Commit graph

14 commits

Author SHA1 Message Date
Vlad Zahorodnii
e7b8a5ad5e Remove remote-access leftovers
We've switched to PipeWire for screen casting \o/.
2020-07-23 18:19:49 +03:00
Aleix Pol
42e543c5b2 screencasting: implement intefraces to create dmabuf textures 2020-07-23 13:14:22 +02:00
Vlad Zahorodnii
dcf91d4321 Cleanup style in CMakeLists.txt files
We have lots of inconsistency at the moment in CMakeLists.txt files. Most
of it is due to kwin being a very old project. This change hopefully fixes
all of it.
2019-09-17 16:03:05 +03:00
Vlad Zagorodniy
1892bd33f2 [platforms/drm] Refactor out Edid class
Summary:
The new class is responsible for parsing EDID blobs. It has pretty
straightforward API: you hand blob data to the constructor and after
that you're ready to query parsed data, e.g. physical size, etc.

The main reason to extract EDID parsing code into a class is to clean up
drm_output.cpp a bit.

Test Plan: Compiles, the DRM platform still works.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: davidedmundson, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D22211
2019-07-02 20:45:55 +03:00
Erik Kurzinger
c898f96df3 [platforms/drm] EGLStream DRM Backend Initial Implementation
Summary:
This is the initial implementation of a DRM backend based on the EGLDevice,
EGLOutput, and EGLStream extensions, supporting NVIDIA graphics hardware using
their proprietary driver. The new backend will be used if the environment
variable KWIN_DRM_USE_EGL_STREAMS is set. On initialization, it will attempt to
create an EGLDevice based on the DRM device currently in use and create
EGLOutputs and EGLStreams for any attached displays. These are used to control
presentation of the final composited frame. Additionally, it will register the
wl_eglstream_controller Wayland interface so that native EGL windows created by
clients can be attached to an EGLStream allowing buffer contents to be shared
with the compositor as a GL texture.

At this time there are two known bugs in the NVIDIA driver's EGL implementation
affecting desktop functionality. The first can result in tooltip windows drawn
by plasmashell to contain incorrect contents. The second prevents KWayland from
being able to query the format of EGLStream-backed buffers which interferes
with the blur effect. Fixes for both of these are currently in development and
should appear in an upcoming NVIDIA driver release.

Additionally, hardware cursors are currently not supported with this backend.
Enabling them causes the desktop to intermittently hang for several seconds.
This is also likely a bug in the NVIDIA DRM-KMS implementation but the root
cause is still under investigation.

Test Plan:
On a system with an NVIDIA graphics card running a recent release of their
proprietary driver

    * Ensure the nvidia_drm kernel module is loaded with the option "modeset=1"
      ("# cat /sys/module/nvidia_drm/parameters/modeset" should print "Y")
    * Ensure EGL external platform support is installed
      https://github.com/NVIDIA/eglexternalplatform
    * Ensure KWin was build with the CMake option
      KWIN_BUILD_EGL_STREAM_BACKEND=ON (this is the default)
    * Start a plasma wayland session with the environment variable
      KWIN_DRM_USE_EGL_STREAMS set
    * Ensure output from KWin OpenGL initialization indicates the NVIDIA EGL
      driver is in use (as opposed to Mesa / llvmpipe).
    * Desktop should be fully functional and perform smoothly.

Reviewers: #kwin, romangg, davidedmundson

Reviewed By: #kwin, romangg, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D18570
2019-04-15 07:26:22 -07:00
Martin Flöser
c8ede9a5ff Build platform plugins in correct sub directory of build dir
Summary:
This brings KWin a step closer to be run from build dir without having
to install at all. The integration tests are adjusted so that the
virtual platform is still found which makes the code be closer to what
is used in normal kwin_wayland.

Test Plan: ctest passes, manually verified correct plugin is loaded

Reviewers: #kwin

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D17388
2018-12-13 19:36:28 +01:00
Oleg Chernovskiy
4d46edd7ba
GBM remote access support for KWin
Summary:
Implements a KWayland protocol to pass GBM fd from KWin to KRfb and
addictions to relevant projects from both sides.

Note that this patch does not affect default behaviour of mentioned projects. It can be used
only with KWIN_REMOTE=1 in env from KWin side and with preferredFrameBufferPlugin=gbm in krfbrc from
KRfb side. In all other aspects app behaviour remains unchanged.

Test Plan: Launched KWin in Wayland mode, launched KRfb in it, launched KRDC on a laptop, connected in read-only mode, observed a correctly retrieved desktop with Krfb window

Reviewers: graesslin, davidedmundson, romangg, #kwin

Reviewed By: davidedmundson, romangg, #kwin

Subscribers: kossebau, jgrulich, romangg, ngraham, alexeymin, aacid, kwin, #kwin, davidedmundson, plasma-devel

Tags: #plasma_on_wayland, #kwin

Maniphest Tasks: T5653, T7785

Differential Revision: https://phabricator.kde.org/D1230
2018-03-25 20:18:47 +03:00
Martin Flöser
c2f5b3e5b1 Merge branch 'Plasma/5.11' 2017-10-09 21:04:41 +02:00
Martin Flöser
47343fb8f7 [platforms/drm] Use a shared pointer for gbm_surface
Summary:
The gbm_surface is owned by the EglGbmBackend, but it's not the only one
using it. The DrmSurfaceBuffer is also using it and needs it to destroy
the gbm_bo. Now this can become a problem in the following situation:

* a page flip is still pending
* the EglGbmBackend destroys the gbm_surface

-> when the page flip happens the DrmSurfaceBuffer will try to destroy
the gbm_bo and crash as the gbm_surface is no longer valid. This
situation can happen when switching screens or when switching compositing
backend (OpenGL 2 -> OpenGL 3).

