Commit graph

1366 commits

Author SHA1 Message Date
Alexander Lohnau
468acd0cbe Fix determining of scripted effect config from KPluginSelector
In the KPluginSelector we don't have the possibility to set the args for
each KCM. Because of that we use the metadata of the KPluginFactory as a
fallback to read the plugin keyword, which specifies the KCM we want to display.

This requires kcmutils 54b196a9bad88732debe0b49111af4755268f09f, which landed in the last release.

BUG: 445667
2021-11-22 07:48:37 +00:00
l10n daemon script
16d473a326 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2021-11-22 01:30:44 +00:00
l10n daemon script
f07c66f040 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2021-11-20 01:25:15 +00:00
Vlad Zahorodnii
045c1337a9 effects/overview: Make Esc key handling more intuitive when searching
The person that added krunner search integration uses vim. It seemed
intuitive to that person that the Escape key should quit the search mode
instead of quitting the effect. But it seems like more intuitive thing
is to actually stop the effect.

BUG: 445708
2021-11-19 15:27:30 +00:00
Vlad Zahorodnii
17dbdf89bd effects/overview: Prevent WindowHeap accepting mouse events while searching
If the opacity property is set to 0, the item will still receive mouse
events. One either needs to set the enabled or the visible property to
false to ensure that the WindowHeap receives no mouse events.

The reason for setting the opacity to 0 instead of the visible property
to false was that I thought later will nuke the paint node, but it seems
like that's not the case.

BUG: 445707
2021-11-19 15:27:30 +00:00
Vlad Zahorodnii
35c6a3c0a1 effects/overview: Set Qt.ClosedHandCursor cursor shape during dnd
Many apps change the cursor shape during active dnd, do the same here
for the consistency sake.
2021-11-19 15:12:03 +00:00
David Edmundson
38348a006b [backends/x11] Fix typo causing crash 2021-11-19 13:20:48 +00:00
Vlad Zahorodnii
35b9950eb9 effects/overview: Implement internal implicit grab logic
This is needed to ensure that mouse release events go to the view that
received mouse press events; otherwise some views can get stuck in a
state thinking that button xyz is pressed.
2021-11-19 10:57:59 +00:00
Vlad Zahorodnii
caa62fa736 effects/overview: Sync cursor set by QtQuick
Currently, cursor shape set by QtQuick is not sync'ed, which can be seen
as the pointer not changing its shape to i-beam when hovering the search
field.
2021-11-19 10:53:26 +00:00
Vlad Zahorodnii
379ae2d5c2 effects/overview: Reuse qml loading results between effect activations
Currently, every time you launch the overview effect, QtQuick will go
out and parse QML files. With the overview effect gaining more features
and the code size getting bigger, it takes more time for the overview to
present the first frame after it got triggered.

With this change, the overview effect will keep the ScreenView
QQmlComponent object around that can be used to avoid reparsing qml code
every time the overview effect is launched.

It also ports the Overview effect from de-facto deprecated qml context
to initial properties, which yield slightly better startup times.

BUG: 445666
2021-11-19 10:52:45 +00:00
Vlad Zahorodnii
20aeff20ea Fix build
idOffset is a static const variable, it doesn't need to be captured.
2021-11-19 11:09:29 +02:00
Arjen Hiemstra
310ef5e1c2 Add support for touch events to Overview effect
Implement touchUp/touchMotion/touchDown and forward them to the
EffectQuickView.
2021-11-19 09:04:23 +00:00
Arjen Hiemstra
626e4bc7e6 Add support for forwarding touch events to EffectQuickView
This allows effects to support touch input.

Unfortunately, Qt's TouchEvents require the full touch point state,
whereas KWin's internal touch handling only deals with one point at a
time. So we need to keep track of the touch state in EffectQuickView and
pass that on to Qt. Additionally, we need a QTouchDevice as lots of Qt
code depends on it.
2021-11-19 09:04:23 +00:00
David Edmundson
044767e296 Speed up EffectQuickView teardown
On my Nvidia machine there was a massive lag exitingthe overview effect.
Hotspot showed it as being in QOpenGLVertexArrayObjectPrivate::destroy.
In this method we clean up some shared objects used in the context when
the context closes.

In order to do this we need the context to be current. If it is not
current Qt currently internally creates a temporary offscreen surface.

