This implements an optimization similar to one in compiz which defers updating
the backing X window during a window move until the move is terminated. This
helps alleviate some choppiness when using composite + vsync.
REVIEW: 107256
A decoration can provide the AbilityAnnounceAlphaChannel in addition to
AbilityUsesAlphaChannel. If this ability is provided the decoration can
enable/disable the use of the alpha channel through setAlphaEnabled().
The base idea behind this mechanism is to be able to tell the compositor
that currently alpha is not needed. An example is the maximized state in
which the decoration is fully opaque so that there is no need to use the
translucency code path which would render all windows behind the deco.
In addition also the blur effect honors this setting so that behind a
known opaque decoration no blurring is performed.
Oxygen is adjusted to disable translucency in maximized state and Aurorae
is adjusted to allow themes to enable/disable translucency. For Plastik
translucency and with that also blurring is disabled.
REVIEW: 106810
The only task of the PaintRedirector is to redirect the painting of the
window decorations into Pixmaps. So it should actually do this by also
handling the four pixmaps for the decoration. This simplifies the code
as all the logic concerning redirecting the painting is now grouped
together.
Furthermore the PaintRedirector is now a child of the decoration widget,
which means it gets automatically destroyed whenever the decoration is
destroyed - the Client does not have to care about it.
Also the PaintRedirector gets only created if the Compositor is active as
it is not needed in the non-compositing case.
REVIEW: 106620
The CompositingType enum turns into flags and two new values are
introduced: OpenGL1Compositing and OpenGL2Compositing.
Those new values are or-ed to OpenGLCompositing so that a simple check
for the flag OpenGLCompositing works in case of one of those two new
values. To make the generic check for OpenGL compositing easier a method
in EffectsHandler is introduced to just check for this.
The scenes now return either OpenGL1Compositing or OpenGL2Compositing
depending on which Scene implementation. None returns OpenGLCompositing.
The method windowType needs actually two implementations:
* one for Clients
* one for Unmanaged
as for Clients also the window rules are checked and hacks are applied
which is both not needed for Unmanaged windows.
To have the Client specific behavior in windowType the function used to
perform two dynamic_casts which made this method one of the most
expensive during compositing, e.g. for ~1000 frames
* called ~43000 times
* ~85000 dynamic casts
* incl. cost of method: 0.24
* self cost of method: 0.05
* incl. cost of the casts: 0.12
After the change to remove the dynamic casts we have for ~1500 frames
in Client::windowType:
* called ~31000 times
* incl. cost of 0.06
* self cost of 0.02
Calls on Unmanaged and Deleted are so low that we do not need to consider
them.
BUG: 306384
FIXED-IN: 4.10
REVIEW: 106349
The Compositor class actually behaves like a Singleton so it should be
one. Therefore four static methods are added:
* self() to access the Singleton
* createCompositor() to be used by Workspace to create the instance
* isCreated() to have a simple check whether the Singleton is already
created
* compositing() as a shortcut to test whether the compositor has been
created and is active
The isCreated() check is actually required as especially Clients might
be created and trying to access the Compositor before it is setup.
the geometry setting needs to happen out of recursion,
has to be smarter for unmaximizing and also no real
place in TabGroup - the client is no longer tabbed thus
it's not the groups task to manage it's geometry.
BUG: 226881
REVIEW: 106182
FIXED-IN: 4.9.1
the geometry setting needs to happen out of recursion,
has to be smarter for unmaximizing and also no real
place in TabGroup - the client is no longer tabbed thus
it's not the groups task to manage it's geometry.
BUG: 226881
REVIEW: 106182
FIXED-IN: 4.9.1
For most actions where the compositor needs to perform an action
(e.g. scheduling another repaint) signals were already emitted.
So it's easier to just connect the signals to the Compositor
which in turn makes the code much more readable.
All signals are connected from the Workspace when either the
Compositor gets constructed or a Toplevel gets created.
All Workspace functions which were implemented in the file composite.cpp
were moved to an own class Compositor. The header entries were moved as well.
All functions calls are updated.
as the flamewar pointed out, resetShowingDesktop invalidly keeps hidden windows
the reason is that there're several updateVisiblity calls (notably one from the compositor)
which break the showingDesktop state as a side effect (before ::manage() does it's thing)
Since they also invalidate the Withdrawn mapping state, that will fail as isManaged() test
(it's also invalidly used by the compositor to set up the decoration, isManaged() used to be
true because of the updateVisibility() call before) since the result is never Withdrawn
CCBUG: 299655
REVIEW: 105303
When trying to launch kickoff (start menu) or the add widgets from
Plasma, they disappeared immediately after appearing, making them
completely unusable.
