This caused a crash with Qt 5.3 dev branch as the widgets are null
before setupUi is called. Might be a bug in Qt but still it makes
sense to first call setupUi and then do further changes to the Ui.
The reason for this change is that the default ctor of KWindowInfo
creates a broken object. Calling any method in it will result in a
crush. Thus it is scheduled for removal in kwindowsystem framework
causing this code to no longer compile.
The solution is to use a pointer and set it to null as long as the
window has not been detected yet. To ensure that this doesn't fail
badly an assert is added to the getter in DetectWidget.
This was missing from what is available in KWin core. The brightness and
saturation are implemented using a custom shader which uses the same
logic as what we use in the scene shader.
We are only rendering an image, so it's better to load the image into a
texture. This allows to properly scale the example preview which
magically fixes all the layouting problems which used to be there.
Needs to implement a dummy switcher item. As the root item of the
switchers are no longer QQuickItem derived it cannot use a QQuickView.
Instead a component gets created and the switcher is just shown on the
primary screen. It's a more appropriate preview now which is not
put into a dialog window.
To make it more realistic (and to be able to dismiss it) the preview
grabs keyboard and mouse and closes itself if escape, return, enter or
space is pressed.
As well clicking outside the preview window closes the preview.
Instead we generate an export header for kdeinit_kwin and use it
to declare the KWIN_EXPORT. With this change our libs don't include
any KDE4Support headers any more. One step closer to no KDE4Support.
The ::palette() in KDecoration and KCommonDecoration returns the
QPalette the decoration should use for the decorated window. The
call delegates into the bridge and KWin core might provide a special
QPalette for a given Client depending on the _KDE_NET_WM_COLOR_SCHEME
property.
It's basically a run of the port-cmake.sh script in here, mostly the changes
are the following:
- Using KF5::* targets
- Using the proper macros, following recent developments in frameworks