To fix this we need to have our context current during destruction,
which includes changing order so it is destroyed before the surface.
2021-11-19 08:09:39 +00:00
Vlad Zahorodnii
030cc2d844 effects/overview: Add basic keyboard navigation support in DesktopBar
With this change, user will be able to press Tab and use Enter, Delete,
and F2 keys to activate, remove, and rename virtual desktops, respectively.

Co-authored: Fushan Wen <qydwhotmail@gmail.com>
2021-11-19 07:00:08 +00:00
Aleix Pol
afd525ced0 Improve our reaction when primary changes
Ensure we sanitise the input so a client can't randomly crash KWin that
way.
2021-11-18 17:48:39 +00:00
Vlad Zahorodnii
039b1d031e wayland: Enable window rules for all xdg-toplevel
If a window wants to be initially shown in fullscreen mode, it will
issue an xdg_toplevel.set_fullscreen request before the first surface
commit.

If a window wants to be shown in fullscreen mode and there hasn't been
any first surface commit, kwin will cache the request and apply
fullscreen mode when checking window rules in the initialize() function.

On the other hand, window rules are disabled for plasma surfaces. The
motivation behind that was to forbid user from messing with plasma's
surfaces (this change was suggested during redesign of xdg-shell
implementation).

As it turns out, there are cases where plasma may ask to show a window
in fullscreen mode, which also has a plasma surface installed, e.g.
fullscreen application dashboard.

In order to fix the dashboard, this change allows window rules to be
applied to xdg-toplevel windows that also have plasma surfaces installed.

As is, xdg-toplevel surfaces and plasma surfaces are very different in
nature. Adding more quirks to handle plasma surfaces in
XdgToplevelClient is not worth the effort and there are better
alternatives, e.g. layer-shell.
2021-11-18 10:16:25 +00:00
Vlad Zahorodnii
262cb23dd9 effects/overview: Use PlasmaCore.ColorScope.backgroundColor in DesktopBar with light desktop themes 2021-11-18 07:26:33 +00:00
Vlad Zahorodnii
c167ef5208 effects/overview: Remove window caption drop shadow effect 2021-11-18 07:26:33 +00:00
Vlad Zahorodnii
555a8018fc effects/overview: Make text in desktop bar have the same color as in search results 2021-11-18 07:26:33 +00:00
Vlad Zahorodnii
4f04da4e7a effects/overview: Bump underlay opacity to 0.75
This improves contrast when searching using Milou.
2021-11-18 07:26:33 +00:00
Vlad Zahorodnii
195de46c91 effects/overview: Use Milou for search results
Based on user feedback, it will be great to have krunner functionality
integrated in the overview/present windows effect.

This change ports the overview effect to Milou for search results. With
it, one can search for existing windows or launch new applications.

BUG: 445207
2021-11-18 07:26:33 +00:00
Aleix Pol
a5899c2cbb screencast: Do not report a cursor geometry before we have a cursor texture
Otherwise we just crash as we don't know the size yet.
2021-11-18 03:02:19 +00:00
Aleix Pol
19df0996f5 scene: Do not clamp 1x1 windows
Without the margins, they become 0x0 and we crash.
2021-11-17 16:01:16 +00:00
Vlad Zahorodnii
e21a3c7955 effects: Add support for cross-compiling support
kwin-strip-effect-metadata needs to run on the host. First, one needs to
build it, e.g.

    cmake --build build-native --target kwin-strip-effect-metadata

then when cross-compiling, point cmake to the native build directory, e.g.

    cmake -DKWIN_HOST_TOOLING=${path}/build-native
2021-11-17 14:40:41 +00:00
Vlad Zahorodnii
a6090e7f83 effects: Strip unused builtin effect metadata
This improves plugin loading times. As is, the main issue is the number
of builtin effects and the fact that each has a lot of translated
strings, which combined adds up to noticeable loading times. KWin itself
will never read those translated strings, it only needs two pieces - the
plugin id and whether the plugin is enabled by default.

This change adds a little helper to strip unnecessary info from metadata
files.
2021-11-17 14:40:41 +00:00
Vlad Zahorodnii
068d60e36a Revert "wayland: Check workspace position when preferred deco mode changes"
This reverts commit 2560288e4b.

It broke alacricitty. The fix is not obvious, so revert the commit for
the time being.

