WaylandCursorImage::loadThemeCursor(const T &shape) uses templates.
These templates are used by input.cpp but the deifnition is in
pointer_input.cpp
On some setups this creates a compilation problem.
This patch introduces an explicit non-templated declaration with the
defintion explicitly complied into the same class.
In master this has been refactored away anyway, so this is a minimal
patch to make things working in the least invasive way.
BUG: 423052
QDebug& operator<<(QDebug& stream, TopLevel*)
calls TopLevel::debug(stream)
So our implementation has to provide something custom not call the base
class.
Debug here is loosely based on X11Client. It probably can be expanded on
in time, but at least it won't crash.
We send two async actions via another process
We do a wait for one
We check that we received two events
This is racey. QTRY_COMPARE can allow both events to arrive separately.
The surface-to-buffer matrix provides a generic mechanism for mapping
things from the surface-local coordinate space to the buffer coordinate
space. If it changes, we know for sure that the texture coordinates
have to be re-computed.
The usage of geometryShapeChanged() is highly discouraged because it is
emitted when geometry of any kind has been changed, e.g. buffer geometry,
frame geometry, etc.
This change ports DecoratedClientImpl to the clientGeometryChanged()
signal, so the cached client size will be updated only after the client
geometry has actually changed.
In most cases, we don't need to react to client geometry changes, but in
code that deals with server-side window decorations, we need to react to
client geometry changes. The problem is that frame and client geometry
updates are not correlated even though there is a connection between the
frame geometry and the client geometry.
This change introduces the client geometry in the Toplevel class in order
to allow monitoring client geometry updates from DecoratedClientImpl.
Since WaylandCursorImage no longer flushes the internal connection
connection and dispatches events, the DataBridge must do it to ensure
that the selections are initialized prior to receiving a ProperyNotify
event.
Currently in order to load an Xcursor theme, kwin uses libwayland api,
which looks really awkward because of the way how the compositor talks
to itself via the internal connection.
The main motivation behind this change is to limit the usage of kwayland
client api in kwin.
Since ScreenEdge no longer uses physicalDpiX() and physicalDpiY() from
the QPaintDevice class in favor of our own helpers, we need to ensure
that the X11 platform provides valid output physical dimensions.
BUG: 422816
FIXED-IN: 5.19.2
Summary:
Restrict to process with `X-KDE-DBUS-Restricted-Interfaces=org.kde.kwin.Screenshot` in their corresponding Service file,
to take screenshots.
Such a program can now take immediate screenshots.
Adds a utility file to group KService related logic.
Needed for D29408
Reviewers: #kwin, apol, davidedmundson, bport, zzag
Reviewed By: #kwin, davidedmundson
Subscribers: ngraham, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D29407
Currently the only way for a uuser to invoke corner-tiling is to
manually set shortcuts for them. This patch adds another option: invoke
the existing shortcuts for edge tiling in a combined manner in quick
succession.
For example, hitting Meta+Left and then Meta+Up within a one-second
period will tile the active window into the top left corner. In practice
you hold down the Meta key and then press Left then Up (or Up and then
Left), and I think it feels very natural. Linux Mint's window manager
has this feature and I always missed it when I left Mint for the KDE
world.
Autotests for existing tiling shortcuts are adjusted to not break, and
additional tests for the new tiling options are added.
1c2f23d31c swapped round things so we
manage a dataSource rather than a dataDevice which may or may not have a
source.
In introduced a bug on clear. We only want to clear the wayland's
clipboard if xwayland owns the current clipboard. Otherwise we reset the
clipboard if some other client sets the selection. There's also no need
to wait for this to go through from our internal client to the server
representation - we can just clear immediately
Every `AbstractItemDelegate` was instantiating a `Kirigami.ActionToolBar`,
which is a very expensive component, rising CPU usage specially on long lists.
Use `Kirigami.SwipeListItem` instead, as is seems the proper component.
BUG: 421537
Kwin sends out undated WM_TAKE_FOCUS client messages. Gtk based
applications such as Firefox react to these by handing focus to one of
their subwindows using XSetInputFocus(), and pass on the null time field
that they received in the client message to XSetInputFocus().
If for whatever reason the application (firefox) is slow to process the
event, it might issue that XSetInputFocus() message at a time when it
has already lost focus to the next application. This results in Firefox
stealing back the focus from the next application. Normally, such an
occurrence would not happen, as the server could tell by the time field
that the message is stale.
Until 2016 (e73e331f35) kwin *used* to
send a valid timestamp, but this got deliberately broken to appease some
Java Applications which were "extremely picky" and would refuse focus.
This was based on the assumption that no other toolkit used the
timestamp from take focus events which is now proven to be false.
ICCCM document states:
Windows with the atom WM_TAKE_FOCUS in their WM_PROTOCOLS property may
receive a ClientMessage event from the window manager (as described in
section 4.2.8) with WM_TAKE_FOCUS in its data[0] field and a valid
timestamp (i.e. not CurrentTime ) in its data[1] field."
BUG: 421068
We need a couple of connections to ensure that the window pixmap, the
window quad cache, and the window shape get discarded when the geometry
of the toplevel has been changed. Currently, those connections are
created with the receiver object being the scene. The problem is that
the associated wayland surface may outlive the toplevel and we don't
cleanup the connections after the scene window has been destroyed.
The fact that the connections don't get destroyed can lead to accessing
dangling pointers, which may result in a crash.
In order to ensure that the connections are broken automatically when
the scene window is destroyed, we need to ensure that the received
object is the scene window. That way, the connections will be destroyed
automatically.