While there's a fullscreen effect, the fall apart effect should avoid
animating windows as it can corrupt or interfere with the active full
screen effect. This matches behavior of many other animation effects in
kwin.
BUG: 449844
QPainter won't let paint with a device pixel ratio less than 1. There
are used to be workarounds to force a device pixel ratio of 1, but they
were removed with fractional scaling corner fix.
This change makes sure that the decoration renderer forces a device
pixel ratio of 1 if the output's scale factor is less than 1 so
calculated texture coordinates match where window borders are rendered
in the texture atlas.
BUG: 449681
They're error prone and don't really work for changing modes. Having
a current mode in DrmConnector also doesn't work well together with
the transactional style of how DrmPipeline operates
AbstractClient::setQuickTileMode() no longer updates electric border
mode, which can leave AbstractClient::electricBorderMode() with an old
value at the next interactive move and potentially result in quick
tiling not work if the user decides to untile and then tile the window
again while still holding left button.
Quick tiling allows you tile a window so it covers one half or a quarter
of the screen. Electric border is basically interactive flavor of quick
tiling, i.e. it allows you to drag a window to the top screen edge to
maximize it.
Currently, it's confusing that tile geometry is computed based on the
electric border mode.
This change converts electricBorderMaximizeGeometry() in a helper that's
used to compute the tile geometry given the desired mode and output
containing the specified QPoint. With that, setQuickTileMode() won't
need to set electric border anymore, which makes tiling code more
comprehensible, but by not a lot unfortunately.
XdgToplevelClient::setFullScreen() won't change the geometry
immediately, so workspace()->updateFocusMousePosition() can be removed.
Also, input handling code takes care of updating the cached mouse
position in the workspace.
If the user wants to move a tiled window, but changes their mind and
tiles the window back to the previous position, the geometryRestore()
will be corrupted because initialMoveResizeGeometry() is the same as the
geometry of the window in the tiled mode.
This change fixes tracking of the geometry restore by precomputing the
geometry restore when starting interactive move. That way, if the window
is untiled and tiled again without release left pointer button, the
geometry restore will be set to the correct value in setQuickTileMode().
This change also adjusts the test suite so such a subtle case won't be
broken again without noticing it.
There was no handling for the drop being cancelled at all, leading to
leaked WlVisit and XtoWlDrag objects. X clients could also be confused
about the state of the drag and for example not being able to start another
drag.
BUG:449362
Flickable by default allows swiping via click-and-drag or
scrolling with the mousewheel, which is weird when the content
is smaller than the available space.
Inhibit this behavior unless there's a need for scrolling.
The present windows effect can crash because a null (0) EffectScreen can
be passed to EffectsHandler::clientArea(), which is a bug.
Use EffectsHandler::virtualScreenGeometry() to get the bounding geometry
of all outputs.
BUG: 449508
The most recently activated window can be an overlay window that covers
all screens. If its center is not at an output with the fullscreen
window, then the fullscreen window's stack position won't be lowered. In
order to fix that, this change makes isActiveFullscreen() use
Toplevel::isOnOutput(), which uses geometry info, to check if both windows
are on the same output.
Since 4881dd63 replaced the double click timer for OffscreenQuickView
with a time check, we need to make sure the timestamp from
XInput/libinput is passed on to the actual QMouseEvent.
BUG: 448477
It can also be applied to client-side decorations. As long as the
compositor can ask the client to use some specific decoration mode, the
"no border" property can be set.
The implicit cast effectively rounds the value down, which make the
refresh rate be different from what KScreen actually wrote.
A better fix would be to use integers instead of floating point numbers
but that needs to happen in KScreen.
BUG: 448778
We'd trigger updatePrimary before Xwayland had reacted to the new output
so we wouldn't end up calling xcb_randr_set_output_primary() as
necessary.
BUG: 449099
A good portion of geometry handling code was written during the X11
times. The main difference between X11 and Wayland is that kwin doesn't
know where a window will exactly be after resize() or moveResize().
In order to handle Wayland specifics, every window has a bounding
geometry that is being manipulated by move(), resize(), and moveResize().
The frameGeometry(), the clientGeometry(), and the bufferGeometry() are
not manipulated by move(), resize(), and moveResize() directly. Almost
everything that manipulates geometry should use moveResizeGeometry().
This creates a problem though, since the clientGeometry() will be
updated only after the client provides a new buffer, kwin has absolutely
no idea what the client geometry for a given move resize geometry will
be.
Another side of the coin is that decoration updates are performed
asynchronously on wayland, meaning that you cannot use border properties
for anything related to geometry handling and you should avoid using
borderLeft(), borderTop(), borderRight(), and borderBottom() in general.
clientGeometry(), bufferGeometry(), and border*() are good only if you
want to forward an event or render something. They can't be used for
manipulating the geometry.
Unfortunately, AbstractClient::checkWorkspacePosition() needs both,
which is a bit of a problem. To add more oil to the fire, contents
of a decorated window can be snapped to a screen edge. This goes against
the nature of geometry updates on wayland, where we try to indicate
the bounds of the frame geometry and avoid using client and buffer
geometries.
In order to make geometry handling more correct on wayland, this change
removes the ability to snap the contents of a decorated window to a
screen edge. This allows to avoid using the client geometry in
checkWorkspacePosition(), which is a very important function that ensures
the window is inside the workspace.
There is nothing wrong with snapping the frame rather than its contents
and that's what kwin used to do. It was changed with the removal of
"Display borders on maximized windows" option, the relevant commit
didn't provide any reasoning behind the change.
The dpi of bouncing icon may not match the dpi of the screen, which
can make the linear filter sample texels from the opposite edge when
using the default wrap mode.
BUG: 448947
setWlSource will delete the X11Source while XToWlDrag did not
finish leading to potential crashes. Since it's only set when
creating a WlToXDrag, only remove it in this case.
We can also replace the virtual with a type check if we have to do
it anyways which also makes it clearer what is going on.
Detected using ASAN, declaration of the type is:
typedef union xcb_client_message_data_t {
uint8_t data8[20];
uint16_t data16[10];
uint32_t data32[5];
} xcb_client_message_data_t;
This will take care of showing user-visible error messages in case the
plugin does not exist.
While we get a log message from KCoreAddons with the change of 728b449891,
the user does not get prompted. Especially if the kcmshell/systemsettings
was not opened from the command line, spotting those error messages is more difficult.
Drag and drop objects slightly outlive wayland's DND concept as we have
to cancel the client and wait for a response.
This normally is fine, except in the case that the drag ended because
the sender quit.
Calling setWlSource on drag ends creates a matching pair with
Dnd::startDrag where we first set the source and has parralels with
clipboard.
Selection::handleSelectionRequest checks for the presence of a source.
I could not reproduce the original bug.
BUG: 448920
While in principle Mesa should already check if the buffer can be scanned
out, this may not always work. If we can't create a framebuffer object for
the buffer, fall back to compositing.
CCBUG: 448818