BUG: 445444
2021-11-17 06:58:30 +00:00
Xaver Hugl
8528bbf800 backends/drm: ignore placholder outputs for the output config
They can only introduce intermediary state when a real output gets enabled
and are not relevant to the actual output config
2021-11-16 17:08:08 +01:00
Xaver Hugl
b6b0af727d backends/drm: don't take crtcs from dpms disabled outputs
Fixes a crash I have with dpms + suspend, which was caused by the udev
event for updating outputs being called before the output got enabled
again. When DrmGpu::updateOutputs got called it removed the crtc from
the inactive output and then disabled the output afterwards. Instead,
only remove crtcs if an output is really disabled.
This also allows to generalize the logic for lease outputs, and could
in the future allow for faster dpms on/off switching.
2021-11-16 17:05:31 +01:00
Xaver Hugl
47d5d50bdf backends/drm: don't assume we have a cursor plane
CCBUG: 445507
2021-11-16 16:16:30 +01:00
Vlad Zahorodnii
e605ea0c46 effects/blur: Fix tracking of blur region after compositing restart
updateBlurRegion() doesn't setup a
SurfaceInterface::blurChanged() signal connection. slotWindowAdded()
does that.
2021-11-16 13:57:31 +02:00
Vlad Zahorodnii
6234357675 effects/contrast: Fix tracking of contrast region after compositing restart
updateContrastRegion() doesn't setup a
SurfaceInterface::contrastChanged() signal connection. slotWindowAdded()
does that.
2021-11-16 13:56:27 +02:00
Vlad Zahorodnii
7228e9aefd Unify beginFrame() and endFrame() hooks for OpenGL and QPainter backends
This unifies frame hooks for OpenGL and QPainter render backends. There
are a couple of reasons why it's a good idea - it provides one mental
framework to start painting a frame, the Compositor will be able to
start and submit frames. The last one is very cool because it gives the
Compositor more power over compositing.

Besides unifying frame hooks, this cleans up a bit the arg naming mess
in endFrame(). As is, "damage" and "damagedRegion" are very confusing
names. "damage" arg has been renamed to "renderedRegion," because that's
what it is. The renderedRegion arg specifies the region that has been
repainted by the Scene. It's different from the damagedRegion as that
one specifies the surface damage, i.e. the difference between the
current and the next frame, while the renderedRegion may include a
region that had to be repainted to repair the back buffer. The main
reason why we need renderedRegion is the X11 platform. On Wayland, it's
unused.

In the future, we will need to extend this api with output layers.
2021-11-16 10:43:56 +00:00
Vlad Zahorodnii
aaf88cd906 scenes/opengl: Keep lanczos filter after changing outputs
The lanczos filter checks the screen size before rendering in
LanczosFilter::updateOffscreenSurfaces(), so this is not needed.

This simplifies lifetime handling of the lanczos filter, e.g. we
don't need to bother with opengl context anymore, and makes the
scene use less Screens' features.
2021-11-16 10:42:58 +00:00
Vlad Zahorodnii
af4c37c095 plugins/screencast: Rename PipeWireStream to ScreenCastStream
This change renames the PipeWireStream class to ScreenCastStream to make
naming consistent.
2021-11-16 09:04:10 +00:00
David Redondo
5d5780c770 Remove manual lnf default handling
This is now correctly set up when inside a plasma session.
2021-11-16 08:27:42 +00:00
Vlad Zahorodnii
0ebc563e6c Drop Toplevel::bufferScale()
On Wayland, a window can have subsurfaces. The spec doesn't require the
main surface and its sub-surfaces to have the same scale factor.

Given that Toplevel::bufferScale() makes no sense with Wayland windows,
this change drops it to make code more reasonable and to prevent people
from using Toplevel::bufferScale().
2021-11-16 09:38:51 +02:00
Vlad Zahorodnii
d755e74c29 Remove some manual repaints in X11Client
Let the scene schedule a repaint instead.
2021-11-16 07:26:44 +00:00
Vlad Zahorodnii
29235e122d kcmkwin/compositing: Hide Compositing label on Wayland
All compositing checkboxes are invisible on Wayland, so hide the
compositing label.
2021-11-16 07:26:09 +00:00
Vlad Zahorodnii
7013c1473c kwinglutils: Clean up persistent vbo fences at the start of the frame
With a persistent vbo, kwin will allocate one big enough buffer and
allocate memory out of it.

