Before 885e9acb6e
Application::processStartupEnvironment() returned
QProcessEnvironment::systemEnvironment() which means the current
environment of KWin when this function was called. By setting
InheritFromParent we can replicate this behavior.
This fixes KWin starting processes on X11.
The events we forward to the offscreen QML view are with our own
QPointingDevice instance, which has a devicetype of touch but a null pointerType.
In Qt5 this was enough, but pointerhandlers in qt6 refuse events with an undefined
pointertype, so we have to explicitly set it to finger
BUG:473541
If a transaction entry is removed, the graphics buffer reference will
be dropped and it's possible that the TransactionDmaBufLocker is going
to be destroyed as well.
If that happens, the transaction may remain in the locked state.
At the moment transactions from the same client are applied in the
commit order even if the trasactions affect unrelated surfaces.
This patch desynchronizes transactions affecting unrelated surfaces.
With this, if a client updates two surfaces (as an example, Firefox with
two windows) and one of its surfaces takes longer to render, the other
surface is not going to be slowed down.
Another nice thing is that it removes client from Transaction, which
might be potentially useful to the Workspace for coordinated resize or
something.
This makes unconstraining code more reusable (in case of applet popups
use xdg-positioner too), and in general, it makes sense for better
encapsulation.
Transactions provide a way to apply new surface state to multiple
surfaces atomically.
A transaction can be locked. In which case, it's not going to be applied
until all locks are dropped. For example, this can be used to delay
applying new surface state until the committed buffers become idle.
After introducing SurfaceExtension, SurfaceRole has lost its commit()
function. It serves informative purpose now only.
Shell surface implementations don't have to inherit from SurfaceRole.
By making SurfaceRole act more like a value type, it's possible to fix
role handling in wl_pointer.set_cursor.
There's "major" and "minor" defines that can get implicitly included, for
example with musl libc. To prevent that from breaking compilation, rename
the methods
Since there is now exist the signal right before maximize, use it to
set oldGeometry instead of storing previous values every time with
windowFrameGeometryChanged.
This fixes the effect under Wayland.
Instead, creating contexts that miss these features should fail directly,
making KWin fall back to software rendering.
While this commit also drops workarounds for broken drivers that do software
emulation for features we need, such workarounds belong into these drivers and
the user can still manually turn off compositing if needed.
This commit also drops most of the code around checks for direct rendering. If
direct rendering isn't supported, creating the OpenGL context will now simply fail,
achieving the same effect
In certain cases it can be useful to delay applying a surface commit. As
an example, the compositor may wait until the committed graphics buffer
is ready for reading to avoid stalling its graphics pipeline.
This change introduces basic surface state locking capabilities and
ports some surface extensions to new helpers to manage associated state.
Currently, committed fields are contiguously accumulated. With this, it
will be possible to see what fields have been committed when the
committed() signal is emitted.
It would be nice if xdg-surface and xdg-surface role state are in a
single object so it's easier to stash them. This change refactors
xdg-shell handling to allow that.
xdg-surface state now belongs to xdg-toplevel or xdg-popup state.
It makes no sense to lock that behind an env var. If there's errors those
should always be printed so that we know about them without further investigation
Avoids accidentally triggering an edge when dragging a scroll bar or
text selection all the way to the screen edge.
Special case for moving windows, as you want to be able to drag
a window to an edge to switch virtual desktops.
Compositor::scheduleRepaint() needs some knowledge of the composited
layers, which would be great to get rid of to split wayland and x11
compositing bits.
Display the window caption and class name (safe for the icon) like is done
with the windows themselves.
Eases debugging properties, such as "transientFor".
Otherwise, when using Alt as modifier for moving windows, the tabbox window
cannot be clicked because Alt is held down during Alt+Tab, which would try
to initiate a window move but the window isn't actually movable, so ends up
doing nothing.
It also allows to interact with Plasma popups, which are also immovable,
while the modified key is pressed.
Currently when we move the mouse the one render loop triggers a repaint.
When the cursor layer needs a new update we end up in the compositor
repainting the main content.
Even though painting should mostly no-op it still goes through all
existing items and effects to collect damage, still potentially making
the GL context current which could stall. A waste when we know we
haven't got anything to do. It's enough to cause noticable mouse lag on
some hardware.
Co-authored-by: Vlad Zahorodnii <vlad.zahorodnii@kde.org>
It never belonged in the OutputBackend, but we also didn't have a better
place when the relevant code had been added.
With the introduction of graphics buffer allocators, it's no longer the
case.
Some wheels might send fewer or more than 120 fractions per step.
In order to always register a discrete step, we count these as a step
already at half(120/2) of one mouse wheel step in stepping mode.
The timer resets the initial value of the step because the mouse
can switch between free spin and stepping mode.
When transitioning from free spin to stepping mode,
the mouse calibrates its wheel position to the starting point
and generates some fractions.
As a result, our starting position can appear far from the zero point,
potentially causing us to count two(or zero) steps instead of one.
Additionally, the compositor might start when the mouse is in
free spin mode(or the mouse could be connected in free spin mode),
leading to the same issue.
https://gitlab.freedesktop.org/libinput/libinput/-/issues/814
At the moment, popups are assigned to the current desktop and activity.
