Commit graph

349 commits

Author SHA1 Message Date
Martin Gräßlin
5cf871d827 Port readWindowProperty in effects.cpp to XCB 2013-09-11 08:38:10 +02:00
Martin Gräßlin
592ea89b01 Port all remaining XDeleteProperty calls to XCB 2013-09-10 15:30:10 +02:00
Martin Gräßlin
139201a2e2 KGlobal::config() -> KSharedConfig::openConfig()
KWin Core says good bye to KGlobal. We will not miss the threading
issues.
2013-09-04 16:11:40 +02:00
Martin Gräßlin
57905c0cc2 And we got rid of KDebug
Usages of kBacktrace got dropped.
2013-09-02 13:14:39 +02:00
Anselmo L. S. Melo
bef5b71898 Porting effects to Qt5/KF5: QStandardPaths
REVIEW: 111977
2013-08-13 17:56:04 -03:00
Martin Gräßlin
9291b18cee Merge branch 'master' into frameworks-scratch
Conflicts:
	CMakeLists.txt
	kwin/effects.cpp
	kwin/effects/logout/logout.cpp
	kwin/effects/presentwindows/main.qml
	kwin/effects/presentwindows/presentwindows.cpp
	kwin/effects/presentwindows/presentwindows.h
	kwin/effects/zoom/zoom_config.cpp
	kwin/libkwineffects/kwinglutils_funcs.cpp
	kwin/libkwineffects/kwinxrenderutils.cpp
	kwin/nvidiahack.cpp
	kwin/xcbutils.h
	plasma/desktop/containments/desktop/plasma-containment-desktop.desktop
	plasma/generic/wallpapers/image/image.cpp
	plasma/generic/wallpapers/image/plasma-wallpaper-image.desktop
2013-08-07 10:10:06 +02:00
Martin Gräßlin
c47702294a Fix incorrect button press event processing in checkInputWindowEvent
Incorrect porting by merging ButtonPress and ButtonRelease into one
function.

This fixes the broken mouse button event handling in e.g. DesktopGrid
effect.
2013-08-06 12:19:20 +02:00
Martin Gräßlin
36429c0010 Fix loading of scripted effects
Port to QStandardPaths was incorrect - well it was a guess which I
couldn't test...
2013-08-01 08:04:31 +02:00
Martin Gräßlin
485f0a3e06 Process mouse events
Button Press/Release do no longer fall through to motion notify as
there is no shared mouse event in xcb. Also the methods in Effects and
TabBox are adjusted to process only button press/release or motion
notify.

ScreenEdges are no longer checked for button press/release. They don't
interact on button press/release so there is no need to check it.
2013-07-29 08:58:05 +02:00
Martin Gräßlin
1e0600bbc7 Port to new KDesktopFile constructor
I do not know whether that's the correct new way to locate the desktop
file for our service.
2013-07-24 09:58:41 +02:00
Martin Gräßlin
330d40f425 Fix no cast to/from ASCII intrduced issues
* "" needs to be wrapped in QStringLiteral
* QString::fromUtf8 needed for const char* and QByteArray
* QByteArray::constData() needed to get to the const char*
2013-07-24 09:58:33 +02:00
Martin Gräßlin
11dd05425e Plasma::Theme does no longer provide a global static theme
Need to hold a pointer instead.
2013-07-24 09:47:02 +02:00
Martin Gräßlin
93e2ce4bfd Use QVector instead of QList for the list of active effects
We only append to the list, so the advantage of insertion into QList
does not matter.

Thanks to Milian Wolff to point this out in his Akademy talk [1] and for
pointing me to Marc Mutz blog post [2] discussing this topic and
recommending the usage of QVector over QList.

[1] http://milianw.de/files/apps-on-speed-akademy2013/index.html
[2] http://marcmutz.wordpress.com/effective-qt/containers/

REVIEW: 111597
2013-07-19 16:03:50 +02:00
Martin Gräßlin
13ad458cca Use const_iterators for our Effect iterators
We never modify the list, so we don't need the mutuable iterator. This
ensures that the data doesn't get detached.
2013-07-19 16:03:50 +02:00
Thomas Lübking
5cf328fbec ensure to not add NULL effect windows to stacking
happens during threaded startup and crashes in blur effect
when initially enabled

REVIEW: 111360
2013-07-08 18:53:37 +02:00
Thomas Lübking
3b285ba572 don't query effects threaded
calls sycoca/kconfiggroup...