In order to prevent overwriting vertex buffer data that is currently
being accessed by the GPU, fences are inserted at the end of frame.

The signaled fences are destroyed after the buffer swap operation, which
seems a bit odd because the just inserted fence most likely won't be
signaled. Perhaps it's a historical artifact?

This change rearranges fence cleanup so it's performed right before
starting a new frame. With it, kwin will most likely re-use the
previously used memory chunk because there will be plenty of time for
the fence to become signaled.

Another motivation behind this change is to make refactoring SceneOpenGL
code easier. As is, m_backend->endFrame() is wrapped in
GLVertexBuffer::endOfFrame() and GLVertexBuffer::framePosted(). With
that, the Compositor can't call m_backend->endFrame(), which can be
desired for cleaning up render backend abstractions.
2021-11-16 07:25:20 +00:00
Vlad Zahorodnii
eecf14394e plugins/screencast: Introduce ScreenCastSource.closed signal
With the closed signal, we can unify how screen cast streams are closed.
2021-11-16 07:24:03 +00:00
Vlad Zahorodnii
e7cd2c4396 plugins/screencast: Optimize output screencasting with memfd
When screencasting an output, read the output texture directly.
2021-11-16 07:24:03 +00:00
Vlad Zahorodnii
92a461c687 plugins/screencast: Exclude client-side drop shadows
The buffer geometry may include client-side drop shadows, which looks
odd when screencasting.
2021-11-16 07:24:03 +00:00
Vlad Zahorodnii
8518a7ea8c Drop Scene::Window::windowTexture() 2021-11-16 07:24:03 +00:00
Vlad Zahorodnii
10032e99e3 plugins/screencast: Make embedded cursor position handling simpler
If the position of the cursor changes, let the screen cast source to
repaint memfd or dmabuf buffer.
2021-11-16 07:24:03 +00:00
Vlad Zahorodnii
c3c87ed8fa plugins/screencast: Introduce base ScreenCastSource type
Currently, when screencasting a window, kwin may render a window into a
temporary offscreen texture, copy that offscreen texture to the dma-buf
render target, and discard the offscreen texture.

Allocating and deallocating offscreen textures is inefficient. Another
issue is that the screencast plugin uses Scene::Window::windowTexture().
It's a blocker for killing scene windows.

This change introduces a base ScreenCastSource type. It allows us to
move away from Scene::Window::windowTexture() and make the dma-buf code
path efficient with applications such as Firefox that utilize
sub-surfaces.

With the ScreenCastSource, kwin can also provide screen cast frames with
arbitrary device pixel ratio.
2021-11-16 07:24:03 +00:00
Marco Martin
9eb5b92023 Apply roles to xdg popups if present
Like top level clients, apply plasmashell roles to popups as well (limiting them, don't allow dock or desktop roles in poups as they don't make sense)

This makes possible to recognize plasma tooltips as tooltips, treating them in a way closer to X, and makes morphingpopups work on wayland
2021-11-15 14:03:53 +00:00
Felipe Kinoshita
57b53e8d4e
Group compositing options in compositor KCM 2021-11-13 12:49:19 -03:00
Vlad Zahorodnii
cc50c64e8d effects/overview: Forward unhandled keys to search field
After user edits the name of a desktop, the search field is no longer
focused. If the user starts typing text, one could expect that it will
be forwarded to the search field without requiring a click.

This change forwards unhandled key events to the search field to ensure
that searching is intuitive.
2021-11-13 14:49:34 +00:00
Vlad Zahorodnii
0b56711bf4 Make ServiceType irrelevant when searching for binary effects
Since binary effects are installed in their own directory, checking
service type is redundant. Also, KPluginMetaData::serviceTypes() has
been deprecated.