To address this problem a class GbmSurface is added which wrapps the
gbm_surface pointer. The EglGbmBackend creates and holds a shared pointer
to the GbmSurface and passes that one to the DrmSurfaceBuffer. So when
cleaning up the gbm_surface only the shared pointer is reset and in case
the DrmSurfaceBuffer still needs it, it can access it without problems.

BUG: 385372
FIXED-IN: 5.11.0

Test Plan: Not yet

Reviewers: #kwin, #plasma, subdiff

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D8152
2017-10-05 21:32:46 +02:00
Martin Flöser
8ae37c420b Move SceneOpenGL into a dedicated plugin
Summary:
Unfortunately a rather large change which required more refactoring than
initially expected. The main problem was that some parts needed to go
into platformsupport so that the platform plugins can link them. Due to
the rather monolithic nature of scene_opengl.h a few changes were
required:
* SceneOpenGL::Texture -> SceneOpenGLTexture
* SceneOpenGL::TexturePrivate -> SceneOpenGLTexturePrivate
* texture based code into dedicated files
* SwapProfiler code into dedicated files
* SwapProfiler only used in x11 variants
* Safety checks for OpenGL scene moved into the new plugin
* signal declared in SceneOpenGL moved to Scene, so that we don't need
to include SceneOpenGL in composite

Test Plan: Nested OpenGL compositor works

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D7740
2017-09-30 13:12:10 +02:00
Martin Flöser
535b107969 Move QPainter compositor into plugin
This change is similar to D7232 and moves the scene_qpainter into a
dedicated plugin. Compared to the XRender case it's more complicated as
the platform plugins need to implement a platform specific backend.

The base implementation for this part used to be in scene_qpainter. As
the idea is to completly move it away from KWin core it would be point
less to still have the backend definition in KWin core, but it cannot
be in the scene plugin as otherwise all platforms need to link the
plugin.

To solve this a new platformsupport subdirectory is added which contains
the scene platform backend as a static library. For the OpenGL scene such
a static library will also be required.

Test Plan: SceneQPainter test still passes, nested compositor still works

Reviewers: #kwin, #plasma

Subscribers: plasma-devel

Tags: #plasma

Differential Revision: https://phabricator.kde.org/D7259
2017-09-01 17:44:49 +02:00
Roman Gilg
efedddd905 [DRM plugin] Reorganize DrmBuffer
Split off GBM based buffers to a separate file, which gets only included,
when GBM is available.

Note, that this also removes the gbmCallback, since already before this
patch we did delete the buffers always without it.

The plan is to later use this file for via GBM directly imported Wayland
buffers as well.

Test Plan:
Tested with Gl and QPainter backends.

Reviewers: #kwin

Subscribers: kwin, #kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D5179
2017-05-09 21:00:33 +02:00
Roman Gilg
997cf97c9f Atomic Mode Setting / Universal Plane preliminary support
This is Milestone 1 of full support of Atomic Mode Setting (AMS) and
Universal Planes in the KWin DRM backend.

With Milestone 1 we can use the primary plane of a DRM output and do an
AMS commit (this means mode setting aswell as page flipping), if the
driver supports it. Until now the functionality is only tested on Intel
graphics. You need the drm-next kernel for most recent DRM kernel
developments. As boot option set "i915.nuclear_pageflip". Additionally
at the moment AMS is still hidden behind the environment variable
KWIN_DRM_AMS. Set it, if you want to try out AMS.

What needs to be done next: Make it possible to transfer EGL buffers
directly to planes and implement logic for deciding about using a plane
or not for a specific buffer.

You can read more about it on LWN:
https://lwn.net/Articles/653071
And on Martin's blog:
https://blog.martin-graesslin.com/blog/2015/08/layered-compositing/
I used as model previous work by Daniel Stone for Weston:
https://git.collabora.com/cgit/user/daniels/weston.git

Reviewed-by: mgraesslin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D2370
2016-08-31 14:06:31 +02:00
Martin Gräßlin
2bff90976e Move backends/ to plugins/platforms/
Summary:
Source code reorganization:
The base class AbstractBackend got renamed to Platform, thus the
"backends" are "platforms" now. As they are plugins they should go
together with other KWin plugins which are nowadays in the folder
plugins.

So new location is plugins/platforms/

Reviewers: #plasma, sebas

Subscribers: plasma-devel

Projects: #plasma

Differential Revision: https://phabricator.kde.org/D1353
2016-04-12 08:01:27 +02:00
Renamed from backends/drm/CMakeLists.txt (Browse further)