Commit graph

10655 commits

Author SHA1 Message Date
Martin Gräßlin
cef62541ce Support mouse wheel events
Emitting button/press release events on buttons 4 to 7 to emulate the
vertical and horizontal scrolling.
2013-06-05 13:46:00 +02:00
Martin Gräßlin
5d3aa8e7cf Mark Wayland surface as opaque 2013-06-05 13:46:00 +02:00
Martin Gräßlin
b6990078ec Add support for Wayland seat: keyboard and pointer
Rudimentary support for input events. Events from Wayland are forwarded
to X's root window using the XTest extension.

Currently supported:
* left/middle/right mouse button
* keyboard events

Not supported:
* additional mouse buttons
* mouse wheel
* touch events

Obviously this is a rather huge hack and is only intended till we have
XWayland support and proper input redirection inside KWin.
2013-06-05 13:46:00 +02:00
Martin Gräßlin
bab5f16d3c Egl Backend using a Wayland surface for rendering
This backend is able to composite on a Wayland surface instead of an X11
overlay window. It can be considered as a prototype for a Wayland session
compositor.

For texture from X11 pixmap the backend uses XShm. This is far from
optimal, but the KHR_image_pixmap extension is not available in Mesa's
Wayland backend. It's a temporary solution till we have XWayland and
texture from Wayland buffer.

To use this backend one needs to specify the environment variable
KWIN_OPENGL_INTERFACE with "egl_wayland". In future KWin should probably
use this backend if the Wayland display env variable is defined.

To use this setup:
1. Have a normal X-Server running on e.g. VT7
2. Start Weston on VT1
3. Start a terminal on Weston
4. start KWin with:

DISPLAY=:0 KWIN_OPENGL_INTERFACE=egl_wayland kwin --replace &

This should map a Wayland surface to Weston showing the content of the X
setup. At the moment it's not yet possible to interact with the surface
as input events are not yet recieved in the backend.

There are still a lot of limitations as documented in the code.
2013-06-05 13:45:45 +02:00
Martin Gräßlin
0063e2ed2d Translucency effect rewritten in JavaScript
Supported Features:
* move/resize
* active/inactive
* special window type
* window decoration as missing in AnimationEffect

The animations are cancelled when they go into an invisible state (e.g.
desktop changed, minimized) and are set again when the window becomes
visible.

Where a transition is useful, the window gets animated, e.g. start/finish
of move resize.

BUG: 294856
FIXED-IN: 4.11
REVIEW: 110747
2013-06-05 08:31:17 +02:00
Martin Gräßlin
5660801192 Add DecorationOpacity to AnimationEffect
Just like Opacity for transforming only the decoration opacity.

It's an ABI break as the new enum value had to be included as anonther
non-float base value.
2013-06-05 08:27:09 +02:00
Martin Gräßlin
941c02a60f Introduce cross-fading with previous pixmap
Cross fading with previous pixmap is achieved by referencing the old
window pixmap. WindowPaintData has a cross-fade-factor which interpolates
between 0.0 (completely old pixmap) to 1.0 (completely new pixmap).

If a cross fading factor is set and a previous pixmap is valid this one
is rendered on top of the current pixmap with opacity adjusted. This
results in a smoother fading.

To simplify the setup the AnimationEffect is extended and also takes care
about correctly (un)referencing the previous window pixmap. The maximize
effect is adjusted to make use of this new capabilities.

Unfortunately this setup has a huge problem with the case that the window
decoration gets smaller (e.g. from normal to maximized state). In this
situation it can happen that the old window is rendered with parts outside
the content resulting in video garbage being shown. To prevent this a set
of new WindowQuads is generated with normalized texture coordinates in
the safe area which contains real content.

For OpenGL2Window a PreviousContentLeaf is added which is only set up in
case the crass fading factor is set.

REVIEW: 110578
2013-06-05 08:18:28 +02:00
Martin Gräßlin
e7ab3adafd New class to encapsulate a Window's Pixmap
The behavior for creating a pixmap for a window is moved from Toplevel
into a dedicated class WindowPixmap. Scene::Window holds a reference to
this class and creates a new WindowPixmap whenever the pixmap needs to be
discarded. In addition it also keeps the old WindowPixmap around for the
case that creating the new pixmap fails. The compositor can in that case
use the previous pixmap which reduces possible flickering. Also this
referencing can be used to improve transition effects like the maximize
windows effect which would benefit from starting with the old pixmap.

For XRender and OpenGL a dedicated sub-class of the WindowPixmap is
created which provides the additional mapping to an XRender picture and
OpenGL texture respectively.