BUG: 321576
FIXED-IN: 4.11
REVIEW: 111374
2013-07-08 18:53:36 +02:00
Thomas Lübking
a3d502338d delay adding Unmanaged clients by 50ms
This provides some sort of synthetic XSYNC support
for unmanaged clients and allows them to do an initial
update after mapping and before being painted (prevent
flicker)
Also it helps with Unmanaged clients performing quick
map/unmap/map cycles what also seems to induce the black
window issue on the nvidia blob.

CCBUG: 284888
BUG: 319184
FIXED-IN: 4.11
REVIEW: 111292
2013-07-01 21:19:54 +02:00
Thomas Lübking
e717c131bf Hook modalChanged signal for DialogParent script
Eg. gtk+ alters the modality after mapping and
before unmapping the window.
Therfore the former implementation ahd a wrong idea
about the modality until the window was activated and
again had a wrong idea when the dialog closed, keeping
the main client dimmed.

Modality changes at runtime are uncommon but legal and can
happen anytime.

BUG: 321340
FIXED-IN: 4.11
REVIEW: 111154
2013-06-26 12:42:09 +02:00
Martin Gräßlin
b501e07b21 Fix typo: ScopedCPointer instead of QScopedPointer
BUG: 321470
2013-06-21 18:45:19 +02:00
Thomas Lübking
b8439145bd always defer delete of Deleted to next event cycle
BUG: 317765
FIXED-IN: 4.11
REVIEW: 110756
2013-06-05 14:10:59 +02:00
Martin Gräßlin
941c02a60f Introduce cross-fading with previous pixmap
Cross fading with previous pixmap is achieved by referencing the old
window pixmap. WindowPaintData has a cross-fade-factor which interpolates
between 0.0 (completely old pixmap) to 1.0 (completely new pixmap).

If a cross fading factor is set and a previous pixmap is valid this one
is rendered on top of the current pixmap with opacity adjusted. This
results in a smoother fading.

To simplify the setup the AnimationEffect is extended and also takes care
about correctly (un)referencing the previous window pixmap. The maximize
effect is adjusted to make use of this new capabilities.

Unfortunately this setup has a huge problem with the case that the window
decoration gets smaller (e.g. from normal to maximized state). In this
situation it can happen that the old window is rendered with parts outside
the content resulting in video garbage being shown. To prevent this a set
of new WindowQuads is generated with normalized texture coordinates in
the safe area which contains real content.

For OpenGL2Window a PreviousContentLeaf is added which is only set up in
case the crass fading factor is set.

REVIEW: 110578
2013-06-05 08:18:28 +02:00
Martin Gräßlin
a4ec610d23 Copy modal state and mainWindows from Client to Deleted
Otherwise it's not possible to access them in the windowClosed handler.
That the dialog parent effect worked at all was pure chance.
2013-06-04 17:17:08 +02:00
Thomas Lübking
7efc42774f delay withdraw of support props
The CM selecton withdraw delay was introduced to mostly unburden
plasma from recreating the theme on temporary changes, but since
plasma also watches some properties hinting supported features
and acts in consequence, this isn't sufficient and actually causes
two theme changes instead of one in the case of a regular suspend

REVIEW: 110232
CCBUG: 179042
2013-05-15 22:18:29 +02:00
Montel Laurent
dd8cf0b678 normalize signal/slot 2013-05-11 14:09:15 +02:00
Martin Gräßlin
4022de7075 Use signal/slots instead of deep function calls into decoration
For all the decoration updates called from Client into the decoration we
also have a signal being emitted. So turning the pure virtual public
functions into slots means we can just connect our existing signals and
get rid off the deep function calls.

The keepAbove/Below signals are changed to take a boolean argument as
needed by KDecoration and a few emitted signals are moved to a better
fitting location.

REVIEW: 110335
2013-05-07 16:53:58 +02:00
Thomas Lübking
1abff98c07 clear m_activeEffects when effects change
If a screen with different refreshrate is attached, kwin currently resets
the compositor, altering the effect list.
If at the same time quads are rebuilt, the iteration operates on a pot.
invalid list of dangeling active effects.

Many thanks to Toralf Förster for his testing efforts.

BUG: 308201
FIXED-IN: 4.10.3
REVIEW: 110294
CC: release-team@kde.org
(cherry picked from commit 07d3ac9d8c781755d19c71ccde6d182868a2bfb5)
2013-05-04 11:56:28 +02:00
Martin Gräßlin
49e734f743 Change the way how effects can get mouse events
With the removal of BoxSwitch all effects which want mouse events use the
fullscreen input window. The available functionality is too complex both
in EffectsHandler and in the Effects.