Task: https://phabricator.kde.org/T14483
2021-11-13 09:27:58 +00:00
l10n daemon script
07e0205ca5 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2021-11-13 01:27:20 +00:00
Vlad Zahorodnii
b2f879eb33 effects/overview: Use strict equality operator in DesktopBar
It yields better performance.
2021-11-12 16:27:59 +00:00
Vlad Zahorodnii
b7d0f292f3 effects/overview: Load desktop name editor on demand
It's most likely going to be unused, so don't bother loading it.
2021-11-12 16:27:59 +00:00
David Redondo
3bebd3dce4 Start pointer gestures with fingerCount fingers not time fingers 2021-11-12 13:16:03 +01:00
Vlad Zahorodnii
ca4e643d67 effects/overview: Move Escape key handling to ScreenView
With this, no individual component has to handle the Escape key to
deactivate the effect.
2021-11-12 11:44:02 +00:00
Fushan Wen
25b035e84c effects/overview: Press Enter to create a new desktop
Add `Keys.onReturnPressd` and `Keys.onEnterPressed` to PC3.Button in
DesktopBar, so user can trigger the action by pressing Enter.
2021-11-12 19:20:46 +08:00
Oleg Solovyov
cd4bdaa8fe Use NewStuff Elements 2021-11-12 09:38:31 +00:00
Weng Xuetian
83a036e9d4 Fix XWayland abstract socket address.
NUL-termination byte is not needed for abstract socket. This leads to
XWayland listening to a wrong address.

Confirmed with lsof.

BUG: 442362
2021-11-12 09:02:35 +00:00
Xaver Hugl
0afd0aa4be backends/drm: some simplifications for multi gpu
There is only one type of egl backend now, so the abstract backend can be
removed
2021-11-12 09:30:13 +01:00
Xaver Hugl
c68f7f13f3 backends/drm,wayland: require gbm
The ifdefs for have_gbm obfuscate the code unnecessarily - the drm backend
is not a great experience with qpainter, so in practice noone should ship
it without gbm anyways.
2021-11-12 08:25:15 +00:00
Bharadwaj Raju
87afdb3e01 effects/overview: Make pressing Esc after closing label edit end the effect 2021-11-11 14:08:45 +00:00
Vlad Zahorodnii
affb640bcb Move OverlayWindow getter to RenderBackend 2021-11-11 11:49:13 +02:00
Vlad Zahorodnii
b8b8f93ca3 Drop Workspace::m_compositor
The Compositor is a singleton, there's no need to cache the return value
of Compositor::self().
2021-11-11 11:33:09 +02:00
Vlad Zahorodnii
9fca6209b7 Make Scene responsible for handling Workspace::deletedRemoved() 2021-11-11 11:33:09 +02:00
Vlad Zahorodnii
1fe8a18844 Make Scene responsible for scheduling repaint when current activity changes 2021-11-11 11:33:09 +02:00
Vlad Zahorodnii
6d0cca5c7f Move all dirty region scene repaint scheduling to Scene
The Compositor contains nothing that can potentially get dirty and need
repainting.

As is, the advantages of this move aren't really noticeable, but it
makes sense with multiple scenes.

Backend parts are far from ideal, they can be improved later on as we
progress with the scene redesign.
2021-11-11 11:33:04 +02:00
Vlad Zahorodnii
158fb016a4 Add Workspace::geometryChanged() signal
The new signal can be used to monitor workspace geometry changes. It can
be used by the Scene.
2021-11-11 11:29:23 +02:00
Vlad Zahorodnii
48f943bd75 Introduce explicit base render backend type
The main idea behind the render backend is to decouple low level bits
from scenes. The end goal is to make the render backend provide render
targets where the scene can render.

Design-wise, such a split is more flexible than the current state, for
example we could start experimenting with using qtquick (assuming that
the legacy scene is properly encapsulated) or creating multiple scenes,
for example for each output layer, etc.

So far, the RenderBackend class only contains one getter, more stuff will
be moved from the Scene as it makes sense.
2021-11-11 08:55:29 +00:00
Vlad Zahorodnii
f3071707f9 Simplify no compositing code path in Compositor::setupStart()
If either the render backend or the scene has failed to initialize,
both m_backend and m_scene will be null.
2021-11-11 08:54:52 +00:00
Nicolas Fella
44dff155b4 Remove unneeded X-Plasma-API from KCM metadata
It doesn't serve any purpose
2021-11-11 01:15:26 +01:00
Aleix Pol
bfe5c73541 Install the org.kde.KWin.TabletModeManager.xml 2021-11-10 14:20:56 +00:00
Fushan Wen
c517e6cebd xwl: Fix unused warning in xwldrophandler.cpp 2021-11-10 11:47:16 +00:00
Xaver Hugl
bad5752110 platforms/drm: kill the EglStreams backend
The proprietary NVidia driver now supports gbm, which vastly improves the
user experience. For older devices that will not get gbm support dropping
EglStreams will likely not have a big impact as it has several session breaking
issues anyways.