BUG: 319563
FIXED-IN: 4.11
REVIEW: 110577
2013-06-05 08:18:11 +02:00
l10n daemon script
34c8d6feb6 SVN_SILENT made messages (.desktop file) 2013-06-05 04:54:40 +00:00
Fredrik Höglund
40918e0193 kwin: Make WindowQuadList inherit from QVector
This avoids the overhead of allocating each WindowQuad on the heap
when appending items to the list, and also ensures that the quads
are continuous in memory.
2013-06-05 00:43:17 +02:00
Fredrik Höglund
57b78daf33 kwin: Use the new API for rendering quads 2013-06-05 00:41:25 +02:00
Fredrik Höglund
dbbda21129 kwin: Support quads in makeInterleavedArrays()
A new type parameter is added for specifying the primitive type.
2013-06-05 00:41:24 +02:00
Fredrik Höglund
7e22bd314c kwin: Add support for rendering quads using an index buffer
This reduces the size of the geometry that needs to be uploaded by
one-third, and allows kwin to take advantage of the post-transform
cache in the GPU.
2013-06-05 00:41:24 +02:00
Fredrik Höglund
479ea5db61 kwin: Resolve functions for GL_ARB_copy_buffer 2013-06-05 00:41:24 +02:00
Fredrik Höglund
5e7b2a34a8 kwin: Resolve functions for GL_ARB_draw_elements_base_vertex 2013-06-05 00:41:23 +02:00
Fredrik Höglund
7c4b736cec kwin: Upload all the vertex data at the same time
With this change we only map the vertex buffer once per window.
The vertex arrays are also only set up once.
2013-06-05 00:41:23 +02:00
Fredrik Höglund
993b50cf1c kwin: Add a new GLVertexBuffer::draw() method
Expose bindArrays(), unbindArrays() and add a draw() method that takes
an offset and a count. This makes it possible to upload geometry, call
bindArrays(), and then call draw() multiple times to draw different
subsets of the uploaded geometry.
2013-06-05 00:41:23 +02:00
Fredrik Höglund
40d6bd66d4 kwin: Refactor SceneOpenGL::Window
Reimplement performPaint() in SceneOpenGL1Window and SceneOpenGL2Window.

The roles between begin/endRenderWindow() and performPaint() are now
reversed; performPaint() contains the specialized code while begin/
endRenderWindow() contains the shared code.

This reduces the state churn in the OpenGL2 backend from the repeated
calls to prepare/restoreStates().
2013-06-05 00:41:23 +02:00
Fredrik Höglund
631769d18f kwin: Rename SceneOpenGL::debug to m_debug and add an accessor 2013-06-05 00:41:23 +02:00
Fredrik Höglund
4f2d12a4a7 kwin: Rename SceneOpenGL::Window::texture to m_texture 2013-06-05 00:41:23 +02:00
Fredrik Höglund
7bac2dd425 kwin: Add new convenience methods in SceneOpenGL
Add a paintRedirector() and a getDecorationTextures() method.
These will be used in an upcoming commit.
2013-06-05 00:41:22 +02:00
Fredrik Höglund
70921b8119 kwin: Make hardwareClipping a member 2013-06-05 00:41:22 +02:00
Fredrik Höglund
c92f65583a kwin: Clear the decoration textures after resizing
This fixes artifacts from over-sampling along the edges of the
decorations when effects such a wobbly windows are active.

The textures are only cleared when framebuffer objects are supported.
All drivers support FBO's now, so in practice this shouldn't be
a problem.
2013-06-05 00:41:22 +02:00
Fredrik Höglund
d0703292fc kwin: Align decoration texture sizes to 128 pixels
This reduces the number of texture reallocations while
resizing windows.
2013-06-05 00:41:22 +02:00
Fredrik Höglund
ac5f1317e9 kwin: Split WindowQuadDecoration into two types
Split WindowQuadDecoration into WindowQuadDecorationLeftRight
and WindowQuadDecorationTopBottom.

This simplifies the code in SceneOpenGL::Window::paintDecoration().
2013-06-05 00:41:22 +02:00
Fredrik Höglund
120e65b2c1 kwin: Use texture atlases for the decorations
Use two textures per window instead of four, storing the left and
right borders in the first texture, and the top and bottom borders
in the second.

This makes it possible to render the whole decoration with only two
calls to glDrawArrays(). It also reduces the number of texture
allocations while resizing a window.
2013-06-05 00:41:22 +02:00
Fredrik Höglund
e862bfe569 kwin: Refactor some code in the PaintRedirector
Add virtual resizePixmaps() and updatePixmaps() methods that resizes and
updates all the pixmaps. Make resize() and paint() regular virtuals
with stub implementations.

The new methods will be used by OpenGLPaintRedirector in the next commit.
2013-06-05 00:41:22 +02:00
Martin Gräßlin
1fd779695f Rewrite of dialog parent effect in JavaScript
REVIEW: 110802
2013-06-04 17:17:08 +02:00
Martin Gräßlin
a4ec610d23 Copy modal state and mainWindows from Client to Deleted
Otherwise it's not possible to access them in the windowClosed handler.
That the dialog parent effect worked at all was pure chance.
2013-06-04 17:17:08 +02:00
Martin Gräßlin
4b4646973b Use QList<KWin::EffectWindow*> as return type for mainWindows()
QtScript bindings fails when using EffectWindowList.
2013-06-04 17:17:08 +02:00
Martin Gräßlin
76c207df09 Helper effect for KScreen integration
This effect is controlled by KScreen. It fades out all windows when
KScreen requests this and gives feedback to KScreen once all windows are
faded out. This allows KScreen to adjust the screens in a flicker free
way.