With this change only fullscreen input windows are supported and all
effects share the input window. This means there is at maximum one input
window. This simplifies the code in the Effects as they don't have to
keep track of the window they created any more. In EffectsHandler it
means that only one window needs to be created, destroyed and raised.
Also it means that we can properly react on screen size changes which had
been ignored in the past. Also quite some roundtrips to X are no longer
needed as we do not need to query the window geometry when creating the
input window.

REVIEW: 110156
2013-05-03 08:15:42 +02:00
Martin Gräßlin
2e758ed6a7 Add an elevate() method to Toplevel
Shortcut to set an elevated window without the need to check whether
effects pointer is valid and retrieving EffectWindow etc.

REVIEW: 110147
2013-04-25 09:08:27 +02:00
Martin Gräßlin
1a3bc3f60c Split Outline in a composited and non-composited part
The non-composited part handles the showWithX case with the four small
windows. The composited part shows a translucent QWidget with the
FrameSvg as done by the selection effect frame.

Outline connects to the Compositor toggled signal to switch the mode if
compositing gets suspended/resumed. This works fine also in the case that
the switch happens while the outline is shown. To support this Outline
is now a QObject and created with Workspace as a parent.

Given that the Outline handles both cases by itself, the outline effect
is no longer needed and is dropped together with all the hooks into the
effect system.
2013-04-25 09:04:02 +02:00
Martin Gräßlin
466bef3a6d Adding a DesktopThumbnailItem declarative item
Similar to WindowThumbnailItem for rendering a desktop thumbnail.
Uses the new paintDesktop hook.

FEATURE: 296067
FIXED-IN: 4.11.0
REVIEW: 104441
2013-04-24 11:45:47 +02:00
Martin Gräßlin
ae7be07d0f Effects Hook to paint a desktop
A specialised paintScreen method to render all windows of one
desktop. It's intended to be called during an already started
paintScreen process to get e.g. a thumbnail of a desktop.

Currently not yet exported to the Effects.
2013-04-24 11:43:23 +02:00
Martin Gräßlin
8037e6529c Rename ThumbnailItem to WindowThumbnailItem
This is for discrimination from the to be added DesktopThumbnailItem.
The name for QML is unchanged to keep the public API stable.
2013-04-24 11:43:22 +02:00
Martin Gräßlin
db91db3a4f Refactoring: break out a base class for ThumbnailItem
Everything that has nothing to do with rendering the window thumbnail
goes into an AbstractThumbnailItem.

This is a preparation step for adding a DesktopThumbnailItem.
2013-04-24 11:43:22 +02:00
Martin Gräßlin
edb074cbc2 Split out screen handling from Workspace into own class Screens
Following the approaches of other split out functionality Screens is a
singleton class created by Workspace.

The class takes over the responsibility for:
* screenChanged signal delayed by timer
* number of screens
* geometry of given screen
* active screen
* config option for active screen follows mouse

The class contains a small abstraction layer and has a concrete subclass
wrapping around QDesktopWidget, but the idea is to go more low level and
interact with XRandR directly to get more detailed information.

All over KWin the usage from QDesktopWidget is ported over to the new
Screens class.

REVIEW: 109839
2013-04-15 10:25:10 +02:00
Martin Gräßlin
265b5523e2 Move decoration related methods from Workspace to DecorationPlugin
They were all just delegating to the DecorationPlugin.
2013-04-15 09:59:09 +02:00
Martin Gräßlin
d503d9ffb6 Turn TabBox into a proper singleton
There is only one instance hold by Workspace which means it should follow
the common approach with ::self and ::create.

The hasTabBox is completely removed as it's rather useless and the same
as the ifdef around the usages any way.

REVIEW: 109851
2013-04-11 14:18:30 +02:00
Martin Gräßlin
da85b5fdc7 Split out Activities related code from Workspace
All activities related code moves into new singleton class Activities.
This class gets only included into the build if the build option is
enabled which means there are less ifdefs all over the code and it also
handles better the moc doesn't like ifdef case.

The class holds the list of open and all activites, the current and the
previous activity and the KActivities::Controller. It also emits the
signals for any activities related changes.

Workspace still contains some activities related code. That is the
adjustment on change of current activity. Nevertheless the code looks
much cleaner now and does not contain the confusing naming conflict with
takeActivity() which existed before.