By removing the backend a lot of logic can be simplified, most notably multi-gpu.
2021-11-10 11:43:36 +00:00
Aleix Pol
f91ae3e975 xwayland: Also follow the primary output
We want to update the XRandR information so that X11 apps know which is
the primary display, since some of them make use of it to position
themselves.
2021-11-10 10:46:23 +00:00
Vlad Zahorodnii
7580d6c6e0 scenes/opengl: Remove NPOT extension check
NPOT textures are in core spec in OpenGL 2.0+.
2021-11-10 06:05:10 +00:00
Xaver Hugl
258b8b9bce WaylandServer: replace quotes with qstring 2021-11-10 03:33:29 +00:00
l10n daemon script
773de94486 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2021-11-10 01:20:01 +00:00
Nate Graham
6b949cac02 Use "Centered" window placement by default
The current "Minimize Overlapping" window placement tends to position
windows in locations that seem completely random, typically in a screen
corner. It is doing this because, true to its name, it is trying to
avoid overlapping other windows as much as possible. However in practice
this is rarely helpful. When the user opens a new window, it's because
they want to use it, and positioning the window far from where the
user is likely to be looking is counter-productive. This is even more
true on today's large and wide displays, where placing the window in a
corner may position it entirely outside the user's current field of
vision. We get bug reports about this exact issue for notifications
(which always appear in a corner by default) by users of such screens.
For notifications, this can be justifiable because notifications are
designed to be ignorable; app windows on the other hand, are not.

As a result, I commonly see Plasma users open windows and then
immediately, reflexively grab the window's titlebar and drag it to the
center of the screen. I have seen my wife do this. I have seen every
YouTube reviewer of Plasma do this. I have even see fellow KDE
developers at sprints do this. It seems like quite a common impulse
to want a newly-opened window to appear in the center of the screen,
which is where the user is likely to already be looking.

Thankfully, KWin already has a window placement mode that does this
automatically: "Centered". Accordingly, this commit changes the default
KWin window placement mode from "Minimize Overlapping" to "Centered".

No kconf migration script is provided because this is a better default
for most people in most cases, and existing users are highly likely to
appreciate this change.
2021-11-09 22:16:44 +00:00
Xaver Hugl
23d9341f6f platforms/drm: remove property blob handling from DrmProperty
It's no longer used
2021-11-09 22:15:31 +01:00
Xaver Hugl
3f62ea44dd platforms/drm: move gamma blob ownership to DrmPipeline::Gamma 2021-11-09 22:15:31 +01:00
Vlad Zahorodnii
02bb276ebf platforms/drm: Move ownership of mode blob to connector mode
The main motivation behind this change is to move management of drm
blobs out of property wrappers in specialized wrappers to simplify state
management with blobs.

Connector mode blobs are created on demand.
2021-11-09 22:15:31 +01:00
Xaver Hugl
1b5009ae2b platforms/drm: improve logging a bit
Only print the flags once for all pipelines and include changed unused objects
as well.
2021-11-09 22:15:31 +01:00
Xaver Hugl
7283c98f27 platforms/drm: disable unused resources on modesets
When we switch CRTCs it can happen that a CRTC would stay enabled yet has
no connectors anymore. In this case the kernel may reject our atomic commit,
which would cause the modeset to fail. To counteract that, properly disable
unused drm objects
2021-11-09 22:15:31 +01:00
Xaver Hugl
102fb3d5f2 platforms/drm: keep disconnected DrmConnectors around 2021-11-09 22:15:31 +01:00
Xaver Hugl
a07aae8282 platforms/drm: delay presentation for modesets
Currently KWin is combining modesets with presentation, which causes problems
when multiple monitors are used and crtcs need to be switched around, because
taking away a CRTC from another output causes the driver to disable the
other output. In order to avoid such problems, delay presentation until
all pipelines are ready to present and then do a modeset with a single atomic
commit. To process the resulting page flip events properly this commit also
ports KWin to page_flip_handler2 and changes how the pageFlipped and
notifyFrameFailed signals are processed.
2021-11-09 22:15:31 +01:00
Xaver Hugl
e2a0863843 platforms/drm: more dynamic crtc assignment
Hardware constraints limit the number of crtcs and which connector + crtc
combinations can work together. The current code is searching for working
combinations when a hotplug happens but that's not enough, it also needs
to happen when the user enables or disables outputs and when modesets are
done, and the configuration change needs to be applied with a single atomic
commit.