REVIEW: 110661
BUG: 319994
FIXED-IN: 4.11
2013-06-04 17:06:42 +02:00
Martin Gräßlin
2657476db0 Safety checks in cube and coverswitch if shaders are not available
Do not try to load the shaders if using the OpenGL1 compositor - it
might crash the driver.

REVIEW: 110798
2013-06-04 17:04:27 +02:00
Martin Gräßlin
aa92d2dbd9 No repaints for keepAtTarget and before started
Do not schedule repaints in AnimationEffect if there are no animations
going on. If an animation is waiting for starting or kept after ending
the visual appearance is no longer changed, so no repaint is needed.

REVIEW: 110795
2013-06-03 15:45:02 +02:00
Albert Astals Cid
bbdbcdec23 Merge remote-tracking branch 'origin/KDE/4.10'
Conflicts:
	CMakeLists.txt
2013-05-30 21:04:08 +02:00
l10n daemon script
fb6d08435d SVN_SILENT made messages (.desktop file) 2013-05-30 07:03:06 +00:00
l10n daemon script
020f6fd612 SVN_SILENT made messages (.desktop file) 2013-05-30 04:29:57 +00:00
Fredrik Höglund
feb6fa3aea kwin: Remove makeDecorationArrays()
There is no longer any reason why the decorations cannot be rendered
with renderQuads().
2013-05-29 18:17:57 +02:00
Fredrik Höglund
5b445b1706 kwin: Set the texcoords in the decoration quads
This way we don't have to compute them in makeDecorationArrays().
2013-05-29 18:17:57 +02:00
Fredrik Höglund
49e78a3507 kwin: Optimize shadow quad selection
Loop over the window quad list once instead of eight times when
selecting the shadow quads.
2013-05-29 18:17:57 +02:00
Fredrik Höglund
c8e3d670e7 kwin: Optimize decoration quad selection
Loop directly over the window quad list and check the type instead of
using select(WindowQuadDecoration) when separating the decoration quads.

This avoids the step of creating an intermediate list, and then looping
over that list to separate out the quads that belong to the four sides.
2013-05-29 18:17:57 +02:00
Fredrik Höglund
9c348c9a82 kwin: Refactor the decoration code a bit 2013-05-29 18:17:57 +02:00
Fredrik Höglund
1f6b791f11 kwin: Declare the attribute layout once in SceneOpenGL::Window
The same layout is used for all draw calls in
SceneOpenGL::Window::performPaint().
2013-05-29 18:17:46 +02:00
Fredrik Höglund
d6fadfa91c kwin: Add an SSE2 vertex upload path
Use MOVNTDQ instructions to write vertex data into the buffer object.
2013-05-29 17:53:08 +02:00
Alexandr Akulich
cb3f1b7776 Polish Plastik theme.
Fixed caption and left buttons positions.
Added enphasizing line under titleRow. (like in 4.9.x version).

REVIEW: 109992
BUG: 317220
FIXED-IN: 4.11
2013-05-29 07:34:13 +02:00
l10n daemon script
34a332742c SVN_SILENT made messages (.desktop file) 2013-05-29 02:52:52 +00:00
Allen Winter
ecb9c1cf5a Add a hack for compiling xcb/xcb_icccm.h with C++.
xcb/xcb_iccm.h isn't C++ safe (some versions) because it has
a variable called "class" in function signatures. The hack
is to define "class" to something else before that header is
included, and then undef "class" immediately afterwards.

CCMAIL: mgraesslin@kde.org, fredrik@kde.org
2013-05-28 19:02:58 -04:00
Oliver Henshaw
47acf4ee9a Merge remote-tracking branch 'origin/KDE/4.10' into master
Conflicts:
	kwin/scripting/scripting.cpp
	powerdevil/daemon/actions/bundled/powerdevildimdisplayaction.desktop
	solid-actions-kcm/device-actions/solid-device-SerialInterface.desktop
2013-05-28 17:36:53 +01:00
Oliver Henshaw
b61bca0f3d add qml import paths in correct order
addImportPath prepends the path to importPathList so we must add our
paths in reverse order.

Based on the fix for kdeclarative.cpp in kdelibs
400b9f2e9d10386bb175b6123fe0cdaafeaffe61

REVIEW: 110670
2013-05-28 17:23:19 +01:00
Oliver Henshaw
2d5ebd3b8d Replace foreach with java-style iterator
In preparation for reversing the loop.

REVIEW: 110670
2013-05-28 17:23:09 +01:00
Oliver Henshaw
bf044bf509 Drop unneeded duplicate addImportPath
Let KDeclarative::setupBindings() add the import paths: it too takes
paths from KGlobal::dirs()->findDirs("module", "imports"); it adds paths
in the correct (reverse) order [1].

[1] See kdelibs 400b9f2e9d10386bb175b6123fe0cdaafeaffe61 for further
details.

REVIEW: 110670
2013-05-28 17:21:48 +01:00