However, a toplevel can be on several virtual desktops. If user switches
between virtual desktops and the active window does not change, it can
result in not being able to dismiss or open new popups depending on the
toolkit implementation details.
To prevent that, keep popups on same virtual desktops as their parents.
BUG: 398628
Removes the dependency on Plasma Framework from the KCMs.
This won't use the current Plasma theme but always the default one.
However, the monitor graphic hasn't really been used anywhere else
anymore (it used to be in e.g. the wallpaper settings in Plasma 4),
so I think this is alright.
The buffer transform specifies a transform from the buffer coordinate
space to the surface coordinate space.
The inverse buffer transform specifies a transform from the surface
coordinate space to the buffer coordinate space.
OutputTransform::map(QRect, QSizeF) expects both arguments to be in the
same coordinate space.
In case of SurfaceInterfacePrivate::computeSourceBox(), both should be
scaled surface coordinates so bufferTransform.inverted() maps the source
rect to the proper buffer coordinate space.
Ensures that e.g. context menus move about with their parents when they
get moved around.
However, as per spec don't re-constrain the window when its positioner
is non-reactive. This change calculates the offset from its parent window
once initially and places the window relative to that whenever the parent
moves.
Only when the positioner is reactive, will it recalculate the placement fully.
BUG: 461994
XdgPopupWindow disregards it for the most part anyway and asks workspace
for the placement area directly. Also gives XdgPopupWindow more control
on the placement when it's all contained inside of it for the upcoming commit.
Selection acts as an abstraction around multiple X11Sources, when we get
a new source we asyncronously emit that x11OffersChanged when it
completes.
If the selection is lost, we were just deleting the source, without
notifying other parts.
XwlDataSource is the datasource that SeatInterface knows about. We need
to delete this when the X11 connection is no longer valid. SeatInterface
will update the selection when the XwmlDataSource is deleted if it's the
active selection.
The hook is introduced as updating the selection in Clipboard will cause
Selection to delete m_xSource which gets messy.
BUG: 449909
The preview item implements hover event filters, which by default
are accepted and not propagated to their parent, breaking the
hightlight on hover for the GridView.
We can simply "ignore()" those events so they are propagated,
but still fully functional.
Preemptively, do the same also for mouse events, which seem to be
already propagated now, but shouldn't according to the QQuickItem
documentation.
CCBUG: 473011
While not common a client can have bound the global multiple times
and create window objects through all of them. In this case the event
send to the client would carry the wrong object since only the clients
of the two resources were checked for equality.
We can save the resource of the window managment the window
belongs to by extending the resource and storing it there.
Sending the initialState has been moved out of resource_bind since
it happens directly after allocate() and there being no opportunity
to set the custom wmResource field in between.
Instead of hardcoding ARGB8888 and using implicit modifiers, look through
the list of available formats and modifiers and pick a match that egl will
actually accept.
Given how the blur effect works, if a pixel changes, the surrounding
pixels may have to be repainted as well. Currently, it's achieved by
expanding the damage in the BlurEffect::prePaintWindow() function.
However, it means that the blur effect should see both surface and
buffer damage in the pre paint pass.
Unfortunately, after refactoring surface and buffer damage tracking,
kwin no longer provides the buffer damage in the pre paint pass (it does
so for good reasons). This broke the blur effect. As an example, you may
see visual glitches when moving the software cursor over blurred areas
of a window.
In order to fix this issue, the blur effect has to cache background
behind every window to avoid blurring already blurred areas.
This change implements a background cache. Unfortunately, since the
blur effect's code has become very difficult to change over the years,
this change rewrites the relevant parts of the blur effect.
With the proposed design, the blur effect is going to maintain cached
background for every window + offscreen render targets. It may have
issues with animated windows, however in practice, it seems to behave
good enough. However, if it becomes pressing matter, we can move from
simplistic design in this patch to somewhat more sophisticated design
that involves textures with rounded up size.
BUG: 455526
At the moment, the blur effect operates in two modes:
- generic where the blur effect samples from pixels outside the window
- and a more strict version where the blur effect only blurs what's
behind the window
The latter mode is preferred for panels and its popup. However, it also
makes sense to enable this mode for normal windows too. This simplifies
the blur effect a bit.
modifiersRelevantForTabBox handles modifiers being consumed, which is wrong for the
tabbox; all it needs is to ignore capslock. To ensure that happens, this commit adds
a separate method for modifiers relevant for the tabbox.
BUG: 473099
Specification for data control states:
"The first selection event is sent upon binding the
wlr_data_control_device object."
This differs to other data devices.
CCBUG: 459389
The show_window_menu request is in surface-local coordinates,
which include any client-side window shadows.
Translate the menu coordinates so the window shows up in the
right spot.
At commit time, the newest commit that's ready will be chosen, ensuring that
cursor updates added just before commit time can't delay the primary plane
update unnecessarily
This change adds support for xdg_wm_base v6, which introduces
xdg_toplevel suspended state.
The suspended state is tied to the visibility of the window item so the
effects could possibily "resume" window content updates.