This commit removes the hard dependency of DrmPipeline on crtcs by moving
the pending state of outputs from the drm objects to DrmPipeline itself,
which ensures that it's independent from the set of drm objects currently
used. It also changes requests from KScreen to be applied truly atomically.
2021-11-09 22:15:31 +01:00
Xaver Hugl
29e5864402 waylandserver: fix logout crash
When we shut down we can have zero outputs, and thus a nullptr
primary output.
2021-11-09 22:14:14 +01:00
Vlad Zahorodnii
1d96b41bb4 build: Move software vsync helpers to libkwin
Compile software vsync helpers into libkwin for the consistency sake
with other helpers.
2021-11-09 18:15:32 +00:00
Fushan Wen
cc42e47ec5 Do not check m_inited again in focusUpdatesBlocked()
We have already checked m_inited in `InputDeviceHandler::update()`, and
`focusUpdatesBlocked()` will be only called by it.
2021-11-09 17:05:28 +00:00
Aleix Pol
c1e9cc283d Implement Primary Displays on the wayland session
Adopts the kde_outputmanagement_v2 hooks for it
2021-11-09 16:55:39 +00:00
Vlad Zahorodnii
2e8f811d3f Remove bogus full repaint in EffectsHandlerImpl::isEffectSupported()
It makes no sense to schedule a full repaint when somebody checks if the
specified effect is supported.
2021-11-09 15:34:08 +02:00
Vlad Zahorodnii
99bcb0eea7 Remove some redundant Toplevel::updateShadow() calls
Toplevel::setupCompositing() calls updateShadow().
2021-11-09 11:30:35 +02:00
Vlad Zahorodnii
c478722655 scenes/opengl: Remove redundant debug message
The Compositor will print whether opengl compositing has been
initialized successfully.
2021-11-09 09:22:12 +02:00
Vlad Zahorodnii
3ade20eea5 Make Compositor responsible for syncing the GlStrictBinding flag
The GlStrictBinding flag indicates whether it's okay not to re-bind the X11
pixmap to the OpenGL surface texture if the corresponding window is damaged.
It doesn't really affect the SceneOpenGL, only low level backend stuff.
2021-11-09 07:16:56 +00:00
Vlad Zahorodnii
dabcb558b4 Move opengl debug output initialization to kwinglutils
kwinglutils is a better place as the debug output is initialized for the
render backend's context, not scene's context.
2021-11-09 07:16:56 +00:00
Vlad Zahorodnii
2560288e4b wayland: Check workspace position when preferred deco mode changes
This ensures that the window will have correct geometry if a maximized
window changes preferred decoration mode. X11Client does something
similar, see X11Client::updateShape().

In hindsight, perhaps, AbstractClient::{create,destroy}Decoration() must
preserve the old frame geometry, but it's not clear how to do that
because it requires decoration updates to be truly async, otherwise
there will be ugly flickering.
2021-11-09 07:14:44 +00:00
l10n daemon script
268d799636 SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2021-11-09 01:22:07 +00:00
Vlad Zahorodnii
cff74b568b Decouple render backend from scene
Currently, the scene owns the renderer, which puts more
responsibilities on the scene other than painting windows and it also
puts some limitations on what we can do, for example, there can be only
one scene, etc.

This change decouples the scene and the renderer so the scene is more
swappable.

Scenes are no longer implemented as plugins because opengl backend
and scene creation needs to be wrapped in opengl safety points. We
could still create the render backend and then go through the list
of scene plugins, but accessing concrete scene implementation is
much much simpler. Besides that, having scenes implemented as plugins
is not worthwhile because there are only two scenes and each contributes
very small amount of binary size. On the other hand, we still need to
take into account how many times kwin accesses the hard drive to load
plugins in order to function as expected.
2021-11-08 18:27:22 +00:00
Vlad Zahorodnii
3485eb6200 cmake: Move base render backend classes to libkwin
This allows using base opengl backends in libkwin, which can be useful
later on for the purpose of moving the ownership of render backends from
the Scene class to the Compositor class.
2021-11-08 18:27:22 +00:00
Vlad Zahorodnii
c5477011ed Add missing KWIN_EXPORT in QPainterBackend 2021-11-08 18:27:22 +00:00