches/work/kwin_composite/; revision=596109
2006-10-16 18:46:07 +00:00
Luboš Luňák
338adc9ad5 Throw away old code for effects and start anew.
svn path=/branches/work/kwin_composite/; revision=595965
2006-10-16 10:12:48 +00:00
Luboš Luňák
d547cf8cd4 Move duplicated functionality to the base class.
svn path=/branches/work/kwin_composite/; revision=595639
2006-10-15 08:58:38 +00:00
Luboš Luňák
06203d0652 Don't bother with trying to transform window damage,
when there are any transformations, it should simply
repaint everything (todo).


svn path=/branches/work/kwin_composite/; revision=593450
2006-10-07 21:18:36 +00:00
Luboš Luňák
f14000b7fb Implement all missing Scene virtuals.
svn path=/branches/work/kwin_composite/; revision=591145
2006-10-01 21:14:53 +00:00
Luboš Luňák
649887d6c2 Looks like using XserverRegion for keeping damage regions
wasn't that good idea. Changed to QRegion.


svn path=/branches/work/kwin_composite/; revision=590648
2006-09-30 15:40:03 +00:00
Luboš Luňák
1c7e7bb2b7 Keeping scene-related data in opengl scene.
svn path=/branches/work/kwin_composite/; revision=590319
2006-09-29 19:05:36 +00:00
Luboš Luňák
e6c23e4cd3 Ok, I give up, whoever wants more complicated transformations than just
translation are welcome to implement it themselves. I'm no graphics guy
after all and this seems to be far beyond me.


svn path=/branches/work/kwin_composite/; revision=559182
2006-07-06 18:22:01 +00:00
Luboš Luňák
0516e1e73b Add support for translation and add two "plugins" that
make windows transparent or shake them while moving.


svn path=/branches/work/kwin_composite/; revision=559013
2006-07-06 13:17:44 +00:00
Luboš Luňák
c7f515630d Support for transparency.
svn path=/branches/work/kwin_composite/; revision=558690
2006-07-05 20:52:57 +00:00
Luboš Luňák
f400646a6d xrender compositing work - now it uses damage areas
to reduce amount of painting


svn path=/branches/work/kwin_composite/; revision=558580
2006-07-05 16:04:11 +00:00
Luboš Luňák
afcc9b6897 Prepare for scene rendering with different engines.
svn path=/branches/work/kwin_composite/; revision=558442
2006-07-05 12:30:03 +00:00