This regression was traced back to commit
bf0a241c2462072fbc52012784fa51b9b42a1baf.
In Client::setOnActivities, if newActivitiesList was empty, after
joining it and splitting it back, it would contain an empty string, i.e.
it would have a different size than before. This eventually caused the problems.
REVIEW: 105016
Client holds a SharedPointer to the TabBoxClient and only
provides access to a WeakPointer which is passed to TabBox.
ClientModel is adjusted to hold a list of WeakPointers instead
of the direct pointers.
This fixes the following reproducable crash:
1. Configure both primary and secondary TabBox with different
layouts
2. Use primary TabBox
3. Close a window, best the one which used to be active
4. Use secondary TabBox
-> Crash
The reason is that the ClientModel still contains the pointer
to the deleted TabBoxClient in step 3 and while creating the
layout access to the TabBoxClient is needed to get the Client's
icon.
By using the weak pointer it can be ensured that we don't try
to dereference the deleted pointer and prevent the crash.
CCBUG: 290482
CCBUG: 285747
CCBUG: 237345
REVIEW: 105000
- adds the kcm rule option to set the activity - one or all option like
for virtual desktops
- makes the windows obey the rule
- makes the rule enforced even when the user tries to change the
window's activity via the alt+f3 menu
REVIEW:104972
cppcheck complained about that piece of code and it was not
really good. A TabBoxClient belongs to exactly one Client which
means the setter should for Client should not be there in the
first place and was only used during construction.
REVIEW: 104909
When the Workspace is shutting down the compositor is torn down
before Clients and Unmanaged are released. This means that there
is no need to create the Deleted windows.
Furthermore creating the Deleted manipulates the stacking_order
while Workspace dtor loops over this list to release all clients.
This may cause crashes.
BUG: 282933
FIXED-IN: 4.9.0
REVIEW: 104690
The common usage of stacking order is to loop through
the list and find a specific Client. All these usages
still need to find a Client. For that the loops are
adjusted to first cast the Toplevel into a Client and
continue if the current item is no Client.
At the moment all entries in the stacking order should
still be Clients as the Deleted are not yet added.
Allows to block compositing on Client's from scripts.
Usecase: window rule cannot properly identify buggy
clients and scripting allows to just act on fullscreen
windows.
BUG: 297146
FIXED-IN: 4.9.0
REVIEW: 104448
Property invokes virtual methods returning false by default. Deleted
reimplements the isDeleted and returns true. Client returns true for
isClient. Method is not called isManaged as this is already used
inside Client.
Unlike stated at several places in the code it is not difficult to
setup the connections to all Clients.
It would have been nice if the failed attempts to connect the Clients
would not have made it into the code as emitted signals which are
nowhere used. Not to mention that like in all places the signals to
inform that a state changed were emitted before the state changed was
performed.
For this properties are defined in ClientGroup and several methods
are changed to be slots (to be invokable from scripts). On Client
the clientGroup is exported as a property.
The existing wrapper around ClientGroup is dropped as it is no
longer needed. Interestingly it was wrong anyway as it allowed to
construct a new ClientGroup, which has to be done internally.
At the same time the meta declarations get cleaned up a little bit.
Dropping the wrapper around Client and just exporting the Client's
properties. This breaks all existing scripts as it's now e.g.:
client.caption
instead of
client.caption()
But the first one is the more natural one for JavaScript and also
for everyone writing QML as well.
Setters and signals are mostly still missing in client. Other parts
like ClientGroup must be converted to properties, too.
Fixes a regression. When resize effect is available we can do a
fast resizing by only perform the resizing after the user ended
resizing the window.
REVIEW: 103363
breaks remember rules when called by ::setActivity() in ::manage()
TODO: add activity rules and make remember state applying more robust in 4.9
BUG: 264981
This input-only window is used to capture events above the
client window and preventing them from reaching the client.
It is currently used to enlarge the borders by an invisible
amount, using the ExtendedBorderRegion provided by the
decoration.
The direct method calls from class Client were removed and replaced by
connecting to the appropriate signals emitted by class Client. The
affected methods in class Tiling are notifyTilingWindowMinimizeToggle() and
updateAllTiles() which are now private Q_SLOTS.
Including tiling.h in class Client is no longer needed and was removed.
This initial commit introduces a new class Tiling. It is provided by
the files tiling/tiling.h and tiling/tiling.cpp. It covers all the
Tiling functionality which was provided by Workspace. In this initial
commit, all the functions were just moved and adjusted.
A new member variable m_tiling is introduced to Workspace, which
makes the new class Tiling accessible from Workspace.
The Tiling pointer is created in the constructor and deleted in
the deconstructor. Also a getter method tiling() is provided.
All calls from other classes are updated to use the methods in class
Tiling now.