In all the places where Activities got used the code got adjusted and
quite often the ifdef got added with a fallback for the disabled case.
2013-04-11 13:01:36 +02:00
Thomas Lübking
ee1d6d568d add effect debug interface and dbus export
allows for effect specific debugging details

REVIEW: 107063
2013-03-28 20:31:02 +01:00
Martin Gräßlin
1468c1ed51 Fix includes in effects.cpp
Used "kfoo.h" instead of <KDE/KFoo>
2013-03-07 13:59:16 +01:00
Martin Gräßlin
0ccc060218 Include KGlobal were needed
With KF5 some includes which used to include KGlobal, e.g. KStandardDirs
do no longer include KGlobal. So if we use KGlobal we should include it.
2013-03-07 13:59:15 +01:00
Martin Gräßlin
32b6ef42b9 Strip module path from all Qt #include <>
Done with:
fixqt4headers.pl --strip-modules

REVIEW: 109176
2013-03-06 10:26:56 +01:00
Martin Gräßlin
c3423b15e7 Add method to EffectsHandler to define the cursor for an input window
Convenience method to replace XDefineCursor used in the effects.

REVIEW: 109039
2013-02-25 13:35:19 +01:00
Martin Gräßlin
f12cf0efba Replacement class for QCursor
With Qt5 QCursor does no longer provide ::handle() which was used to
set a cursor on a native XWindow for which we do not have a QWidget.

Also KWin has had for quite some time an optimized version to get the
cursor position without doing XQueryPointer each time ::pos() is called.

These two features are merged into a new class Cursor providing more or
less the same API as QCursor.

In addition the new class provides a facility to perform mouse polling
replacing the implementations in Compositor and ScreenEdges.

For more information about the new class see the documentation for the
new class in cursor.h.
2013-02-25 13:35:14 +01:00
Martin Gräßlin
8efe111162 Fix compile error with building screenedges disabled 2013-02-22 12:37:12 +01:00
Thomas Lübking
004bdee7a2 do not try to raise possible panel proxies
but drop screenedges below the supportWindow instead
that's why it exists, that's deterministic, that's faster

includes adaption to new screenedge and xcb invocation (compared to 4.10)

BUG: 314625
FIXED-IN: 4.10.1
REVIEW: 108867
2013-02-12 21:58:46 +01:00
Martin Gräßlin
10c07080bb Notify effects when the screen gets locked
EffectsHandlerImpl starts to monitor DBus for the screen being locked and
provides this information to the Effect system by allowing them to ask
whether the screen is currently locked and by emitting a signal when the
screen gets locked/unlocked.

This information is needed to ensure that no private data is shown on the
screen. The following effects are adjusted:
* taskbar thumbnails
* thumbnail aside
* mouse mark
* screen shot

BUG: 255712
FIXED-IN: 4.11
REVIEW: 108670
2013-02-07 10:23:30 +01:00
Martin Gräßlin
beb00478e1 Only start animating in cube slide on window move if core uses switch desktop on edge
For this new KWinOptions are exposed to query whether core uses switch on
desktop on move or always.

BUG: 299901
FIXED-IN: 4.11
REVIEW: 108671
2013-02-07 10:10:25 +01:00
Martin Gräßlin
9bab40d995 Notifications when approaching a screen edge
For each edge an additional "approach" area window is created. When the
mouse enters this approach window, it gets unmapped and a mouse polling
interval is started. If the mouse leaves the approach area again, the
window gets mapped again and the mouse polling is stopped.

During the approaching a signal is emitted with a factor in [0.0,1.0] to
describe how close the mouse is to the edge. 0.0 means far away, 1.0
means triggering the edge. This signal is passed to the effects to allow
using this information. E.g. to provide a glow corner effect or to make
use of it in the cube animation effect to start the animation on desktop
switch.
2013-02-07 09:48:09 +01:00
Martin Gräßlin
a8539ff54e Turn ScreenEdges into a Singleton
In fact it already used to be a Singleton as there is just one object
hold by the Singleton Workspace. So let's make it a proper Singleton
following our kind of standard approach of having a ::create factory
method called from Workspace ctor and a ::self to get to the singleton
instance.
2013-02-07 09:46:52 +01:00
Martin Gräßlin
7a7f9d1a34 Change the way how screen edges interact with Effects/Scripts
The main difference is that the activation of an edge is no longer
broadcasted to all effects and scripts, but instead a passed in slot of
the Effect/Script is invoked.

For this the EffectsHandler API is changed to take the Effect as an
argument to (un)reserveElectricBorder. As callback slot the existing
borderActivated is used.

In addition the ScreenEdge monitors the object for beeing destroyed and
unregisters the the edge automatically. This removes the need from the
Effect to call unregister in the dtor.

BUG: 309695
FIXED-IN: 4.11
2013-02-07 09:46:52 +01:00